Search found 13 matches

by snakeru
Sun Jan 12, 2025 3:54 pm
Forum: Modding interface requests
Topic: Is it possible to forbid quality recipes basing on assembler quality?
Replies: 2
Views: 280

Is it possible to forbid quality recipes basing on assembler quality?

I noticed that on my second run I'm intentionally delaying researching the quality because of the UI downside: all recipe selections suddenly get a second step and that step is in most cases completely unneeded - I have to just confirm that normal quality is indeed what I want.

Is it possible to ...
by snakeru
Wed Dec 04, 2024 1:41 pm
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

Re: [LUA REQUEST] Dynamically adjustable reactor/burner


it's actually possible to skip the Lua code entirely. You can make a reactor prototype that runs on fluids and use linked fluid boxes to link the output of the machine you actually interact with to the input of the reactor. You can then have an assembler with a void energy source that has recipes ...
by snakeru
Wed Dec 04, 2024 6:30 am
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

Re: [LUA REQUEST] Dynamically adjustable reactor/burner


I think that it might be easier to completely abandon the second reactor and just do the all power conversions directly in the LUA.


Actually, if thermal energy generation would be done to 100% in the LUA, then we can probably abuse a crafting machine? Let's say there is a recipe converting item ...
by snakeru
Wed Dec 04, 2024 6:07 am
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

Re: [LUA REQUEST] Dynamically adjustable reactor/burner



Yes, that's how quality works, isn't it? You feed in items of quality X and you get the result of mostly quality X, but sometimes Y and sometimes even Z.

That's for crafting. I'm asking you about burnt result. If you make a burner-powered crafter, does the burnt result get the quality increase ...
by snakeru
Tue Dec 03, 2024 5:33 pm
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

Re: [LUA REQUEST] Dynamically adjustable reactor/burner



A quality module would then affect the produced used fuel cell.

You are suggesting quality affects a fuel's burnt result. Is that already the case with crafting machines?

Yes, that's how quality works, isn't it? You feed in items of quality X and you get the result of mostly quality X, but ...
by snakeru
Mon Nov 11, 2024 9:48 pm
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

Re: [LUA REQUEST] Dynamically adjustable reactor/burner

In case this approach would be easier: could you please allow inserting modules into reactors? With modules the reactor immediately gains some intuitive traits: low power/high power/breeder. A quality module would then affect the produced used fuel cell. Obviously, this should not be a feature of ...
by snakeru
Fri Jun 07, 2024 3:44 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Overheating reactor = damage
Replies: 3
Views: 2877

Re: [IDEA] Overheating reactor = damage


Try Realistic Reactors - I think they are so well done, that the way they work should be an mk2 reactor in vanilla factorio.


I actually implemented that functionality recently. You can try it out by installing RealisticReactors+: https://mods.factorio.com/mod/RealisticReactorsForK2 . Take note ...
by snakeru
Tue Jun 04, 2024 3:58 am
Forum: Ideas and Requests For Mods
Topic: Generator Inertia
Replies: 1
Views: 919

Re: Generator Inertia

You might want to look at the RealisticReactors/RealisticReactors+ mods.
They both add inertia - just not to the turbines but to the reactors themselves. The "plus" version also has control rods which allow your reactor to become uncontrollable under some conditions.
by snakeru
Mon Jun 03, 2024 4:51 am
Forum: Modding interface requests
Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
Replies: 8
Views: 838

[LUA REQUEST] Dynamically adjustable reactor/burner

Hi there.

I was recently trying to add some new functionality to the RealisticReactors mod and have noticed that they use a rather ugly hack to dynamically set the reactor efficiency and the power: they create 250 reactor prototypes with power output from 1 to 250 MW and then replace the reactor ...
by snakeru
Sun Nov 15, 2020 6:39 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 291295

Re: pY HighTech Discussion

kingarthur wrote: Sun Nov 15, 2020 12:25 am
snakeru wrote: Sat Nov 14, 2020 8:19 pm
Is that a wrong expectation?
yup. its unlocked but not everything you need is unlocked at the start.
What's the benefit of having it unlocked? Should I try locking it until everything else is available and prepare a patch?
by snakeru
Sat Nov 14, 2020 8:19 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 291295

Re: pY HighTech Discussion


theres no paper in any of my mods.

Well, I don't know for sure, if paper was ever actually involved. The word "paper" is on the flow chart that starts this thread, that's why I guessed so. May be it was in initial plans, but was never implemented, I don't know.


need to be slightly more ...
by snakeru
Sat Nov 14, 2020 10:51 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 291295

Re: pY HighTech Discussion

Hi. I'm trying to set up the "Simple Circuit Board" chain (the one depicted in the very first post of this thread). However over the years the process had changed slightly, the Formica now requires "fiber board" instead of paper. And here hides the problem: fiber board requires sodium hydroxide ...
by snakeru
Sun Nov 24, 2019 7:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1521947

Re: Bugs & FAQ




I find a ton of desert gardens, and some swamp gardens, but I've never see a temperate garden.
It's listed in some recipes, so is it supposed to spawn on the map like the other gardens?


I also had only desert gardens (and trees) for quite a while, but I eventually found both other types. I ...

Go to advanced search