I noticed that on my second run I'm intentionally delaying researching the quality because of the UI downside: all recipe selections suddenly get a second step and that step is in most cases completely unneeded - I have to just confirm that normal quality is indeed what I want.
Is it possible to ...
Search found 13 matches
- Sun Jan 12, 2025 3:54 pm
- Forum: Modding interface requests
- Topic: Is it possible to forbid quality recipes basing on assembler quality?
- Replies: 2
- Views: 280
- Wed Dec 04, 2024 1:41 pm
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
Re: [LUA REQUEST] Dynamically adjustable reactor/burner
it's actually possible to skip the Lua code entirely. You can make a reactor prototype that runs on fluids and use linked fluid boxes to link the output of the machine you actually interact with to the input of the reactor. You can then have an assembler with a void energy source that has recipes ...
- Wed Dec 04, 2024 6:30 am
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
Re: [LUA REQUEST] Dynamically adjustable reactor/burner
I think that it might be easier to completely abandon the second reactor and just do the all power conversions directly in the LUA.
Actually, if thermal energy generation would be done to 100% in the LUA, then we can probably abuse a crafting machine? Let's say there is a recipe converting item ...
- Wed Dec 04, 2024 6:07 am
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
Re: [LUA REQUEST] Dynamically adjustable reactor/burner
Yes, that's how quality works, isn't it? You feed in items of quality X and you get the result of mostly quality X, but sometimes Y and sometimes even Z.
That's for crafting. I'm asking you about burnt result. If you make a burner-powered crafter, does the burnt result get the quality increase ...
- Tue Dec 03, 2024 5:33 pm
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
Re: [LUA REQUEST] Dynamically adjustable reactor/burner
A quality module would then affect the produced used fuel cell.
You are suggesting quality affects a fuel's burnt result. Is that already the case with crafting machines?
Yes, that's how quality works, isn't it? You feed in items of quality X and you get the result of mostly quality X, but ...
- Mon Nov 11, 2024 9:48 pm
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
Re: [LUA REQUEST] Dynamically adjustable reactor/burner
In case this approach would be easier: could you please allow inserting modules into reactors? With modules the reactor immediately gains some intuitive traits: low power/high power/breeder. A quality module would then affect the produced used fuel cell. Obviously, this should not be a feature of ...
- Fri Jun 07, 2024 3:44 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Overheating reactor = damage
- Replies: 3
- Views: 2877
Re: [IDEA] Overheating reactor = damage
Try Realistic Reactors - I think they are so well done, that the way they work should be an mk2 reactor in vanilla factorio.
I actually implemented that functionality recently. You can try it out by installing RealisticReactors+: https://mods.factorio.com/mod/RealisticReactorsForK2 . Take note ...
- Tue Jun 04, 2024 3:58 am
- Forum: Ideas and Requests For Mods
- Topic: Generator Inertia
- Replies: 1
- Views: 919
Re: Generator Inertia
You might want to look at the RealisticReactors/RealisticReactors+ mods.
They both add inertia - just not to the turbines but to the reactors themselves. The "plus" version also has control rods which allow your reactor to become uncontrollable under some conditions.
They both add inertia - just not to the turbines but to the reactors themselves. The "plus" version also has control rods which allow your reactor to become uncontrollable under some conditions.
- Mon Jun 03, 2024 4:51 am
- Forum: Modding interface requests
- Topic: [LUA REQUEST] Dynamically adjustable reactor/burner
- Replies: 8
- Views: 838
[LUA REQUEST] Dynamically adjustable reactor/burner
Hi there.
I was recently trying to add some new functionality to the RealisticReactors mod and have noticed that they use a rather ugly hack to dynamically set the reactor efficiency and the power: they create 250 reactor prototypes with power output from 1 to 250 MW and then replace the reactor ...
I was recently trying to add some new functionality to the RealisticReactors mod and have noticed that they use a rather ugly hack to dynamically set the reactor efficiency and the power: they create 250 reactor prototypes with power output from 1 to 250 MW and then replace the reactor ...
- Sun Nov 15, 2020 6:39 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 291295
Re: pY HighTech Discussion
What's the benefit of having it unlocked? Should I try locking it until everything else is available and prepare a patch?kingarthur wrote: Sun Nov 15, 2020 12:25 amyup. its unlocked but not everything you need is unlocked at the start.
- Sat Nov 14, 2020 8:19 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 291295
Re: pY HighTech Discussion
theres no paper in any of my mods.
Well, I don't know for sure, if paper was ever actually involved. The word "paper" is on the flow chart that starts this thread, that's why I guessed so. May be it was in initial plans, but was never implemented, I don't know.
need to be slightly more ...
- Sat Nov 14, 2020 10:51 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 291295
Re: pY HighTech Discussion
Hi. I'm trying to set up the "Simple Circuit Board" chain (the one depicted in the very first post of this thread). However over the years the process had changed slightly, the Formica now requires "fiber board" instead of paper. And here hides the problem: fiber board requires sodium hydroxide ...
- Sun Nov 24, 2019 7:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1521947
Re: Bugs & FAQ
I find a ton of desert gardens, and some swamp gardens, but I've never see a temperate garden.
It's listed in some recipes, so is it supposed to spawn on the map like the other gardens?
I also had only desert gardens (and trees) for quite a while, but I eventually found both other types. I ...