Search found 64 matches

by Mur
Mon Dec 18, 2023 5:10 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25398

Re: Friday Facts #389 - Train control improvements

I would love to see trains have more of LTN functionality https://mods.factorio.com/mod/LogisticTrainNetwork where we could request and count stuff easier than the current system. This is partly there but I think it can be improved more.
by Mur
Wed Sep 20, 2023 10:29 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55599

Re: Friday Facts #376 - Research and Technology

The research tree for me is a guide to what I should be working for next, it lets me plan on how we should design the factory. If you don't see certain techs on the tree you might plan for other things then be blind sighted, delayed getting the next tech you should be working on or miss techs all to...
by Mur
Wed Sep 06, 2023 12:21 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 41943

Re: Friday Facts #374 - Smarter robots

This looks amazing and will fix a ton of issues with the bots that I have been having.
by Mur
Sat Aug 15, 2020 8:00 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 103871

Re: Friday Facts #360 - 1.0 is here!

Supported the game on indiegogo! glad to see the launch is finally here. You guys are some of the best devs out there, so much support and constant communications.
by Mur
Fri May 22, 2020 11:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53295

Re: Friday Facts #348 - The final GUI update

Looking great!
by Mur
Thu May 21, 2020 7:09 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26193

Re: Friday Facts #347 - New hope demo levels

I was playing though the tutorials again for fun sakes and the 4th one takes forever to get though the science, i would highly suggest giving the user some research speed or something to halve the amount of time needed.
by Mur
Tue May 05, 2020 4:09 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1006642

Re: [0.18] Sea Block Pack 0.4.6

I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it. Like I got the ability to make a filtration unit mk2 for 50 red and green scie...
by Mur
Mon May 04, 2020 9:54 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1006642

Re: [0.18] Sea Block Pack 0.4.6

I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it. Like I got the ability to make a filtration unit mk2 for 50 red and green scien...
by Mur
Sun Apr 26, 2020 8:39 pm
Forum: Bob's mods
Topic: Hydrogen, or Hydrogen
Replies: 7
Views: 7541

Re: Hydrogen, or Hydrogen

You can turn all your Hydrogen into Hydrazine -> rocket fuel or just vent into space using a gas vent. If you are using vents put a overflow valve before it so that it will only vent if the tank is almost full.
by Mur
Sun Apr 26, 2020 3:07 am
Forum: Bob's mods
Topic: Larger Chests 5x5, 2x2
Replies: 3
Views: 1875

Re: Larger Chests 5x5, 2x2

Another point to this is that there is only one mod that give a 5x5 chest right now. The art isnt that great though.

https://mods.factorio.com/mod/cruxchests
by Mur
Sat Apr 25, 2020 9:06 pm
Forum: Bob's mods
Topic: Larger Chests 5x5, 2x2
Replies: 3
Views: 1875

Larger Chests 5x5, 2x2

I was playing Krastrio 2 and I found that I really liked having the larger chests, they are good for loading and unloading trains and with a loader mod you can do stuff like load a belt of ore from a miner into a chest and output multiple times onto a line.

I suggest having a 2x2 chest and a 5x5.
by Mur
Fri Apr 24, 2020 1:39 pm
Forum: Bob's mods
Topic: Plastic and Chlorine Techtree
Replies: 3
Views: 1901

Re: Plastic and Chlorine Techtree

Playing deathworld ribbon world and trying to b-line to lasers and I was like "uhhh I can't make chlorine"
by Mur
Fri Apr 24, 2020 4:09 am
Forum: Bob's mods
Topic: Plastic and Chlorine Techtree
Replies: 3
Views: 1901

Plastic and Chlorine Techtree

I noticed that to make a plastic bar you need Chlorine but Chlorine isn't a prereq in the tech tree.

-Electrolysis 2
by Mur
Thu Apr 23, 2020 9:38 pm
Forum: Bob's mods
Topic: What mods go well with bob's mods?
Replies: 5
Views: 3995

Re: What mods go well with bob's mods?

Depends if you want the "Pure bobs" experience, or just want to load a bunch of other mod packs on top of it. Personally, I stick to true Bob's as much as I can to keep it all straight in my mind. But if you use the Attack Drones in Warfare mod, and want to be able to control them RTS sty...
by Mur
Thu Apr 23, 2020 3:02 pm
Forum: Bob's mods
Topic: What mods go well with bob's mods?
Replies: 5
Views: 3995

What mods go well with bob's mods?

I am trying to figure out if there are any good mods that go with the bob's collection of mods that I should use for my game. I would like some endgame stuff to extend my game too. Currently I use -Bottleneck -Even Distribution -Space Extension Mod -Squeak Though -Robot Replacer -Quality of Life Res...
by Mur
Tue Sep 17, 2019 3:38 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64042

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Can you please look at the cost of landfill? I think it is a bit too high currently and makes it difficult to make mega projects that need to expand over water.
by Mur
Mon Sep 16, 2019 8:51 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 28089

Re: A Case for Balancing Nuclear Power

I personally thing nuclear power is pretty good right now, it takes a really small footprint and produces a lot of expandable power. MY BIGGEST gripes with it is are... 1. That it requires so much water. 2. Pipe pressure is a huge issue with setting one up properly. 3. Underground pipes don't reach ...
by Mur
Mon Sep 16, 2019 8:31 pm
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 41
Views: 15367

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

In my opinion the whole point of the game is to fill out a puzzle. Water is a good part of that puzzle in the start but at the end I don't understand why it should be a blocker anymore. Water at the end of the game acts as a wall to the biters so actually giving us cheaper landfill makes things more...
by Mur
Thu Sep 12, 2019 4:20 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 41
Views: 15367

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

Isn't the whole point of this forum to talk about balance? Yes I understand -I- Can mod the game but if I can show that the end values are crazy high the devs can understand that their values can be tweaked and it will be better in the end.

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