Search found 75 matches

by Mur
Tue Mar 25, 2025 5:44 pm
Forum: Ideas and Suggestions
Topic: [2.0] Add ability to read pipeline contents
Replies: 5
Views: 825

Re: [2.0] Add ability to read pipeline contents

+1 this, was shocked when I noticed this could not be done.
by Mur
Sun Mar 23, 2025 3:18 pm
Forum: Ideas and Suggestions
Topic: Allow selector combinators to output a signal
Replies: 1
Views: 190

Allow selector combinators to output a signal

So I am trying to setup a system to convert items into stack sizes which can be done with a parametrized constant combinator and arithmetic combinator but I see selectors can output stack size, the only issue is that I can't put it on a variable.

This would be good because if I wanted to make it ...
by Mur
Fri Nov 22, 2024 12:22 pm
Forum: Assigned
Topic: [Kovarex] Parameterized issues: Unable to select non-researched items
Replies: 0
Views: 205

[Kovarex] Parameterized issues: Unable to select non-researched items

Issue:
If you are trying to paste down a blueprint such as a mall that has parameterized sections and you don't have the tech reaserched, you can't choose that as an option at all, even with the "Show all items in selection lists" enabled.

This means that for the options that the blueprint ...
by Mur
Thu Oct 31, 2024 6:19 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5121

Re: More Exciting Quality Effects (pls)


Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
by Mur
Sat Oct 26, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: Allow Quality Downgrade
Replies: 33
Views: 6091

Re: Allow Quality Downgrade

Can't you just recycle the upgraded components which would do what you want?
by Mur
Sat Oct 26, 2024 2:50 pm
Forum: Ideas and Suggestions
Topic: Context sensitive filter suggestion list
Replies: 0
Views: 114

Context sensitive filter suggestion list

Say that I am going to make a chemical plant and I wanted to enable/disable it via circuit network or filter the inserter that interacts with the machine. When you click on the filter list it could have a little section for a context sensitive suggestions to what you are working on such as the ...
by Mur
Thu Oct 24, 2024 5:23 pm
Forum: Ideas and Suggestions
Topic: Read biochamber fuel
Replies: 0
Views: 288

Read biochamber fuel

I am trying to make it so a assembler with spoilage is only running if the biochamber is out of fuel but there is currently no way to check fuel level on them.

This could be nice because it means that the assembler won't need to over produce nutrience which will have spoilage.
by Mur
Thu Oct 24, 2024 4:24 pm
Forum: Ideas and Suggestions
Topic: [2.0.10] Unable to pickup armor when dead body's inventory is full
Replies: 3
Views: 408

[2.0.10] Unable to pickup armor when dead body's inventory is full

Right now there is an issue i am having when I die.
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
by Mur
Wed Oct 23, 2024 12:54 pm
Forum: Not a bug
Topic: [2.0.8] Death and armor pickup issues
Replies: 4
Views: 439

Re: [2.0.8] Death and armor pickup issues

Loewchen wrote: Wed Oct 23, 2024 11:38 am Make a feature request.
I am confused on how this can be the intent of the developers to have it so you don't pickup your armor on death. It has to be a bug.
by Mur
Wed Oct 23, 2024 5:40 am
Forum: Not a bug
Topic: [2.0.8] Death and armor pickup issues
Replies: 4
Views: 439

[2.0.8] Death and armor pickup issues

Right now there is an issue i am having when I die.
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
by Mur
Mon Dec 18, 2023 5:10 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 44601

Re: Friday Facts #389 - Train control improvements

I would love to see trains have more of LTN functionality https://mods.factorio.com/mod/LogisticTrainNetwork where we could request and count stuff easier than the current system. This is partly there but I think it can be improved more.
by Mur
Wed Sep 20, 2023 10:29 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 104455

Re: Friday Facts #376 - Research and Technology

The research tree for me is a guide to what I should be working for next, it lets me plan on how we should design the factory. If you don't see certain techs on the tree you might plan for other things then be blind sighted, delayed getting the next tech you should be working on or miss techs all ...
by Mur
Wed Sep 06, 2023 12:21 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 76176

Re: Friday Facts #374 - Smarter robots

This looks amazing and will fix a ton of issues with the bots that I have been having.
by Mur
Sat Aug 15, 2020 8:00 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 130521

Re: Friday Facts #360 - 1.0 is here!

Supported the game on indiegogo! glad to see the launch is finally here. You guys are some of the best devs out there, so much support and constant communications.
by Mur
Fri May 22, 2020 11:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 67174

Re: Friday Facts #348 - The final GUI update

Looking great!
by Mur
Thu May 21, 2020 7:09 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 31513

Re: Friday Facts #347 - New hope demo levels

I was playing though the tutorials again for fun sakes and the 4th one takes forever to get though the science, i would highly suggest giving the user some research speed or something to halve the amount of time needed.
by Mur
Tue May 05, 2020 4:09 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1188302

Re: [0.18] Sea Block Pack 0.4.6


I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it.

Like I got the ability to make a filtration unit mk2 for 50 red and green ...
by Mur
Mon May 04, 2020 9:54 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1188302

Re: [0.18] Sea Block Pack 0.4.6

I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it.

Like I got the ability to make a filtration unit mk2 for 50 red and green ...

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