Search found 75 matches
- Tue Mar 25, 2025 5:44 pm
- Forum: Ideas and Suggestions
- Topic: [2.0] Add ability to read pipeline contents
- Replies: 5
- Views: 825
Re: [2.0] Add ability to read pipeline contents
+1 this, was shocked when I noticed this could not be done.
- Sun Mar 23, 2025 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Allow selector combinators to output a signal
- Replies: 1
- Views: 190
Allow selector combinators to output a signal
So I am trying to setup a system to convert items into stack sizes which can be done with a parametrized constant combinator and arithmetic combinator but I see selectors can output stack size, the only issue is that I can't put it on a variable.
This would be good because if I wanted to make it ...
This would be good because if I wanted to make it ...
- Fri Nov 22, 2024 12:22 pm
- Forum: Assigned
- Topic: [Kovarex] Parameterized issues: Unable to select non-researched items
- Replies: 0
- Views: 205
[Kovarex] Parameterized issues: Unable to select non-researched items
Issue:
If you are trying to paste down a blueprint such as a mall that has parameterized sections and you don't have the tech reaserched, you can't choose that as an option at all, even with the "Show all items in selection lists" enabled.
This means that for the options that the blueprint ...
If you are trying to paste down a blueprint such as a mall that has parameterized sections and you don't have the tech reaserched, you can't choose that as an option at all, even with the "Show all items in selection lists" enabled.
This means that for the options that the blueprint ...
- Thu Oct 31, 2024 6:19 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5121
Re: More Exciting Quality Effects (pls)
Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
- Sat Oct 26, 2024 3:01 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.10] Unable to pickup armor when dead body's inventory is full
- Replies: 3
- Views: 408
Re: [2.0.10] Unable to pickup armor when dead body's inventory is full
I can't be the only person who has this issue
- Sat Oct 26, 2024 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 33
- Views: 6091
Re: Allow Quality Downgrade
Can't you just recycle the upgraded components which would do what you want?
- Sat Oct 26, 2024 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Context sensitive filter suggestion list
- Replies: 0
- Views: 114
Context sensitive filter suggestion list
Say that I am going to make a chemical plant and I wanted to enable/disable it via circuit network or filter the inserter that interacts with the machine. When you click on the filter list it could have a little section for a context sensitive suggestions to what you are working on such as the ...
- Thu Oct 24, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Read biochamber fuel
- Replies: 0
- Views: 288
Read biochamber fuel
I am trying to make it so a assembler with spoilage is only running if the biochamber is out of fuel but there is currently no way to check fuel level on them.
This could be nice because it means that the assembler won't need to over produce nutrience which will have spoilage.
This could be nice because it means that the assembler won't need to over produce nutrience which will have spoilage.
- Thu Oct 24, 2024 4:24 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.10] Unable to pickup armor when dead body's inventory is full
- Replies: 3
- Views: 408
[2.0.10] Unable to pickup armor when dead body's inventory is full
Right now there is an issue i am having when I die.
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
- Wed Oct 23, 2024 12:54 pm
- Forum: Not a bug
- Topic: [2.0.8] Death and armor pickup issues
- Replies: 4
- Views: 439
Re: [2.0.8] Death and armor pickup issues
I am confused on how this can be the intent of the developers to have it so you don't pickup your armor on death. It has to be a bug.
- Wed Oct 23, 2024 5:40 am
- Forum: Not a bug
- Topic: [2.0.8] Death and armor pickup issues
- Replies: 4
- Views: 439
[2.0.8] Death and armor pickup issues
Right now there is an issue i am having when I die.
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
-I try to grab my body but since i am not wearing armor my body has more inventory that I can pickup.
-While attempting to pickup my body my armor is at the bottom and it doesn't equip the armor most of the time because it can't put it in my ...
- Mon Dec 18, 2023 5:10 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44601
Re: Friday Facts #389 - Train control improvements
I would love to see trains have more of LTN functionality https://mods.factorio.com/mod/LogisticTrainNetwork where we could request and count stuff easier than the current system. This is partly there but I think it can be improved more.
- Wed Sep 20, 2023 10:29 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 104455
Re: Friday Facts #376 - Research and Technology
The research tree for me is a guide to what I should be working for next, it lets me plan on how we should design the factory. If you don't see certain techs on the tree you might plan for other things then be blind sighted, delayed getting the next tech you should be working on or miss techs all ...
- Wed Sep 06, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 76176
Re: Friday Facts #374 - Smarter robots
This looks amazing and will fix a ton of issues with the bots that I have been having.
- Sat Aug 15, 2020 8:00 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 130521
Re: Friday Facts #360 - 1.0 is here!
Supported the game on indiegogo! glad to see the launch is finally here. You guys are some of the best devs out there, so much support and constant communications.
- Fri May 22, 2020 11:45 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 67174
Re: Friday Facts #348 - The final GUI update
Looking great!
- Thu May 21, 2020 7:09 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 31513
Re: Friday Facts #347 - New hope demo levels
I was playing though the tutorials again for fun sakes and the 4th one takes forever to get though the science, i would highly suggest giving the user some research speed or something to halve the amount of time needed.
- Tue May 05, 2020 4:09 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1188302
Re: [0.18] Sea Block Pack 0.4.6
I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it.
Like I got the ability to make a filtration unit mk2 for 50 red and green ...
- Mon May 04, 2020 9:54 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1188302
Re: [0.18] Sea Block Pack 0.4.6
I am about two weeks into my factory and the one huge issue I have with the mod is that tech prerequisite are often really oddly placed you often get the ability to make something but you don't have the parts to make it.
Like I got the ability to make a filtration unit mk2 for 50 red and green ...
Like I got the ability to make a filtration unit mk2 for 50 red and green ...
- Sat May 02, 2020 7:42 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 25781
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Shell looks sweet.