Search found 48 matches

by Mur
Tue Sep 17, 2019 3:38 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17628

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Can you please look at the cost of landfill? I think it is a bit too high currently and makes it difficult to make mega projects that need to expand over water.
by Mur
Mon Sep 16, 2019 8:51 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3511

Re: A Case for Balancing Nuclear Power

I personally thing nuclear power is pretty good right now, it takes a really small footprint and produces a lot of expandable power. MY BIGGEST gripes with it is are... 1. That it requires so much water. 2. Pipe pressure is a huge issue with setting one up properly. 3. Underground pipes don't reach ...
by Mur
Mon Sep 16, 2019 8:31 pm
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 38
Views: 1729

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

In my opinion the whole point of the game is to fill out a puzzle. Water is a good part of that puzzle in the start but at the end I don't understand why it should be a blocker anymore. Water at the end of the game acts as a wall to the biters so actually giving us cheaper landfill makes things more...
by Mur
Thu Sep 12, 2019 4:20 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 38
Views: 1729

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

Isn't the whole point of this forum to talk about balance? Yes I understand -I- Can mod the game but if I can show that the end values are crazy high the devs can understand that their values can be tweaked and it will be better in the end.
by Mur
Wed Sep 11, 2019 10:47 pm
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 38
Views: 1729

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

Since you are writing a mod for your self expanding factory simply modify the landfill recipe or depend on one of the cheaper landfill mods out there. As a player of seablock and pyblock I can feel your anguish about how much landfill you need. On the other hand I've probably produced millions of l...
by Mur
Wed Sep 11, 2019 4:01 pm
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 38
Views: 1729

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

gabberworld wrote:
Wed Sep 11, 2019 9:26 am
if you not play in multiplayer then you can easily change this inside recipe.lua
This isn't a proper fix for me.
by Mur
Wed Sep 11, 2019 6:02 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 38
Views: 1729

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

This is a big concern for me because I am design a self expanding factory with rail and it will have the ability to landfill and go over water. Right now for one frame (about 200 tracks long and high on the inside) it will take -AT LEAST- 13k landfill which will be 260k stone! And that is just the b...
by Mur
Mon Sep 09, 2019 3:26 am
Forum: Logistic Train Network
Topic: Read what is reqested?
Replies: 3
Views: 194

Re: Read what is reqested?

I figured out how to do this. The output combinator (the thing beside the lamp) on LTN shows what the incoming train has requested so you can send a signal to the pumps to be activated when a signal is >1

You can do things like this : Image
by Mur
Sun Sep 08, 2019 8:31 pm
Forum: Logistic Train Network
Topic: Read what is reqested?
Replies: 3
Views: 194

Read what is reqested?

I might be a bit dense and missing something. But is it possible to read a train and see what request has brought it to the station?

I want to make a station that can support multiple liquids and can read what the train has requested so if the train wants lubricant only the lube pumps activate.
by Mur
Fri May 24, 2019 3:24 pm
Forum: Technical Help
Topic: [.17.x] MP Headless server lag
Replies: 1
Views: 168

[.17.x] MP Headless server lag

I am running a headless server of Factorio on a pretty beefy machine (24GB ram, SSD, 3.2GHz) which has a dedicated 100/100 internet connection, Ports are forwarded correctly on an enterprise grade firewall and only 1-3 players and I find that the game lags a lot. It seems to be a lot worse when movi...
by Mur
Fri Jun 08, 2018 3:09 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 20105

Re: Friday Facts #246 - The GUI update (Part 3)

I like the mockup. Just don't let the buttons be super crazy long...that looks awkward.
by Mur
Sun Jun 03, 2018 5:08 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 21230

Re: Friday Facts #245 - Campaign concept

Do people who play a modded version get the achievement if they launched a rocket?
by Mur
Fri Nov 20, 2015 4:07 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 40841

Re: Friday Facts #113 - Better rail building

+1!
by Mur
Wed Oct 21, 2015 4:06 am
Forum: Pending
Topic: Sprites missing or corrupted
Replies: 4
Views: 8676

Re: Sprites missing or corrupted

I actually had this happen also, the game worked fine then suddenly, one time I opened it and everything was glitched.

I needed to put allegro5.cfg in Factorio\bin\x64

Here is the topic that helped me: https://forums.factorio.com/forum/vie ... 8&start=10
by Mur
Fri Oct 16, 2015 2:18 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 27443

Re: I has returned ;)

This should be In WIP until you release
by Mur
Sun Oct 04, 2015 4:42 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 78671

Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]

dytech > Bobs
IMO
by Mur
Sun Sep 27, 2015 5:31 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 83597

Re: [Mods|0.12.8|US] MP Dedicated Server

Wish this had dytech, not having all the extras is tough.
by Mur
Tue Jun 30, 2015 2:12 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 33954

Re: Friday Facts #92 - Personal roboport

...I....I can't look away....
Drones, drones everywhere
by Mur
Mon Feb 23, 2015 9:05 pm
Forum: This Forum
Topic: Sohpos UTM issue
Replies: 4
Views: 7957

Sohpos UTM issue

I check the forum at my work sometimes and I encountered an odd issue with our firewall "Sophos UTM". If I goto the forum from the link on the frontpage it is linked to "https://forums.factorio.com/forum" which gets redirected to "http://kovarex.com/forum/" and this happens. http://i.imgur.com/269YB...
by Mur
Tue Feb 17, 2015 3:57 pm
Forum: Show your Creations
Topic: Goddamnit!
Replies: 12
Views: 10332

Re: Goddamnit!

I wonder if your inventory explodes and there is an empty belt space, will the iron go on it? That could really mess up belt lines.

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