So I am trying to setup a system to convert items into stack sizes which can be done with a parametrized constant combinator and arithmetic combinator but I see selectors can output stack size, the only issue is that I can't put it on a variable.
This would be good because if I wanted to make it something like S then I can just use S in other places instead of random item in chest. I understand that there might be multiple objects in the chest but at least I can understand for loading stations that are usually mono items.
This could work similar to reactors which have a enable checkmark for set variables or let us choose.
Allow selector combinators to output a signal
Moderator: ickputzdirwech
Re: Allow selector combinators to output a signal
You can do this (for a single Item type) by using an Arithmetic Combinator to "Copy" the Stack Value onto your Desired Signal:
This does not work with Multiple types of Items - which is probably why the Decider Combinator operates as it does.... you would get overlapping Signals on the "Output Variable" unless it is filtered down to a single type of Item, reducing functionality.
Good Luck!
This does not work with Multiple types of Items - which is probably why the Decider Combinator operates as it does.... you would get overlapping Signals on the "Output Variable" unless it is filtered down to a single type of Item, reducing functionality.

Good Luck!