Search found 17 matches
- Wed May 10, 2017 10:00 am
- Forum: General discussion
- Topic: 0.15 Testing Effective Military Science Ratios
- Replies: 5
- Views: 12337
Re: 0.15 Testing Effective Military Science Ratios
[Edit] This is my setup I'm testing, supplies 90 military packs per minute takes in a red belt of iron, and a yellow belt each of gear, copper, coal, and steel. Exact demand is: Iron Plates: 1.3k Copper Plates: 675 Coal: 450 Gears: 450 Steel: 45 Size is 35 tiles wide by 29 tiles tall. 0eNqlnd2OG7kRR...
- Sun Apr 30, 2017 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Longer Notes Lengths for Programmable Speakers
- Replies: 3
- Views: 2028
Longer Notes Lengths for Programmable Speakers
After playing around with the programmable speakers trying to program Landslide, I found it really difficult to handle the fact that the length of the programmable speaker sounds are too short to be used for half and whole notes, especially at a slower tempo. Therefor, I would like to suggest making...
- Tue Jun 28, 2016 9:45 am
- Forum: Mods
- Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
- Replies: 17
- Views: 24648
Re: [Factorio 0.12.12] Curse Exp
I tried the latest (0.4.5) version with factorio 0.12.29 and can't play very long before getting a scripting error when it tries to give me a bonus for crafting/mining/harvesting etc. To fix this issue i think all you need to do is replace game.item_prototypes(<Some Code>).localised_name with game....
- Mon Jun 22, 2015 10:34 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 30399
Re: Cursed Bugs
I built the generator just for fun (and by deciding I'm good with 3k in crafting for now). And I can't seem to get it to work most of the time - will this generator work during the night along accus? (Having about 60MW of solar power might mess it up a bit but that 3+MW from lvl 64 gen should also ...
- Sun Jun 21, 2015 6:07 am
- Forum: Mods
- Topic: Cursed Suggestions
- Replies: 15
- Views: 19760
Re: Cursed Suggestions
May not be what you want, but i halved the blood output and blood cost of cursed hearts (to make crafting talent parts a viable option of crafting talents again), and then increased the numbers of hearts you get from cursed trees to five (each tree can make one new tree and one talent part) But it ...
- Thu Jun 18, 2015 8:50 pm
- Forum: Mods
- Topic: Cursed Suggestions
- Replies: 15
- Views: 19760
Re: Cursed Suggestions
also, the cursed walls dont join to normal stone walls due to them being a pipe type and not a wall type. this left a gap large enough for the player(so i assume biters as well) to walk through. i found a workable but not good solution by increasing the collision box to ((-.31,.-.31)(.31,.31)), but...
- Thu Jun 18, 2015 6:36 pm
- Forum: Mods
- Topic: Cursed Suggestions
- Replies: 15
- Views: 19760
Re: Cursed Suggestions
Just an observation: In recent versions you significantly buffed fishers, which is cool but at the same time it made tree farms look rly bad in terms of efficiency. You might consider balancing them as well. I can't edit trees with actual TreeFarm, but i can remove glob.tf.seedPrototypes["curs...
- Tue Jun 16, 2015 3:32 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
so, i tried your code and it didn't work at all for some reason, but assuming know other modifications to the generators, replacing the ontick.lua with this version should fix any issues.
it is set to a max of 2 MW, but i added a variable to modify it easier
it is set to a max of 2 MW, but i added a variable to modify it easier
- Tue Jun 16, 2015 2:46 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
So generally ANY big number here will "MOSTLY" fix the problem but it will give wrong readings on one of the power generation meters. no, that number only sets the maximum energy the generator will make, however it is limited to the output, so even putting it up to say (64^4) * 5000 wont ...
- Tue Jun 16, 2015 2:26 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
Issue solved, the code that needs to be modified is line 432 of the ontick.lua script file. gen[i].accumulator.energy = (64^3) * 50 --originally (64^3) * 5 this works for the default values on the generator, but if you change the output to be higher it may cap back out (i think this will cap out at ...
- Tue Jun 16, 2015 1:11 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
Definitly found the issue, it is in lines 34-35, commenting them out gives constant output, but doesn't increase like it should when the generator levels, will works some more on it. local output_flow_limit = math.floor(0.1 * (i - 1)^2 + (i - 1) * 25 + 25) if i == datos.maxgenerator then output_flow...
- Tue Jun 16, 2015 12:50 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
thanks, i have some programing experience, so if you tell me where you think the problem is i can try and look at it as well.
- Mon Jun 15, 2015 11:00 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 30399
Re: Cursed Bugs
propbly a mod incapatability, will try and do some testing. When i added cursed exp to a hardcorio world, i got the folowing crash on trying to open the cursed gui Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:8: attempt to index local gui Error while running the event handle...
- Mon Jun 15, 2015 9:55 pm
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
I can get the generator to run continuously, but only at about 1/5 power if i connect it to my main power system, and only if i have more energy production than consumption. I don't know why it does that, i have used other mods that also use the accumulator entity type as a generator and they work p...
- Mon Jun 15, 2015 8:29 pm
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
*Edit I found your post where you explained the generators function, it just runs off the extra bodies. That is correct however in this version of mod the generator is a bit weak. 1st body will generate about 25kW. It is not linear so each body added will generate a bit more but still IMO it's not ...
- Mon Jun 15, 2015 3:16 am
- Forum: Mods
- Topic: Cursed Suggestions
- Replies: 15
- Views: 19760
Re: Cursed Suggestions
Not quite sure how you determined this number, but the cursed walls appear to only go 16 units in each direction regardless of its level (i had a lv 3, went up to lv 10 and still could not make it go farther.) it should beable to atleast go more than 16 blocks in a direction at higher levels IMO.
- Mon Jun 15, 2015 2:52 am
- Forum: Mods
- Topic: Cursed Questions
- Replies: 35
- Views: 27698
Re: Cursed Questions
I may just not know where to look, but how exactly does the cursed generator work? I have it connected to the power network, but it does not appear to be doing anything. Is there a particular item i need to put in the inventory slot, or am I doing something else wrong? Sorry, I cant figure out how t...