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Ok, i take note for add this in the tutorial.Dariel92 wrote:hi) I wanted to ask - in your fashion if the connected mod oxygen have a thing where prescribed how much damage will inflict a poison depending on air pollution. Could you tell what to prescribe? But I still confused in lua, and so want to add this function to his own version of the mod oxygen.
For this, i think is easier if you see this formulavarn wrote:Does the Fisher/Miner/Turret/Wall upgrade benefit their counterpart in any way other than giving a new slot for each one? Say I don't want more fishers than 6, but I'd like them to get stronger, would I get anything from using more talents on Fisher upgrade?
Thanks. I saw that in the tutorial, I just wasn't sure if the talent did anything more or only that. So it gives no more blood/faster production, only more xp.L0771 wrote:For this, i think is easier if you see this formulavarn wrote:Does the Fisher/Miner/Turret/Wall upgrade benefit their counterpart in any way other than giving a new slot for each one? Say I don't want more fishers than 6, but I'd like them to get stronger, would I get anything from using more talents on Fisher upgrade?
fisher.exp = fisher.exp + 0.1 * (1 + [upgrade fishers] * 0.025 + [explore level] * 0.05 )
Every "upgrade x" gives 2.5% more of exp for that build and some stats gives more exp for some builds, this are uploaded at Tutorial
Mining: Every level gives 5% of experience to Cursed drills
Explore: Every level gives 5% of experience to Cursed fishers
Defense: Every level gives 10% of experience to Cursed walls
Bow: Every level gives 5% of experience to Cursed turrets
I prefer give more production, but i can't do it.varn wrote:Thanks. I saw that in the tutorial, I just wasn't sure if the talent did anything more or only that. So it gives no more blood/faster production, only more xp.
One more question about buildings. Will we ever be able to move leveled buildings or they are meant to lose all xp when moved. It's really annoying that I have to start a fisher or a mine over when I move it because of it being in the way or running out of resourse.
Nop, because is a type = "turret" (like a bitter's turret), player's turrets are gun-turret and laser-turrets, but cursed turrets can be modified by others mods.varn wrote:Does the vanilla turret damage/speed upgrade affect the cursed turret?
It gives you x2 xp in the according skill, mining for you. I chose crafter, but explorer sounds great too, mining is not worth IMO, because once you get the cursed tool to high levels you can grind it faster than any other skillbuc01 wrote:Could anyone explain to me what the class you select at the start of the game does exactly? i chose miner and i cant figure out if it has given me something special or a new ability or something :S
That is correct however in this version of mod the generator is a bit weak. 1st body will generate about 25kW. It is not linear so each body added will generate a bit more but still IMO it's not worth it (at least in this version).Tim2162286 wrote: *Edit I found your post where you explained the generators function, it just runs off the extra bodies.
Not only is it weak until you compleatly fill it (very expensive), it does not seem to reliably work for me.Qcor wrote:That is correct however in this version of mod the generator is a bit weak. 1st body will generate about 25kW. It is not linear so each body added will generate a bit more but still IMO it's not worth it (at least in this version).Tim2162286 wrote: *Edit I found your post where you explained the generators function, it just runs off the extra bodies.
That said, he already stated that generator in new ver is buffed. For now it's roughly x 1.5 but who knows.. maybe it will be even more.
Code: Select all
local output_flow_limit = math.floor(0.1 * (i - 1)^2 + (i - 1) * 25 + 25)
if i == datos.maxgenerator then
output_flow_limit = math.floor(0.25 * (i - 1)^2 + (i - 1) * 25 + 25)
end
--generator.energy_source.output_flow_limit = output_flow_limit .. "kW"
--generator.energy_source.buffer_capacity = output_flow_limit * 60 * 5 .. "kW"