Search found 12 matches

by Walterin0
Thu Jul 02, 2026 11:23 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.1.7] Tree farm pollution mitigation broken
Replies: 10
Views: 2012

Re: [2.1.7] Tree farm pollution mitigation broken


Is there a plans to address this issue in the near future, or at all?


it would be nice to know how people rate new tree design

Personally, I didn't like it. But what bothers me more is the new animation in the map view, I think it stands out too much.


It has been left in the bug report ...
by Walterin0
Tue Jun 30, 2026 11:51 am
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 21571

Re: Version 2.1.9


Inserters dropping items into lava drop the entire stack in one go instead of one per tick.

FINALLY! it was so slow to use Lava for Item disposal because of that!


I was feeding from foundry to assembler making landfill to recycler which output directly into lava. Not sure if it's more ...
by Walterin0
Sun Jun 28, 2026 11:28 am
Forum: Balancing
Topic: [2.1.8] Asteroids deal too much damage while stopped over planets
Replies: 9
Views: 1722

Re: [2.1.8] Asteroids deal too much damage while stopped over planets

I understand that there should be inherent risk in placing your main shipyard on a different planet, but this change will further emphasise everyone building ships on Nauvis, which just contributes to the "samey" feeling that a lot of 2.1.7 changes seem to favor.
by Walterin0
Thu Jun 25, 2026 1:31 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 13332

Re: Version 2.1.8

FactorioBot wrote: Thu Jun 25, 2026 12:47 pm
Fixed Gun turrets with target priorities not shooting asteroids in some cases. (134141)
Huge
by Walterin0
Thu Jun 25, 2026 9:01 am
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 183062

Re: Version 2.1.7




Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.

Was there a reason the "neutralizing spawners" was changed? It looked like the original stance was for this to be intended.
It's a bit of a shame since certain challenge runs like Michael ...
by Walterin0
Thu Jun 25, 2026 8:42 am
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 183062

Re: Version 2.1.7


Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.

Was there a reason the "neutralizing spawners" was changed? It looked like the original stance was for this to be intended.
It's a bit of a shame since certain challenge runs like Michael Hendriks ...
by Walterin0
Wed Jun 24, 2026 10:06 pm
Forum: Implemented Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 26
Views: 2959

Re: [2.1] Fix concrete recycling time and other inconsistancies.


Disclaimer: Factorio is a game; realism for the sake of reality does not matter.


Have you ever TRIED to break up concrete in real life? It is a very hard, durable material that is resistant to most impacts, weathering, and lasts for decades without maintenance. Heavy hydraulic machinery ...
by Walterin0
Wed Jun 24, 2026 11:20 am
Forum: Implemented Suggestions
Topic: Allow platform to platform transfer at solar system edge
Replies: 8
Views: 746

Re: Allow platform to platform transfer at solar system edge

Also thought this was implied as possible reading through the dev blogs. Definitely worthwhile as a new option for the way promethium is handled.
by Walterin0
Wed Jun 24, 2026 11:03 am
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 183062

Re: Version 2.1.7



Is it intentional we can't do platform to platform transfers at the solar system edge? If so, can we look into changing it, it would open up some very new and interesting avenues for gameplay.

I wonder if that is a side effect of System Edge not having a surface and therefore the Platforms not ...
by Walterin0
Wed Jun 24, 2026 10:39 am
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 183062

Re: Version 2.1.7

Is it intentional we can't do platform to platform transfers at the solar system edge? If so, can we look into changing it, it would open up some very new and interesting avenues for gameplay.
by Walterin0
Tue Jun 23, 2026 2:13 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 183062

Re: Version 2.1.7

Can we revisit the hazard concrete change? Seems an odd one to pick out as something worth changing, considering all it does is require you to stamp down more recyclers. Doesn't serve to make gameplay more interesting or balanced either. Otherwise, good stuff!

Go to advanced search