Thanks for the report.
Fixed for 2.0
Search found 5195 matches
- Sat Apr 20, 2024 11:23 am
- Forum: Fixed for 2.0
- Topic: [1.1.70] Single water tile edging weird on border of 2 land tiles
- Replies: 1
- Views: 987
- Mon Mar 25, 2024 1:17 pm
- Forum: 1 / 0 magic
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 4
- Views: 949
Re: [1.1.104] HDR causes broken rendering with KDE6
Interesting. We don't pick colordepth blindly for anything as far as I am aware. It is interesting that the problem is isolated to non-animated tiles and everything else seems to render correctly. Tile sprites use different texture compression format than other things do when Texture compression qua...
- Mon Jan 29, 2024 11:19 pm
- Forum: Fixed for 2.0
- Topic: [posila][1.1.101] Heat Exchanger Glow Sprite is above Player Character
- Replies: 2
- Views: 726
Re: [posila][1.1.101] Heat Exchanger Glow Sprite is above Player Character
Thanks for the report.
Fixed for 2.0
(it's different problem from the one boskid linked)
Fixed for 2.0
(it's different problem from the one boskid linked)
- Fri Jun 02, 2023 7:24 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 29
- Views: 9471
- Thu Jun 01, 2023 2:21 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 29
- Views: 9471
Re: Run from ramdisk
Dataram RAMDisk works well for me (even thought now that I googled their homepage, it is not secured, so that seems little bit sketchy)
- Sat Apr 29, 2023 8:45 pm
- Forum: Technical Help
- Topic: Steam play time still counting when computer sleeps
- Replies: 3
- Views: 815
Re: Steam play time still counting when computer sleeps
Well, whether it is bug or not, Factorio doesn't count time played, Steam Client does.
- Fri Apr 14, 2023 6:41 am
- Forum: Technical Help
- Topic: Ubuntu, Steam, crash on start, no log file
- Replies: 11
- Views: 4307
Re: Ubuntu, Steam, crash on start, no log file
How can I tell factorio where to put its .factorio folder? If I can do that, I can probably figure out where it goes and report back. You can pass it --config parameter (in Steam you can set launch parameters in Factorio properties) with path to config.ini in which you can set write-data path to yo...
- Tue Apr 04, 2023 8:03 am
- Forum: Bug Reports
- Topic: [1.1.76] Modded - Renders invalid textures and crashes on shutdown
- Replies: 4
- Views: 1337
Re: [1.1.76] Modded - Renders invalid textures and crashes on shutdown
Thanks for the report. I have not looked into it yet, but I would suggest you don't set "dice = 8" (or use sprite dicing at all) on fairly small sprites (I think 210x224 px in high res is not large sprite). Dicing is for better packing of large sprites into sprite atlases and for improving...
- Tue Mar 28, 2023 1:38 pm
- Forum: Technical Help
- Topic: [Intermittent] hard freezes when loading game
- Replies: 4
- Views: 1226
Re: [Intermittent] hard freezes when loading game
I'd try to replace the PSU first. I've had two computers starting to malfunction in similar manner (I think the first one was exactly like you described, the second one was getting random graphics driver resets at first, then random BSODs, then it was freezing like you described except sound "f...
- Sat Mar 25, 2023 8:11 pm
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 15002
- Thu Mar 16, 2023 1:22 pm
- Forum: Implemented Suggestions
- Topic: [1.1.76] Mac + AZERTY: undo closes game
- Replies: 3
- Views: 2764
Re: [1.1.76] Mac + AZERTY: undo closes game
Implemented for 1.1.78 There are special default valus for AZERTY keyboards, as Z is move up and on PC with QWERTY layout the undo defaults to Ctrl + Z, which is reasonable combination of keys to press during normal gameplay (move up & ctrl + click things to transfer stacks of items). So, defaul...
- Thu Feb 16, 2023 11:46 am
- Forum: Won't fix.
- Topic: [1.1.76] Memory leak when iterating UTF-8 character set
- Replies: 8
- Views: 3116
Re: [1.1.76] Memory leak when iterating UTF-8 character set
Thanks for the report. I might look into making it not crash and just stop rendering new glyphs, that it can't fit into its cache, but I am not interested in making the game able to display all the glyphs over course of single run. I am kind of surprised you are able to determine width of text from ...
- Tue Feb 14, 2023 11:52 am
- Forum: General discussion
- Topic: 1.1.59 mp matching server / ups?
- Replies: 3
- Views: 1139
Re: 1.1.59 mp matching server / ups?
However, if you play the game from Steam and rely on 1.1.59 being avaiable for selection in the list of beta releases on Steam, you need to download it from https://factorio.com/download/archive/1.1.59 as soon as possible, as outdated versions are pruned from Steam (and from our website) relatively ...
- Tue Jan 31, 2023 1:24 pm
- Forum: Technical Help
- Topic: Ubuntu, Steam, crash on start, no log file
- Replies: 11
- Views: 4307
Re: Ubuntu, Steam, crash on start, no log file
I found it in snap ~/snap/steam/common/.factorio/ , but it's empty save for the save files directory. No logs. Hmm, interesting. What is "snap" folder? If you execute factorio binary from terminal, it'll print out the log into there (I think). But Steam will want to relaunch it under the ...
- Mon Jan 30, 2023 3:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.35] No pictures to put in atlas.
- Replies: 2
- Views: 3141
Re: [posila] [1.1.35] No pictures to put in atlas.
Thanks for the report.
Sprites with size close to 2048px (or 4096px in high res) will be force to have "no-atlas" priority in 1.1.77
Sprites with size close to 2048px (or 4096px in high res) will be force to have "no-atlas" priority in 1.1.77
- Mon Jan 30, 2023 10:01 am
- Forum: Technical Help
- Topic: Ubuntu, Steam, crash on start, no log file
- Replies: 11
- Views: 4307
Re: Ubuntu, Steam, crash on start, no log file
Hello, the logs should be in ~/.factorio/
- Thu Jan 26, 2023 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.35] No pictures to put in atlas.
- Replies: 2
- Views: 3141
Re: [posila] [1.1.35] No pictures to put in atlas.
Similar to 104853, but in this case it attempts to add to the atlas a sprite which has same width as the atlas (2048px), which it fails to do because of extra padding that is added to the sprites in atlases. So, not fixed yet.
- Thu Jan 26, 2023 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Error: No pictures to put in atlas after updating to space-exploration 0.6.96, with some mods
- Replies: 1
- Views: 2000
Re: [1.1.76] Error: No pictures to put in atlas after updating to space-exploration 0.6.96, with some mods
Thanks for the report.
Fixed for 1.1.77
Fixed for 1.1.77
- Thu Jan 26, 2023 11:50 am
- Forum: Won't fix.
- Topic: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
- Replies: 2
- Views: 1170
Re: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
The practical IDs match in your log, I think DXGI (the display subsystem) might just not match the numbers windows displays when you move them around in the virtual space. That's correct. I don't know how to reasonably get numbering Windows shows in its Display settings and DirectX numbering doesn'...
- Tue Jan 24, 2023 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 6135
Re: [1.1.74] failing to load player-data after save (infrequent)
So something... is going very weird on your system(s) that I've never seen before. Figuring that out will likely lead to the fix. The corruption in data is weirdly specific. I would expect system/HW problem, that would cause this kind of data corruption, to cause the game crash all the time on many...