Search found 5140 matches
- Wed Jun 08, 2022 9:50 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 28
- Views: 1416
Re: Should Construction Robots Prioritze Storage Chests ?
Do you think more people profit from the shorter distance while building, compared to the work, using logic, to keep the storage clean ? Well, I think bots traveling shorter distance is generally good, as it makes blueprints being built faster and consumes less electricity on bot recharging, so it ...
- Tue Jun 07, 2022 1:39 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 28
- Views: 1416
Re: Should Construction Robots Prioritze Storage Chests ?
Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that ...
- Tue Jun 07, 2022 11:41 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 8516
Re: Version 1.1.60
I would expect when there is a new experimental release it would be available as 'latest experimental' and 'experimental (version number)'. This would allow us to fix on a specific release at the point it is released. Well, that's the case. But, also ... if you need to fix on a specific release, do...
- Tue Jun 07, 2022 10:23 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 8516
Re: Version 1.1.60
Steam started to give me 503 bad gateway when I was about to rename it and I forgot to try again.
Anyway ... 1.1.x is the latest experimental version, no matter what version it says in the description.
- Mon Jun 06, 2022 10:01 am
- Forum: Technical Help
- Topic: [1.1.59] Factorio not launching on OS X El Capitan
- Replies: 2
- Views: 146
Re: [1.1.59] Factorio not launching on OS X El Capitan
We probably won't be actively supporting deprecated macOS versions anymore. You can download version https://factorio.com/get-download/1.1.49/alpha/osx (which is the same version as the demo on Steam), or e-mail us to support@factorio.com and ask for a refund. I apologize for the inconvenience.
- Tue May 24, 2022 11:17 am
- Forum: Technical Help
- Topic: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
- Replies: 9
- Views: 479
Re: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
Just to clarify ... this happened more than once, but doesn't happen everytime when you do the steps you described?
- Thu May 12, 2022 5:58 am
- Forum: Modding interface requests
- Topic: Actually, I want to create a machine with more than 255 frames of animation
- Replies: 7
- Views: 414
Re: Actually, I want to create a machine with more than 255 frames of animation
I saw. There's no plan to enhance the game engine to support > 255 frames of animation at the moment.
- Tue Apr 26, 2022 6:56 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 32472
Re: Friday Facts #265 - Nomenclature & Steam networking
That sounds like a reddit thing to me. Or possibly someone made polls here on the forum.
- Tue Apr 12, 2022 9:03 am
- Forum: Minor issues
- Topic: [0.18.18] Consumption graph inaccurate with modded lab.
- Replies: 7
- Views: 1967
Re: [0.18.18] Consumption graph inaccurate with modded lab.
If two items combine into just one, then at least one full item's worth of durability has been used up across both items combined, as otherwise they couldn't combine into just one item (they must be at 50% or lower on average, meaning at least 50% durability has been used on each item on average, 2...
- Tue Mar 29, 2022 3:29 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 12367
- Tue Mar 29, 2022 7:01 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.56] Train Visualisation doesn't work after a curve track piece
- Replies: 4
- Views: 4310
Re: [1.1.56] Train Visualisation doesn't work after a curve track piece
We don't support curved stations.
- Wed Mar 09, 2022 9:42 am
- Forum: Technical Help
- Topic: Error opening game
- Replies: 2
- Views: 250
Re: Error opening game
You need to install graphics driver for your GPU or Intel integrated GPU.
- Wed Feb 23, 2022 4:41 pm
- Forum: Releases
- Topic: Version 1.1.55
- Replies: 6
- Views: 7438
Re: Version 1.1.55
Headless server is available without buying the game. I don't know why it gives you 404, it works for me.
- Sat Feb 19, 2022 5:41 pm
- Forum: Technical Help
- Topic: [1.1.53] Crash upon start in loading screen
- Replies: 2
- Views: 266
Re: [1.1.53] Crash upon start in loading screen
Can you please try to open Factorio properties in Steam Library and use "Verify integrity of game files" in "Local Files" tab?
- Wed Feb 16, 2022 1:56 pm
- Forum: Ideas and Suggestions
- Topic: fog-of-war indicate(-able) on minimap
- Replies: 6
- Views: 598
Re: fog-of-war indicate(-able) on minimap
There used to be option for it (I don't remember if it got into any release, though), but kovarex removed it due to "there being too many options" ... so I don't think it's gonna make a comeback.
- Thu Jan 27, 2022 9:15 am
- Forum: Modding help
- Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
- Replies: 2
- Views: 465
Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Corpse/remnant have empty default collision mask, which means they don't collide with anything.
- Tue Jan 18, 2022 6:34 pm
- Forum: Won't fix.
- Topic: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
- Replies: 2
- Views: 385
Re: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
Crash is inside OpenGL, spawnEnemies() is incorrectly symbolyzed stacktrace due to function being from external library (opengl, presumably) not factorio executable at that frame.
- Tue Jan 18, 2022 9:11 am
- Forum: Outdated/Not implemented
- Topic: Why can't you control movement with the mouse?
- Replies: 6
- Views: 516
Re: Why can't you control movement with the mouse?
Simply, none of the developers desires to control movement with the mouse hard enough for them to either code the alternative control scheme, or to convince a programmer to code it.
- Tue Jan 18, 2022 9:06 am
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 3644
Re: Can you add a clock to the game?
What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
- Sun Jan 16, 2022 10:11 pm
- Forum: Technical Help
- Topic: High Wait for Update on headless server
- Replies: 2
- Views: 357
Re: High Wait for Update on headless server
Everybody that joins the server has a huge Wait for Update (300ms) and has huge FPS/UPS problems. Yes, everybody that joins can't keep up with the server, so their games are sacrificing rendering in favour of updates in order to not get dropped. You need slower server, or lower the game speed. /c g...