Search found 5193 matches

by posila
Mon Jan 29, 2024 11:19 pm
Forum: Fixed for 2.0
Topic: [posila][1.1.101] Heat Exchanger Glow Sprite is above Player Character
Replies: 2
Views: 456

Re: [posila][1.1.101] Heat Exchanger Glow Sprite is above Player Character

Thanks for the report.
Fixed for 2.0

(it's different problem from the one boskid linked)
by posila
Fri Jun 02, 2023 7:24 am
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 7980

Re: Run from ramdisk

Rseding91 wrote: ↑
Thu Jun 01, 2023 2:27 pm
Does Factorio work if you set the read or write directory to a RAM disk using that software?
Yes. I usually unzip Factorio into the RAM diks and launch it from it when I need to test something in specific old release.
by posila
Thu Jun 01, 2023 2:21 pm
Forum: Technical Help
Topic: Run from ramdisk
Replies: 29
Views: 7980

Re: Run from ramdisk

Dataram RAMDisk works well for me (even thought now that I googled their homepage, it is not secured, so that seems little bit sketchy)
by posila
Sat Apr 29, 2023 8:45 pm
Forum: Technical Help
Topic: Steam play time still counting when computer sleeps
Replies: 2
Views: 402

Re: Steam play time still counting when computer sleeps

Well, whether it is bug or not, Factorio doesn't count time played, Steam Client does.
by posila
Fri Apr 14, 2023 6:41 am
Forum: Technical Help
Topic: Ubuntu, Steam, crash on start, no log file
Replies: 11
Views: 2806

Re: Ubuntu, Steam, crash on start, no log file

How can I tell factorio where to put its .factorio folder? If I can do that, I can probably figure out where it goes and report back. You can pass it --config parameter (in Steam you can set launch parameters in Factorio properties) with path to config.ini in which you can set write-data path to yo...
by posila
Tue Apr 04, 2023 8:03 am
Forum: Bug Reports
Topic: [1.1.76] Modded - Renders invalid textures and crashes on shutdown
Replies: 4
Views: 956

Re: [1.1.76] Modded - Renders invalid textures and crashes on shutdown

Thanks for the report. I have not looked into it yet, but I would suggest you don't set "dice = 8" (or use sprite dicing at all) on fairly small sprites (I think 210x224 px in high res is not large sprite). Dicing is for better packing of large sprites into sprite atlases and for improving...
by posila
Tue Mar 28, 2023 1:38 pm
Forum: Technical Help
Topic: [Intermittent] hard freezes when loading game
Replies: 4
Views: 804

Re: [Intermittent] hard freezes when loading game

I'd try to replace the PSU first. I've had two computers starting to malfunction in similar manner (I think the first one was exactly like you described, the second one was getting random graphics driver resets at first, then random BSODs, then it was freezing like you described except sound "f...
by posila
Sat Mar 25, 2023 8:11 pm
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 9971

Re: Best CPU available: AMD Ryzen 9 7950X3D?

robot256 wrote: ↑
Sat Mar 25, 2023 8:01 pm
while the vanilla Factorio engine is heavily optimized to minimize cache misses
Oh, that is very flattering, but also (as I strongly believe) very untrue statement πŸ˜…
by posila
Thu Mar 16, 2023 1:22 pm
Forum: Implemented Suggestions
Topic: [1.1.76] Mac + AZERTY: undo closes game
Replies: 3
Views: 2201

Re: [1.1.76] Mac + AZERTY: undo closes game

Implemented for 1.1.78 There are special default valus for AZERTY keyboards, as Z is move up and on PC with QWERTY layout the undo defaults to Ctrl + Z, which is reasonable combination of keys to press during normal gameplay (move up & ctrl + click things to transfer stacks of items). So, defaul...
by posila
Thu Feb 16, 2023 11:46 am
Forum: Won't fix.
Topic: [1.1.76] Memory leak when iterating UTF-8 character set
Replies: 8
Views: 2318

Re: [1.1.76] Memory leak when iterating UTF-8 character set

Thanks for the report. I might look into making it not crash and just stop rendering new glyphs, that it can't fit into its cache, but I am not interested in making the game able to display all the glyphs over course of single run. I am kind of surprised you are able to determine width of text from ...
by posila
Tue Feb 14, 2023 11:52 am
Forum: General discussion
Topic: 1.1.59 mp matching server / ups?
Replies: 3
Views: 824

Re: 1.1.59 mp matching server / ups?

However, if you play the game from Steam and rely on 1.1.59 being avaiable for selection in the list of beta releases on Steam, you need to download it from https://factorio.com/download/archive/1.1.59 as soon as possible, as outdated versions are pruned from Steam (and from our website) relatively ...
by posila
Tue Jan 31, 2023 1:24 pm
Forum: Technical Help
Topic: Ubuntu, Steam, crash on start, no log file
Replies: 11
Views: 2806

Re: Ubuntu, Steam, crash on start, no log file

I found it in snap ~/snap/steam/common/.factorio/ , but it's empty save for the save files directory. No logs. Hmm, interesting. What is "snap" folder? If you execute factorio binary from terminal, it'll print out the log into there (I think). But Steam will want to relaunch it under the ...
by posila
Mon Jan 30, 2023 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.35] No pictures to put in atlas.
Replies: 2
Views: 2667

Re: [posila] [1.1.35] No pictures to put in atlas.

Thanks for the report.
Sprites with size close to 2048px (or 4096px in high res) will be force to have "no-atlas" priority in 1.1.77
by posila
Mon Jan 30, 2023 10:01 am
Forum: Technical Help
Topic: Ubuntu, Steam, crash on start, no log file
Replies: 11
Views: 2806

Re: Ubuntu, Steam, crash on start, no log file

Hello, the logs should be in ~/.factorio/
by posila
Thu Jan 26, 2023 4:31 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.35] No pictures to put in atlas.
Replies: 2
Views: 2667

Re: [posila] [1.1.35] No pictures to put in atlas.

Similar to 104853, but in this case it attempts to add to the atlas a sprite which has same width as the atlas (2048px), which it fails to do because of extra padding that is added to the sprites in atlases. So, not fixed yet.
by posila
Thu Jan 26, 2023 11:50 am
Forum: Won't fix.
Topic: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
Replies: 2
Views: 826

Re: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups

The practical IDs match in your log, I think DXGI (the display subsystem) might just not match the numbers windows displays when you move them around in the virtual space. That's correct. I don't know how to reasonably get numbering Windows shows in its Display settings and DirectX numbering doesn'...
by posila
Tue Jan 24, 2023 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4576

Re: [1.1.74] failing to load player-data after save (infrequent)

So something... is going very weird on your system(s) that I've never seen before. Figuring that out will likely lead to the fix. The corruption in data is weirdly specific. I would expect system/HW problem, that would cause this kind of data corruption, to cause the game crash all the time on many...
by posila
Sun Jan 22, 2023 12:27 pm
Forum: Not a bug
Topic: [1.1.76] What is the blending mode for LuaRendering color?
Replies: 1
Views: 513

Re: [1.1.76] What is the blending mode for LuaRendering color?

Oh, it seems you spent lot of time on this, I am sorry πŸ™ˆ Expectation: Rendering's color to behave like tint, and the default blendmode to be: normal . Rendering's color behaves the same as tint does. This is clear that *just* changing the color results in an increase in opacity, the more white the c...
by posila
Thu Dec 01, 2022 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.72] recipe.crafting_machine_tint unexpected results with transparent black
Replies: 5
Views: 2014

Re: [posila] [1.1.72] recipe.crafting_machine_tint unexpected results with transparent black

Some specific things (like smoke) test for transparency level being very close to being completely transparent, but general sprite drawing doesn't. I don't think machines that have working visualizations will generate that many sprites for it to matter.

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