Search found 5140 matches

by posila
Wed Jun 08, 2022 9:50 am
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 28
Views: 1416

Re: Should Construction Robots Prioritze Storage Chests ?

Do you think more people profit from the shorter distance while building, compared to the work, using logic, to keep the storage clean ? Well, I think bots traveling shorter distance is generally good, as it makes blueprints being built faster and consumes less electricity on bot recharging, so it ...
by posila
Tue Jun 07, 2022 1:39 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 28
Views: 1416

Re: Should Construction Robots Prioritze Storage Chests ?

Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that ...
by posila
Tue Jun 07, 2022 11:41 am
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 8516

Re: Version 1.1.60

I would expect when there is a new experimental release it would be available as 'latest experimental' and 'experimental (version number)'. This would allow us to fix on a specific release at the point it is released. Well, that's the case. But, also ... if you need to fix on a specific release, do...
by posila
Tue Jun 07, 2022 10:23 am
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 8516

Re: Version 1.1.60

Shingen wrote: ↑
Tue Jun 07, 2022 10:12 am
the "latest (1.1.59)" is 1.1.60. they forgot to rename it.
Steam started to give me 503 bad gateway when I was about to rename it and I forgot to try again.

Anyway ... 1.1.x is the latest experimental version, no matter what version it says in the description.
by posila
Mon Jun 06, 2022 10:01 am
Forum: Technical Help
Topic: [1.1.59] Factorio not launching on OS X El Capitan
Replies: 2
Views: 146

Re: [1.1.59] Factorio not launching on OS X El Capitan

We probably won't be actively supporting deprecated macOS versions anymore. You can download version https://factorio.com/get-download/1.1.49/alpha/osx (which is the same version as the demo on Steam), or e-mail us to support@factorio.com and ask for a refund. I apologize for the inconvenience.
by posila
Tue May 24, 2022 11:17 am
Forum: Technical Help
Topic: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.
Replies: 9
Views: 479

Re: [1.1.59] Crash: Unexpected Error after clicking the monitor where Factorio was open.

kreeg wrote: ↑
Sat May 21, 2022 2:12 am
I don't know of any way to reproduce this error.
kreeg wrote: ↑
Sun May 22, 2022 2:56 pm
This error started occurring only after 1.1.59 was released
Just to clarify ... this happened more than once, but doesn't happen everytime when you do the steps you described?
by posila
Thu May 12, 2022 5:58 am
Forum: Modding interface requests
Topic: Actually, I want to create a machine with more than 255 frames of animation
Replies: 7
Views: 414

Re: Actually, I want to create a machine with more than 255 frames of animation

I saw. There's no plan to enhance the game engine to support > 255 frames of animation at the moment.
by posila
Tue Apr 26, 2022 6:56 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 32472

Re: Friday Facts #265 - Nomenclature & Steam networking

Jon8RFC wrote: ↑
Fri Apr 22, 2022 2:40 am
Am I imagining that there was more to it than just FFF 275 and "we're renaming these"?
Are the survey results available somewhere I'm not seeing? It'd be fun to take a look at that again.
That sounds like a reddit thing to me. Or possibly someone made polls here on the forum.
by posila
Tue Apr 12, 2022 9:03 am
Forum: Minor issues
Topic: [0.18.18] Consumption graph inaccurate with modded lab.
Replies: 7
Views: 1967

Re: [0.18.18] Consumption graph inaccurate with modded lab.

If two items combine into just one, then at least one full item's worth of durability has been used up across both items combined, as otherwise they couldn't combine into just one item (they must be at 50% or lower on average, meaning at least 50% durability has been used on each item on average, 2...
by posila
Tue Mar 29, 2022 3:29 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 12367

Re: Version 1.1.57

JaJe wrote: ↑
Tue Mar 29, 2022 3:21 pm
/s
No.
by posila
Wed Mar 09, 2022 9:42 am
Forum: Technical Help
Topic: Error opening game
Replies: 2
Views: 250

Re: Error opening game

You need to install graphics driver for your GPU or Intel integrated GPU.
by posila
Wed Feb 23, 2022 4:41 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 7438

Re: Version 1.1.55

Headless server is available without buying the game. I don't know why it gives you 404, it works for me.
by posila
Sat Feb 19, 2022 5:41 pm
Forum: Technical Help
Topic: [1.1.53] Crash upon start in loading screen
Replies: 2
Views: 266

Re: [1.1.53] Crash upon start in loading screen

Can you please try to open Factorio properties in Steam Library and use "Verify integrity of game files" in "Local Files" tab?
by posila
Wed Feb 16, 2022 1:56 pm
Forum: Ideas and Suggestions
Topic: fog-of-war indicate(-able) on minimap
Replies: 6
Views: 598

Re: fog-of-war indicate(-able) on minimap

There used to be option for it (I don't remember if it got into any release, though), but kovarex removed it due to "there being too many options" ... so I don't think it's gonna make a comeback.
by posila
Thu Jan 27, 2022 9:15 am
Forum: Modding help
Topic: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities
Replies: 2
Views: 465

Re: [1.1.53] LuaSurface.set_tiles and remove_colliding_entities

Corpse/remnant have empty default collision mask, which means they don't collide with anything.
by posila
Tue Jan 18, 2022 6:34 pm
Forum: Won't fix.
Topic: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()
Replies: 2
Views: 385

Re: [1.1.51] Crash on main menu - EnemySpawner::spawnEnemies()

Crash is inside OpenGL, spawnEnemies() is incorrectly symbolyzed stacktrace due to function being from external library (opengl, presumably) not factorio executable at that frame.
by posila
Tue Jan 18, 2022 9:11 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 516

Re: Why can't you control movement with the mouse?

Simply, none of the developers desires to control movement with the mouse hard enough for them to either code the alternative control scheme, or to convince a programmer to code it.
by posila
Tue Jan 18, 2022 9:06 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3644

Re: Can you add a clock to the game?

What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
by posila
Sun Jan 16, 2022 10:11 pm
Forum: Technical Help
Topic: High Wait for Update on headless server
Replies: 2
Views: 357

Re: High Wait for Update on headless server

Everybody that joins the server has a huge Wait for Update (300ms) and has huge FPS/UPS problems. Yes, everybody that joins can't keep up with the server, so their games are sacrificing rendering in favour of updates in order to not get dropped. You need slower server, or lower the game speed. /c g...

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