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by posila
Mon Mar 03, 2025 2:12 pm
Forum: Duplicates
Topic: [2.0.21] Problem loading mods on Ubuntu 24.04 ("No pictures to put in atlas" error)
Replies: 2
Views: 493

Re: [2.0.21] Problem loading mods on Ubuntu 24.04 ("No pictures to put in atlas" error)

Thanks for the report.
Fix for 127086 seems to fix this one too, even though I am not sure why 😅 (because I don't understand why it was not working in your case in the first place)
by posila
Mon Mar 03, 2025 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.35] "No pictures to put in atlas" with 2048 max texture and mod using 4096² sprite
Replies: 3
Views: 1511

Re: [2.0.35] "No pictures to put in atlas" with 2048 max texture and mod using 4096² sprite

Thanks for the report.
Fixed for 2.0.38 by making minimum atlas size to be 4096 even when sprite resolution is set to "medium"

Also fixes: 123060
by posila
Mon Mar 03, 2025 11:03 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
Replies: 5
Views: 1204

Re: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution

Thanks for the report.
In the next release, it's gonna be improved, but I am not gonna claim it's fixed.

Due to bot optimization in 2.0, which reduces their update rate when moving to once per 20 ticks, their real position is somewhere outside of screen but their rendering position should be on ...
by posila
Sat Mar 01, 2025 9:06 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 439
Views: 303005

Re: Performance optimization - post your saves


Right, thanks but I'm well aware that the computer isn't fast, hence me comparing it to the normal views that are all 60 fps unless there's a lot going on and the space view that always runs slow...

But if it's expected that space view is slower then all is good :thumbs_up:


I don't know if you ...
by posila
Thu Feb 27, 2025 1:34 pm
Forum: Minor issues
Topic: [posila] [1.1.36] Tips and tricks playable tutorials run migrations without running control first (if at all)
Replies: 1
Views: 1469

Re: [posila] [1.1.36] Tips and tricks playable tutorials run migrations without running control first (if at all)

Thanks for the report.
I don't know what to do with this, and it doesn't seem to be a big issue (we expect most players who play modded already played vanilla and are not target audience for minitutorials)
by posila
Thu Feb 20, 2025 12:21 pm
Forum: Won't implement
Topic: offset and offset_deviation in create_entity and create_asteroid_chunk
Replies: 3
Views: 252

Re: offset and offset_deviation in create_entity and create_asteroid_chunk

No time wasted, I was just confused by the request and wanted to understand :)
by posila
Thu Feb 20, 2025 9:43 am
Forum: Won't implement
Topic: offset and offset_deviation in create_entity and create_asteroid_chunk
Replies: 3
Views: 252

Re: offset and offset_deviation in create_entity and create_asteroid_chunk

I'm restricted to noiseless/inorganic feeling methods to set the position and velocity for the new objects?
I don't understand what do you mean by this, or rather why do you think offset and offset_deviation makes things organic in a way that you can't do by setting position and velocity yourself ...
by posila
Fri Jan 31, 2025 9:08 am
Forum: Resolved Problems and Bugs
Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
Replies: 4
Views: 1130

Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas

Thanks for the report.
We narrowed it down to the texture compression shader and found a workaround for the issue.
It should be fixed in 2.0.34
by posila
Thu Jan 30, 2025 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.33] technology icons with a modifier icon are shown smaller than they should
Replies: 1
Views: 509

Re: [posila] [2.0.33] technology icons with a modifier icon are shown smaller than they should

Thanks for the report.
Fixed for 2.0.34

I added IconData::floating bool to fix this.

The armor modifier icon now overlaps bar bellow the icon, but it was the same in 1.1, so it's officially a feature.
01-30-2025, 15-24-08.png
01-30-2025, 15-24-08.png (37.93 KiB) Viewed 442 times
by posila
Mon Jan 27, 2025 12:25 pm
Forum: Minor issues
Topic: [posila] [2.0.28] ping don't show in map
Replies: 5
Views: 462

Re: [posila] [2.0.28] ping don't show in map

So, I wanted to add a separate option for ping display duration, but found out, the system is more entangled with chat system than I thought, so I am moving this to minor issues.

As it is now "Chat message delay" needs to be non-zero for pings to show up on map.
by posila
Mon Jan 27, 2025 11:36 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.14] util.combine_icons() incorrect scaling
Replies: 2
Views: 873

Re: [posila] [2.0.14] util.combine_icons() incorrect scaling

Thanks for the report.
Fixed for 2.0.33

I was not aware we have this function, so at first I wanted to improve it to be more in-line with how 2.0 interprets icon definitions and how it renders them (in GUI - it tries to shift and scale it, so that entire icon fits the slot, not just the first layer ...
by posila
Sat Jan 25, 2025 6:46 pm
Forum: Not a bug
Topic: [2.0.32] Fluid tank inconsistent layering
Replies: 1
Views: 194

Re: [2.0.32] Fluid tank inconsistent layering

Thanks for the report.
The building previews are rendered shifted 40 render layers up so they are don't "disappear" existing building or trees, rocks, etc.
by posila
Fri Jan 24, 2025 11:57 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.32] Spitters stuck attacking the ground
Replies: 1
Views: 1831

Re: [posila] [2.0.32] Spitters stuck attacking the ground

Thanks for the report.
Fixed for 2.0.33
by posila
Fri Jan 24, 2025 8:37 am
Forum: Won't fix.
Topic: [2.0.32] Lava still has reflections for 'Mech armor'
Replies: 1
Views: 310

Re: [2.0.32] Lava still has reflections for 'Mech armor'

Thanks for the report.
We probably won't fix this. Lava shader intentionally interprets tile effect maps differently than water shader, for which the tile effect maps were created initially, and character tile effect map uses blue color channel, which lava shader interprets as there should be ...
by posila
Fri Jan 24, 2025 8:16 am
Forum: Minor issues
Topic: [posila] [2.0.28] ping don't show in map
Replies: 5
Views: 462

Re: [posila] [2.0.28] ping don't show in map

So that's the problem. In the code, pings are considered "chat item" and use the same setting for how long they should be displayed as the chat. Since it's set to 0, they don't show up at all.
by posila
Thu Jan 23, 2025 10:48 am
Forum: Minor issues
Topic: [posila] [2.0.28] ping don't show in map
Replies: 5
Views: 462

Re: [posila] [2.0.28] ping don't show in map

Hello, thanks for the report.
In Interface settings, is your "Chat message delay" setting set to 0 seconds?
by posila
Mon Jan 20, 2025 4:46 pm
Forum: Not a bug
Topic: Sprites visible through locomotive
Replies: 2
Views: 165

Re: Sprites visible through locomotive

Inserter hands are intentionally rendered in layer above machines to appear as reaching over the machines, otherwise even assemblers would draw over them. This applies to trains too ... so the cargo wagons have doors on top, not on sides.

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