That Interview is great!
From reading the FFF I already knew a lot of things but to have it all condensed down to a 1 hour interview is amazing in showing how Factorio grew.
Best thing? There's even a seconds part coming with more technical details!
I'm really looking forward to it - next week?
Search found 30 matches
- Fri May 26, 2017 8:43 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40454
- Fri May 05, 2017 3:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] /help server console command inconsistent
- Replies: 1
- Views: 2630
[0.15.6] /help server console command inconsistent
If you enter different /help <command> commands in the Server console they always have - Server console commands. /quit - Terminates the server cleanly. /save <name> - Saves the current game with the specified name. even though it's irrelevant to the currently requested help. Ironically then /help q...
- Sun Apr 30, 2017 12:18 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 30595
Re: Version 0.15.5
Mhhrrr
0.011 Error Util.cpp:58: Cannot load base mod version 0.15.4 with game version 0.15.5. Update probably failed, please download the game again.
0.011 Error Util.cpp:58: Cannot load base mod version 0.15.4 with game version 0.15.5. Update probably failed, please download the game again.
- Sun Apr 30, 2017 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] MacOS Crash after 2 desyncs
- Replies: 2
- Views: 1782
[0.15.4] MacOS Crash after 2 desyncs
I was playing on my Server with someone else, when the first desync occurred. No problem, I waited for the map download, it auto-joined again. After catching up the second desync occurred (I know that the other player was working on water pipes, to make sure the nuclear reactors have enough water). ...
- Fri Feb 24, 2017 9:08 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 57460
Re: Friday Facts #179 - New resource graphics & concrete
The new ores really look great, but will it make miner-placing more difficult because the boundaries of an ore-patch are harder to spot?
- Sat Dec 10, 2016 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17 - Server] Ungraceful crash on network disconnect
- Replies: 3
- Views: 2308
Re: [0.14.17 - Server] Ungraceful crash on network disconnect
Thanks for keeping me up to date
- Fri Nov 18, 2016 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [cube] [0.14.20] longjmp causes uninitialized stack frame
- Replies: 2
- Views: 6595
[cube] [0.14.20] longjmp causes uninitialized stack frame
Hm, Factorio 0.14.20, Linux, Headless keeps on crashing on my servers. But (I'm running 3 Servers on the same machine) they all crash in parallel. As I mentioned before, the Log in the logfile is different to the one output to the console, hence 2 logs per Server. I dont think it's related to the ma...
- Fri Nov 04, 2016 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17 linux headless] Unknown Reason
- Replies: 3
- Views: 2555
Re: [0.14.17 linux headless] Unknown Reason
Hey, I've had a very similar crash in 0.14.18 The 2 attached files are from the same crash, one of them is the actual log-file (factorio-current.log), the other is a copy of the Terminal's output (since not everything that is output is written to the log file) By now I'm running 3 factorio-servers f...
- Sun Oct 30, 2016 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17 linux headless] Unknown Reason
- Replies: 3
- Views: 2555
[0.14.17 linux headless] Unknown Reason
Hey, I'm running 2 Factorio Servers in parallel on my Server. When I just randomly checked it had crashed. On the screen I actually saw a way longer stacktrace then I can see in the log. Unfortunately I can't scroll back in my terminal to get the original error message - I just assumed everything wo...
- Sun Oct 30, 2016 5:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17 Mac] 2 Black Windows & Factorio
- Replies: 1
- Views: 1175
[0.14.17 Mac] 2 Black Windows & Factorio
Hey, I'm pretty confident I've read something about it before, but I couldnt find it in the forum again: When Starting Factorio on a mac, and then going to the ... umh, what do you call it? ... Window-overview (see Screenshot) then Factorio opens three windows in total. Two of them are blank / black...
- Fri Oct 28, 2016 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17 - Server] Ungraceful crash on network disconnect
- Replies: 3
- Views: 2308
[0.14.17 - Server] Ungraceful crash on network disconnect
I had to restart my Router, so my Server lost its internet connection for a minute.
The way the game crashed could be improved, maybe?
I've attached the logs from my 2 running servers
The way the game crashed could be improved, maybe?
I've attached the logs from my 2 running servers
- Wed Oct 26, 2016 12:33 am
- Forum: Pending
- Topic: [14.16] Crash on "Train::update() (in factorio) (Train.cpp:894)" (mac)
- Replies: 2
- Views: 1498
Re: [14.16] Crash on "Train::update() (in factorio) (Train.cpp:894)" (mac)
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- Tue Oct 25, 2016 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.15] Unable to connect to / open Server
- Replies: 2
- Views: 5088
Re: [0.14.15] Unable to connect to / open Server
Cool.
Are you going to release 0.14.16 soon or should I revert back to .14?
Are you going to release 0.14.16 soon or should I revert back to .14?
- Tue Oct 25, 2016 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.15] Unable to connect to / open Server
- Replies: 2
- Views: 5088
[0.14.15] Unable to connect to / open Server
When starting up the new Version, the Server doesn't properly determine its own IP ( 10.254 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) ) Also when trying to connect to a Server, I get the message that the connection couldn't be established. I've tried a few Servers running 0.14.15 in t...
- Sat Oct 22, 2016 12:22 pm
- Forum: Not a bug
- Topic: [14.14] Logistics vs. Autotrash
- Replies: 4
- Views: 2730
Re: [14.14] Logistics vs. Autotrash
Well in the case that you're requesting 50 and trashing 100 that's fine, because the bots will always keep you within those limits. But when you request more than your trash limit, I think it will be more intuitive for the user, if you then set the other value accordingly. eg you start off requestin...
- Sat Oct 22, 2016 6:14 am
- Forum: Not a bug
- Topic: [14.14] Logistics vs. Autotrash
- Replies: 4
- Views: 2730
[14.14] Logistics vs. Autotrash
I had ordered 500 Belts in the logistics tab, forgot about it and later set Autotrash to only keep 100.
My inventory went crazy, a bot went crazy and I instantly completed the "have stuff delivered to you" achievement.
Cheers,
Titan21
My inventory went crazy, a bot went crazy and I instantly completed the "have stuff delivered to you" achievement.
Cheers,
Titan21
- Fri Aug 05, 2016 6:46 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 39099
Re: Friday Facts #150 - New Terrain Experiments
Aww, I was so hoping for some feedback / acknowledgements about Factorissimo
- Sun Nov 29, 2015 7:17 pm
- Forum: Won't fix.
- Topic: [0.12.19][MAC] Steam Shortcut Crash
- Replies: 7
- Views: 20072
Re: [0.12.19] Mac Steam Shortcut Crash
At what state exactly does it crash?
Can you upload your factorio log somewhere and post the link?
You should be able to find the log at
Cheers,
Titan21
Can you upload your factorio log somewhere and post the link?
You should be able to find the log at
Code: Select all
/users/<replace with your username>/Library/Application Support/factorio
Titan21
- Thu Nov 26, 2015 1:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
- Replies: 9
- Views: 16462
Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
If it takes more than 5 sentences to describe how to reconstruct the issue he totally did the right thing.kinnom wrote:providing instructions would be easyer
And, if he already says "in rare cases" I think everybody's happy with a minimal-case savegame
- Wed Nov 04, 2015 11:38 pm
- Forum: Not a bug
- Topic: Game cannot launch (El Capitan, 12.3 I think)
- Replies: 6
- Views: 10175
Re: Game cannot launch (El Capitan, 12.3 I think)
Have you got any mods installed / active?
Maybe attach the factorio log?
Maybe attach the factorio log?