Search found 30 matches

by Titan21
Fri May 26, 2017 8:43 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40454

Re: Friday Facts #192 - One million

That Interview is great!
From reading the FFF I already knew a lot of things but to have it all condensed down to a 1 hour interview is amazing in showing how Factorio grew.
Best thing? There's even a seconds part coming with more technical details!

I'm really looking forward to it - next week?
by Titan21
Fri May 05, 2017 3:04 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] /help server console command inconsistent
Replies: 1
Views: 2630

[0.15.6] /help server console command inconsistent

If you enter different /help <command> commands in the Server console they always have - Server console commands. /quit - Terminates the server cleanly. /save <name> - Saves the current game with the specified name. even though it's irrelevant to the currently requested help. Ironically then /help q...
by Titan21
Sun Apr 30, 2017 12:18 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 30595

Re: Version 0.15.5

Mhhrrr
0.011 Error Util.cpp:58: Cannot load base mod version 0.15.4 with game version 0.15.5. Update probably failed, please download the game again.
by Titan21
Sun Apr 30, 2017 9:33 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4] MacOS Crash after 2 desyncs
Replies: 2
Views: 1782

[0.15.4] MacOS Crash after 2 desyncs

I was playing on my Server with someone else, when the first desync occurred. No problem, I waited for the map download, it auto-joined again. After catching up the second desync occurred (I know that the other player was working on water pipes, to make sure the nuclear reactors have enough water). ...
by Titan21
Fri Feb 24, 2017 9:08 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 57460

Re: Friday Facts #179 - New resource graphics & concrete

The new ores really look great, but will it make miner-placing more difficult because the boundaries of an ore-patch are harder to spot?
by Titan21
Fri Nov 18, 2016 9:48 pm
Forum: Resolved Problems and Bugs
Topic: [cube] [0.14.20] longjmp causes uninitialized stack frame
Replies: 2
Views: 6595

[cube] [0.14.20] longjmp causes uninitialized stack frame

Hm, Factorio 0.14.20, Linux, Headless keeps on crashing on my servers. But (I'm running 3 Servers on the same machine) they all crash in parallel. As I mentioned before, the Log in the logfile is different to the one output to the console, hence 2 logs per Server. I dont think it's related to the ma...
by Titan21
Fri Nov 04, 2016 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.17 linux headless] Unknown Reason
Replies: 3
Views: 2555

Re: [0.14.17 linux headless] Unknown Reason

Hey, I've had a very similar crash in 0.14.18 The 2 attached files are from the same crash, one of them is the actual log-file (factorio-current.log), the other is a copy of the Terminal's output (since not everything that is output is written to the log file) By now I'm running 3 factorio-servers f...
by Titan21
Sun Oct 30, 2016 7:28 am
Forum: Resolved Problems and Bugs
Topic: [0.14.17 linux headless] Unknown Reason
Replies: 3
Views: 2555

[0.14.17 linux headless] Unknown Reason

Hey, I'm running 2 Factorio Servers in parallel on my Server. When I just randomly checked it had crashed. On the screen I actually saw a way longer stacktrace then I can see in the log. Unfortunately I can't scroll back in my terminal to get the original error message - I just assumed everything wo...
by Titan21
Sun Oct 30, 2016 5:19 am
Forum: Resolved Problems and Bugs
Topic: [0.14.17 Mac] 2 Black Windows & Factorio
Replies: 1
Views: 1175

[0.14.17 Mac] 2 Black Windows & Factorio

Hey, I'm pretty confident I've read something about it before, but I couldnt find it in the forum again: When Starting Factorio on a mac, and then going to the ... umh, what do you call it? ... Window-overview (see Screenshot) then Factorio opens three windows in total. Two of them are blank / black...
by Titan21
Fri Oct 28, 2016 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.17 - Server] Ungraceful crash on network disconnect
Replies: 3
Views: 2308

[0.14.17 - Server] Ungraceful crash on network disconnect

I had to restart my Router, so my Server lost its internet connection for a minute.
The way the game crashed could be improved, maybe?

I've attached the logs from my 2 running servers
by Titan21
Wed Oct 26, 2016 12:33 am
Forum: Pending
Topic: [14.16] Crash on "Train::update() (in factorio) (Train.cpp:894)" (mac)
Replies: 2
Views: 1498

Re: [14.16] Crash on "Train::update() (in factorio) (Train.cpp:894)" (mac)

Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
by Titan21
Tue Oct 25, 2016 9:52 am
Forum: Resolved Problems and Bugs
Topic: [0.14.15] Unable to connect to / open Server
Replies: 2
Views: 5088

Re: [0.14.15] Unable to connect to / open Server

Cool.
Are you going to release 0.14.16 soon or should I revert back to .14?
by Titan21
Tue Oct 25, 2016 9:03 am
Forum: Resolved Problems and Bugs
Topic: [0.14.15] Unable to connect to / open Server
Replies: 2
Views: 5088

[0.14.15] Unable to connect to / open Server

When starting up the new Version, the Server doesn't properly determine its own IP ( 10.254 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) ) Also when trying to connect to a Server, I get the message that the connection couldn't be established. I've tried a few Servers running 0.14.15 in t...
by Titan21
Sat Oct 22, 2016 12:22 pm
Forum: Not a bug
Topic: [14.14] Logistics vs. Autotrash
Replies: 4
Views: 2730

Re: [14.14] Logistics vs. Autotrash

Well in the case that you're requesting 50 and trashing 100 that's fine, because the bots will always keep you within those limits. But when you request more than your trash limit, I think it will be more intuitive for the user, if you then set the other value accordingly. eg you start off requestin...
by Titan21
Sat Oct 22, 2016 6:14 am
Forum: Not a bug
Topic: [14.14] Logistics vs. Autotrash
Replies: 4
Views: 2730

[14.14] Logistics vs. Autotrash

I had ordered 500 Belts in the logistics tab, forgot about it and later set Autotrash to only keep 100.

My inventory went crazy, a bot went crazy and I instantly completed the "have stuff delivered to you" achievement.

Cheers,
Titan21
by Titan21
Fri Aug 05, 2016 6:46 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 39099

Re: Friday Facts #150 - New Terrain Experiments

Aww, I was so hoping for some feedback / acknowledgements about Factorissimo :)
by Titan21
Sun Nov 29, 2015 7:17 pm
Forum: Won't fix.
Topic: [0.12.19][MAC] Steam Shortcut Crash
Replies: 7
Views: 20072

Re: [0.12.19] Mac Steam Shortcut Crash

At what state exactly does it crash?
Can you upload your factorio log somewhere and post the link?
You should be able to find the log at

Code: Select all

/users/<replace with your username>/Library/Application Support/factorio
Cheers,
Titan21
by Titan21
Thu Nov 26, 2015 1:09 am
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 16462

Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases

kinnom wrote:providing instructions would be easyer
If it takes more than 5 sentences to describe how to reconstruct the issue he totally did the right thing.
And, if he already says "in rare cases" I think everybody's happy with a minimal-case savegame
by Titan21
Wed Nov 04, 2015 11:38 pm
Forum: Not a bug
Topic: Game cannot launch (El Capitan, 12.3 I think)
Replies: 6
Views: 10175

Re: Game cannot launch (El Capitan, 12.3 I think)

Have you got any mods installed / active?
Maybe attach the factorio log?

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