Search found 76 matches

by spiral_power
Fri Jan 28, 2022 4:48 am
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

Re: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)

reproduction:
q key on Radar Construction Pylon
shift + left click on Pylon Substation
ctrl + c then select both poles
crash
sandbox_se-1.zip
(3.06 MiB) Downloaded 79 times
factorio-current.log
(50.16 KiB) Downloaded 79 times
1.png
1.png (2.78 MiB) Viewed 34 times
by spiral_power
Fri Jan 28, 2022 1:49 am
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

Re: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)

I sent you a message of save file link.

Sent: 28 Jan 2022, 08:28 JST
by spiral_power
Fri Jan 28, 2022 1:45 am
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

Re: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)

The log file says windows 10, but I'm actually using windows 11. I don't think it has anything to do with this issue, but I'll tell you just in case.

0.002 Operating system: Windows 10 (build 22000)
by spiral_power
Thu Jan 27, 2022 11:27 pm
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

Re: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)

There was an exchange on SE's discord related to this issue. Radar construction pylon seems a bit special. Read discord if you need it too. https://discord.com/channels/419526714721566720/571307840682328065/935698038985465886 Load save file, you see as 1.png Left-click on Radar construction pylon at...
by spiral_power
Tue Jan 25, 2022 9:04 am
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

Re: [1.1.53] crashed when copy/paste operation

reproduction

replace command, Pylon substation to Rader construction pylon
before replaced, copy them on map view, then crash
picture
by spiral_power
Tue Jan 25, 2022 8:29 am
Forum: Bug Reports
Topic: [1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)
Replies: 7
Views: 211

[1.1.53] Crash on copy/paste operation (ElectricPole::manageConnectionTo)

I did a keyword search.
Maybe similar issues has been fixed recently, but I'm having the issue with 1.1.53.
vanilla + SE
factorio-current.log
(284.12 KiB) Downloaded 56 times
by spiral_power
Mon Sep 27, 2021 11:03 pm
Forum: Ideas and Suggestions
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 15
Views: 1227

Re: show different appearance to blacklist/whitelist icons in alt mode

I've been playing Space Exploration ( more complex than vanilla ) lately and I really want a visualization of this setting.
There are w/b settings...
1.png
1.png (1.57 MiB) Viewed 548 times
by spiral_power
Thu Aug 26, 2021 6:40 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods

300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods 3k hours * 569kspm * 60min/hour ~ 100M rockets I haven't decided if I continue this game, but I haven't stopped it yet. I just check the screen once a week and restart my PC. 1.png 2.png Settings 1.1.38 stable & newes...
by spiral_power
Mon May 24, 2021 2:00 pm
Forum: Show your Creations
Topic: Train Counter
Replies: 8
Views: 4496

Re: Train Counter

How's this. I made it at 0.17.79. C increases each time when rail signal turns red. Very simple one. 0eNrNl0GOmzAUhu/iZUtGGENIkFppZo5RjZABZ8YSGGRM1Chik96lmy57gB4mF6kNKTDEZHDSjrpJZOz35/3+/B7xHkRpRQpOmQDBHtA4ZyUIvuxBSZ8ZTtUzsSsICAAVJAMWYDhTI45pujitqS1AWUK+ggDWliZyS7mo5JMuuF2xgINIxyjSGUQio0g0iHTrJwsQJq...
by spiral_power
Wed May 05, 2021 3:25 am
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 74513

Re: Free service to run your server: Factorio Zone

The mod, Space Exploration uses much much memory and makes big save data. Whether or not to allow it will depend on the server administrator's policy. When I won the game, memory usage was about 3.5GB, save data was 200MB. Sure, I trimmed and deleted map data as much as possible. And, there is an is...
by spiral_power
Tue Apr 27, 2021 3:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

You red but you could not understand what I posted...
I don't want to have boring interactions in this thread. Others understand it.
by spiral_power
Tue Apr 27, 2021 3:32 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Please do not reply without thinking.
Read my reference.
And... what do you think about yours... 3k/m gap.

I don't want to argue with you because there are many irrelevant points in your posts, so you may or may not get a reply.
by spiral_power
Tue Apr 27, 2021 2:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

I always check these points when I confirm someone's factory. I think this is useful when comparing factories with different conditions. Are Items and fluid completely balanced in VALID period? ( sometimes impossible because of a game engine issue, see below ) Needless to say for me, This is premise...
by spiral_power
Sun Apr 18, 2021 6:42 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

Small fixes/optimizations are done. One of them is about a flare stack disposer . I deleted a flare stack mod. I did a minimum test, i.e. several million rockets were launched and my factory works well, sure, better UPS. 1.1.32 stable has just released, I'll test it later. I omit the detailed descri...
by spiral_power
Thu Apr 08, 2021 8:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

γŠθ¦‹θ‹¦γ—γ„γ¨γ“γ‚γŠγΏγ›γ—γ¦γ™γΏγΎγ›γ‚“γ€‚γ©γ†γ‚‚γ‚γ‚ŠγŒγ¨γ†γ”γ–γ„γΎγ™γ€‚
I am sorry for inconvenience all, thank you.
by spiral_power
Thu Apr 08, 2021 3:24 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

you only need to add a fuel item that matches the equipment grid changes you've made. Is this Bob's mods ones? then I'll consider to use it, if not, I won't. I told you repeatedly. God modules is option of Bob's mod. Your game ONLY 2M rockets launched but 120 inserter cap, it is crazy I think. Roug...
by spiral_power
Thu Apr 08, 2021 3:26 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

i would use a better fuel instead of grid equipments.
I see, I said before I prefer PLAIN Bob's, basically no third-party mods, using flare stack mod is special reason ( I could not run my game automatically in 1.0 ).
If I change this decision, my trial, records make no sense for me at least now.
by spiral_power
Thu Apr 08, 2021 2:55 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

i discovered lately if you remove the vehicle equipment grids you get more UPS back. a lot more! My locomotives equip engines, cargos not. Do you mean removing equips? Or deleting some mods? or changing settings? These engines acceleration is highly needed at some areas, silos and labs, but some ar...
by spiral_power
Wed Apr 07, 2021 11:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods
Replies: 30
Views: 6927

Re: 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods

200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 stable with Bob's mods Updated from Nov 2020, 100M rockets launched / 569 kspm / 1.0 stable with Bob's mods This is a factory which is yet constructing, I always tweak my factory. 1.png 10.png There is 190M gap because I won an another game, Spa...
by spiral_power
Fri Feb 12, 2021 4:56 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] ENTER in personal logistic requests not working when in a vehicle
Replies: 6
Views: 1383

Re: [1.1.21] ENTER in personal logistic requests not working when in a vehicle

I see, e key works well. Thank you.
I use num-key to enter numbers, so it is natural for me to use num-enter, and num-enter is near to mouse physically so I use it to enter leave/vehicle. Others may not.

Go to advanced search