Search found 167 matches

by spiral_power
Fri Mar 01, 2024 10:25 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 72
Views: 10553

Re: Friday Facts #400 - Chart search and Pins

I would like the ability to search for stations in the train UI. I'm talking about maintenance trains, there were about 20 in Bob and SE, but after doing half of pY, there are already 100 maintenance stations. It takes a lot of memorization and patience to find the desired station by sight.
1.png
1.png (1.21 MiB) Viewed 875 times
by spiral_power
Fri Jan 26, 2024 12:47 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 15128

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I am not sure what the logic would be for Train stop priority. How will it change from the existing routing? Currently it goes to the first station it finds, but in 2.0 it will search the network until it finds the highest priority station, and if not, it will go to a lower priority station? In othe...
by spiral_power
Tue Jan 16, 2024 9:00 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 39146

Re: [1.1.87] Freeze at specific time

As I wrote above, with ingenuity, it is possible to play beyond the limits of the current version.
The difficulty will increase if numerous mods are used. I have successfully pushed the limits with bob, but may not do it with SE.
by spiral_power
Sat Jan 13, 2024 12:30 am
Forum: Ideas and Suggestions
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 18
Views: 4173

Re: show different appearance to blacklist/whitelist icons in alt mode

That's a nice look.
I wonder why dev set the number of filters to 5. 4 would make it easier to display icons.
by spiral_power
Sat Dec 09, 2023 9:44 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 39146

Re: [1.1.87] Freeze at specific time

I am one of those who tried to overcome this issue.
My save continues to operate mostly normally in a post-overflow world, although there are still radar issues.
viewtopic.php?f=7&t=104329
by spiral_power
Fri Dec 08, 2023 12:46 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 22643

Re: Friday Facts #388 - Smaller things for 2.0

>Billions of years' worth of Factorio
I have been waiting for this for a long time!
By the way, can 1.1 saves be migrated to 2.0?
by spiral_power
Fri Nov 03, 2023 9:12 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
Replies: 38
Views: 19483

Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods

20k + 7k hours passed. Since I did not initially expect to continue for such a long period of time, unexpected resource patch exhaustion issues arise . So I've raised the level of mining efficiency somewhat. Anyone else have it up to five digits, and it only shows up to four. Perhaps after 2.0 relea...
by spiral_power
Fri Oct 13, 2023 7:56 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 283187

Re: pY Alien Life - Discussion

Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
by spiral_power
Fri Oct 13, 2023 3:57 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 283187

Re: pY Alien Life - Discussion

Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
by spiral_power
Thu Oct 05, 2023 10:36 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1196

Re: [1.1.80] Radar visibility don't work

Later, when several older radars were removed and one new radar was installed, this visibility problem returned. When the most recently installed radar was removed, the problem was resolved. A week ago, one new radar was added in addition and there was no problem caused by that. I am not sure what t...
by spiral_power
Wed Sep 27, 2023 8:42 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1196

Re: [1.1.80] Radar visibility don't work

I'm currently 6.3k hours into my second lap, and I found radar visibility was enabled (and working properly) without being noticed. I was preparing to temporarily remove all radars in order to do some verification work. In doing so, two radars were removed. Also, the 6.3k hours may be the time past ...
by spiral_power
Thu Sep 21, 2023 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Incorrect Achievement playtime warning
Replies: 7
Views: 4144

Re: [1.1.87] Incorrect Achievement playtime warning

I have found a new victim of the problem caused by the new game.tick limit.
by spiral_power
Tue Sep 19, 2023 6:14 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 283187

Re: pY Alien Life - Discussion

Bug report.
Crawdad does not have some images in certain orientations. Crawdad blinks when it runs in certain orientations.
2023-09-19 (1).png
2023-09-19 (1).png (890.32 KiB) Viewed 986 times
2023-09-19.png
2023-09-19.png (910.97 KiB) Viewed 986 times
by spiral_power
Fri Sep 15, 2023 7:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52614

Re: Friday Facts #376 - Research and Technology

I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even i...
by spiral_power
Fri Sep 15, 2023 12:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52614

Re: Friday Facts #376 - Research and Technology

I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even if...
by spiral_power
Fri Sep 08, 2023 12:54 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119096

Re: Friday Facts #375 - Quality

I'm half-excited and half-anxious about the new feature. It seems to me that UPS costs would go up with more types of items, but I am sure the developers have thought about that properly. And this is a challenging feature that will increase play time. Please raise the current game.tick constraint, 2...
by spiral_power
Thu Jun 15, 2023 12:36 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1196

Re: [1.1.80] Radar visibility don't work

The clear_chart command enables visibility, but after about 90 minutes ( = 324k ticks ) visibility is disabled and no radar scans are performed. Loading this save leads to problems after several chunks of scanning. https://drive.google.com/file/d/1jZFUnTvMXmSJkqEOqQDWqbG6SZs_tJkl/view?usp=sharing At...
by spiral_power
Thu Jun 15, 2023 4:46 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 2606

Re: [1.1.61] wrong save timestamp

A thread that may be related to game.tick overflow.

[1.1.80] Radar visibility don't work
viewtopic.php?f=49&t=106617
by spiral_power
Thu Jun 15, 2023 4:44 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1196

Re: [1.1.80] Radar visibility don't work

After executing this command, the view of radar locations is enabled and radar rescanning is initiated. I will observe the progress.

Code: Select all

/c game.player.force.clear_chart()
by spiral_power
Tue Jun 13, 2023 8:34 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1196

Re: [1.1.80] Radar visibility don't work

Are you saying that this problem is caused by tick roll over?
It did not happen immediately after the roll over, it appeared a few thousand hours after the roll over.
Is there a console command or something that can fix the problem?

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