Search found 161 matches
- Fri Nov 03, 2023 9:12 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
- Replies: 38
- Views: 17703
Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
20k + 7k hours passed. Since I did not initially expect to continue for such a long period of time, unexpected resource patch exhaustion issues arise . So I've raised the level of mining efficiency somewhat. Anyone else have it up to five digits, and it only shows up to four. Perhaps after 2.0 relea...
- Fri Oct 13, 2023 7:56 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 886
- Views: 255663
Re: pY Alien Life - Discussion
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
- Fri Oct 13, 2023 3:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 886
- Views: 255663
Re: pY Alien Life - Discussion
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
- Thu Oct 05, 2023 10:36 pm
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
Re: [1.1.80] Radar visibility don't work
Later, when several older radars were removed and one new radar was installed, this visibility problem returned. When the most recently installed radar was removed, the problem was resolved. A week ago, one new radar was added in addition and there was no problem caused by that. I am not sure what t...
- Wed Sep 27, 2023 8:42 am
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
Re: [1.1.80] Radar visibility don't work
I'm currently 6.3k hours into my second lap, and I found radar visibility was enabled (and working properly) without being noticed. I was preparing to temporarily remove all radars in order to do some verification work. In doing so, two radars were removed. Also, the 6.3k hours may be the time past ...
- Thu Sep 21, 2023 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Incorrect Achievement playtime warning
- Replies: 7
- Views: 3678
Re: [1.1.87] Incorrect Achievement playtime warning
I have found a new victim of the problem caused by the new game.tick limit.
- Tue Sep 19, 2023 6:14 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 886
- Views: 255663
Re: pY Alien Life - Discussion
Bug report.
Crawdad does not have some images in certain orientations. Crawdad blinks when it runs in certain orientations.
Crawdad does not have some images in certain orientations. Crawdad blinks when it runs in certain orientations.
- Fri Sep 15, 2023 7:51 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 360
- Views: 38618
Re: Friday Facts #376 - Research and Technology
I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even i...
- Fri Sep 15, 2023 12:30 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 360
- Views: 38618
Re: Friday Facts #376 - Research and Technology
I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even if...
- Fri Sep 08, 2023 12:54 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 793
- Views: 90252
Re: Friday Facts #375 - Quality
I'm half-excited and half-anxious about the new feature. It seems to me that UPS costs would go up with more types of items, but I am sure the developers have thought about that properly. And this is a challenging feature that will increase play time. Please raise the current game.tick constraint, 2...
- Thu Jun 15, 2023 12:36 pm
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
Re: [1.1.80] Radar visibility don't work
The clear_chart command enables visibility, but after about 90 minutes ( = 324k ticks ) visibility is disabled and no radar scans are performed. Loading this save leads to problems after several chunks of scanning. https://drive.google.com/file/d/1jZFUnTvMXmSJkqEOqQDWqbG6SZs_tJkl/view?usp=sharing At...
- Thu Jun 15, 2023 4:46 am
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 6
- Views: 1604
Re: [1.1.61] wrong save timestamp
A thread that may be related to game.tick overflow.
[1.1.80] Radar visibility don't work
viewtopic.php?f=49&t=106617
[1.1.80] Radar visibility don't work
viewtopic.php?f=49&t=106617
- Thu Jun 15, 2023 4:44 am
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
Re: [1.1.80] Radar visibility don't work
After executing this command, the view of radar locations is enabled and radar rescanning is initiated. I will observe the progress.
Code: Select all
/c game.player.force.clear_chart()
- Tue Jun 13, 2023 8:34 pm
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
Re: [1.1.80] Radar visibility don't work
Are you saying that this problem is caused by tick roll over?
It did not happen immediately after the roll over, it appeared a few thousand hours after the roll over.
Is there a console command or something that can fix the problem?
It did not happen immediately after the roll over, it appeared a few thousand hours after the roll over.
Is there a console command or something that can fix the problem?
- Tue Jun 13, 2023 3:35 am
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 863
[1.1.80] Radar visibility don't work
Radar visibility no longer works in map view. I updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() Not sure if this is related to this issue, but this save has game.tick ove...
- Mon Apr 17, 2023 10:09 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 103
- Views: 28507
Re: [1.1] bugs and balance issues.
Most recently I used the previously added spidertron for the first time. Is there any relation?
- Sun Apr 16, 2023 2:01 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 103
- Views: 28507
Re: [1.1] bugs and balance issues.
Radar visibility no longer works in map view. I recently updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() I performed a vanilla save in the same execution environment and ...
- Thu Apr 06, 2023 1:03 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 14873
Re: (SPOILERS!) Space Exploration 0.6.104 / 1,358 spm / mining 916 / 12.3k hours
0.6.104 migrated. Since byproduct production has been greatly reduced, the scale of matter fusion has been greatly reduced, and Norbit's power consumption has also been greatly reduced. 2023-04-06 (8).png And I did a 250h test of arco balancer. My record is 986 spheres / 1,358 spm = 0.726 spheres/sp...
- Fri Mar 17, 2023 4:05 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 14873
Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Additional picture.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
- Mon Mar 13, 2023 5:57 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 14873