Search found 201 matches
- Sat Feb 01, 2025 8:27 pm
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 8
- Views: 186
Re: How can I reduce particle update
Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I remember there was a version of the game that was causing high usage of ...
- Sat Feb 01, 2025 6:22 am
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 8
- Views: 186
Re: How can I reduce particle update
Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I remember there was a version of the game that was causing high usage of ...
- Sat Feb 01, 2025 6:17 am
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 8
- Views: 186
Re: How can I reduce particle update
I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing ...
- Sat Feb 01, 2025 4:05 am
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 8
- Views: 186
How can I reduce particle update
I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing ...
My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?
I assume that's a drawing ...
- Fri Jan 31, 2025 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 43
- Views: 6323
Re: Gleba science pack research micronmanagement solution
Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?
I'm fairly certain that this is already how it is. Unlike any other entity (where you get an extra product when the ...
- Wed Jan 29, 2025 10:54 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 123
- Views: 19716
Re: Space Platforms
That is awesome. I wondered if a wedge or pyramid would be optimal. Curious what is the capacity and how quickly is it filled by the wedge setup?
In terms of UPS optimization, I expect a sharp wedge shape is better. For UPS optimization, I try to minimize promethium take-up as much as possible ...
- Wed Jan 29, 2025 9:48 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 123
- Views: 19716
Re: Space Platforms
My promethium ship. 32k tons.
Two ships run alternately to handle 30kspm.
It will turn around at about 550,000 km. At that time the operation is heaviest and UPS drops to about 35.
/screenshot 2500 3500 0.1
screenshot-tick-399953803.png
my cargo ship
Factorio_1377_12_0_34403238979872222.png ...
Two ships run alternately to handle 30kspm.
It will turn around at about 550,000 km. At that time the operation is heaviest and UPS drops to about 35.
/screenshot 2500 3500 0.1
screenshot-tick-399953803.png
my cargo ship
Factorio_1377_12_0_34403238979872222.png ...
- Wed Jan 29, 2025 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Factory information is off screen.
- Replies: 7
- Views: 386
Re: Factory information is off screen.
Uncheck this:
EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then ...
- Wed Jan 29, 2025 8:48 am
- Forum: Ideas and Suggestions
- Topic: Factory information is off screen.
- Replies: 7
- Views: 386
Re: Factory information is off screen.
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
- Wed Jan 29, 2025 7:03 am
- Forum: Ideas and Suggestions
- Topic: Factory information is off screen.
- Replies: 7
- Views: 386
Re: Factory information is off screen.
I have the same problem.
Specifically, the problem is that the storage row goes off the screen.
These are very important information.
Space Age has too many items to display on the right side.
Please make it possible to fold up unnecessary items.
Note that I use the shortcuts-ick mod and hide ...
Specifically, the problem is that the storage row goes off the screen.
These are very important information.
Space Age has too many items to display on the right side.
Please make it possible to fold up unnecessary items.
Note that I use the shortcuts-ick mod and hide ...
- Wed Jan 29, 2025 3:39 am
- Forum: Ideas and Suggestions
- Topic: Cargo landing pads should act more like buffer chests
- Replies: 18
- Views: 1250
Re: Cargo landing pads should act more like buffer chests
I use requester chests in such cases.
Buffer chests are used to store the specified items.
It is not to be used to retrieve needed items.
So you could just use passives, storages, and requesters if you aren't actually interested in using buffer chests to buffer...?
If I am not interested in ...
- Wed Jan 29, 2025 3:28 am
- Forum: Ideas and Suggestions
- Topic: Cargo landing pads should act more like buffer chests
- Replies: 18
- Views: 1250
Re: Cargo landing pads should act more like buffer chests
As someone who generally plays without logistic bots: I use passive providers on every assembler output in my mall, storage generally just for deconstruction, and don't use the other three. So can't agree with you there.
While this story may seem somewhat off-topic, I mention it because it is ...
- Wed Jan 29, 2025 3:21 am
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 43
- Views: 6323
Re: Gleba science pack research micronmanagement solution
I have generally read through the content of this thread.
Simply put, the research UI remains outdated, despite Space Age's increased research options.
My save is endgame stage, researching research prod 77.
At this stage, you would be tempted to switch research with or without Agri SP and with or ...
Simply put, the research UI remains outdated, despite Space Age's increased research options.
My save is endgame stage, researching research prod 77.
At this stage, you would be tempted to switch research with or without Agri SP and with or ...
- Tue Jan 28, 2025 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Cargo landing pads should act more like buffer chests
- Replies: 18
- Views: 1250
Re: Cargo landing pads should act more like buffer chests
As someone who generally plays without logistic bots: I use passive providers on every assembler output in my mall, storage generally just for deconstruction, and don't use the other three. So can't agree with you there.
While this story may seem somewhat off-topic, I mention it because it is an ...
While this story may seem somewhat off-topic, I mention it because it is an ...
- Sun Jan 26, 2025 4:25 am
- Forum: Ideas and Suggestions
- Topic: Cargo landing pads should act more like buffer chests
- Replies: 18
- Views: 1250
Re: Cargo landing pads should act more like buffer chests
I have been playing factorio for years and only used passive chests when I was a beginner, but have not used them since.
Simply because buffer chests are so much more useful.
I wish cargo landing pad to function as a buffer chest or option.
Are passive chests useful? I think NO.
Simply because buffer chests are so much more useful.
I wish cargo landing pad to function as a buffer chest or option.
Are passive chests useful? I think NO.
- Sat Jan 25, 2025 12:07 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Storage ( spoilers )
- Replies: 6
- Views: 2517
Re: Belt Storage ( spoilers )
I would not use anything but green because of concerns about UPS deterioration due to belt splicing and since speed is critical to making SP.
For every 10 belts of promethium (600/s), there will be exactly one belt of biter egg (240/s).
My belt pattern is easily expandable.
For every 10 belts of promethium (600/s), there will be exactly one belt of biter egg (240/s).
My belt pattern is easily expandable.
- Sat Jan 11, 2025 12:26 am
- Forum: Not a bug
- Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
- Replies: 6
- Views: 334
Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed
I see, so that is the cause of the bug. If so, I think not a bug is inappropriate, and won't fix is appropriate.
- Sat Jan 11, 2025 12:19 am
- Forum: Not a bug
- Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
- Replies: 6
- Views: 334
Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed
I read it. So you are saying that minimap does not show thruster frames. My point is that the thruster frames are halfway broken on GoF.Muche wrote: Fri Jan 10, 2025 9:43 pm Also see 124865 Inconsistent minimap details, where different visualization of thruster flames in separate contexts is deemed acceptable.
- Fri Jan 10, 2025 8:46 pm
- Forum: Not a bug
- Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
- Replies: 6
- Views: 334
Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed
I see, it is indeed missing the thruster flame and not the platform. So is it not a bug that the thruster flames are missing?
- Thu Jan 09, 2025 11:28 pm
- Forum: Not a bug
- Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
- Replies: 6
- Views: 334
[2.0.28] Galaxy of fame: Part of a platform is not displayed
Bottom of platform is missing.
https://factorio.com/galaxy/Iron%20I:%2 ... /platforms
https://factorio.com/galaxy/Iron%20I:%2 ... /platforms