Search found 161 matches

by spiral_power
Fri Nov 03, 2023 9:12 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
Replies: 38
Views: 17703

Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods

20k + 7k hours passed. Since I did not initially expect to continue for such a long period of time, unexpected resource patch exhaustion issues arise . So I've raised the level of mining efficiency somewhat. Anyone else have it up to five digits, and it only shows up to four. Perhaps after 2.0 relea...
by spiral_power
Fri Oct 13, 2023 7:56 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 886
Views: 255663

Re: pY Alien Life - Discussion

Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
by spiral_power
Fri Oct 13, 2023 3:57 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 886
Views: 255663

Re: pY Alien Life - Discussion

Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it fr...
by spiral_power
Thu Oct 05, 2023 10:36 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

Re: [1.1.80] Radar visibility don't work

Later, when several older radars were removed and one new radar was installed, this visibility problem returned. When the most recently installed radar was removed, the problem was resolved. A week ago, one new radar was added in addition and there was no problem caused by that. I am not sure what t...
by spiral_power
Wed Sep 27, 2023 8:42 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

Re: [1.1.80] Radar visibility don't work

I'm currently 6.3k hours into my second lap, and I found radar visibility was enabled (and working properly) without being noticed. I was preparing to temporarily remove all radars in order to do some verification work. In doing so, two radars were removed. Also, the 6.3k hours may be the time past ...
by spiral_power
Thu Sep 21, 2023 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Incorrect Achievement playtime warning
Replies: 7
Views: 3678

Re: [1.1.87] Incorrect Achievement playtime warning

I have found a new victim of the problem caused by the new game.tick limit.
by spiral_power
Tue Sep 19, 2023 6:14 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 886
Views: 255663

Re: pY Alien Life - Discussion

Bug report.
Crawdad does not have some images in certain orientations. Crawdad blinks when it runs in certain orientations.
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by spiral_power
Fri Sep 15, 2023 7:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 360
Views: 38618

Re: Friday Facts #376 - Research and Technology

I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even i...
by spiral_power
Fri Sep 15, 2023 12:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 360
Views: 38618

Re: Friday Facts #376 - Research and Technology

I love end-game. As I wrote in one comment to the previous FFF, the 20,000 hour limit is too short, so please increase the number of digits more. Make it at least longer than the human lifespan. By the way, the problem with the current vanilla end-game is that the resource depletion is fast, even if...
by spiral_power
Fri Sep 08, 2023 12:54 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 793
Views: 90252

Re: Friday Facts #375 - Quality

I'm half-excited and half-anxious about the new feature. It seems to me that UPS costs would go up with more types of items, but I am sure the developers have thought about that properly. And this is a challenging feature that will increase play time. Please raise the current game.tick constraint, 2...
by spiral_power
Thu Jun 15, 2023 12:36 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

Re: [1.1.80] Radar visibility don't work

The clear_chart command enables visibility, but after about 90 minutes ( = 324k ticks ) visibility is disabled and no radar scans are performed. Loading this save leads to problems after several chunks of scanning. https://drive.google.com/file/d/1jZFUnTvMXmSJkqEOqQDWqbG6SZs_tJkl/view?usp=sharing At...
by spiral_power
Thu Jun 15, 2023 4:46 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 1604

Re: [1.1.61] wrong save timestamp

A thread that may be related to game.tick overflow.

[1.1.80] Radar visibility don't work
viewtopic.php?f=49&t=106617
by spiral_power
Thu Jun 15, 2023 4:44 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

Re: [1.1.80] Radar visibility don't work

After executing this command, the view of radar locations is enabled and radar rescanning is initiated. I will observe the progress.

Code: Select all

/c game.player.force.clear_chart()
by spiral_power
Tue Jun 13, 2023 8:34 pm
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

Re: [1.1.80] Radar visibility don't work

Are you saying that this problem is caused by tick roll over?
It did not happen immediately after the roll over, it appeared a few thousand hours after the roll over.
Is there a console command or something that can fix the problem?
by spiral_power
Tue Jun 13, 2023 3:35 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 863

[1.1.80] Radar visibility don't work

Radar visibility no longer works in map view. I updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() Not sure if this is related to this issue, but this save has game.tick ove...
by spiral_power
Mon Apr 17, 2023 10:09 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 103
Views: 28507

Re: [1.1] bugs and balance issues.

Most recently I used the previously added spidertron for the first time. Is there any relation?
by spiral_power
Sun Apr 16, 2023 2:01 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 103
Views: 28507

Re: [1.1] bugs and balance issues.

Radar visibility no longer works in map view. I recently updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() I performed a vanilla save in the same execution environment and ...
by spiral_power
Thu Apr 06, 2023 1:03 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 14873

Re: (SPOILERS!) Space Exploration 0.6.104 / 1,358 spm / mining 916 / 12.3k hours

0.6.104 migrated. Since byproduct production has been greatly reduced, the scale of matter fusion has been greatly reduced, and Norbit's power consumption has also been greatly reduced. 2023-04-06 (8).png And I did a 250h test of arco balancer. My record is 986 spheres / 1,358 spm = 0.726 spheres/sp...
by spiral_power
Fri Mar 17, 2023 4:05 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 14873

Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

Additional picture.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
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by spiral_power
Mon Mar 13, 2023 5:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 14873

Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

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