Search found 201 matches

by spiral_power
Sat Feb 01, 2025 8:27 pm
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 8
Views: 186

Re: How can I reduce particle update




Is there any good way to reduce particle update?

I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.


I remember there was a version of the game that was causing high usage of ...
by spiral_power
Sat Feb 01, 2025 6:22 am
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 8
Views: 186

Re: How can I reduce particle update



Is there any good way to reduce particle update?

I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.


I remember there was a version of the game that was causing high usage of ...
by spiral_power
Sat Feb 01, 2025 6:17 am
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 8
Views: 186

Re: How can I reduce particle update



I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.

My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?

I assume that's a drawing ...
by spiral_power
Sat Feb 01, 2025 4:05 am
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 8
Views: 186

How can I reduce particle update

I'm creating a thread here because I didn't think it was an individual issue to write about in the technical help.

My save is much larger, UPS is down. Checking breakdown, I see that particle update is always 1 or more. Is there any good way to reduce particle update?

I assume that's a drawing ...
by spiral_power
Fri Jan 31, 2025 6:29 pm
Forum: Ideas and Suggestions
Topic: Gleba science pack research micronmanagement solution
Replies: 43
Views: 6323

Re: Gleba science pack research micronmanagement solution



Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?

I'm fairly certain that this is already how it is. Unlike any other entity (where you get an extra product when the ...
by spiral_power
Wed Jan 29, 2025 10:54 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19716

Re: Space Platforms


That is awesome. I wondered if a wedge or pyramid would be optimal. Curious what is the capacity and how quickly is it filled by the wedge setup?


In terms of UPS optimization, I expect a sharp wedge shape is better. For UPS optimization, I try to minimize promethium take-up as much as possible ...
by spiral_power
Wed Jan 29, 2025 9:48 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19716

Re: Space Platforms

My promethium ship. 32k tons.
Two ships run alternately to handle 30kspm.
It will turn around at about 550,000 km. At that time the operation is heaviest and UPS drops to about 35.

/screenshot 2500 3500 0.1

screenshot-tick-399953803.png



my cargo ship
Factorio_1377_12_0_34403238979872222.png ...
by spiral_power
Wed Jan 29, 2025 9:23 pm
Forum: Ideas and Suggestions
Topic: Factory information is off screen.
Replies: 7
Views: 386

Re: Factory information is off screen.




Uncheck this:

EntityTooltips.png


That's a good solution. I have tried several and everything shows up in screen.
Thank you.


Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then ...
by spiral_power
Wed Jan 29, 2025 8:48 am
Forum: Ideas and Suggestions
Topic: Factory information is off screen.
Replies: 7
Views: 386

Re: Factory information is off screen.

Kyralessa wrote: Wed Jan 29, 2025 8:33 am Uncheck this:

EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
by spiral_power
Wed Jan 29, 2025 7:03 am
Forum: Ideas and Suggestions
Topic: Factory information is off screen.
Replies: 7
Views: 386

Re: Factory information is off screen.

I have the same problem.
Specifically, the problem is that the storage row goes off the screen.
These are very important information.

Space Age has too many items to display on the right side.
Please make it possible to fold up unnecessary items.

Note that I use the shortcuts-ick mod and hide ...
by spiral_power
Wed Jan 29, 2025 3:39 am
Forum: Ideas and Suggestions
Topic: Cargo landing pads should act more like buffer chests
Replies: 18
Views: 1250

Re: Cargo landing pads should act more like buffer chests



I use requester chests in such cases.
Buffer chests are used to store the specified items.
It is not to be used to retrieve needed items.


So you could just use passives, storages, and requesters if you aren't actually interested in using buffer chests to buffer...?

If I am not interested in ...
by spiral_power
Wed Jan 29, 2025 3:28 am
Forum: Ideas and Suggestions
Topic: Cargo landing pads should act more like buffer chests
Replies: 18
Views: 1250

Re: Cargo landing pads should act more like buffer chests



As someone who generally plays without logistic bots: I use passive providers on every assembler output in my mall, storage generally just for deconstruction, and don't use the other three. So can't agree with you there.
While this story may seem somewhat off-topic, I mention it because it is ...
by spiral_power
Wed Jan 29, 2025 3:21 am
Forum: Ideas and Suggestions
Topic: Gleba science pack research micronmanagement solution
Replies: 43
Views: 6323

Re: Gleba science pack research micronmanagement solution

I have generally read through the content of this thread.
Simply put, the research UI remains outdated, despite Space Age's increased research options.

My save is endgame stage, researching research prod 77.
At this stage, you would be tempted to switch research with or without Agri SP and with or ...
by spiral_power
Tue Jan 28, 2025 8:56 pm
Forum: Ideas and Suggestions
Topic: Cargo landing pads should act more like buffer chests
Replies: 18
Views: 1250

Re: Cargo landing pads should act more like buffer chests

As someone who generally plays without logistic bots: I use passive providers on every assembler output in my mall, storage generally just for deconstruction, and don't use the other three. So can't agree with you there.
While this story may seem somewhat off-topic, I mention it because it is an ...
by spiral_power
Sun Jan 26, 2025 4:25 am
Forum: Ideas and Suggestions
Topic: Cargo landing pads should act more like buffer chests
Replies: 18
Views: 1250

Re: Cargo landing pads should act more like buffer chests

I have been playing factorio for years and only used passive chests when I was a beginner, but have not used them since.
Simply because buffer chests are so much more useful.
I wish cargo landing pad to function as a buffer chest or option.

Are passive chests useful? I think NO.
by spiral_power
Sat Jan 25, 2025 12:07 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Storage ( spoilers )
Replies: 6
Views: 2517

Re: Belt Storage ( spoilers )

I would not use anything but green because of concerns about UPS deterioration due to belt splicing and since speed is critical to making SP.
For every 10 belts of promethium (600/s), there will be exactly one belt of biter egg (240/s).

My belt pattern is easily expandable.
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1.png (3.34 MiB) Viewed 446 times
by spiral_power
Sat Jan 11, 2025 12:26 am
Forum: Not a bug
Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
Replies: 6
Views: 334

Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed

I see, so that is the cause of the bug. If so, I think not a bug is inappropriate, and won't fix is appropriate.
by spiral_power
Sat Jan 11, 2025 12:19 am
Forum: Not a bug
Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
Replies: 6
Views: 334

Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed

Muche wrote: Fri Jan 10, 2025 9:43 pm Also see 124865 Inconsistent minimap details, where different visualization of thruster flames in separate contexts is deemed acceptable.
I read it. So you are saying that minimap does not show thruster frames. My point is that the thruster frames are halfway broken on GoF.
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by spiral_power
Fri Jan 10, 2025 8:46 pm
Forum: Not a bug
Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
Replies: 6
Views: 334

Re: [2.0.28] Galaxy of fame: Part of a platform is not displayed

I see, it is indeed missing the thruster flame and not the platform. So is it not a bug that the thruster flames are missing?

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2.png (85.97 KiB) Viewed 246 times
by spiral_power
Thu Jan 09, 2025 11:28 pm
Forum: Not a bug
Topic: [2.0.28] Galaxy of fame: Part of a platform is not displayed
Replies: 6
Views: 334

[2.0.28] Galaxy of fame: Part of a platform is not displayed

Bottom of platform is missing.
https://factorio.com/galaxy/Iron%20I:%2 ... /platforms
factorio-current.log
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1.png (188.17 KiB) Viewed 334 times
2.png
2.png (329.16 KiB) Viewed 334 times

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