Gleba science pack research micronmanagement solution
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Re: Gleba science pack research micronmanagement solution
I posted a completely automatic solution that doesn't require you to abandon biolab bonuses (spoilers) viewtopic.php?t=126420
- spiral_power
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Re: Gleba science pack research micronmanagement solution
I have generally read through the content of this thread.
Simply put, the research UI remains outdated, despite Space Age's increased research options.
My save is endgame stage, researching research prod 77.
At this stage, you would be tempted to switch research with or without Agri SP and with or without Promethium SP. Promethium SP is a UPS eater, so you want to keep production low, and prod research in and of itself does not produce anything of value.
I know you said you already have solutions with mods, but there is a waste problem with part of prod bonus bar of research, which has been pointed out once in this thread.
This would have to be official to be addressed.
Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?
Also, while off topic, it is easy to do a lot of research on Mining. It is maddening to manually add thousands or tens of thousands of times to queues.
In 1.1, I used the Ultimate Research Queue mod.
Simply put, the research UI remains outdated, despite Space Age's increased research options.
My save is endgame stage, researching research prod 77.
At this stage, you would be tempted to switch research with or without Agri SP and with or without Promethium SP. Promethium SP is a UPS eater, so you want to keep production low, and prod research in and of itself does not produce anything of value.
I know you said you already have solutions with mods, but there is a waste problem with part of prod bonus bar of research, which has been pointed out once in this thread.
This would have to be official to be addressed.
Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?
Also, while off topic, it is easy to do a lot of research on Mining. It is maddening to manually add thousands or tens of thousands of times to queues.
In 1.1, I used the Ultimate Research Queue mod.
Re: Gleba science pack research micronmanagement solution
I'm fairly certain that this is already how it is. Unlike any other entity (where you get an extra product when the productivity bar fills), for research labs, the productivity bar is purely cosmetic. You get the productivity bonus on every tick, regardless of the bar being completed. (Same goes for the regular progress bar on the lab.)spiral_power wrote: Wed Jan 29, 2025 3:21 am Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?
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Re: Gleba science pack research micronmanagement solution
I see. Thanks for the useful information.Holy-Fire wrote: Fri Jan 31, 2025 1:11 pmI'm fairly certain that this is already how it is. Unlike any other entity (where you get an extra product when the productivity bar fills), for research labs, the productivity bar is purely cosmetic. You get the productivity bonus on every tick, regardless of the bar being completed. (Same goes for the regular progress bar on the lab.)spiral_power wrote: Wed Jan 29, 2025 3:21 am Since the amount of research is currently floating rather than integer, should the amount of research be increased immediately rather than proceeding with a prod bar?
I found the following as a relevant mod to this thread Still afraid to use it myself though.
https://mods.factorio.com/mod/simultaneous-research