Search found 14 matches

by Extrien
Wed Dec 16, 2020 5:22 am
Forum: Ideas and Suggestions
Topic: Hotkey to replace existing structures with blueprint
Replies: 72
Views: 18064

Re: Hotkey to replace existing structures with blueprint

this could be improved with a 'deconstruction blueprint' for saving tiles or entities you want removed in an area stamp. This would be amazing for creating 2 stage blueprints. one that includes construction 'scaffolding' like roboports and storage chests, then you just stamp the 'clean up' deconstru...
by Extrien
Fri Nov 27, 2020 10:24 pm
Forum: Not a bug
Topic: [1.1.1]Mods screen. click delete unselects list
Replies: 2
Views: 459

[1.1.1]Mods screen. click delete unselects list

trying to delete a bunch of mods in the mods screen. I want to press downarrow to progress down the list (works) i click the garbage button on the mod i want to delete (crosses out) downarrow now no longer continues to scroll down until i click the list segment again Id like to be able to delete mor...
by Extrien
Wed Jul 29, 2020 4:09 pm
Forum: Minor issues
Topic: on_area_cloned an automatic locomotive changes to manual
Replies: 2
Views: 550

on_area_cloned an automatic locomotive changes to manual

Space Exploration spaceships area clone to change surfaces

having a locomotive in automatic on the ship while it does the cloning does not preserve the automatic state or where it is in the schedule

area cloning code should maintain train state for surface hopping automatic trains
by Extrien
Sun Jun 09, 2019 4:41 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.47] Completed techs can be researched if queued
Replies: 2
Views: 1698

[Rseding91] [0.17.47] Completed techs can be researched if queued

Using AutoResearch, multiple of the same tech were added to the queue. upon coming to a completed tech, it would spend packs as normal

https://cdn.discordapp.com/attachments/ ... nknown.png
by Extrien
Tue May 07, 2019 7:47 pm
Forum: Releases
Topic: Version 0.17.37
Replies: 12
Views: 9332

Re: Version 0.17.37

Antyradek wrote: ↑
Tue May 07, 2019 7:29 pm
Have you though about reading missing constructions items from roboport?
Ghost Scanner is a mod that does that already :D
by Extrien
Thu Mar 07, 2019 11:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.8] Power armour menu nesting (minor)
Replies: 1
Views: 1193

[0.17.8] Power armour menu nesting (minor)

Reproduce: Rightclick on a Power armour in your inventory to open its equipment While in the equipment screen, right click a power armour in your inventory (same one or an additional one, same outcome) An identical window opens, replacing the existing one, press E or Escape to close the window only ...
by Extrien
Thu Dec 14, 2017 7:15 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] car run into an entity with passenger
Replies: 3
Views: 1781

[Rseding91] car run into an entity with passenger

If a driver and passenger drive forward and the driver jumps out, causing the car to crash into an entity with the passenger still inside will cause damage to the vehicle and crashed object as though its being accelerated. passenger getting out sets the car to park
by Extrien
Fri Mar 31, 2017 10:12 am
Forum: Ideas and Suggestions
Topic: Early Blueprints: Empower the Axe
Replies: 5
Views: 3300

Re: Early Blueprints: Empower the Axe

SONIC SCREWDRIVER!
by Extrien
Fri Nov 06, 2015 11:34 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 291550

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

Thanks for updating! :D

side note for the guy posting above me, mouse over the oil icon at the lowest points of it and you should be able to find it's hitbox and get a readout
by Extrien
Wed Jul 15, 2015 2:21 pm
Forum: Multiplayer
Topic: Fairly new player looking for people to play with
Replies: 9
Views: 22122

Re: Fairly new player looking for people to play with

Anyone in this thread still looking for a player, add Extrien to steam and/or Evolve and we can do a thing, familiar with automating blue science to a minor degree and love traaaaaaaaaaaaains. add me. :D
by Extrien
Wed Jul 15, 2015 2:19 pm
Forum: Multiplayer
Topic: Looking for others to play multiplayer
Replies: 1
Views: 3602

Re: Looking for others to play multiplayer

Added to steam, see ya soon
by Extrien
Tue Jun 09, 2015 12:54 am
Forum: Multiplayer
Topic: Looking for new-ish friend to play with(RSO Vanilla)
Replies: 2
Views: 4288

Re: Looking for new-ish friend to play with(RSO Vanilla)

I've has absolutely no problem with it ~15 hours in with another friend, no loss of frames or significant lag. though I may be misunderstanding Determinism
by Extrien
Mon Jun 08, 2015 2:26 pm
Forum: Multiplayer
Topic: Looking for new-ish friend to play with(RSO Vanilla)
Replies: 2
Views: 4288

Looking for new-ish friend to play with(RSO Vanilla)

My name is Extrien, I live in -8gmt (West Coast US) Time frame would be Wednesday after 3pmPDT to play for many hours. We would follow this up with the same time frame of the following day. An ideal level of experience with Factorio would be someone who has minor experience into producing blue scien...

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