Search found 61 matches

by Twisted_Code
Sat Jan 09, 2021 5:49 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 44680

Re: Friday Facts #363 - 1.1 is getting close

Alert arrows Yay! (about freaking time, TBH. I'm really tired of hearing "structure under attack" alerts, but by the time I figure out where the heck it was, the icon has nearly faded) Belt building in line Yay! One less thing inconveniencing me due to my disability and accessibility concerns that ...
by Twisted_Code
Sat Oct 31, 2020 2:38 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 140
Views: 27072

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere? Spideyboi can still step between the rails: Also when all those rails are curved? I don't know what kind of intersections you will be making but I think it will be okay https://forums.factorio....
by Twisted_Code
Fri Oct 30, 2020 4:30 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 140
Views: 27072

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Well the solution we missed is so obvious. The connections inside the blueprint are strictly following the original, while the connections to the entities already existing on the map are being automatically created as before. So you should be able to use blueprints as before even if you don't care ...
by Twisted_Code
Sat Oct 10, 2020 6:15 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 27893

Re: Friday Facts #361 - Train stop limit, Tips and tricks

do you have a tip for wiring up things like transport belts that you wouldn't necessarily think could be connected to a circuit network (speaking of which, I think the tag "wireable" should be included in the tooltips of applicable items. On more than one occasion I've tried to wire something that d...
by Twisted_Code
Fri Aug 14, 2020 9:05 pm
Forum: Implemented Suggestions
Topic: [QoL][clipboard][BP] optionally include tiles when copying
Replies: 5
Views: 514

Re: [QoL][clipboard][BP] optionally include tiles when copying

Pi-C wrote:
Sat Jul 11, 2020 7:00 am
In case you don't know, the forum has a similar thread: Simple Questions and Short Answers
oh, good to know!

edit: sorry for the over-a-month bump. I usually check the discord WAY more often than I visit the forum... oh well!
by Twisted_Code
Fri Aug 14, 2020 8:48 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 33652

Re: Friday Facts #360 - 1.0 is here!

as an aspiring game developer, moments like these fill me with pride and drive my personal ambitions. To see a game eight years in the making reach a point where it's developers can say with confidence "It is finished"[*] is inspiring to me. congratulations Kovarex and everyone else at Wube! The spi...
by Twisted_Code
Tue Jul 28, 2020 3:38 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 12599

Re: Friday Facts #357 - Nuke

The second problem is that blueprints are often designed to work in a grid, but there is no way to enforce it. Either you have to build slowly and cautiously, or you misclick often. And with the new feature of building in map, the problem was just elevated. This is what the second checkbox is for, ...
by Twisted_Code
Sat Jul 18, 2020 11:30 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 16733

Re: Friday Facts #356 - Blueprint library for real

Thanks for sharing this story! Now I ponder letting my 4 yr olds play some Factorio as well maybe... :mrgreen: Here are some other games they enjoy: - Putt-putt series from the 90s in the SCRUM adventure style of Maniac Mansion or Monkey Island, and with lots funny interactive elements and child-fr...
by Twisted_Code
Mon Jul 13, 2020 4:28 pm
Forum: Outdated/Not implemented
Topic: Electric network cable connections saved in the blueprint
Replies: 47
Views: 7596

Re: Electric network cable connections saved in the blueprint

This isn't going to happen. It simply doesn't work as anyone imagines it would. If a blueprint saved the connections when it was created when you built it, it would literally never connect to your existing network(s) because it was not connected to any of them when it was created. The idea is that ...
by Twisted_Code
Sat Jul 11, 2020 11:08 am
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 6026

Re: Friday Facts #355 - High resolution updates

I wonder if the slow effect bubbles wouldn't look much better if they got an offset of a few pixels up. Now it looks like flying ball under biters legs. If it was on the main torso it could look much better in my opinion. but it's the biter's legs that are being slowed down/made "sticky"? I do see ...
by Twisted_Code
Sat Jul 11, 2020 1:40 am
Forum: Implemented Suggestions
Topic: [QoL][clipboard][BP] optionally include tiles when copying
Replies: 5
Views: 514

Re: [QoL][clipboard][BP] optionally include tiles when copying

Oh, didn't realize that. My bad!

(although to be fair, it's not exactly the most obvious thing. I'm just sorry I made a thread instead of finding out about this via the #quick-questions channel on discord)
by Twisted_Code
Fri Jul 10, 2020 12:24 am
Forum: Implemented Suggestions
Topic: [QoL][clipboard][BP] optionally include tiles when copying
Replies: 5
Views: 514

[QoL][clipboard][BP] optionally include tiles when copying

since the idea of the copy & paste tools is to avoid having to make temporary blueprints, I find it strange I still have to do so when I want to copy some tiles that are under whatever else I'm copying. It doesn't happen often, but when it happens (most often when I'm deploying train tracks near wat...
by Twisted_Code
Thu Jul 09, 2020 3:53 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 6346

Re: Friday Facts #354 - Launch party and HR power switch

any chance someone will stream the celebration for those of us living a whole continent away? (Hello from Pennsylvania, US by the way!)
by Twisted_Code
Sun Jun 21, 2020 8:23 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 11785

Re: Friday Facts #352 - New website

I am a bit sad that the whole development ride is coming to an end. 1.0 is right around the corner! I hate to think "ah man, that's the last FFF." I know right? Of course, they could always continue the tradition, but find other things to talk about that have happened recently related to the game? ...
by Twisted_Code
Tue Mar 03, 2020 2:37 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 8632

Re: Friday Facts #336 - Offshore pump redesign

[...]and we even use Electronic Circuits to build it ;) yes that particular detail is peculiar isn't it? While I don't particularly care about microscopic balance issues, or at least not ones that have no easy solution short of making basic power generation WAY more complicated (for starters, we'd ...
by Twisted_Code
Mon Mar 02, 2020 3:24 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 8632

Re: Friday Facts #336 - Offshore pump redesign

the Hi-Rez pump looks SO much nicer than the existing graphic (no offense to whoever made the current one...), especially factoring in the point you made about how the one side can overlap land in small enough bodies of water. Looking forward to the update!
by Twisted_Code
Fri Jan 11, 2019 7:49 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 57211

Re: Friday Facts #275 - 0.17 Science changes

Aw, no escape pod anymore? I was really looking forward to being able to obtain space science parks (thus enabling work on infinite technologies) without winning the game. Why? Because I want to keep my achievements as impeccably funny as they are currently. As it stands, I have "So long and thanks ...
by Twisted_Code
Fri Jan 11, 2019 6:55 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 30157

Re: Friday Facts #274 - New fluid system 2

a scorpion species named after the game? Interesting. I'd like to think that makes all of the scorpions of that species just a bit better than the rest. I'm looking forward to seeing how these changes to the fluid system pan out. It seems like it might complicate things a bit by telling the player "...
by Twisted_Code
Mon Dec 03, 2018 7:58 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 20151

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

you made your official company logo, the main reason you stated for not having a Developer Page on Steam so we could nominate you for Best Developer, less than a week after nominations closed? :-/
by Twisted_Code
Thu Nov 22, 2018 1:58 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 40439

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I'm not sure how I feel about seeing the reverse belt for the entire length of the belt. Sure, it's cool to see that as opposed to the belt "disappearing" into the dirt/concrete/even-harder-material, but this change has a side effect that you see a reverse belt even when there shouldn't be one, such...

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