Search found 87 matches

by Twisted_Code
Sun Sep 01, 2024 4:54 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 19964

Re: Friday Facts #421 - Optimizations 2.0

So I'm wondering: did the optimization to robot movement logic also fix the scenario that led to the overcrowding? You never got back to that anecdote, though I'm inclined to assume you meant yes. Also, to be clear, when you say someone removed a wire, you mean they removed a circuit network connect...
by Twisted_Code
Sat Jul 20, 2024 1:47 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24313

Re: Friday Facts #417 - Space Age development

Such a troll at the end. Very well then, I don't have to wait to read the next one since I am reading this a few weeks later!
by Twisted_Code
Mon May 06, 2024 3:43 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 24586

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I can practically hear the artillery shell whizzing overhead when you talk about Client-Side Decoration. Admittedly I have very limited experience with Linux (so take everything I am about to say with a grain of salt please!), but it seems pretty strange to have to add your own decorations if every ...
by Twisted_Code
Fri Apr 26, 2024 7:03 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 29832

Re: Friday Facts #406 - Space Age Music

When you mentioned "Factorio motif" my brain jumped to that sound within about 20 seconds of scanning the next several words. Notably, the recollection finished before I had fully processed the word "tattooed" and "brain". Nevermind the more obvious hint about the splas...
by Twisted_Code
Fri Apr 05, 2024 8:36 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24943

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A new input mode for circuit network is pretty sweet (more data for the automation god), and the new GUI cleaned up beautifully. I'm glad you thought to make the map interaction work, that was the one thing I was going to suggest if you hadn't. Other than what you already caught, I can't think of an...
by Twisted_Code
Sat Mar 23, 2024 12:40 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 26926

Re: Friday Facts #403 - Train stops 2.0

Train naming and train limit There are probably a very good (or very bad) jokes one could make here about naming the stop and all available trains swarming to it. One such joke is a comparison to the Sorcerer's Apprentice, who did not give the enchanted broom adequately precise instructions, and wa...
by Twisted_Code
Thu Mar 07, 2024 7:28 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 31494

Re: Friday Facts #398 - Fulgora

When you record stuff for FFF, could you make the aspect ratio slightly wider? I've had trouble fitting a few of your recordings and screenshots, including these, in my screen without zooming out a fair bit. I'm not even using a widescreen either, so I don't think it's my browser making it bigger...
by Twisted_Code
Wed Mar 06, 2024 5:49 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60146

Re: Friday Facts #399 - Trash to Treasure

You think you're real slick with those fluid puns, don't you? But I have to admit, this whole planet is pretty cool . And some of the changes you made are quite shocking (Let that missed pun sink in). This is outstanding (you know, that's how you get shocked here: standing out. Okay I'm done :D )! O...
by Twisted_Code
Wed Jan 31, 2024 12:08 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 39633

Re: Friday Facts #383 - Super force building

Supper Forced: Will work the same way as above but will also apply landfill in the areas where there is water. Therefore you do not need to landfill the place with water before you place BP or do this again because there was ONE spot with water right under a building. If landfill is reversible now,...
by Twisted_Code
Wed Jan 31, 2024 12:02 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51659

Re: Friday Facts #387 - Swimming in lava

Vulcan sounds more interesting with each FFF :) So, recycling an iron plate will just return an iron plate , with 25% chance. Wouldn't it return the ore? More to my point, why would it return itself? If you'd include the sentences before that: This isn't the case for smelting and chemical processes...
by Twisted_Code
Sat Jan 20, 2024 5:32 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 33817

Re: Friday Facts #389 - Train control improvements

I LOVE IT. I LIKE TRAINS.
by Twisted_Code
Fri Dec 22, 2023 9:38 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 43386

Re: [1.1.87] Freeze at specific time

The maximum integer value that a double can represent with full accuracy is 2^52, or 2.37 million years' worth of ticks. Can you imagine the disappointment that would befall the first player whose game froze 2.37 million years later? This is not fast two years Factorio speedrun... P.S. Sorry for my...
by Twisted_Code
Fri Dec 01, 2023 7:57 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51659

Re: Friday Facts #387 - Swimming in lava

Whoops, I think I caught some possible typos in the post. From there is was down to Jerzy to build this monster into its final form: So, recycling an iron plate will just return an iron plate , with 25% chance. Wouldn't it return the ore? More to my point, why would it return itself? (I'll delete th...
by Twisted_Code
Tue Nov 28, 2023 8:22 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 17123

Re: Friday Facts #385 - Asteroid Collector

The Navmap was really good thinking IMO. Minecraft uses the former to great effect to allow villagers to find their way to a nearby village if they end up in the middle of nowhere. Each chunk assigns a number indicating the number of chunks between there and the nearest village, then villagers wond...
by Twisted_Code
Tue Nov 28, 2023 5:25 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 33008

Re: Friday Facts #386 - Vulcanus

As long as the planet would still be interesting even if the lava were removed then it is still a strong design. Adding lava doesn't have to detract from the other features of the planet as long as it is done right. This is such a practical example of the rule of thumb tvtropers would probably know...
by Twisted_Code
Mon Nov 20, 2023 9:53 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 17123

Re: Friday Facts #385 - Asteroid Collector

Looks great, and nice optimizations. The Navmap Navmesh was really good thinking IMO. Minecraft uses something like that like your tile navigation, the thing you were doing BEFORE and I misread the post (thank you Qon) to great effect to allow homeless villagers to find their way to a nearby village...
by Twisted_Code
Sat Nov 11, 2023 1:47 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 39633

Re: Friday Facts #383 - Super force building

If landfill is reversible now, and other tile placements like extending a space platform are likely to follow (you want every action to be reversible when possible, from what it sounds like)... should we even need to hold the "super" key if placing tiles is the only thing blocking a bluepr...
by Twisted_Code
Fri Oct 20, 2023 9:23 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 40442

Re: Friday Facts #380 - Remote view

This is why now you can just "mine" entities remotely to mark them for deconstruction. :shock: :o Oh you magnificent bastards. You have no idea how long I've been wanting this and didn't even realize it because I got used to the "current way" of doing it. ... What's the ETA for ...
by Twisted_Code
Sat Oct 07, 2023 12:21 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35020

Re: Friday Facts #379 - Abstract rewiring

When you started to talk about some of the problems with the old way of handling wire connections, the software engineer in me cringed. I smelled it before you'd started actually describing it, yet the code smell didn't make the feeling any better. Glad you paid off some of your tech debt, and I'm S...
by Twisted_Code
Sat Oct 07, 2023 12:12 am
Forum: Fixed for 2.0
Topic: [0.11.17] Shadow Angle Inconsistency
Replies: 4
Views: 14606

Re: [0.11.17] Shadow Angle Inconsistency

Remember, Wszystko będzie.
I don't care when something gets fixed, as long as it does. Yay, it's fixed :-)

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