Search found 87 matches
- Sun Sep 01, 2024 4:54 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19964
Re: Friday Facts #421 - Optimizations 2.0
So I'm wondering: did the optimization to robot movement logic also fix the scenario that led to the overcrowding? You never got back to that anecdote, though I'm inclined to assume you meant yes. Also, to be clear, when you say someone removed a wire, you mean they removed a circuit network connect...
- Sat Jul 20, 2024 1:47 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 24313
Re: Friday Facts #417 - Space Age development
Such a troll at the end. Very well then, I don't have to wait to read the next one since I am reading this a few weeks later!
- Mon May 06, 2024 3:43 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 24586
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I can practically hear the artillery shell whizzing overhead when you talk about Client-Side Decoration. Admittedly I have very limited experience with Linux (so take everything I am about to say with a grain of salt please!), but it seems pretty strange to have to add your own decorations if every ...
- Fri Apr 26, 2024 7:03 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 29832
Re: Friday Facts #406 - Space Age Music
When you mentioned "Factorio motif" my brain jumped to that sound within about 20 seconds of scanning the next several words. Notably, the recollection finished before I had fully processed the word "tattooed" and "brain". Nevermind the more obvious hint about the splas...
- Fri Apr 05, 2024 8:36 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 24943
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
A new input mode for circuit network is pretty sweet (more data for the automation god), and the new GUI cleaned up beautifully. I'm glad you thought to make the map interaction work, that was the one thing I was going to suggest if you hadn't. Other than what you already caught, I can't think of an...
- Sat Mar 23, 2024 12:40 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 26926
Re: Friday Facts #403 - Train stops 2.0
Train naming and train limit There are probably a very good (or very bad) jokes one could make here about naming the stop and all available trains swarming to it. One such joke is a comparison to the Sorcerer's Apprentice, who did not give the enchanted broom adequately precise instructions, and wa...
- Thu Mar 07, 2024 7:28 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 31494
Re: Friday Facts #398 - Fulgora
When you record stuff for FFF, could you make the aspect ratio slightly wider? I've had trouble fitting a few of your recordings and screenshots, including these, in my screen without zooming out a fair bit. I'm not even using a widescreen either, so I don't think it's my browser making it bigger...
- Wed Mar 06, 2024 5:49 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 60146
Re: Friday Facts #399 - Trash to Treasure
You think you're real slick with those fluid puns, don't you? But I have to admit, this whole planet is pretty cool . And some of the changes you made are quite shocking (Let that missed pun sink in). This is outstanding (you know, that's how you get shocked here: standing out. Okay I'm done :D )! O...
- Wed Jan 31, 2024 12:08 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 39633
Re: Friday Facts #383 - Super force building
Supper Forced: Will work the same way as above but will also apply landfill in the areas where there is water. Therefore you do not need to landfill the place with water before you place BP or do this again because there was ONE spot with water right under a building. If landfill is reversible now,...
- Wed Jan 31, 2024 12:02 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 51659
Re: Friday Facts #387 - Swimming in lava
Vulcan sounds more interesting with each FFF :) So, recycling an iron plate will just return an iron plate , with 25% chance. Wouldn't it return the ore? More to my point, why would it return itself? If you'd include the sentences before that: This isn't the case for smelting and chemical processes...
- Sat Jan 20, 2024 5:32 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33817
Re: Friday Facts #389 - Train control improvements
I LOVE IT. I LIKE TRAINS.
- Fri Dec 22, 2023 9:38 pm
- Forum: Fixed for 2.0
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 43386
Re: [1.1.87] Freeze at specific time
The maximum integer value that a double can represent with full accuracy is 2^52, or 2.37 million years' worth of ticks. Can you imagine the disappointment that would befall the first player whose game froze 2.37 million years later? This is not fast two years Factorio speedrun... P.S. Sorry for my...
- Fri Dec 01, 2023 7:57 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 51659
Re: Friday Facts #387 - Swimming in lava
Whoops, I think I caught some possible typos in the post. From there is was down to Jerzy to build this monster into its final form: So, recycling an iron plate will just return an iron plate , with 25% chance. Wouldn't it return the ore? More to my point, why would it return itself? (I'll delete th...
- Tue Nov 28, 2023 8:22 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 17123
Re: Friday Facts #385 - Asteroid Collector
The Navmap was really good thinking IMO. Minecraft uses the former to great effect to allow villagers to find their way to a nearby village if they end up in the middle of nowhere. Each chunk assigns a number indicating the number of chunks between there and the nearest village, then villagers wond...
- Tue Nov 28, 2023 5:25 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 33008
Re: Friday Facts #386 - Vulcanus
As long as the planet would still be interesting even if the lava were removed then it is still a strong design. Adding lava doesn't have to detract from the other features of the planet as long as it is done right. This is such a practical example of the rule of thumb tvtropers would probably know...
- Mon Nov 20, 2023 9:53 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 17123
Re: Friday Facts #385 - Asteroid Collector
Looks great, and nice optimizations. The Navmap Navmesh was really good thinking IMO. Minecraft uses something like that like your tile navigation, the thing you were doing BEFORE and I misread the post (thank you Qon) to great effect to allow homeless villagers to find their way to a nearby village...
- Sat Nov 11, 2023 1:47 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 39633
Re: Friday Facts #383 - Super force building
If landfill is reversible now, and other tile placements like extending a space platform are likely to follow (you want every action to be reversible when possible, from what it sounds like)... should we even need to hold the "super" key if placing tiles is the only thing blocking a bluepr...
- Fri Oct 20, 2023 9:23 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 40442
Re: Friday Facts #380 - Remote view
This is why now you can just "mine" entities remotely to mark them for deconstruction. :shock: :o Oh you magnificent bastards. You have no idea how long I've been wanting this and didn't even realize it because I got used to the "current way" of doing it. ... What's the ETA for ...
- Sat Oct 07, 2023 12:21 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35020
Re: Friday Facts #379 - Abstract rewiring
When you started to talk about some of the problems with the old way of handling wire connections, the software engineer in me cringed. I smelled it before you'd started actually describing it, yet the code smell didn't make the feeling any better. Glad you paid off some of your tech debt, and I'm S...
- Sat Oct 07, 2023 12:12 am
- Forum: Fixed for 2.0
- Topic: [0.11.17] Shadow Angle Inconsistency
- Replies: 4
- Views: 14606
Re: [0.11.17] Shadow Angle Inconsistency
Remember, Wszystko będzie.
I don't care when something gets fixed, as long as it does. Yay, it's fixed
I don't care when something gets fixed, as long as it does. Yay, it's fixed