[Solved] Electric pole show a wire, but are not connected

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Twisted_Code
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[Solved] Electric pole show a wire, but are not connected

Post by Twisted_Code »

Description
I pasted a blueprint of a city block smelting array I designed recently. In the process of moving stuff into position (I had some electric furnaces already in place, in roughly the same arrangement, but out of alignment in such a way my roboports wouldn't have fit), 2 power poles that should have been close enough and *seemed* to have a wire between them... did not connect. Is this just a ghost wire, and if so, shouldn't it automatically be applied when both ends of it have been built? That's the only explanation I can think of
Expected result
The wire should be real, since it doesn't make sense for a ghost wire to remain between two non-ghost entities
Actual result
The visible wire is either a ghost, or simply an illusion meant to infuriate me. I am unsure which :D
Repro
  1. Honestly not sure, but I think it has something to do with the blueprint I pasted and how wires don't always connect to blueprints. In lieu of repro, I hope the save file will enlighten you
attachments
Screenshots, one showing the tooltip for each seemingly-connected-but-not-actually-connected-medium-electric-pole:
03-24-2025, 17-41-59.png
03-24-2025, 17-41-59.png (10.52 MiB) Viewed 175 times
03-24-2025, 17-42-12.png
03-24-2025, 17-42-12.png (10.51 MiB) Viewed 175 times
save file where I first noticed the issue:
SA2.0.8[item=locomotive]-S0-Implementing[item=passive-provider-chest]...And encountering blueprint wire bugs.zip
The blueprint I used is currently in the second slot of the Game Blueprints and linked to by the fourth slot of quickbar 4
(6.14 MiB) Downloaded 29 times
Log:
factorio-current.log
(13 KiB) Downloaded 25 times
Last edited by Twisted_Code on Tue Mar 25, 2025 4:38 pm, edited 1 time in total.
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Twisted_Code
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Re: Electric pole show a wire, but are not connected

Post by Twisted_Code »

Wait, I'm stupid and just realized the problem. There's another medium-electric-pole right behind the frontmost "real" pole, which was a ghost and was getting all the wires tangled up.
Is there a debug mode that would have helped me here? Show-network-connected-entities doesn't include ghosts (not even with a nonsense number like -1); what could I have done better (besides opening my eyes)?
How to report bugs effectively (archived version)because everyone should know this.
Factorio 1.0 tech tree, a visual reference guide.
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Twisted_Code
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Re: [Solved] Electric pole show a wire, but are not connected

Post by Twisted_Code »

Thank you for moving my thread, appropriately I think, to "not a bug".
How to report bugs effectively (archived version)because everyone should know this.
Factorio 1.0 tech tree, a visual reference guide.
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