Search found 20 matches

by Xenonex
Mon Dec 30, 2024 4:47 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
Replies: 4
Views: 1646

Re: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again


A bit OT, but this confused me:

This can be a potentially soft-locking problem if the player is somehow stranded "naked" on Vulcanus, as without any other items Ashland trees are the only local source of fuel for Stone Furnaces to create plates required to progress further.

How could you get ...
by Xenonex
Sat Nov 30, 2024 3:53 am
Forum: Duplicates
Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
Replies: 7
Views: 941

Re: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu

As an update, today when I loaded my game I now have the Vulcanus briefing in my Tips and Tricks menu, although oddly the Heating Mechanics entry has moved from the Gleba section (where it first appeared for me) to the Vulcanus section. I don't know where it is intended to appear, possibly the ...
by Xenonex
Sat Nov 23, 2024 3:47 am
Forum: Duplicates
Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
Replies: 7
Views: 941

Re: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu


I am having this same problem with all 3 starter planets, including anything related to the space platform. Interestingly, I have an entry related to Aquilo even though I have not researched it, and it is under the Quality section.


Ah that's odd, I think I recall seeing other bug reports where ...
by Xenonex
Sat Nov 23, 2024 1:21 am
Forum: Duplicates
Topic: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
Replies: 2
Views: 300

Re: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields


https://forums.factorio.com/121609


Yes, I had looked at that bug report (and a few similar ones) before submitting mine, but while they both involve the Alt+scroll shortcut not changing quality, they seem to be different problems (or at least have different causes).

In that bug report's case ...
by Xenonex
Thu Nov 21, 2024 1:59 am
Forum: Duplicates
Topic: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
Replies: 2
Views: 300

[2.0.20] Using Alt+Scrollwheel does not change quality in certain fields

Playing the current experimental 2.0.20 with Space Age on Steam.

1. What did you do?
I selected an assembler, opened the Circuit Connection tab/window, under the Enable/disable setting I selected the right-hand field (the field to the right of the inequality sign), then held the Alt key while ...
by Xenonex
Tue Nov 19, 2024 10:04 pm
Forum: Duplicates
Topic: [2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage
Replies: 2
Views: 230

[2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage

Playing the current experimental 2.0.20 with Space Age on Steam.

1. What did you do?
I selected a Radar to place, and looked at the minimap where it helpfully displays existing continuous radar coverage to decide where would be useful to place additional Radars.

2. What happened?
The minimap ...
by Xenonex
Mon Nov 18, 2024 2:25 am
Forum: Duplicates
Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
Replies: 4
Views: 391

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

My understanding based on the tooltip for the "spoiled first" setting is that it only applies to inventories (e.g. chests, assemblers) and not belts.
by Xenonex
Mon Nov 18, 2024 12:08 am
Forum: Assigned
Topic: [Pard] No messages about Fulgora in tips and tricks
Replies: 9
Views: 1250

Re: No messages about Fulgora in tips and tricks

in 2.0.19 I seem to be having the same issue, but with my 3rd visited planet, Vulcanus. The briefings for Gleba and then Fulgora seemed to work as expected.
by Xenonex
Mon Nov 18, 2024 12:06 am
Forum: Duplicates
Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
Replies: 7
Views: 941

[2.0.19] Vulcanus briefing never appears in Tips and Tricks menu

I'm using the current experimental on Steam, 2.0.19

1. What did you do?
I researched the Vulcanus technology, traveled there on a space platform, dropped to the planet, harvested Tungsten & Calcite, built a Foundry and then a Big Mining Drill, and eventually some Tungsten Plates.

2. What ...
by Xenonex
Sun Nov 17, 2024 4:31 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
Replies: 4
Views: 1646

[Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again

EDIT: I'm using the current experimental on Steam, 2.0.19

1. What did you do?
While currently viewing the Vulcanus surface, I used the editor (with the /editor command in the console) to Edit map gen settings on the Vulcanus surface shortly after landing on it. I have tried changing settings in ...
by Xenonex
Sun Nov 10, 2024 5:18 pm
Forum: Ideas and Suggestions
Topic: Mention "built-in radar" in Spidertron research description
Replies: 0
Views: 318

Mention "built-in radar" in Spidertron research description

TL;DR
The game should make clear to the player that the Spidertron always has innate radar coverage of the area around it.

What?
A line could be added mentioning something like "automatically reveals the map around itself" to the research description (so the player knows before they already ...
by Xenonex
Sun Oct 13, 2019 2:50 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 164445

Re: [0.17] Please post bugs and balance issues here.


You know what the problem is?
I tweaked values and costs for the 0.17 migration, especially those of the rocket fuel.
I forgot to tweak the same ones from enriched fuel... it should cost HALF as much Hydrazine as it does.
(To note: I did actually make a note that I should look into it when you ...
by Xenonex
Sun Oct 13, 2019 3:12 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 164445

Re: [0.17] Please post bugs and balance issues here.


consider also that the tech levels for each fuel aren't really where I would want them...
In theory, this is how I would plan it:
Coal is no science
Solid fuel is yellow science
enriched fuel is red science
rocket fuel is blue science
nuclear fuel is purple science

now consider where things ...
by Xenonex
Sat Oct 12, 2019 3:50 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 164445

Re: [0.17] Please post bugs and balance issues here.

Well I finally learned how to use the Helmod planner, and found out I miscalculated the energy cost for making the Nitrogen, but had actually calculated it too low, so it looks like it actually takes ~ 20.6 MJ to create an Enriched Fuel Block from 1 Solid Fuel & 800 Hydrogen, not 14MJ, so Enriched ...
by Xenonex
Sat Oct 12, 2019 3:18 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 164445

Re: [0.17] Please post bugs and balance issues here.

Hi, just starting with your mod and loving it so far! Using all the latest "Bob's" mods I found through the ingame mod portal, along with Rampant AI, FNEI, and Helmod.

I'm not sure whether this counts as a "balance" issue, but it appears that making Enriched Fuel Blocks using Solid Fuel + Hydrazine ...

Go to advanced search