Search found 20 matches
- Mon Dec 30, 2024 4:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
- Replies: 4
- Views: 1646
Re: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
A bit OT, but this confused me:
This can be a potentially soft-locking problem if the player is somehow stranded "naked" on Vulcanus, as without any other items Ashland trees are the only local source of fuel for Stone Furnaces to create plates required to progress further.
How could you get ...
- Wed Dec 04, 2024 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Radar coverage preview doesn't include cargo landing pad coverage
- Replies: 3
- Views: 8288
Re: [Genhis] Radar coverage preview doesn't include cargo landing pad coverage
Ah yeah, I can see that.
Thanks for adding it anyways!
Thanks for adding it anyways!
- Sat Nov 30, 2024 9:27 am
- Forum: Duplicates
- Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
- Replies: 7
- Views: 941
Re: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
Ah okay, thanks for the info!
- Sat Nov 30, 2024 3:53 am
- Forum: Duplicates
- Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
- Replies: 7
- Views: 941
Re: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
As an update, today when I loaded my game I now have the Vulcanus briefing in my Tips and Tricks menu, although oddly the Heating Mechanics entry has moved from the Gleba section (where it first appeared for me) to the Vulcanus section. I don't know where it is intended to appear, possibly the ...
- Sat Nov 23, 2024 3:47 am
- Forum: Duplicates
- Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
- Replies: 7
- Views: 941
Re: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
I am having this same problem with all 3 starter planets, including anything related to the space platform. Interestingly, I have an entry related to Aquilo even though I have not researched it, and it is under the Quality section.
Ah that's odd, I think I recall seeing other bug reports where ...
- Sat Nov 23, 2024 1:21 am
- Forum: Duplicates
- Topic: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
- Replies: 2
- Views: 300
Re: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
https://forums.factorio.com/121609
Yes, I had looked at that bug report (and a few similar ones) before submitting mine, but while they both involve the Alt+scroll shortcut not changing quality, they seem to be different problems (or at least have different causes).
In that bug report's case ...
- Thu Nov 21, 2024 1:59 am
- Forum: Duplicates
- Topic: [2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
- Replies: 2
- Views: 300
[2.0.20] Using Alt+Scrollwheel does not change quality in certain fields
Playing the current experimental 2.0.20 with Space Age on Steam.
1. What did you do?
I selected an assembler, opened the Circuit Connection tab/window, under the Enable/disable setting I selected the right-hand field (the field to the right of the inequality sign), then held the Alt key while ...
1. What did you do?
I selected an assembler, opened the Circuit Connection tab/window, under the Enable/disable setting I selected the right-hand field (the field to the right of the inequality sign), then held the Alt key while ...
- Wed Nov 20, 2024 4:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
- Replies: 4
- Views: 1646
Re: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
Thanks for the quick turnaround time!
- Wed Nov 20, 2024 4:07 pm
- Forum: Duplicates
- Topic: [2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage
- Replies: 2
- Views: 230
Re: [2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage
Thanks for the reply!
Sorry, I hadn't searched properly to find the existing report for this.
Sorry, I hadn't searched properly to find the existing report for this.
- Tue Nov 19, 2024 10:04 pm
- Forum: Duplicates
- Topic: [2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage
- Replies: 2
- Views: 230
[2.0.20] Minimap does not account for Cargo Landing Pad or Roboports when displaying existing radar coverage
Playing the current experimental 2.0.20 with Space Age on Steam.
1. What did you do?
I selected a Radar to place, and looked at the minimap where it helpfully displays existing continuous radar coverage to decide where would be useful to place additional Radars.
2. What happened?
The minimap ...
1. What did you do?
I selected a Radar to place, and looked at the minimap where it helpfully displays existing continuous radar coverage to decide where would be useful to place additional Radars.
2. What happened?
The minimap ...
- Mon Nov 18, 2024 2:36 am
- Forum: Duplicates
- Topic: [2.0.16] Scrapper graphic shorter when vertically mirrored?
- Replies: 1
- Views: 141
- Mon Nov 18, 2024 2:25 am
- Forum: Duplicates
- Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
- Replies: 4
- Views: 391
Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
My understanding based on the tooltip for the "spoiled first" setting is that it only applies to inventories (e.g. chests, assemblers) and not belts.
- Mon Nov 18, 2024 12:08 am
- Forum: Assigned
- Topic: [Pard] No messages about Fulgora in tips and tricks
- Replies: 9
- Views: 1250
Re: No messages about Fulgora in tips and tricks
in 2.0.19 I seem to be having the same issue, but with my 3rd visited planet, Vulcanus. The briefings for Gleba and then Fulgora seemed to work as expected.
- Mon Nov 18, 2024 12:06 am
- Forum: Duplicates
- Topic: [2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
- Replies: 7
- Views: 941
[2.0.19] Vulcanus briefing never appears in Tips and Tricks menu
I'm using the current experimental on Steam, 2.0.19
1. What did you do?
I researched the Vulcanus technology, traveled there on a space platform, dropped to the planet, harvested Tungsten & Calcite, built a Foundry and then a Big Mining Drill, and eventually some Tungsten Plates.
2. What ...
1. What did you do?
I researched the Vulcanus technology, traveled there on a space platform, dropped to the planet, harvested Tungsten & Calcite, built a Foundry and then a Big Mining Drill, and eventually some Tungsten Plates.
2. What ...
- Sun Nov 17, 2024 4:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
- Replies: 4
- Views: 1646
[Genhis][2.0.19] Changing Vulcanus map settings with editor prevents ashland trees from ever spawning again
EDIT: I'm using the current experimental on Steam, 2.0.19
1. What did you do?
While currently viewing the Vulcanus surface, I used the editor (with the /editor command in the console) to Edit map gen settings on the Vulcanus surface shortly after landing on it. I have tried changing settings in ...
1. What did you do?
While currently viewing the Vulcanus surface, I used the editor (with the /editor command in the console) to Edit map gen settings on the Vulcanus surface shortly after landing on it. I have tried changing settings in ...
- Sun Nov 10, 2024 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Mention "built-in radar" in Spidertron research description
- Replies: 0
- Views: 318
Mention "built-in radar" in Spidertron research description
TL;DR
The game should make clear to the player that the Spidertron always has innate radar coverage of the area around it.
What?
A line could be added mentioning something like "automatically reveals the map around itself" to the research description (so the player knows before they already ...
The game should make clear to the player that the Spidertron always has innate radar coverage of the area around it.
What?
A line could be added mentioning something like "automatically reveals the map around itself" to the research description (so the player knows before they already ...
- Sun Oct 13, 2019 2:50 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 164445
Re: [0.17] Please post bugs and balance issues here.
You know what the problem is?
I tweaked values and costs for the 0.17 migration, especially those of the rocket fuel.
I forgot to tweak the same ones from enriched fuel... it should cost HALF as much Hydrazine as it does.
(To note: I did actually make a note that I should look into it when you ...
- Sun Oct 13, 2019 3:12 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 164445
Re: [0.17] Please post bugs and balance issues here.
consider also that the tech levels for each fuel aren't really where I would want them...
In theory, this is how I would plan it:
Coal is no science
Solid fuel is yellow science
enriched fuel is red science
rocket fuel is blue science
nuclear fuel is purple science
now consider where things ...
- Sat Oct 12, 2019 3:50 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 164445
Re: [0.17] Please post bugs and balance issues here.
Well I finally learned how to use the Helmod planner, and found out I miscalculated the energy cost for making the Nitrogen, but had actually calculated it too low, so it looks like it actually takes ~ 20.6 MJ to create an Enriched Fuel Block from 1 Solid Fuel & 800 Hydrogen, not 14MJ, so Enriched ...
- Sat Oct 12, 2019 3:18 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 164445
Re: [0.17] Please post bugs and balance issues here.
Hi, just starting with your mod and loving it so far! Using all the latest "Bob's" mods I found through the ingame mod portal, along with Rampant AI, FNEI, and Helmod.
I'm not sure whether this counts as a "balance" issue, but it appears that making Enriched Fuel Blocks using Solid Fuel + Hydrazine ...
I'm not sure whether this counts as a "balance" issue, but it appears that making Enriched Fuel Blocks using Solid Fuel + Hydrazine ...