[2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Things that has been reported already before.
Erfar
Inserter
Inserter
Posts: 24
Joined: Tue May 21, 2024 2:34 am
Contact:

[2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Post by Erfar »

Subject
11-18-2024, 04-03-46.png
11-18-2024, 04-03-46.png (2.11 MiB) Viewed 214 times
11-18-2024, 04-04-17.png
11-18-2024, 04-04-17.png (1.5 MiB) Viewed 214 times
Attachments
Gleba start 9.zip
(28.38 MiB) Downloaded 12 times
Xenonex
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Oct 12, 2019 2:47 am
Contact:

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Post by Xenonex »

My understanding based on the tooltip for the "spoiled first" setting is that it only applies to inventories (e.g. chests, assemblers) and not belts.
danbopes
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Mon Feb 07, 2022 9:29 pm
Contact:

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Post by danbopes »

I encountered this too. My inserter kept grabbing up the belt and there were always a few stragglers that ended up getting spoiled.

I believe that inserters should also obey spoilage on belts.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3039
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Post by boskid »

Spoil priority only works when taking items from inventory (for example chests), it has no effects for belts as stated by the tooltip for spoiled-priority. As for taking only last item on line from a belt, that is the same as 119003 for which i am considering current topic to be a duplicate of.
mooklepticon
Fast Inserter
Fast Inserter
Posts: 248
Joined: Wed Mar 02, 2016 10:09 pm
Contact:

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

Post by mooklepticon »

I encountered this, too. I assumed that it applied to belts. Why wouldn't it? That seems intuitive to me. (I can force this behavior in game by using chests and circuits, but it seems like that should work from belts.)

PS: I was about to post a bug about this not working on belts, but I see that it's intended. Can that please be an option?
Post Reply

Return to “Duplicates”