Search found 3 matches

by PaqpuK
Sun Oct 20, 2019 10:02 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 7924

Re: Friday Facts #317 - New pathfinding algorithm

Can it be solved by just reducing the collision hitbox of trees? I know a lot of people use mods for that already. That may come bundled with other issues , though. :-) Hmmm, would it be too hard to separate those hitboxes? Is it hardcoded in? I don't like squeak through (because imo you need to th...
by PaqpuK
Sun Oct 20, 2019 9:24 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 7924

Re: Friday Facts #317 - New pathfinding algorithm

Oxyd wrote:
Fri Oct 18, 2019 12:04 pm

Also, the biggest hurdle for the base pathfinder now is something very relatable to everyone: Trees.
Can it be solved by just reducing the collision hitbox of trees? I know a lot of people use mods for that already.
by PaqpuK
Wed Sep 18, 2019 7:11 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24486

Re: Friday Facts #309 - Controversial opinions

I know this was posted almost a month ago, but I took a break from factorio and wanted to check out what the team is up to now. So here's what I think: >Inserters should not chase items Yes, totally agree, do it. >Blueprint import/export should be a modded feature I think it should be up to the play...

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