Search found 16 matches
- Fri Jul 29, 2016 12:30 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 90 second rocket base
- Replies: 4
- Views: 7188
Re: 90 second rocket base
I love hos this looks like a CPU seen from far above. To answer your poll, keep the solar there, and if you have "things" to fill the empty parts and make your base close to squarish or rectangular shape, you'd achieve this totally : http://images.bit-tech.net/content_images/2010/04/intel...
- Thu Jul 28, 2016 2:17 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204908
Re: Version 0.13.0
Steam Achievements!! WOOOOO!!!
- Sat Jan 09, 2016 3:15 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 123737
Re: Friday Facts #120 - Spidertron
That Spidertron looks impressive!
- Sun Dec 27, 2015 12:54 am
- Forum: Off topic
- Topic: Fan of CSGO? CSGO Pin Giveaway!
- Replies: 0
- Views: 5171
Fan of CSGO? CSGO Pin Giveaway!
I am giving a way a CSGO pin to a lucky subscriber in the new year, enter to try win your own CSGO pin to put on your profile! https://youtu.be/TCC_NTeJ52Q
- Sun Dec 20, 2015 12:28 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 57525
Re: Friday Facts #115 - The power switch
The switch looks like it will come in very useful!
Can't wait to see the second trailer also!
Can't wait to see the second trailer also!
- Sun Dec 20, 2015 12:19 pm
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
Re: In-depth tutorial on Logic Gates
Ohh so it's just a matter of finding space to make the unloading stations. More unloading stations might be difficult because the longer the line of stations gets the longer a train has to wait to advance. So it's just one large line of unload stations? Have you ever thought about making the station...
- Sat Dec 19, 2015 11:45 pm
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
Re: In-depth tutorial on Logic Gates
Actually the bows on the left are the INPUT side. The rail on the north going from east to west is a single input line for copper, iron and coal. Oh I understand, I thought this was the other way around. COPPER 1 comes in through WAITING LINE 1. It passes straight through to the copper unloading st...
- Fri Dec 18, 2015 4:09 pm
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
Re: In-depth tutorial on Logic Gates
As for one "station" doing all deliveries I have a design. Ok, technically it's one big station with three stops designed as a drive-through with sidings where for example the iron train can wait automatically but will let the copper train pass. However that design is without any combinat...
- Fri Dec 18, 2015 3:42 am
- Forum: General discussion
- Topic: Performance test: basic belts vs underground belts
- Replies: 25
- Views: 36001
Re: Performance test: basic belts vs underground belts
Would the different belts/underground belts put more/less stress on the CPU?
- Thu Dec 17, 2015 12:23 am
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
Re: In-depth tutorial on Logic Gates
i've built a station line that a few times, but as i'm always looking for good ideas, i keep searching for how others have built them, and every time am saddened at the fact that there isnt a comparison between the two main approaches (two headed trains backing out, and one headed trains looping). ...
- Tue Dec 15, 2015 3:25 pm
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
Re: In-depth tutorial on Logic Gates
I'd read one on logic gates. I think i know how to set em up and use them, but havent actualy tried doing more then just the very simplest things with them. Also if you really mean in depth, i'd love to see an analisys of central train station setups. Too many guides/videos on train stations either...
- Mon Dec 14, 2015 12:27 pm
- Forum: Gameplay Help
- Topic: In-depth tutorial on Logic Gates
- Replies: 11
- Views: 25398
In-depth tutorial on Logic Gates
NOTE: I am not making this any more. Too much college work that I completely forgot. My apologies. I am currently preparing to make an in-depth tutorial on logic gates. I've seen a couple but they seem to lack information, although, they are still useful. I am wondering if anybody would like an in-...
- Tue Dec 01, 2015 11:13 pm
- Forum: Off topic
- Topic: Intel's automated manufacturing
- Replies: 3
- Views: 10466
Re: Intel's automated manufacturing
Pffft, they're just robots!Phillip_Lynx wrote:Cool factory but to many humans
- Sat Aug 01, 2015 4:03 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 25388
Re: What are your Factorio quirks?
I do this sometimes, I swear it's because I'm just too lazy to take it all down.oLaudix wrote:I often start whole game over when i figure out better way to build smth rather that deconstruct stuff i already have.
- Sat Aug 01, 2015 2:37 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 42998
Re: Friday Facts #97 - Greenlight preparations
I am so hyped, can't wait to see this game on Steam!
- Sat Aug 01, 2015 12:03 pm
- Forum: Releases
- Topic: Version 0.12.2
- Replies: 22
- Views: 38062
Re: Version 0.12.2
Is the auto-update tool where you 'Check update' meant to come up with 'No new updates available' ? Great patch though, so many bug patches!