90 second rocket base
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Clever and beautiful constructions, bigger than two chunks
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- Burner Inserter
- Posts: 19
- Joined: Tue May 24, 2016 9:57 pm
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90 second rocket base
Mods: True Long Reach, Blueprint String, Google Maps Factorio style
I have a "Google Map" of the base I would like to share but I can't figure out how to make that happen (your help would be appreciated).
Thanks for looking!
- Attachments
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- Rocket Fuel.JPG (297.68 KiB) Viewed 5974 times
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- Based on similar designs in this forum. I added some blue circuits to make my power armor before the rocket control unit facility was up and running.
- Science.JPG (383.35 KiB) Viewed 7171 times
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- These are the stackers for the smelter supply trains - very similar to DaveMcW's design.
- SmelterStacker.JPG (337.61 KiB) Viewed 7171 times
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- Barrel processing station and refinery logic. The pumps might be unnecessary. I had about 200 pumpjacks supplying the refinery, each surrounded by beacons with speed mods. 3 trains are in the stacker to pick up filled barrels from each oil field in front train and deliver empty barrels in the rear train.
- Refinery Logic.JPG (88.35 KiB) Viewed 7171 times
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- Refinery - modified DaveMcW design (his is more compact but I wanted to independently control the crackers to keep both light oil and petrol topped off (light is better for rocket fuel production)
- Refinery.JPG (260.12 KiB) Viewed 7171 times
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- Smelter with loader. There are 2 each of these for copper and iron, and a larger one for steel. Based on a DerivePi design but not as efficient.
- Smelter with loader.JPG (210.63 KiB) Viewed 7171 times
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- Rocket Control Units - modified Spock design
- Rocket Control Units.JPG (474.63 KiB) Viewed 7171 times
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- Low Density Structure
- LowDensityStructure.JPG (163.18 KiB) Viewed 7171 times
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- Launch facility for receipt of rocket parts and 90 second satellite builds
- LaunchFacility.JPG (158.31 KiB) Viewed 7171 times
Last edited by Beeblebrox on Sat Aug 13, 2016 12:49 pm, edited 1 time in total.
Re: 90 second rocket base
Thanks for sharing this, and for giving credit where it is due! I think a lot of us are familiar with the great belt-based designs of Dave, Spock, and Pi, Zuri, Xeteth etc. but implementing them with your own twists is no easy task. The launch facility is also very unique. I don't think I've seen a 90 second base before - if you have it up and running yet, what kind of UPS are you getting? I love these massive belt-based factories, and have always been curious if there is a general limit we can shoot for without seeing any UPS loss. I'm also curious if you planned all these ratios out in advance or built them as you went?
Beautiful factory!
Beautiful factory!
Re: 90 second rocket base
I love hos this looks like a CPU seen from far above. To answer your poll, keep the solar there, and if you have "things" to fill the empty parts and make your base close to squarish or rectangular shape, you'd achieve this totally :
CPU closeup
Koub - Please consider English is not my native language.
Re: 90 second rocket base
I love this. I've never noticed this before with people solar patterns!Koub wrote:I love hos this looks like a CPU seen from far above. To answer your poll, keep the solar there, and if you have "things" to fill the empty parts and make your base close to squarish or rectangular shape, you'd achieve this totally :CPU closeup
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- Burner Inserter
- Posts: 19
- Joined: Tue May 24, 2016 9:57 pm
- Contact:
Re: 90 second rocket base
Perfect I'll square it up! I am so delighted to get this feedback from a community that has been such a great source of inspiration and support.
I planned out the assembler ratios (not the smelters) with this tool http://rubyruy.github.io/factorio-calc/ but I forgot the additional rocket parts that are needed to make a satellite every 90 seconds (about 20% of what is needed for the rocket if I remember right. Thankfully there is enough excess capacity with speed modules.
I get some barely noticeable frame stutter when I run through the middle of the RCU plant on the sidewalk.
Thanks for the comments.
I planned out the assembler ratios (not the smelters) with this tool http://rubyruy.github.io/factorio-calc/ but I forgot the additional rocket parts that are needed to make a satellite every 90 seconds (about 20% of what is needed for the rocket if I remember right. Thankfully there is enough excess capacity with speed modules.
I get some barely noticeable frame stutter when I run through the middle of the RCU plant on the sidewalk.
Thanks for the comments.