Search found 343 matches

by Reika
Fri Jan 11, 2019 2:34 am
Forum: This Forum
Topic: How to disallow new threads in a board I am moderator of?
Replies: 7
Views: 195

Re: How to disallow new threads in a board I am moderator of?

OK, secondary question: Can I reorder posts, so that my "main" first post is on the top?
by Reika
Fri Jan 11, 2019 2:32 am
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 9
Views: 276

Bioluminescence - Because lamps need not be the only things to glow in the dark

Mod Info: Nights on Nauvis are incredibly dark and impenetrable. Sure, you have the ability to flood the night with your own constructions, but these require power and infrastructure, and will not help you see far-flung rail lines or that worm hiding in those trees. Night vision would, of course, b...
by Reika
Fri Jan 11, 2019 2:21 am
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 30
Views: 1699

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Is there anything I can do to help you troubleshoot? I haven't worked on Factorio mods, but I do work in tech. Your data does indeed point to EGC being the culprit, but I have no idea where the problem lies, as the data is not that granular. One thing to try would be to start commenting out chunks ...
by Reika
Wed Jan 09, 2019 9:09 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 30
Views: 1699

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

Locane wrote:
Wed Jan 09, 2019 7:07 pm
Reika wrote:
Wed Jan 09, 2019 5:28 pm

Show me the ingame profiling data.
I'd love to, how do I do that?



SuperSandro2000: I did mess with graphics settings a little bit to see if it made any difference, but it didn't. I also have a GTX Titan X (Pascal), so running a sprite game should be no problem.
One of the function keys.
by Reika
Wed Jan 09, 2019 9:05 pm
Forum: This Forum
Topic: How to disallow new threads in a board I am moderator of?
Replies: 7
Views: 195

Re: How to disallow new threads in a board I am moderator of?

Koub wrote:
Wed Jan 09, 2019 8:00 pm
I'm not sure you can. At least, you can merge the topics quite quickly (pro merger here :))
How do I do that?
by Reika
Wed Jan 09, 2019 5:31 pm
Forum: This Forum
Topic: How to disallow new threads in a board I am moderator of?
Replies: 7
Views: 195

How to disallow new threads in a board I am moderator of?

I have a board for my mods here and want to prevent users from creating new threads. The problem is that rather than keeping discussions to the threads for the individual mods, users are posting every little comment and issue as a new thread, which is rapidly growing disorganized and useless as a kn...
by Reika
Wed Jan 09, 2019 5:28 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 30
Views: 1699

Re: Endgame Combat - Slows game to a crawl after encountering Green biters

I have a bunch of different saves with Endgame Combat enabled - right after I expanded to an offshoot iron mine waaaayyy down in to biter territory, the game starting running like molasses. I've done the following testing: - Disable the mod, load the save: Good - Enable the mod, load a save previou...
by Reika
Wed Jan 09, 2019 5:27 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 30
Views: 1699

Re: Can't create Piercing Ammo Crate?

It, like engines, requires at least a T2 assembler.
by Reika
Sat Dec 29, 2018 5:56 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 21161

Re: Friday Facts #275 - 0.17 Science changes

I quite like all the science pack changes.

And count my vote in favor of adding the pipe to Science Pack 2/Logistic Science/Green Science.
by Reika
Tue Nov 20, 2018 4:30 pm
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 9
Views: 276

Re: error running Bioluminescence

eradicator wrote:
Thu Nov 15, 2018 5:57 pm
Best guess: placeIfCan (functions.lua.109) is calling surface.get_tile(x,y) with coordinates that don't have a tile.
Can that even happen? Is there such a thing? Even "off map" is a tile (out-of-map).
by Reika
Tue Nov 20, 2018 4:29 pm
Forum: Reika's Mods
Topic: Loss Prevention - Because noone enjoys taking down green biters with red ammo
Replies: 8
Views: 623

Re: Loss Prevention - Because noone enjoys taking down green biters with red ammo

IVAN_PIDORVAN wrote:
Mon Nov 05, 2018 11:54 pm
60 hours - no blue science, no ammo production, jesus christ...
???
by Reika
Sat Nov 10, 2018 8:01 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 9095

Re: Friday Facts #268 - The modern Biter

J-H wrote:
Sat Nov 10, 2018 3:18 am
A "robot beep" style notification for "A train is stuck" would be good too.
cough mods cough
Image

https://mods.factorio.com/mod/AutoTrainDepot
by Reika
Sat Nov 10, 2018 12:54 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 9095

Re: Friday Facts #268 - The modern Biter

please for the love of the only true god, make biter death gory/splatty... and varied that a killing zone in front of the walls dont look like a modern art installation. thanks. otherwise nice work on the redesign. No . You want blood and gore, go play shoot-em-up-9000 or movie-theater-shooter-fanb...
by Reika
Fri Nov 09, 2018 8:36 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 9095

Re: Friday Facts #268 - The modern Biter

Well, I think this marks the first FFF where I read it and thought "I guess I will be making a mod to revert this entire FFF". Not because the models are bad or the underlying idea is wrong. But simply because the new models trigger such revulsion that I would not be able to tolerate having them in...
by Reika
Fri Nov 09, 2018 6:49 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 9095

Re: Friday Facts #268 - The modern Biter

Gergely wrote:
Fri Nov 09, 2018 6:23 pm
Reika wrote:
Fri Nov 09, 2018 6:16 pm
Yet even I simply cannot play with the FFF's biters on my screen.
How do you know without trying?
Because I had them on my screen while reading the FFF and am capable of imagining that being ingame?
by Reika
Fri Nov 09, 2018 6:16 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 9095

Re: Friday Facts #268 - The modern Biter

Well, I think this marks the first FFF where I read it and thought "I guess I will be making a mod to revert this entire FFF". Not because the models are bad or the underlying idea is wrong. But simply because the new models trigger such revulsion that I would not be able to tolerate having them in ...
by Reika
Mon Nov 05, 2018 4:04 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 579
Views: 34438

Re: Friday Facts #266 - Cleanup of mechanics

Restricting player from mining non-resource entity is not possible at the moment. Wait, what? Are you saying that setting minable = nil in the prototype no longer does anything, that entities can no longer be made not mineable at all? What are we supposed to do about technical entities, that the pl...
by Reika
Sat Nov 03, 2018 4:22 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 579
Views: 34438

Re: Friday Facts #266 - Cleanup of mechanics

But the [FFF]266 changes seem to be a precision strike against the most comprehensive mods out there...And [FFF]267 came and no one had the guts to even post a single sentence acknowledging it was a controversial change, or even some platitudes. That really struck me as well. I was looking forwards...
by Reika
Fri Nov 02, 2018 5:37 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 579
Views: 34438

Re: Friday Facts #266 - Cleanup of mechanics

I'm amazed at how the removal of a useless act (crafting the object pickaxe) is prophetized to end the world. Honestly, I can't understand how not having to manually craft oneself a pickaxe has any chance to drastically change the game into anything else. The mining animation will still be there, w...
by Reika
Fri Nov 02, 2018 4:48 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 579
Views: 34438

Re: Friday Facts #266 - Cleanup of mechanics

I however don't agree with the detractors that removing the pickaxe will dumb the game down to the point that the unwashed masses are going to suddenly want to start making factories instead of trying to beat their high scores in Flappy Bird, The problem with that kind of argument is that removing ...

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