Actually, yes. setting it to PulseAudio Fixed it.
I didn't realise that required a restart.
I did figure out a way to route the audio through the monitor in the meantime.
Thanks alot.
Search found 7 matches
- Tue Jun 23, 2026 10:54 am
- Forum: Technical Help
- Topic: [2.1.7] No Sound, Audio Output Device not showing up
- Replies: 3
- Views: 271
- Tue Jun 23, 2026 10:41 am
- Forum: Technical Help
- Topic: [2.1.7] No Sound, Audio Output Device not showing up
- Replies: 3
- Views: 271
[2.1.7] No Sound, Audio Output Device not showing up
After Updating and launching the Game, there was just no Sound Output.
System Information:
OS: Manjaro 26.1.0-pre Bian-May
Kernel: x86_64 Linux 6.18.33-1-MANJARO
DE: KDE
WM: KWin
CPU: AMD Ryzen 9 3900X 12-Core @ 24x 4.67382GHz
GPU: NVIDIA GeForce GTX 1070 Ti
> lspci | grep -i audio
07:00.1 Audio ...
System Information:
OS: Manjaro 26.1.0-pre Bian-May
Kernel: x86_64 Linux 6.18.33-1-MANJARO
DE: KDE
WM: KWin
CPU: AMD Ryzen 9 3900X 12-Core @ 24x 4.67382GHz
GPU: NVIDIA GeForce GTX 1070 Ti
> lspci | grep -i audio
07:00.1 Audio ...
- Fri Feb 21, 2025 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.34] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
- Replies: 10
- Views: 4546
Re: [StrangePan][2.0.34] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe
I've got the same exact issue. Just that i've encountered it only with the 2.0.35 update as well and almost wrote a seperate bug report.
I'm running on Linux as well, Manjaro 12.
Specifically it's a Sandbox-Save to build new Space-Platforms/Ships.
It's got the same characteristics as described ...
I'm running on Linux as well, Manjaro 12.
Specifically it's a Sandbox-Save to build new Space-Platforms/Ships.
It's got the same characteristics as described ...
- Wed Nov 13, 2024 3:39 am
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 22212
Re: Version 2.0.17
Great to see continuous effort at this pace. That quality selector is a point on a List of mine containing minor bugs and inconveniences.
I'll be going to report them later when there was enough time for the more important fixes (if those items aren't resolved by then anyhow).
While the new update ...
I'll be going to report them later when there was enough time for the more important fixes (if those items aren't resolved by then anyhow).
While the new update ...
- Mon Jul 29, 2024 11:52 am
- Forum: Not a bug
- Topic: [1.1.109] Trains not connecting to their stations circuit network on drive-through
- Replies: 1
- Views: 1012
[1.1.109] Trains not connecting to their stations circuit network on drive-through
I want to read contents of trains passing trough a section of rail by setting up a station with the option to read train content ticked.
I can force trains to pass trough that section of rail by adding that station to the trains schedule.
I can keep the information of the trains item content in a ...
I can force trains to pass trough that section of rail by adding that station to the trains schedule.
I can keep the information of the trains item content in a ...
- Sun Feb 28, 2021 9:18 pm
- Forum: Translations
- Topic: [1.1.25] Trainmenu for manually halted trains has misspelled icon name
- Replies: 1
- Views: 2935
[1.1.25] Trainmenu for manually halted trains has misspelled icon name

client displays with german localisation
that status should read "β Manuell gestoppt" with
Code: Select all
[img=utility/warning_icon]but there seems to be a spelling error
- Tue Aug 20, 2019 8:20 pm
- Forum: Technical Help
- Topic: [0.17.66] grafic glitch on assembly maschines 3
- Replies: 2
- Views: 1658
[0.17.66] grafic glitch on assembly maschines 3
[0.17.66] no mods
Playing for today, like always until, at some point these artifacts trigger my eye.
So at first i didn't notice them because normally i had pressed ALT and production icons would cover the grafic (mostly),
in addition to that these glitches seem to only to happen on working ...
Playing for today, like always until, at some point these artifacts trigger my eye.
So at first i didn't notice them because normally i had pressed ALT and production icons would cover the grafic (mostly),
in addition to that these glitches seem to only to happen on working ...