Search found 15 matches
- Thu Sep 03, 2026 5:24 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] certain Space Platform Requests should not dump to Planet.
But I don't see anything wrong with using them to fulfill requests, before dumping any remainder into the big storage chest called planet.
That's exactly what i'd like the discard mechanic to behave.
However, you overlooked one point: "discarding" means that you don't care about it and can't ...
- Thu Sep 03, 2026 4:22 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] certain Space Platform Requests should not dump to Planet.
Thanks Almalexia, i like your idea but it depends on implementation. I could image a 3 directional toggle (like splitter toggle [left - eq - right]) trash to [planet - both - station] on each space station, affecting ALL trash categories, even beeing able to control that on a circuit. Or that same ...
- Thu Sep 03, 2026 3:22 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] certain Space Platform Requests should not dump to Planet.
Actually i REALLY like your idea, pepnou, of fulfilled minimum requests not blocking exports anymore. I did add it to the initial proposal. It's how i intuitively interpreted the UI at first and needed to learn how it works instead. However you understate the importance of the breaking change: It ...
- Thu Sep 03, 2026 1:54 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] certain Space Platform Requests should not dump to Planet.
Thanks tottoko, what you point out didn't even cross my mind. Ships with trash in their slots cannot leave orbit.
I think that is an acceptable downside of using the mechanic. Just like with the Robot-Network you would need to make sure there is enough inventory available.
And then again, a player ...
I think that is an acceptable downside of using the mechanic. Just like with the Robot-Network you would need to make sure there is enough inventory available.
And then again, a player ...
- Thu Sep 03, 2026 1:40 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] certain Space Platform Requests should not dump to Planet.
Thank you Alfonse215 for going into detail that much. I now understand exactly how the system you would want me to use works.
However this is a description of how you think people should play, given the current mechanics.
While i wanted a discussion on a change to those mechanics i thought might be ...
However this is a description of how you think people should play, given the current mechanics.
While i wanted a discussion on a change to those mechanics i thought might be ...
- Wed Sep 02, 2026 7:33 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] Space Platform Requests should not dump to Planet.
Or more to the point: if trashing stuff doesn't go to the planet, how can you send stuff to a planet without a landing pad? Or to send something without making a request for it
Just like before, by setting a max-value in your requests for planetary or all categories.
My proposed change explicitly ...
Just like before, by setting a max-value in your requests for planetary or all categories.
My proposed change explicitly ...
- Wed Sep 02, 2026 6:51 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
Re: [2.1] Space Platform Requests should not dump to Planet.
I appreciate the insight, so i should clarify.
What you say is absolutely correct, that is why the hub (my buffer station) is using inserters to void items as failure state for this "nobody want's items" case, see picture in original post.
Essentially, what you want to do is use the hub for ...
What you say is absolutely correct, that is why the hub (my buffer station) is using inserters to void items as failure state for this "nobody want's items" case, see picture in original post.
Essentially, what you want to do is use the hub for ...
- Wed Sep 02, 2026 3:28 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] certain Space Platform Requests should not dump to Planet.
- Replies: 22
- Views: 1139
[2.1] certain Space Platform Requests should not dump to Planet.
edit: current alternative proposals for fixing the described problem
Fulfilled minimum request on space platforms should not prohibit the export of excess
material to other platforms or planetary hub if they request them. [credit: pepnou]
Use items in Space Station Trash slots to fulfill ...
Fulfilled minimum request on space platforms should not prohibit the export of excess
material to other platforms or planetary hub if they request them. [credit: pepnou]
Use items in Space Station Trash slots to fulfill ...
- Tue Jun 23, 2026 10:54 am
- Forum: Technical Help
- Topic: [2.1.7] No Sound, Audio Output Device not showing up
- Replies: 3
- Views: 334
Re: [2.1.7] No Sound, Audio Output Device not showing up
Actually, yes. setting it to PulseAudio Fixed it.
I didn't realise that required a restart.
I did figure out a way to route the audio through the monitor in the meantime.
Thanks alot.
I didn't realise that required a restart.
I did figure out a way to route the audio through the monitor in the meantime.
Thanks alot.
- Tue Jun 23, 2026 10:41 am
- Forum: Technical Help
- Topic: [2.1.7] No Sound, Audio Output Device not showing up
- Replies: 3
- Views: 334
[2.1.7] No Sound, Audio Output Device not showing up
After Updating and launching the Game, there was just no Sound Output.
System Information:
OS: Manjaro 26.1.0-pre Bian-May
Kernel: x86_64 Linux 6.18.33-1-MANJARO
DE: KDE
WM: KWin
CPU: AMD Ryzen 9 3900X 12-Core @ 24x 4.67382GHz
GPU: NVIDIA GeForce GTX 1070 Ti
> lspci | grep -i audio
07:00.1 Audio ...
System Information:
OS: Manjaro 26.1.0-pre Bian-May
Kernel: x86_64 Linux 6.18.33-1-MANJARO
DE: KDE
WM: KWin
CPU: AMD Ryzen 9 3900X 12-Core @ 24x 4.67382GHz
GPU: NVIDIA GeForce GTX 1070 Ti
> lspci | grep -i audio
07:00.1 Audio ...
- Fri Feb 21, 2025 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.34] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
- Replies: 10
- Views: 4739
Re: [StrangePan][2.0.34] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe
I've got the same exact issue. Just that i've encountered it only with the 2.0.35 update as well and almost wrote a seperate bug report.
I'm running on Linux as well, Manjaro 12.
Specifically it's a Sandbox-Save to build new Space-Platforms/Ships.
It's got the same characteristics as described ...
I'm running on Linux as well, Manjaro 12.
Specifically it's a Sandbox-Save to build new Space-Platforms/Ships.
It's got the same characteristics as described ...
- Wed Nov 13, 2024 3:39 am
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 22918
Re: Version 2.0.17
Great to see continuous effort at this pace. That quality selector is a point on a List of mine containing minor bugs and inconveniences.
I'll be going to report them later when there was enough time for the more important fixes (if those items aren't resolved by then anyhow).
While the new update ...
I'll be going to report them later when there was enough time for the more important fixes (if those items aren't resolved by then anyhow).
While the new update ...
- Mon Jul 29, 2024 11:52 am
- Forum: Not a bug
- Topic: [1.1.109] Trains not connecting to their stations circuit network on drive-through
- Replies: 1
- Views: 1103
[1.1.109] Trains not connecting to their stations circuit network on drive-through
I want to read contents of trains passing trough a section of rail by setting up a station with the option to read train content ticked.
I can force trains to pass trough that section of rail by adding that station to the trains schedule.
I can keep the information of the trains item content in a ...
I can force trains to pass trough that section of rail by adding that station to the trains schedule.
I can keep the information of the trains item content in a ...
- Sun Feb 28, 2021 9:18 pm
- Forum: Translations
- Topic: [1.1.25] Trainmenu for manually halted trains has misspelled icon name
- Replies: 1
- Views: 3008
[1.1.25] Trainmenu for manually halted trains has misspelled icon name

client displays with german localisation
that status should read "β Manuell gestoppt" with
Code: Select all
[img=utility/warning_icon]but there seems to be a spelling error
- Tue Aug 20, 2019 8:20 pm
- Forum: Technical Help
- Topic: [0.17.66] grafic glitch on assembly maschines 3
- Replies: 2
- Views: 1704
[0.17.66] grafic glitch on assembly maschines 3
[0.17.66] no mods
Playing for today, like always until, at some point these artifacts trigger my eye.
So at first i didn't notice them because normally i had pressed ALT and production icons would cover the grafic (mostly),
in addition to that these glitches seem to only to happen on working ...
Playing for today, like always until, at some point these artifacts trigger my eye.
So at first i didn't notice them because normally i had pressed ALT and production icons would cover the grafic (mostly),
in addition to that these glitches seem to only to happen on working ...