Search found 5 matches

by Winged_Shade
Fri Aug 16, 2024 5:21 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 29404

Re: Friday Facts #424 - Gleba Pentapod Enemies

The first thing while reading the pollution part: I would try to put all production to gleba, because pollution is not of a concern here - am i missing something? Not at all, with no pollution, put it all on Gleba. The enemies only care about how big your farming operation is, not your factory. Don...
by Winged_Shade
Fri Jun 07, 2024 2:35 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 51596

Re: Friday Facts #414 - Spoils of Agriculture

This has a lot of potential to shake up the regular old factorio in a new and interesting way. I love that everything we've seen of 2.0 is challenging our preconceptions of how to build a "good factory". Any of y'all that are hating this based off 15-second clips need to chill out. Wube ar...
by Winged_Shade
Fri May 24, 2024 8:17 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11860

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Follow-up question: I'm curious to know how this is going to work if my friend (server host) fires the gun turret on a car that I (client) am driving? Would this put my driving back to the old high-latency while they're shooting? This is how we always compensated for driving/combat latency.
by Winged_Shade
Fri May 24, 2024 8:03 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11860

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

This all looks really good! Undo/redo is gonna make a big difference I feel. One question though: Are the text popups on screen proportionally long for how many types of things are changed? I could easily see a situation where a complex area with many building types is changed, and the text goes by ...
by Winged_Shade
Wed Aug 07, 2019 12:09 am
Forum: Ideas and Suggestions
Topic: Transparency of Land Mine Arming
Replies: 0
Views: 405

Transparency of Land Mine Arming

TL;DR Add some text to the land mine's description detailing how enemies can spot and attack them during the arming period. What ? https://i.ibb.co/C2H5nQJ/land-mine.png I'd like to add a sentence right after "Explodes when enemies are nearby, damaging and stunning them." Something to the...

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