Search found 444 matches

by gGeorg
Thu Jan 30, 2025 3:03 am
Forum: Combinator Creations
Topic: SR-Latch + Dynamic Filter
Replies: 1
Views: 210

Re: SR-Latch + Dynamic Filter

Supply train stations are one of the most intriguing tasks to build.
Your test bed, might work. It would be better post your bluprint of working station. Best make a simple circle test track as whole blueprint.

I have my own train station improved several times, would like to compare. Perhaps we ...
by gGeorg
Thu Jan 30, 2025 1:25 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 123
Views: 19703

Re: Space Platforms

Top speed 290, cruise speed 150, weight 286tons, width26 tiles. (speed is heavily influenced by width of the ship)
The most interesting is crusher & resource system. It mostly use all sources, discard over board is possiblee, but very seldom. Well only thing thrown overboard regularly is used fuel ...
by gGeorg
Thu Jan 23, 2025 12:36 pm
Forum: Not a bug
Topic: Can not enter rocket due to a blueprint in my inv
Replies: 1
Views: 94

Can not enter rocket due to a blueprint in my inv

Can not enter rocket due to a blueprint in my inv

I can understand why there is a limit for items. But why you restrict my deconstruction planer bp ?

Fix : allow enter rocket with blueprint in the inv

thx
by gGeorg
Thu Jan 16, 2025 7:45 am
Forum: Bug Reports
Topic: Minor self-cycle UI issue
Replies: 0
Views: 135

Minor self-cycle UI issue

Minor self cycle UI issue

- press add interrupt condition; when condition window is opened AND new temporary station is created, then condition window is closed automatically.
it is unfortunate especially in cases when player makes a system which creates a lot of interrupts, because it interrupts ...
by gGeorg
Thu Jan 16, 2025 6:39 am
Forum: Energy Production
Topic: 2x8 Zero-Waste Nuclear Powerplant
Replies: 2
Views: 755

Re: 2x8 Zero-Waste Nuclear Powerplant

If you get out of power, how do you start it ? (for example, production/delivery of Fuell Cells stops)
Number of steam storages is out of hand. Did you make a thermal balance math ?
Number of electric substations, is too much.
by gGeorg
Tue Jan 14, 2025 9:57 am
Forum: Implemented Suggestions
Topic: Ability to rename a train group
Replies: 2
Views: 594

Re: Ability to rename a train group


That's already possible, press CTRL-ENTER instead of just enter to globally rename. CTRL-ENTER also works for many other renaming, for example for global train station rename.
Thanks for the advice. With the information in my head, I suddenly noticed the tooltip on the GreenEnter button saying ...
by gGeorg
Fri Jan 10, 2025 6:56 am
Forum: Combinator Creations
Topic: Multi-liquid train unloading station
Replies: 1
Views: 428

Re: Multi-liquid train unloading station

Those buffer tanks right next to track are not helping. Just cut them out.

Are you dare to make also multi-liquid, loading ?
In best case, loading AND unloading like one station ?
by gGeorg
Fri Jan 10, 2025 6:41 am
Forum: Combinator Creations
Topic: 1-Combinator RS-latch
Replies: 9
Views: 5207

Re: 1-Combinator RS-latch

Slightly improved original idea,
input is restricted, (to green_only AND red_only) so it doesn’t mix with others. In case you use it in some far intriguing scenario.
01-10-2025, 07-40-37.png
01-10-2025, 07-40-37.png (359.1 KiB) Viewed 1431 times
by gGeorg
Fri Oct 11, 2024 1:10 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45492

Re: Friday Facts #432 - Aquilo



Why the railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind.


Maybe on Aquilo even parking in orbit gets you bombarded with large asteroids, and if you are not moving those may very well come from behind.
You need a rail gun ...
by gGeorg
Fri Oct 11, 2024 1:07 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45492

Re: Friday Facts #432 - Aquilo


I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let ...
by gGeorg
Fri Oct 11, 2024 1:03 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45492

Re: Friday Facts #432 - Aquilo



However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting. :?: :idea: :?:


To jumpstart it. Same reason why in the north, we plug in our cars even though the engine gets hot enough to sustain itself once running.
You pre-heat ...
by gGeorg
Fri Oct 11, 2024 11:11 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45492

Re: Friday Facts #432 - Aquilo

Cool mechanic which get inspired by The Frostpunk game,
However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting. :?: :idea: :?:
by gGeorg
Fri Oct 04, 2024 11:48 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39703

Re: Friday Facts #431 - Gleba & Captivity

Does the captured, the spawner consume pollution ?
by gGeorg
Sun Sep 29, 2024 9:21 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 53621

Re: Friday Facts #430 - Drowning in Fluids

256 X 256 is too big.

Some facts :
Chunk is 32 x 32
City block is 100 x 100
https://youtu.be/FPJWak8z_nE?feature=shared&t=174

To finish game, factory which makes 60 science per minute is enough.
Factory size to finish the game fits into 256 x 256 frame.
So majority o those who are able to finish ...
by gGeorg
Fri Sep 27, 2024 11:32 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 53621

Re: Friday Facts #430 - Drowning in Fluids

1 Water expands to 10 Steam in boilers and heat exchangers
============

Introduce new a Turbine of same size but double consumption of steam (double production), which shrinks 12 Steam into one water. Add a new water output on the long side of the turbine and Lubrican input.
This would somewhat ...
by gGeorg
Sat Sep 14, 2024 10:34 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 58
Views: 37119

Re: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles


thank you for the blueprint.
You are welcome.
I am currently playing with Space Exploration mod. This mod changes the efficiency of solar panels e.g. they are only 30% effective. - e.g. my work around is extracting some steam into a tank and connecting a turbine to the pump/logic pole network ...
by gGeorg
Sat Sep 14, 2024 10:25 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 20569

Re: Friday Facts #428 - Reactor & Logistics circuit control




The steam itself was always just an indicator because we could not read the reactor temperature directly. Now the logic is simply insert fuel if reactor fuel is 0 and temperature is <= 500° or something in that range.

But that's not how (smart/lossless) steam battery setup works. It shouldn ...
by gGeorg
Mon Aug 19, 2024 10:56 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44593

Re: Friday Facts #424 - Gleba Pentapod Enemies



Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
I think rule of cool applies. Running around zapping everything like an R-type is kinda silly. Remote commanding an army ...
by gGeorg
Sun Aug 18, 2024 12:01 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44593

Re: Friday Facts #424 - Gleba Pentapod Enemies

Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
by gGeorg
Tue Aug 06, 2024 11:42 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 27257

Re: Friday Facts #422 - Tesla Turret

Koub wrote: Tue Aug 06, 2024 11:21 am
Panzerknacker wrote: Tue Aug 06, 2024 10:41 am I hope the UPS gain from killing enemies faster will allow us to keep the 1.1 fluid system

(sorry Koub, I had to :P)
:evil: :evil: :evil: :evil:
( Soft ) censorship of a problem, do not solve the problem.

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