Search found 392 matches

by gGeorg
Fri Apr 05, 2024 12:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 133
Views: 12498

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
by gGeorg
Fri Apr 05, 2024 12:24 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 133
Views: 12498

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car? I think you can make a universal fluid train station. Set first pump with no-filter, then attach several pumps in T patte...
by gGeorg
Fri Apr 05, 2024 11:46 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 133
Views: 12498

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Whole belt reader = cute - i like small fence around include gates on side feed belt, just cute - sushi is fun to make but it is somewhat unreliable&visually_ugly, until your new feature came, it really asks players to use sushi. Play factorio like new a game to develop new designs. Faster subs...
by gGeorg
Sat Mar 30, 2024 1:38 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 13758

Re: Friday Facts #404 - Frustration not found

Zeroji wrote:
Fri Mar 29, 2024 1:54 pm
"RTS Tool" seems like a weird name. The only reason I see is... new controllable entities? :shock:
RTS of cars or tanks ?
Grow a horde of domesticated bitters then RTS them against the wild ones ? :P
by gGeorg
Fri Mar 29, 2024 7:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 13758

Re: Friday Facts #404 - Frustration not found

regarding RTS tool - add patrol :idea: make it so, when planed route nod is placed on existing nod of the same route, then route close in circle. Which means endless patrol route is created. :arrow: Some snapping of nods together would be wise, so it is easier to hit the same pixel to close the route.
by gGeorg
Fri Mar 22, 2024 9:28 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15172

Re: Friday Facts #403 - Train stops 2.0

Dial-up wrote:
Fri Mar 22, 2024 12:44 pm
I hope next week you will remember to make a joke with 404 :)
There will be just empty screen, with a friendly text in the middle:





ARE YOU ENTERTAINED ?






.
by gGeorg
Sun Mar 17, 2024 12:19 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21546

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lol:
by gGeorg
Sat Mar 16, 2024 1:43 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21546

Re: Friday Facts #402 - Lightspeed circuits

I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too man...
by gGeorg
Fri Mar 15, 2024 2:26 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21546

Re: Friday Facts #402 - Lightspeed circuits

But adding 8 channels would be, ... you know better. One channel is enough for most people's use cases. However those who need 8 channels, ... For simplicity reasons we have research scaling. Research 1. Radar signal transmit 2. add a channel 3. add 3rd channel 4. 5. and so on up to 8 research boxe...
by gGeorg
Fri Mar 15, 2024 12:27 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21546

Re: Friday Facts #402 - Lightspeed circuits

By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! I think, one channel m...
by gGeorg
Fri Mar 15, 2024 12:22 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21546

Re: Friday Facts #402 - Lightspeed circuits

Radar transmition data = great. But adding 8 channels would be, ... you know better. Cutting wires = yes, yes ! I have been asking for "cut&move" while keep connection for ages. When you design a circuitry which use more than 3 combinators, you spend more time by re-connecting and re-...
by gGeorg
Fri Mar 08, 2024 12:32 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 19148

Re: Friday Facts #401 - New terrain, new planet

Until now, I didnt know I need a canyon in my base.

Thanks man.
by gGeorg
Mon Feb 26, 2024 4:09 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33538

Re: Friday Facts #399 - Trash to Treasure

Can you pls add a battery wagon to transport energy by train It is already there, it is called Fluid wagon https://wiki.factorio.com/Fluid_wagon Fill up train by steam, then attach turbine at remote station. https://wiki.factorio.com/Steam_turbine But on the new planet you cant do that you would ne...
by gGeorg
Sat Feb 24, 2024 7:17 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33538

Re: Friday Facts #399 - Trash to Treasure

tjark_neutronium wrote:
Fri Feb 23, 2024 5:17 pm
Can you pls add a battery wagon to transport energy by train
It is already there, it is called Fluid wagon
https://wiki.factorio.com/Fluid_wagon

Fill up train by steam, then attach turbine at remote station.
https://wiki.factorio.com/Steam_turbine
by gGeorg
Fri Feb 23, 2024 3:38 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33538

Re: Friday Facts #399 - Trash to Treasure

Does it means, Fulgora is safe ?
No defensive structure needed ?
No massive worms swimming in the sand ? :|
by gGeorg
Fri Feb 16, 2024 12:17 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 23527

Re: Friday Facts #398 - Fulgora

FuzzyOne wrote:
Fri Feb 16, 2024 12:11 pm
the atmosphere. You could say, I'm lightning-awe-struck
Raw thunderstruck, there is also wrench and anvil in the video.
https://www.youtube.com/watch?v=e4Ao-iNPPUc
by gGeorg
Fri Feb 16, 2024 12:08 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 23527

Re: Friday Facts #398 - Fulgora

My gueess: Solar panels are inefficient, but you can build a "lightning catcher" to get electricity. It would be nice change when lightning catcher has large radius of catching. (like one chunk) Then it means your power source have to spread and interfere with standardized field of melting...
by gGeorg
Fri Feb 09, 2024 12:29 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16257

Re: Friday Facts #397 - Factoriopedia

Nice QoL, I have used Wiki for this. Alt-Tab is easy. I see an issue with layout of Factoriopedia - scrollbars. Your intention to make UI layout standardized also make it space hungry, (lot of gray without any information). It means, player has few information on screen then bunch available when scr...
by gGeorg
Fri Feb 02, 2024 1:47 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12695

Re: Friday Facts #396 - Sound improvements in 2.0

Animation together with sound of foundry is mesmerising. I dont know what ingredients you used, but they are right. Sounds of inventory are interesting, it gives you feeling you touch it. I like it. Althou I dont know how it would work in long term, ... make sure there is an option - disable invento...
by gGeorg
Fri Jan 26, 2024 5:17 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16352

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Can you add wildcard 'Any item' signal into regular combinator selection options ?
Reason: it is handy filter how to recognize/split virtual signals or a specific group.

Same for for 'Any Fluid', 'Any Fuel' and 'Any Signal'

Thanks.

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