I bet my dinner its wolfram ammo.
Search found 424 matches
- Sat Jul 20, 2024 8:35 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 104
- Views: 16747
- Sat Jul 13, 2024 8:19 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 113
- Views: 14806
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
These are my most negative changes:GrandMasterB wrote: ↑Fri Jul 12, 2024 6:49 pmThese are my most negative changes:
1. Quality
2. Fluid
3. Inserter
1. Fluid
2. Quality
3. Inserter
Order is different but the list is the same. My top negative is Fluid without flow.
- Fri Jul 12, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 113
- Views: 14806
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Display panel was needed. I am glad you took time to iterate. When I saw the Display panel with conditions, that made me smile. :geek: Playfull thingy. I dont think that "fix inserters" is somewhat positive. I see it natural tha slow inserter, burner, has issues on fast belt. It is not bug...
- Sun Jun 30, 2024 7:02 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 20619
Re: Friday Facts #417 - Space Age development
Kovarex's own base has One milion SPM, now it makes sense why they cut out fluids mechanic. It looks like target for expansion is stamping blueprints into unconscious. Also the screenshot of field of space rockets comply this aim. Well, I dont like this style. For me, Factorio is about discovering v...
- Thu Jun 27, 2024 8:32 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
It is a new concept that was discussed a lot in this thread already , and i think there is already a good list of arguments explaining the "bad" sides of the ideas : Personnally i don't see much benefit in the proposition that would outweight all the negative points. ( the possibility for...
- Thu Jun 27, 2024 8:21 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
Lets introduce the fridge wagon ! :idea: :idea: :idea: If a fridge wagon contains any item inside, then wagon turn on cooling. +1 I like the concept. Might also add refrigerated chests as well. Make the swap from chest/logistics chest to "refrigerated chest/refrigerated logistics chest" b...
- Thu Jun 27, 2024 8:08 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
[...] it consumes additional 300kW/s. Speed of train regardless. Consumption 300kW is per wagon, which means a train :1 loco plus 3 fridge wagons standing on red lights is consuming 900kW per second. I don't want to sound too pedantic (a little pedantic is OK though), but the watt is already a &quo...
- Wed Jun 26, 2024 7:04 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
Lets introduce the fridge wagon ! :idea: :idea: :idea: If a fridge wagon contains any item inside, then wagon turn on cooling. Wagon which turned cooling on, is supported by locomotive - it consumes additional 300kW/s. Speed of train regardless. Consumption 300kW is per wagon, which means a train :1...
- Sat Jun 22, 2024 1:54 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50581
Re: Friday Facts #416 - Fluids 2.0
How about keeping a new mechanics and have a limited throughput for each segment? A bases pipe network will only be one single "segment" for each type of fluid apart from pump separated branches for cracking or the like. The pipe networks will essentially be like electric networks, one fo...
- Fri Jun 21, 2024 9:57 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50581
Re: Friday Facts #416 - Fluids 2.0
It's disappointing to be honest. I can pump oil from 10,000 miles away and it will instantly appear at the other end? It's more a teleporter than a pipe. Keep in mind that due to the pulling rate being proportional to the segment's fullness, it will take quite a while before the segment has enough ...
- Fri Jun 14, 2024 1:11 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 15093
Re: Friday Facts #415 - Fix, Improve, Optimize
could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first? My understanding is that the control flow is "jobs look for bots" rather than "bots look for jobs", so it's not really possible to prioritize a particular set of bots. Even if you are ...
- Fri Jun 14, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 15093
Re: Friday Facts #415 - Fix, Improve, Optimize
Lots of times I'll place a blueprint down next to me, and it takes a while for my personal bots to realize they're the closest. Hopefully this fixes the issue, but if it doesn't , could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first ? if i place a blueprint ...
- Fri Jun 14, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 15093
Re: Friday Facts #415 - Fix, Improve, Optimize
Nice to see an improvement. However, the main article - "Faster construction robot tasks" finished somewhat early. Missing the thinking process, mistakes on the road, all the fun to take to destination is missing. Worst FFF in years, really. Famous drawing lesson. Do you know how to draw a...
- Fri Jun 07, 2024 2:44 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work. Hop plant Potato Cucumber Tomato ... Textbook examples of the fruit trees indeed (BTW, you don't destroy the plants when you harvest cucumbers or tomato). I admit, I didnt reach master degree in xe...
- Fri Jun 07, 2024 12:58 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
'Spoilage'? Haven't these people heard of fridges and freezers? Chilling only slows it down, so you might as well just assume it's already being done in the abstract. Or perhaps use the best freezer in the universe. Simply expose storage on space platform to absolute zero temperature of deep space,...
- Fri Jun 07, 2024 12:42 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
- Fri Jun 07, 2024 12:38 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
- Fri Jun 07, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41259
Re: Friday Facts #414 - Spoils of Agriculture
Finally a new gameplay mechanics. Looks good on paper, actual gameplay could differ based on time-to-spoil (tts) tuning. Make it too long = it has no meaning. Make to too short = it became annoyance. How do you handle time travelling on space platform, is it same time line or there is an FTL effect ...
- Mon Jun 03, 2024 6:32 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 18375
Re: Friday Facts #410 - Rocket turret & Target priorities
Can we please also get a cannon turret? ☺ Using the tank turret as reference maybe? It's a crime that tank cannon shells are so underutilized, and only serve as intermediary product for artillery now FFF says: not a coincidence that the turret has similarities with the head of a Spidertron. You cou...
- Fri May 31, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 22061
Re: Friday Facts #413 - Gleba
Looks very alienic and organic.
Game play map of new worlds is way smaller than orriginal one ?
When you talk about red area, it means you can travel around the world? I mean go to east from you base then you travel around globe so after while come to base again ?
What about enemies ?
Game play map of new worlds is way smaller than orriginal one ?
When you talk about red area, it means you can travel around the world? I mean go to east from you base then you travel around globe so after while come to base again ?
What about enemies ?