Search found 386 matches
- Sun Mar 17, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 151
- Views: 15648
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lol:
- Sat Mar 16, 2024 1:43 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 151
- Views: 15648
Re: Friday Facts #402 - Lightspeed circuits
I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too man...
- Fri Mar 15, 2024 2:26 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 151
- Views: 15648
Re: Friday Facts #402 - Lightspeed circuits
But adding 8 channels would be, ... you know better. One channel is enough for most people's use cases. However those who need 8 channels, ... For simplicity reasons we have research scaling. Research 1. Radar signal transmit 2. add a channel 3. add 3rd channel 4. 5. and so on up to 8 research boxe...
- Fri Mar 15, 2024 12:27 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 151
- Views: 15648
Re: Friday Facts #402 - Lightspeed circuits
By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! I think, one channel m...
- Fri Mar 15, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 151
- Views: 15648
Re: Friday Facts #402 - Lightspeed circuits
Radar transmition data = great. But adding 8 channels would be, ... you know better. Cutting wires = yes, yes ! I have been asking for "cut&move" while keep connection for ages. When you design a circuitry which use more than 3 combinators, you spend more time by re-connecting and re-...
- Fri Mar 08, 2024 12:32 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 98
- Views: 16946
Re: Friday Facts #401 - New terrain, new planet
Until now, I didnt know I need a canyon in my base.
Thanks man.
Thanks man.
- Mon Feb 26, 2024 4:09 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 30102
Re: Friday Facts #399 - Trash to Treasure
Can you pls add a battery wagon to transport energy by train It is already there, it is called Fluid wagon https://wiki.factorio.com/Fluid_wagon Fill up train by steam, then attach turbine at remote station. https://wiki.factorio.com/Steam_turbine But on the new planet you cant do that you would ne...
- Sat Feb 24, 2024 7:17 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 30102
Re: Friday Facts #399 - Trash to Treasure
It is already there, it is called Fluid wagontjark_neutronium wrote: ↑Fri Feb 23, 2024 5:17 pmCan you pls add a battery wagon to transport energy by train
https://wiki.factorio.com/Fluid_wagon
Fill up train by steam, then attach turbine at remote station.
https://wiki.factorio.com/Steam_turbine
- Fri Feb 23, 2024 3:38 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 30102
Re: Friday Facts #399 - Trash to Treasure
Does it means, Fulgora is safe ?
No defensive structure needed ?
No massive worms swimming in the sand ?
No defensive structure needed ?
No massive worms swimming in the sand ?
- Fri Feb 16, 2024 12:17 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 22311
Re: Friday Facts #398 - Fulgora
Raw thunderstruck, there is also wrench and anvil in the video.
https://www.youtube.com/watch?v=e4Ao-iNPPUc
- Fri Feb 16, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 22311
Re: Friday Facts #398 - Fulgora
My gueess: Solar panels are inefficient, but you can build a "lightning catcher" to get electricity. It would be nice change when lightning catcher has large radius of catching. (like one chunk) Then it means your power source have to spread and interfere with standardized field of melting...
- Fri Feb 09, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 15311
Re: Friday Facts #397 - Factoriopedia
Nice QoL, I have used Wiki for this. Alt-Tab is easy. I see an issue with layout of Factoriopedia - scrollbars. Your intention to make UI layout standardized also make it space hungry, (lot of gray without any information). It means, player has few information on screen then bunch available when scr...
- Fri Feb 02, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 11900
Re: Friday Facts #396 - Sound improvements in 2.0
Animation together with sound of foundry is mesmerising. I dont know what ingredients you used, but they are right. Sounds of inventory are interesting, it gives you feeling you touch it. I like it. Althou I dont know how it would work in long term, ... make sure there is an option - disable invento...
- Fri Jan 26, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 15164
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Can you add wildcard 'Any item' signal into regular combinator selection options ?
Reason: it is handy filter how to recognize/split virtual signals or a specific group.
Same for for 'Any Fluid', 'Any Fuel' and 'Any Signal'
Thanks.
Reason: it is handy filter how to recognize/split virtual signals or a specific group.
Same for for 'Any Fluid', 'Any Fuel' and 'Any Signal'
Thanks.
- Fri Jan 19, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 132
- Views: 18978
- Fri Jan 19, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 132
- Views: 18978
Re: Friday Facts #394 - Assembler flipping and circuit control
Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process.
I am not sure it is correct approach.
I am not sure it is correct approach.
- Fri Jan 12, 2024 5:44 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 226
- Views: 42577
Re: Friday Facts #393 - Putting things on top of other things
When you get a filter feature on the burner inserter, you could make it so that coal is contaminated by stones by default. Because you find some stones full coal, then mine them manually. It should work opposite way. Miner placed on coal field, has a chance 1:10 produce a stone instead of coal. That...
- Fri Jan 05, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 22516
Re: Friday Facts #392 - Parametrised blueprints
"The question is, how to implement it without adding unnecessary GUI clutter in the way unless we care about this specific feature? " I like reading yours FFF because of analytic approach and continuous searching for a holy grail. However, The question I copied in red, is the most valuabl...
- Fri Dec 15, 2023 1:03 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 23968
Re: Friday Facts #389 - Train control improvements
Brilliant. Make things simple is complicated, but you made it. Again. I just immediately come up with other interupts usage. Make a train who deliver ammo to several stations on the wall. In case ammo starts run out (interrupt) go to production for full load of bullets. :lol: Can we get a interrup l...
- Sat Dec 02, 2023 2:20 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 162
- Views: 36673
Re: Friday Facts #387 - Swimming in lava
Tungsten has interesting electrical properties, maybe it can make better solar panels, or superconductor based entities that generate 2x the power. Tungsten has better usage as bullet core. Reason why depleted uranium is sometimes used is reduced price, but tungsten has the top performance. My gues...