Search found 483 matches

by gGeorg
Tue Mar 11, 2025 4:44 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7790

Re: Combinator cookbook 2.0

Tertius wrote: Tue Mar 11, 2025 1:37 pm This stack size computation is truly great.
I prefer word genius. Well, I did it myself. ;)
Tertius wrote: Tue Mar 11, 2025 1:37 pm I developed a multi wagon supply train loading and unloading station,
Could you post it to other thread ?
I will add my Supply train station, so we could compare other ideas, at work.
by gGeorg
Tue Mar 11, 2025 4:37 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7790

Re: Combinator cookbook 2.0

Hares wrote: Tue Mar 11, 2025 7:27 am Am I correct that there's one tick delay between filter signal and stack size signal?
Yes. Filter gets out on first tick, so inserter is activated and start move. On second tick, the self-feedback creates the S virtual signal. Inserter gets S one tick later than Filter signal.
by gGeorg
Tue Mar 11, 2025 1:02 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7790

Re: Combinator cookbook 2.0



Unloading exact amount of items could take several combinators.
You might try this trick made by one decider.


I've read this three times and it stills looks like a dark magic to me.

Combinators could make your brain spin, isnt it ?
I made a screen rather than BP. I thought that it would be ...
by gGeorg
Mon Mar 10, 2025 4:26 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7790

Re: Combinator cookbook 2.0

Unloading exact amount of items could take several combinators.
You might try this trick made by one decider.

It selects one positive value item from the list and creates S (the Control Stack) value to unload the Exact amount :
https://forums.factorio.com/download/file.php?id=101368

Input list ...
by gGeorg
Sun Mar 09, 2025 8:02 pm
Forum: Ideas and Suggestions
Topic: Filters overrides stack size
Replies: 12
Views: 653

Re: Filters overrides stack size


Applying filters on inserter also overrides stack

Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.


The key to exact unloading is the ANY wildcard.
... you need to unload as positive values. Feed this list to the 2 ...
by gGeorg
Thu Mar 06, 2025 10:57 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Pandaaaaa wrote: Thu Mar 06, 2025 6:54 am Base game is also up to date as per steam.
Steam has stable, and experimental branch. I think that new virtual signals are on experimental only.
Could you double check your current version ?
Start the game, look at left upper corner of the screen.
by gGeorg
Tue Mar 04, 2025 2:01 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 14074

Re: Simple way to prevent asteroid collector from overfilling




"reprocessing" as usually i prevent my ships from collecting too much, and thus no reprocessing is needed.

re-processing is not smart method to over-collecting
re-processing is a method how to get missing type of resource


Exactly ! that's why i don't usually do it, because it would ...
by gGeorg
Tue Mar 04, 2025 11:45 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


Hey mate,

The new BP is missing the fuel cell input control circuit and inserters etc etc

Hey mate,

I have found, a root-cause of your problem. Probably. You have to update Factorio to at least 2.34 which came up with the new virtual signals. I have used those signals in the input control ...
by gGeorg
Tue Mar 04, 2025 11:38 am
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 14074

Re: Simple way to prevent asteroid collector from overfilling

mmmPI wrote: Mon Mar 03, 2025 11:44 pm "reprocessing" as usually i prevent my ships from collecting too much, and thus no reprocessing is needed.
re-processing is a method how to get missing type of resource
re-processing is not smart method to over-collecting
by gGeorg
Mon Mar 03, 2025 11:11 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 14074

Re: Simple way to prevent asteroid collector from overfilling



I found an alternative way to prevent overfill
the exact same procedure to control the crushers too.


If i understand correctly that's a bit different in that you are not using the asteroid collector inner buffer to store the asteroid in a controlled fashion.

As long as storage space is ...
by gGeorg
Thu Feb 27, 2025 5:40 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


Hey mate,

The new BP is missing the fuel cell input control circuit and inserters etc etc

BP is fine. You or your friends probably change it by yourself. Look at the original :

02-27-2025, 06-36-22.png
and your mangled version :
02-27-2025, 06-43-03.png

Get noticed, the gap between two ...
by gGeorg
Wed Feb 26, 2025 2:11 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 7449

Re: Version 2.0.35

FactorioBot wrote: Thu Feb 20, 2025 12:37 pm Minor Features
  • Furnaces can be connected to circuit network.
It think it is mistake, definitely not Minor Feature. Come on, it is a Big one.
by gGeorg
Sat Feb 22, 2025 11:08 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles



Well i tried at first to read the temperature on the "coldest core" but it didn't work out because i couldn't guarantee it would be the same one all the time. There could happen a modification or damage to the power plant that would make it either the left or the right be a little colder. And i ...
by gGeorg
Sun Feb 16, 2025 3:10 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


if you prefer picture or blueprint you also have visual explanation too !
I appreciate it is somewhat symmetrical. Your plant fills up the purpose of "loosles & one combinator feed & no Steam tank" that is true. Also the trick with solar and remotely controlled switch can help you (re) start the ...
by gGeorg
Sun Feb 16, 2025 2:05 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


So you don't need to exactly produce 480 MW, so it's sufficient to not use a counter

In the updateed series for Space age, I said :

For nuclear on ship, one decider with no steam tank is the way.

Check the date of the quote 6th of Feb. No need to convince me it works. On a ship every tile ...
by gGeorg
Sun Feb 16, 2025 1:51 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


I meant the fact that the failing system you made was able to put 3 cell in a reactors is pretty close the proper reasonning i used to make sure cells would burn back to back in the case where 480MW of power is needed. You only need 2 not 3.

I don't think it makes sense to complain that the ...
by gGeorg
Sun Feb 16, 2025 8:59 am
Forum: Duplicates
Topic: [2.0.34] The new virtual icons are not visible in Description Editing
Replies: 1
Views: 206

[2.0.34] The new virtual icons are not visible in Description Editing

White icon with white transparent background is not very visible on whitish-yelow background of editing window.
02-16-2025, 10-00-44.png
02-16-2025, 10-00-44.png (52.65 KiB) Viewed 203 times
FIIX : Change background colour of editing box.
by gGeorg
Sun Feb 16, 2025 8:00 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 105
Views: 43817

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles


That's actually pretty close to No it is not.
MANUAL OVERRIDE task is : Insert as many Cells is possible right now.
Only one safety is added, - make sure that for one manual override user input, maximum cells inserted per reactor is one.

Reading number of Cells in reactors is can of worms ...

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