Search found 98 matches

by gGeorg
Sat Oct 24, 2020 3:13 pm
Forum: Show your Creations
Topic: 3 input - 9 Output Base
Replies: 6
Views: 464

Re: 3 input - 9 Output Base

This sub-assembly idea is perfect. I think we need to grow to idea even more. Lets design The factory cell. It inputs both ores, coal and oil. As results it fires a rocket. e.g. 4 inputs, no output. Target is, the small compact footprint and efficient production. Then you can multiply these cells to...
by gGeorg
Sun Oct 11, 2020 10:21 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 147
Views: 15565

Re: Friday Facts #361 - Train stop limit, Tips and tricks

AmericanPatriot wrote:
Sun Oct 11, 2020 10:14 pm
gGeorg wrote:
Sun Oct 11, 2020 1:33 pm

and while we're at that, i'm still waiting for a "go to this station only if given requirements are met" setting. i really don't like any of the required workarounds to refuel my trains.
Just have a fuel train that drops fuel off at every station
I didnt write it. :D
by gGeorg
Sun Oct 11, 2020 1:33 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 147
Views: 15565

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Lets name the feature Departure queue manager abreviation used in the fallowing text is DQM Because: - it better describe what it does. Manages a queue of trains which are heading to a destination. (...) - wording " stop limit " sounds restrictively and negative. This feature helps & improve not re...
by gGeorg
Sun Oct 11, 2020 7:51 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 147
Views: 15565

Re: Friday Facts #361 - Train stop limit, Tips and tricks

User experience improvement - simplicity 1. Naming Lets name the feature Departure queue manager abreviation used in the fallowing text is DQM Because: - it better describe what it does. Manages a queue of trains which are heading to a destination. - there is an proposal to set balanced OR nearest ...
by gGeorg
Sat Oct 10, 2020 3:26 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 147
Views: 15565

Re: Friday Facts #361 - Train stop limit, Tips and tricks

things which i think are important for the Tips & Tricks: A Reminder that a Signal will never be 0 (Zero) (hopefully gets fixed someday) It is fixed. I agree that this trivial status need a Tip. It repeats again and again. Two statements are valid: Any variable which value equals zero has value of ...
by gGeorg
Sat Oct 10, 2020 7:44 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 147
Views: 15565

Re: Friday Facts #361 - Train stop limit, Tips and tricks

" I like it when the rules of a system are very simple, and the complexity emerges from the interaction of these very simple systems." = That is the main feel I get from the game. Perfect. So the (in)famous "Hail of trains" issue is finaly solved ? I am glad you find such elegant way. Trains are th...
by gGeorg
Sat Jul 18, 2020 8:30 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14604

Re: Friday Facts #356 - Blueprint library for real

At this point, I thought, that I would come back to work with full power, but I just couldn't. When I tried to work, I had this strong, almost physical feeling of disgust, that was impossible to overcome. It was clear to me at this point, this is the the typical burnout situation. kovarex , as a fe...
by gGeorg
Sat Jul 18, 2020 8:11 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14604

Re: Friday Facts #356 - Blueprint library for real

Overcome mental block is the hardest struggle in life. Only those who passed could apreciate. Good luck for you and family. Here is nice piece of UI: https://cdn.factorio.com/assets/img/blog/fff-356-reassign.mp4 Could you apply the descrition box for combinators ? So each placed combinator have opti...
by gGeorg
Wed Jul 15, 2020 8:18 am
Forum: Releases
Topic: Version 0.18.35
Replies: 15
Views: 9785

Re: Version 0.18.35

think about how to do unstable releases for post 1.0 updates, because I have some other problems with the current system. It is not really explained anywhere (I am sure it is explained is some ancient FFF but I can't find it), then people who are not willing to deal with inconveniences of experimen...
by gGeorg
Sun Jun 28, 2020 9:00 pm
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1937

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

For full 12 beacon setups I prefer having 80 u235 circulating per machine, so they have no down time. Sure. My design, the first post, support start with 40 then change required number in one constant combinator and here we go system adapt. Altho it has a problem to go back from 80 to 40. the kryoj...
by gGeorg
Sat Jun 27, 2020 2:39 pm
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1937

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

It does do auto start at 40 235s, stores the 328 for enrichment and fuel rod creation. I do use circuits to calculate the inserter stack size on the catalyst moves. This allows for using full stack sizes and factors of 40 are not a problem. I'd be interested to hear anyone's thoughts Your design is...
by gGeorg
Fri Jun 12, 2020 3:24 pm
Forum: General discussion
Topic: does game have potential to teach me principles of elecrical engineering?
Replies: 9
Views: 1164

Re: does game have potential to teach me principles of elecrical engineering?

Regarding learnig useful stuff, start to play with combinators. Reagrding logical gates its golden training ground.
by gGeorg
Fri Jun 12, 2020 3:11 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 17302

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Its great that you listen to the audience and was able to move to re-design a sauron's eye to the new breed of beacon. Flat, hand-made post-apo feel. With great feature of visible modules. Details of color glow are cherry on top. We will probably add the setting, it makes sense. :) Althou visible mo...
by gGeorg
Tue Jun 09, 2020 9:26 am
Forum: Gameplay Help
Topic: Laser turrets consuming far more power than expected
Replies: 9
Views: 537

Re: Laser turrets consuming far more power than expected

In the following screenshot, I have 32 accumulators providing 9.6 MW of power for three firing laser turrets Graph updates in 5s interval, however your firing rate power peak has higher freqency. So your accumlators cycle between source and consumption tab. So you can count laser consumption peak +...
by gGeorg
Tue Jun 09, 2020 9:04 am
Forum: Gameplay Help
Topic: [0.18.30] Wired circuit connection not working after logistic connection
Replies: 6
Views: 293

Re: [0.18.30] Wired circuit connection not working after logistic connection

There is no priority, "enabled" is the default so circuit condition and logistic condition build an AND gate. When I found this feature (few month ago) I was suprised that is not highlighted anywhere. Option to add 2 conditions on a single inserter could simplify some creation a lot. If you can, wo...
by gGeorg
Tue Jun 09, 2020 8:59 am
Forum: Show your Creations
Topic: I have some questions. I want you to help me.
Replies: 2
Views: 428

Re: I have some questions. I want you to help me.

I dont think you find help here. You are addict. If you need to solve it, ask nearest Psychiatrist for a session.
by gGeorg
Mon Jun 01, 2020 11:18 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1937

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

Inserter on the top turns on, when there is at least stack of U-235. Inserter on the bottom turns on, when there is less than stack of U-235 and it has to be filtered inserter so it won't take U-238 first. As in author design, it requires stack size to be divisor of 40 greater than 2. I also shrink...
by gGeorg
Mon Jun 01, 2020 4:49 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1937

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

Ranger_Aurelien wrote:
Sat May 23, 2020 10:54 pm
My auto-start setup requires no combinators and only one circuit wire:
As the topic says, 40pcs (U235) per cycle. Your machine need way more to operate, so doesnt fit criteria.
by gGeorg
Mon Jun 01, 2020 4:38 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Stupid simple Kovarex node.....
Replies: 6
Views: 1368

Re: Stupid simple Kovarex node.....

There's a yellow inserter on top set for manual stack of '1' and two green inserters set for a stack of '6'. When the reactor exports it's product at the end of a production cycle the yellow inserter dumps a single unit of 235 while the two green inserters dump everything else to the belt. I see 4 ...
by gGeorg
Sat May 30, 2020 9:49 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 12951

Re: Version 0.18.27

Legs inventory icon are in different position than in the armor grid.
It would be better when armor grid icon and inventory icon were somehat same.

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