Search found 25 matches

by gGeorg
Fri Sep 13, 2019 11:18 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17068

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Now the landfill is recognizable,
- make a tool for dig landfill. (but cant dig the original land)
- allow place water pump thru landfill terrain
by gGeorg
Fri Aug 23, 2019 5:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19543

Re: Friday Facts #309 - Controversial opinions

Robots should take up space and time TOGoS Bots taking up space (so that they have to queue up to pick up and drop off items) ...would need to spread out the pickup and load boxes to give the many robots space to work. I like that. Factorio magic is, it behave as it would realy work. So any proposa...
by gGeorg
Fri Aug 16, 2019 10:33 am
Forum: Ideas and Suggestions
Topic: Concrete add stability to buildings (+HP bonus)
Replies: 0
Views: 56

Concrete add stability to buildings (+HP bonus)

Solid floor material adds HP bonus Solid floor material (concrete,bricks) make buildings more stable and durable. Therfore it adds bonus HP to the structure. What ? Current usage of floor materials is limited. Its mostly used for cosmetic reasons. Concrete, and bricks might be used for reinforce de...
by gGeorg
Mon Aug 12, 2019 3:35 pm
Forum: Ideas and Suggestions
Topic: Switch to disable logistic slots
Replies: 32
Views: 1958

Re: Suggestion: Toggle Logistic Orders Button

Why ? Because in 0.17 we got so many convenient buttons, with functionality like "Toggle roboport" and "Toggle exoskeleton", why can't we have another one, like, "Stop being mobile request chest for a moment"? Unwanted delivery is far more annoing than removed oil processing. Give old processing ba...
by gGeorg
Thu Aug 08, 2019 11:52 am
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 35
Views: 1866

Re: Short editable text field inside each combinator

Text field inside a combinator Add editable text field as part of a combinator to be able write notes or a guide. Its helps when come back to old creations, or modify creations of someone else. As combinators are still not equipped with a comment field, I've taken to use Attach Notes . Word of warn...
by gGeorg
Thu Aug 08, 2019 11:39 am
Forum: Ideas and Suggestions
Topic: Logistics bot cargo should count as contents of network.
Replies: 14
Views: 2431

Re: [0.17.63] Logi-bot loaded item is substracted from the logi network

Thank you for quick response.

Edge between bug, intentional behaviour, and accident behaviour is questionable.

Personaly dont care classification, just make it work, ok ? :-)
by gGeorg
Thu Aug 08, 2019 11:13 am
Forum: Ideas and Suggestions
Topic: Logistics bot cargo should count as contents of network.
Replies: 14
Views: 2431

[0.17.63] Logi-bot loaded item is substracted from the logi network

[0.17.63] Logi-bot loaded item is substracted from the logi network When logi bot load an item, it is temporary removed from the logistic network. When bot land, item is added back to the network. It causes issues when you try setup precise logistic chain, or demand based chains, or any supply model...
by gGeorg
Tue Aug 06, 2019 8:59 pm
Forum: Ideas and Suggestions
Topic: Allow placement of water well pumps onto tiles that were previously landfilled
Replies: 9
Views: 312

Re: Allow placement of water well pumps onto tiles that were previously landfilled

Currently, pumps can only be placed onto tiles that straddle the water/land boundary, and as a result poor choices in landfill (or misclicks) result in a state where a blueprint may not be placeable ... ... pump can be placed either on a water/land interface (as an offshore pump) or a water/landfil...
by gGeorg
Tue Aug 06, 2019 8:44 pm
Forum: Ideas and Suggestions
Topic: Option: disable auto-connect for a power pole
Replies: 2
Views: 99

Re: Option: disable auto-connect for a power pole

This nice feature would allow blueprint layouts which are now not possible.
- Compact layouts with switches.
- laser fence with guard tower
some more.


Say yes
by gGeorg
Tue Aug 06, 2019 8:33 pm
Forum: Ideas and Suggestions
Topic: [0.17.62] Signal Latency
Replies: 2
Views: 117

Re: [0.17.62] Signal Latency

I am trying to understand what you say.
It looks to me that you would like to create a delay circuit, but dont know how to handle combinators?
by gGeorg
Tue Aug 06, 2019 12:49 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 973

Re: How do you handle power shortages?

Anyone triggered by the wrong boiler:steam engine ratio? Ratio is ok for backup. He just need add storage tanks. So hot steam is ready when night comes. To be honest this is supplement for the power my nuclear can't handle. I've had a couple of times where I've dipped into my 1 TJ of accumulator st...
by gGeorg
Mon Aug 05, 2019 10:16 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 973

Re: How do you handle power shortages?

steinio wrote:
Sun Aug 04, 2019 7:19 pm
Anyone triggered by the wrong boiler:steam engine ratio?
Ratio is ok for backup. He just need add storage tanks. So hot steam is ready when night comes.
by gGeorg
Sat Aug 03, 2019 8:10 pm
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 1870

Re: Remote, low tech gun turret (With indicator light)

Replace the second solar with Programable speaker. Set alarm to low ammo, it calls you when need refil. No need to re-check the light.
by gGeorg
Fri Aug 02, 2019 6:19 pm
Forum: Releases
Topic: Version 0.17.61
Replies: 8
Views: 3983

Re: Version 0.17.61

Changes Combat robotics 2 technology now require Laser. (https://forums.factorio.com/73856) First com-bot is quite good. Price per punch is awesome especialy when used together with PLD combat suit(MK2 armor + 8PLD). Becouse of close range combat you can get whole 45seconds lifespan com-bot shootin...
by gGeorg
Tue Jul 30, 2019 1:40 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45775

Re: Friday Facts #305 - The Oil Changes

There's also this "hack" : https://mods.factorio.com/mod/BurnBarrels https://mods-data.factorio.com/assets/477d8dcaf1ace62d7d7460fc8763c8ce780cb4d8.thumb.png https://mods-data.factorio.com/assets/d56a81458b1f08b273be31f13bfaac349a629ad6.thumb.png https://mods-data.factorio.com/assets/e707f449da7adc...
by gGeorg
Mon Jul 29, 2019 10:52 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45775

Re: Friday Facts #305 - The Oil Changes

IMHO, they search a solution, where you don't need tanks to compensate in the first place. If all oil products could be used properly, i think the issue wouldn't be there. Sure, solid fuel can be used to compensate, but its not that obvious and blue science only uses a fraction of it. We also can d...
by gGeorg
Mon Jul 29, 2019 10:32 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 11844

Re: Version 0.17.59

I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needles...
by gGeorg
Sat Jul 27, 2019 10:48 am
Forum: Implemented Suggestions
Topic: More than 12 shortcuts
Replies: 9
Views: 380

Re: More than 12 shortcuts

Add settings to GUI setting

show "x" rows of shortcut bar (<<< already there)
show "x" icons per row (<<< new one)

Make these two setting for Invetory shortuct AND for the side shortcut panel. Independent. Variety of monitors and mods is real.
by gGeorg
Sat Jul 27, 2019 10:40 am
Forum: Ideas and Suggestions
Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
Replies: 3
Views: 107

Re: Add discharge defense remote and artillery targeting remote to shortcut bar

In current status, I can have a standard combat shortut bar with arty, defence towers, ammo and battle bots. (yes, I use arty as close bombardment when I assault by foot) So it is on my screen only when I need it.
When arty becomes part of a side shorctut bar, it occupy space even I dont need it.

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