Supply train stations are one of the most intriguing tasks to build.
Your test bed, might work. It would be better post your bluprint of working station. Best make a simple circle test track as whole blueprint.
I have my own train station improved several times, would like to compare. Perhaps we ...
Search found 444 matches
- Thu Jan 30, 2025 3:03 am
- Forum: Combinator Creations
- Topic: SR-Latch + Dynamic Filter
- Replies: 1
- Views: 210
- Thu Jan 30, 2025 1:25 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 123
- Views: 19703
Re: Space Platforms
Top speed 290, cruise speed 150, weight 286tons, width26 tiles. (speed is heavily influenced by width of the ship)
The most interesting is crusher & resource system. It mostly use all sources, discard over board is possiblee, but very seldom. Well only thing thrown overboard regularly is used fuel ...
The most interesting is crusher & resource system. It mostly use all sources, discard over board is possiblee, but very seldom. Well only thing thrown overboard regularly is used fuel ...
- Thu Jan 23, 2025 12:36 pm
- Forum: Not a bug
- Topic: Can not enter rocket due to a blueprint in my inv
- Replies: 1
- Views: 94
Can not enter rocket due to a blueprint in my inv
Can not enter rocket due to a blueprint in my inv
I can understand why there is a limit for items. But why you restrict my deconstruction planer bp ?
Fix : allow enter rocket with blueprint in the inv
thx
I can understand why there is a limit for items. But why you restrict my deconstruction planer bp ?
Fix : allow enter rocket with blueprint in the inv
thx
- Thu Jan 16, 2025 7:45 am
- Forum: Bug Reports
- Topic: Minor self-cycle UI issue
- Replies: 0
- Views: 135
Minor self-cycle UI issue
Minor self cycle UI issue
- press add interrupt condition; when condition window is opened AND new temporary station is created, then condition window is closed automatically.
it is unfortunate especially in cases when player makes a system which creates a lot of interrupts, because it interrupts ...
- press add interrupt condition; when condition window is opened AND new temporary station is created, then condition window is closed automatically.
it is unfortunate especially in cases when player makes a system which creates a lot of interrupts, because it interrupts ...
- Thu Jan 16, 2025 6:39 am
- Forum: Energy Production
- Topic: 2x8 Zero-Waste Nuclear Powerplant
- Replies: 2
- Views: 755
Re: 2x8 Zero-Waste Nuclear Powerplant
If you get out of power, how do you start it ? (for example, production/delivery of Fuell Cells stops)
Number of steam storages is out of hand. Did you make a thermal balance math ?
Number of electric substations, is too much.
Number of steam storages is out of hand. Did you make a thermal balance math ?
Number of electric substations, is too much.
- Tue Jan 14, 2025 9:57 am
- Forum: Implemented Suggestions
- Topic: Ability to rename a train group
- Replies: 2
- Views: 594
Re: Ability to rename a train group
That's already possible, press CTRL-ENTER instead of just enter to globally rename. CTRL-ENTER also works for many other renaming, for example for global train station rename.
Thanks for the advice. With the information in my head, I suddenly noticed the tooltip on the GreenEnter button saying ...
- Fri Jan 10, 2025 6:56 am
- Forum: Combinator Creations
- Topic: Multi-liquid train unloading station
- Replies: 1
- Views: 428
Re: Multi-liquid train unloading station
Those buffer tanks right next to track are not helping. Just cut them out.
Are you dare to make also multi-liquid, loading ?
In best case, loading AND unloading like one station ?
Are you dare to make also multi-liquid, loading ?
In best case, loading AND unloading like one station ?
- Fri Jan 10, 2025 6:41 am
- Forum: Combinator Creations
- Topic: 1-Combinator RS-latch
- Replies: 9
- Views: 5207
Re: 1-Combinator RS-latch
Slightly improved original idea,
input is restricted, (to green_only AND red_only) so it doesn’t mix with others. In case you use it in some far intriguing scenario.
input is restricted, (to green_only AND red_only) so it doesn’t mix with others. In case you use it in some far intriguing scenario.
- Fri Oct 11, 2024 1:10 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45492
Re: Friday Facts #432 - Aquilo
Why the railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind.
Maybe on Aquilo even parking in orbit gets you bombarded with large asteroids, and if you are not moving those may very well come from behind.
You need a rail gun ...
- Fri Oct 11, 2024 1:07 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45492
Re: Friday Facts #432 - Aquilo
I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let ...
- Fri Oct 11, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45492
Re: Friday Facts #432 - Aquilo
However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting. :?: :idea: :?:
To jumpstart it. Same reason why in the north, we plug in our cars even though the engine gets hot enough to sustain itself once running.
You pre-heat ...
- Fri Oct 11, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45492
Re: Friday Facts #432 - Aquilo
Cool mechanic which get inspired by The Frostpunk game,
However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting.
However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting.
- Fri Oct 04, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39703
Re: Friday Facts #431 - Gleba & Captivity
Does the captured, the spawner consume pollution ?
- Sun Sep 29, 2024 9:21 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 53621
Re: Friday Facts #430 - Drowning in Fluids
256 X 256 is too big.
Some facts :
Chunk is 32 x 32
City block is 100 x 100
https://youtu.be/FPJWak8z_nE?feature=shared&t=174
To finish game, factory which makes 60 science per minute is enough.
Factory size to finish the game fits into 256 x 256 frame.
So majority o those who are able to finish ...
Some facts :
Chunk is 32 x 32
City block is 100 x 100
https://youtu.be/FPJWak8z_nE?feature=shared&t=174
To finish game, factory which makes 60 science per minute is enough.
Factory size to finish the game fits into 256 x 256 frame.
So majority o those who are able to finish ...
- Fri Sep 27, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 53621
Re: Friday Facts #430 - Drowning in Fluids
1 Water expands to 10 Steam in boilers and heat exchangers
============
Introduce new a Turbine of same size but double consumption of steam (double production), which shrinks 12 Steam into one water. Add a new water output on the long side of the turbine and Lubrican input.
This would somewhat ...
============
Introduce new a Turbine of same size but double consumption of steam (double production), which shrinks 12 Steam into one water. Add a new water output on the long side of the turbine and Lubrican input.
This would somewhat ...
- Sat Sep 14, 2024 10:34 am
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
- Replies: 58
- Views: 37119
Re: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
thank you for the blueprint.
You are welcome.
I am currently playing with Space Exploration mod. This mod changes the efficiency of solar panels e.g. they are only 30% effective. - e.g. my work around is extracting some steam into a tank and connecting a turbine to the pump/logic pole network ...
- Sat Sep 14, 2024 10:25 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 20569
Re: Friday Facts #428 - Reactor & Logistics circuit control
The steam itself was always just an indicator because we could not read the reactor temperature directly. Now the logic is simply insert fuel if reactor fuel is 0 and temperature is <= 500° or something in that range.
But that's not how (smart/lossless) steam battery setup works. It shouldn ...
- Mon Aug 19, 2024 10:56 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44593
Re: Friday Facts #424 - Gleba Pentapod Enemies
Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
I think rule of cool applies. Running around zapping everything like an R-type is kinda silly. Remote commanding an army ...
- Sun Aug 18, 2024 12:01 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44593
Re: Friday Facts #424 - Gleba Pentapod Enemies
Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
- Tue Aug 06, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 27257
Re: Friday Facts #422 - Tesla Turret
( Soft ) censorship of a problem, do not solve the problem.Koub wrote: Tue Aug 06, 2024 11:21 amPanzerknacker wrote: Tue Aug 06, 2024 10:41 am I hope the UPS gain from killing enemies faster will allow us to keep the 1.1 fluid system
(sorry Koub, I had to )