Search found 89 matches

by gGeorg
Sun Jun 28, 2020 9:00 pm
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1306

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

For full 12 beacon setups I prefer having 80 u235 circulating per machine, so they have no down time. Sure. My design, the first post, support start with 40 then change required number in one constant combinator and here we go system adapt. Altho it has a problem to go back from 80 to 40. the kryoj...
by gGeorg
Sat Jun 27, 2020 2:39 pm
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1306

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

It does do auto start at 40 235s, stores the 328 for enrichment and fuel rod creation. I do use circuits to calculate the inserter stack size on the catalyst moves. This allows for using full stack sizes and factors of 40 are not a problem. I'd be interested to hear anyone's thoughts Your design is...
by gGeorg
Fri Jun 12, 2020 3:24 pm
Forum: General discussion
Topic: does game have potential to teach me principles of elecrical engineering?
Replies: 7
Views: 725

Re: does game have potential to teach me principles of elecrical engineering?

Regarding learnig useful stuff, start to play with combinators. Reagrding logical gates its golden training ground.
by gGeorg
Fri Jun 12, 2020 3:11 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 194
Views: 13137

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Its great that you listen to the audience and was able to move to re-design a sauron's eye to the new breed of beacon. Flat, hand-made post-apo feel. With great feature of visible modules. Details of color glow are cherry on top. We will probably add the setting, it makes sense. :) Althou visible mo...
by gGeorg
Tue Jun 09, 2020 9:26 am
Forum: Gameplay Help
Topic: Laser turrets consuming far more power than expected
Replies: 9
Views: 387

Re: Laser turrets consuming far more power than expected

In the following screenshot, I have 32 accumulators providing 9.6 MW of power for three firing laser turrets Graph updates in 5s interval, however your firing rate power peak has higher freqency. So your accumlators cycle between source and consumption tab. So you can count laser consumption peak +...
by gGeorg
Tue Jun 09, 2020 9:04 am
Forum: Gameplay Help
Topic: [0.18.30] Wired circuit connection not working after logistic connection
Replies: 6
Views: 215

Re: [0.18.30] Wired circuit connection not working after logistic connection

There is no priority, "enabled" is the default so circuit condition and logistic condition build an AND gate. When I found this feature (few month ago) I was suprised that is not highlighted anywhere. Option to add 2 conditions on a single inserter could simplify some creation a lot. If you can, wo...
by gGeorg
Tue Jun 09, 2020 8:59 am
Forum: Show your Creations
Topic: I have some questions. I want you to help me.
Replies: 2
Views: 240

Re: I have some questions. I want you to help me.

I dont think you find help here. You are addict. If you need to solve it, ask nearest Psychiatrist for a session.
by gGeorg
Mon Jun 01, 2020 11:18 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1306

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

Inserter on the top turns on, when there is at least stack of U-235. Inserter on the bottom turns on, when there is less than stack of U-235 and it has to be filtered inserter so it won't take U-238 first. As in author design, it requires stack size to be divisor of 40 greater than 2. I also shrink...
by gGeorg
Mon Jun 01, 2020 4:49 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1306

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

Ranger_Aurelien wrote:
Sat May 23, 2020 10:54 pm
My auto-start setup requires no combinators and only one circuit wire:
As the topic says, 40pcs (U235) per cycle. Your machine need way more to operate, so doesnt fit criteria.
by gGeorg
Mon Jun 01, 2020 4:38 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Stupid simple Kovarex node.....
Replies: 6
Views: 644

Re: Stupid simple Kovarex node.....

There's a yellow inserter on top set for manual stack of '1' and two green inserters set for a stack of '6'. When the reactor exports it's product at the end of a production cycle the yellow inserter dumps a single unit of 235 while the two green inserters dump everything else to the belt. I see 4 ...
by gGeorg
Sat May 30, 2020 9:49 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9626

Re: Version 0.18.27

Legs inventory icon are in different position than in the armor grid.
It would be better when armor grid icon and inventory icon were somehat same.
by gGeorg
Fri May 29, 2020 1:03 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9626

Re: Version 0.18.27

Barrels light oil and acid are almost same. Acid should be more yellow and also less green to avoid same look as lube. Water and petrol have grey barrel lid instead of liguid_color lid (blue, purple) Barrel lid of heavy oil should be darker ( close to barrel body), so it is not confused with light o...
by gGeorg
Fri May 29, 2020 8:08 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9626

Re: Version 0.18.27

No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal.". So, if you had the same option for a filter inserter, it would mean "Limit the stack size to the signal value for the item being picked up.". One reason you woul...
by gGeorg
Fri May 29, 2020 7:39 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9626

Re: Version 0.18.27

Most of new icons are better when they are big, however: - all new icons looks like over-saturated so it looks like I need to change gamma. I tryed but it didnt help. Is it possibleto remove this over saturation effect? - personal battery (include MK2) has different look. Icon should asociate user's...
by gGeorg
Fri May 22, 2020 5:18 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11284

Re: Friday Facts #348 - The final GUI update

Icons add good feel. There might be some nitpicks, I couldnt tell if I am looking at batery, combinator or personal battery. There are three very similar icons. Landfill sound and the night vision make me smile. The logistic tab current - two GUI QOL - 1. Items need to autosort so they are same as i...
by gGeorg
Tue May 19, 2020 9:09 pm
Forum: Gameplay Help
Topic: Looking for a specific combinator setup
Replies: 17
Views: 639

Re: Looking for a specific combinator setup

Imagine that at this train station you sometimes need some of those exact resources, because their quantities dropped below certain margin. Then it starts stopping there, unloading only those, which are needed, I was solving same issue. It took me a while to solve all the details. But now you can s...
by gGeorg
Thu May 14, 2020 9:37 am
Forum: Gameplay Help
Topic: How to change normal world into death world ?
Replies: 3
Views: 204

How to change normal world into death world ?

I have seen some youtuber to switch off bitters in the middle of game, to make gamepley easyer.
I would want oposite.
For my current map, which was started as total default in everthing, I would like pump up biters, it is possible?
Thank you!
by gGeorg
Sun May 10, 2020 4:47 pm
Forum: Show your Creations
Topic: Coal to Rocket fuel (liquefication setup)
Replies: 3
Views: 327

Re: Coal to Rocket fuel (liquefication setup)

This will count your current thrutput ingame:
https://mods.factorio.com/mod/MaxRateCalculator

Very useful for designs like you did.
by gGeorg
Sat May 09, 2020 6:14 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 1306

Re: Kovarex - autostart, modules, efficient, compact, all the bells and whistles (update for 18.x)

Sure. One situation I did not check with your design is the situation when the extra U-235 (from productivity) emerges in the middle of a cycle, but I think based on my understanding of your combinator logic that it should work, because the yellow inserter will only see a single U-235 in its input ...

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