Search found 47 matches

by gGeorg
Sat Dec 07, 2019 12:00 pm
Forum: Railway Setups
Topic: Automatic refueling of locomotives (Vanilla)
Replies: 6
Views: 792

Re: Automatic refueling of locomotives (Vanilla)

I assume you transport Oil and Water to make your Oil/chemical industry center. I would solve it other way. Make solid fuel from oil, then add a refuel inserter to all(both) train stations there. No need for logic gates at all. As soon as they arrive to unload they will be stufffed by fuel to the ro...
by gGeorg
Sat Dec 07, 2019 1:00 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 1987

Re: Water supply for nuclear reactors

12 heat exchangers to 20 steam turbines. That is the ratio I have for my reactors. Also according to the wiki https://wiki.factorio.com/Fluid_system , water flow capacity drops to 1200/sec at 17 pipes. I have pumps after 5 underground pipes, equivalent to 10 pipes, which I thought should be more th...
by gGeorg
Fri Dec 06, 2019 11:04 am
Forum: Balancing
Topic: Destroyer capsules
Replies: 4
Views: 463

Re: Destroyer capsules

I think that distractor capsules and destroyer capsules should spawn an extra robot each for two reasons: one, because I feel they are a bit underused at the moment, and two, because if you combine 4 capsules that spawn one robot each it makes more sense to get a capsule that spawns 4*1=4 robots. T...
by gGeorg
Tue Dec 03, 2019 9:43 am
Forum: Balancing
Topic: Cost of signal filtering
Replies: 9
Views: 730

Re: Cost of signal filtering

This warehouse of circuit is genial.
It would be great if it has some user editable description, what the complex box does.
It clears out trains stations thats for sure.
I wish this was implemented in the main game in future.
by gGeorg
Sun Dec 01, 2019 1:46 am
Forum: Balancing
Topic: Gun turret range
Replies: 19
Views: 1303

Re: Gun turret range

Perhaps long handed inserters would fair better? They can be placed with a one tile gap to the turrets they feed and so should avoid any splash damage from spitters hitting the turrets. Thanks for the tip. I will test this during weekend. make a chain of turrets, box >long hand inserter into turret...
by gGeorg
Fri Nov 29, 2019 12:19 am
Forum: Ideas and Suggestions
Topic: [GUI update] Accumulator should indicate charge level on GUI
Replies: 2
Views: 141

Re: [GUI update] Accumulator should indicate charge level on GUI

Also Nuclear reactors should show bar of cell consuming.
reactor is the only burner/consumer which doesnt show status of the fuel.
by gGeorg
Wed Nov 27, 2019 11:56 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 2582

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

azesmbog wrote:
Tue Nov 26, 2019 10:02 pm
626k laser turrets currently consume 15 GW.
Why you let all the turrets drain? You could rather use a power on demand setup.
by gGeorg
Sun Nov 24, 2019 10:57 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Tooltip: Power consumption
Replies: 2
Views: 316

[Twinsen] Tooltip: Power consumption

TL;DR There are devices with continous consumption. But their tooltip description is misleading. Here is list of types of devices and thier description in the Tooltip. 1. Type of device Inserter Max consumption Min consumption (former drain) 2. Type of device Pump Max consumption min consumption is...
by gGeorg
Sun Nov 24, 2019 10:37 am
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 6
Views: 290

Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria

For this scale of operation I would recomend Lines as Transport fever does. Or groups as OTTD does.
So you can easy mass change targets and destinations.
e.g. create an object/data structucture containing the route plan. Then attach route plan to vehicles.
Serious workload for a developer.
by gGeorg
Fri Nov 22, 2019 4:43 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8707

Re: Friday Facts #322 - New Particle system

Isn't particles usually some sort of shaders that only lives in the graphics card? And thus use no CPU power nor RAM. Particles in Factorio can spawn other particles, other entities, smoke, do damage, and so on. They couldn't ever just live in render-only land. Also, you still have to spend CPU tim...
by gGeorg
Fri Nov 22, 2019 12:35 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 26
Views: 1887

Re: Do not show no_power_warning icon when using power switch

And I'm not sure if it is really so easy to check the state of a power circuit... I need to sit down and draw a decision table to see if it is possible.... :) Ask Oxyd - the dev who recently optimized biter pathfinding. It is definitely possible to do it UPS friendly for reasonably sane base layout...
by gGeorg
Thu Nov 21, 2019 12:44 pm
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 26
Views: 1887

Re: Do not show no_power_warning icon when using power switch

As already recommended: better to control the input lines (belts, pumps) and turn power off via a timer that counts the output items. Lets take a look at beaconed production line, by starving it you still consume megawats of vasted energy. Not good solution. Experiencing the angry flashing icon nei...
by gGeorg
Thu Nov 21, 2019 12:20 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 8 - Logistic, Building & Editing
Replies: 3
Views: 186

Re: GG's Starlog 8 - Logistic, Building & Editing

Its a bit over enngineered, but that part of the coded Logistic network would be fun to play with.
by gGeorg
Thu Nov 21, 2019 12:04 pm
Forum: Ideas and Suggestions
Topic: Allow copy content of chest to Circuit Condition of circuit connected inserter
Replies: 10
Views: 318

Re: Allow copy content of chest to Circuit Condition of circuit connected inserter

Copy from Machine -> Paste into Inserter: Sets the inserter's condition to be less than the stack's multiplier of the item being produced by the assembling machine. If it's connected to ANY wire network, it sets the condition to the circuit condition. If not connected to a wire network, set it base...
by gGeorg
Thu Nov 21, 2019 11:48 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 623

Re: Better scaling of enemies + alien tactics

A few suggestions in addition to yours: - Spawners hit points and resistances should scale up with the evolution factor. - Rocket launcher feels very overpowered once you give it some shooting speed upgrades. - Personal Laser Defense setups are way too strong for taking out bases in the late game. ...
by gGeorg
Thu Nov 21, 2019 11:04 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact 200 spm (0.17)
Replies: 5
Views: 910

Re: Compact 200 spm (0.17)

Did I miss energy production?
People often say, 100spm but how much power it consumes?
by gGeorg
Tue Nov 12, 2019 4:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.76] 1 x Uknown key
Replies: 3
Views: 191

Re: [0.17.76] 1 x Uknown key

I re-checked my post after a minute, it disapeared. So I thought I have to write it again, but ... it is moved to Resolved. :shock:

You have just received the achivement of : "The Fastest developer"
by gGeorg
Tue Nov 12, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.76] 1 x Uknown key
Replies: 3
Views: 191

[0.17.76] 1 x Uknown key

Missing text string
https://imgur.com/a/A2f495O
Untitled.png
Untitled.png (359.23 KiB) Viewed 191 times
All the spitters have same issue.
by gGeorg
Mon Nov 11, 2019 3:15 pm
Forum: Balancing
Topic: Gun turret range
Replies: 19
Views: 1303

Re: Gun turret range

There's something that's being overlooked - turrets fire rate is 10 bullets per second vs a lasers 1.5. don't forget that upgraded gun turret has way more DPS than laser and upgraded turret with an upgraded (green) ammo shreds the bugs like no laser could. My current map, is somehow evolved but rat...
by gGeorg
Fri Nov 08, 2019 8:27 am
Forum: Gameplay Help
Topic: New Reactor design - PLS check my construction
Replies: 15
Views: 803

Re: New Reactor design - PLS check my construction

Cute creation. That layout for 3 Neigbor bonus for 2 cores is nice touch. In the new tooltip you might easy see, Heat exchanger consumes 103 water and creates 103 steam. As long as 12 x 103 = 1236 and shore pump gives 1200 at max here is the first shortage. You need more offshore pump. Also keep in ...

Go to advanced search