Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Power Plants, Energy Storage and Reliable Energy Supply. All about efficient energy production. Turning parts of your factory off. Reliable and self-repairing energy.
gGeorg
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by gGeorg »

Pandaaaaa wrote: Tue Feb 25, 2025 9:29 am Hey mate,

The new BP is missing the fuel cell input control circuit and inserters etc etc
BP is fine. You or your friends probably change it by yourself. Look at the original :
02-27-2025, 06-36-22.png
02-27-2025, 06-36-22.png (454.62 KiB) Viewed 458 times
and your mangled version :
02-27-2025, 06-43-03.png
02-27-2025, 06-43-03.png (1.72 MiB) Viewed 455 times
Get noticed, the gap between two stone islands?
Also position of edge wall on top is different.
Also shape of combinator cobblestone is different.
Also you made mistake and connected the internal only power grid outside.
You could make it a challenge for yourself, to fix it.
OR
Donwload the BP again and Import the book again.
Anyway, you should ask your friend, dont mess with your creations :lol:
gGeorg
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by gGeorg »

Pandaaaaa wrote: Tue Feb 25, 2025 9:29 am Hey mate,

The new BP is missing the fuel cell input control circuit and inserters etc etc
Hey mate,

I have found, a root-cause of your problem. Probably. You have to update Factorio to at least 2.34 which came up with the new virtual signals. I have used those signals in the input control circuit. Therfore, if your game version is older, you get issues.
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by Pandaaaaa »

Dont mind the concrete, have slapped it down and picked it up a few times with a few different orientations for my water input. The cement is not collected when using the deconstruction planner :P the spacing between the decider combinator and the border belts etc are still correct. Base game is also up to date as per steam.
03-06-2025, 16-53-51.png
03-06-2025, 16-53-51.png (6.91 MiB) Viewed 332 times
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by Pandaaaaa »

03-06-2025, 16-57-34.png
03-06-2025, 16-57-34.png (3.13 MiB) Viewed 330 times
The base blueprint (just re imported the string) is missing components. ;p
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by gGeorg »

Pandaaaaa wrote: Thu Mar 06, 2025 6:54 am Base game is also up to date as per steam.
Steam has stable, and experimental branch. I think that new virtual signals are on experimental only.
Could you double check your current version ?
Start the game, look at left upper corner of the screen.
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Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

Post by pioruns »

I can confirm blueprint is unusable unless you are using experimental Factorio version. You must wait until next stable release to use this.
03-06-2025, 14-25-34.png
03-06-2025, 14-25-34.png (113.19 KiB) Viewed 263 times
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