Search found 7 matches
- Thu Oct 24, 2019 10:15 am
- Forum: Gameplay Help
- Topic: Perpetum mobile or Magic - Combinators
- Replies: 1
- Views: 1020
Perpetum mobile or Magic - Combinators
I found out that all combinators are working well even if there is NO power in network if they were previously conected to power grid with suficient power flow, but then the circut network is acting strangely like it is keeping the last state when it had electricity, so guys tell me if it's a planne...
- Wed Oct 16, 2019 3:23 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128583
Re: Friday Facts #309 - Controversial opinions
Oversimplifying will destroy the whole nerdish core of the game. For me if you will change the fluid mechanics for one designed like electric network, Factorio will loose a lot of its charm, same with deleting inserters or chasing items( it ads nice element of chaos). Factorio always was a game tha...
- Sun Jun 30, 2019 8:35 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 15599
Re: Should standing next to an active reactor harm player health?
Just found a mod for that
https://mods.factorio.com/mod/RadioactiveDamage
Probably I would install both and play Chernobyl like scenario
Hope they won’t collide with each other.
https://mods.factorio.com/mod/RadioactiveDamage
Probably I would install both and play Chernobyl like scenario
Hope they won’t collide with each other.
- Sun Jun 30, 2019 7:48 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 15599
Re: Should standing next to an active reactor harm player health?
That is fine idea it could be even more realistic if they make mechanics like caring around large amounts of Uranium would cause radiation damage.
There is mod that includes radiation damage it’s named “realistic nuclear power”
There is mod that includes radiation damage it’s named “realistic nuclear power”
- Sat Jun 29, 2019 5:21 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
- Replies: 6
- Views: 3167
Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
What about difference in placing 1x1 entities by the rails? Talking especially about belts
- Mon Jun 24, 2019 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
- Replies: 6
- Views: 3167
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
So here I have screenshots of what is happenining
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks
- Wed Jun 19, 2019 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
- Replies: 6
- Views: 3167
[kovarex] [0.17.50] Rail collision rectangle not symmetrical
so after recet changes, I encounered strange situation when by accident I destroyed a power pole in the center of my standard mini T- junction(it fits or rather has fitted perfectly big power pole inside) and it was not posibble to place Pole where it was before . Please just tell my if it is tempor...