Search found 7 matches

by dziki_punk
Thu Oct 24, 2019 10:15 am
Forum: Gameplay Help
Topic: Perpetum mobile or Magic - Combinators
Replies: 1
Views: 1020

Perpetum mobile or Magic - Combinators

I found out that all combinators are working well even if there is NO power in network if they were previously conected to power grid with suficient power flow, but then the circut network is acting strangely like it is keeping the last state when it had electricity, so guys tell me if it's a planne...
by dziki_punk
Wed Oct 16, 2019 3:23 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 128583

Re: Friday Facts #309 - Controversial opinions

Oversimplifying will destroy the whole nerdish core of the game. For me if you will change the fluid mechanics for one designed like electric network, Factorio will loose a lot of its charm, same with deleting inserters or chasing items( it ads nice element of chaos). Factorio always was a game tha...
by dziki_punk
Sun Jun 30, 2019 8:35 am
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 15599

Re: Should standing next to an active reactor harm player health?

Just found a mod for that
https://mods.factorio.com/mod/RadioactiveDamage

Probably I would install both and play Chernobyl like scenario
Hope they won’t collide with each other.
by dziki_punk
Sun Jun 30, 2019 7:48 am
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 15599

Re: Should standing next to an active reactor harm player health?

That is fine idea it could be even more realistic if they make mechanics like caring around large amounts of Uranium would cause radiation damage.
There is mod that includes radiation damage it’s named “realistic nuclear power”
by dziki_punk
Sat Jun 29, 2019 5:21 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Replies: 6
Views: 3167

Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical

What about difference in placing 1x1 entities by the rails? Talking especially about belts
by dziki_punk
Mon Jun 24, 2019 10:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Replies: 6
Views: 3167

Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size

So here I have screenshots of what is happenining
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks :D
by dziki_punk
Wed Jun 19, 2019 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Replies: 6
Views: 3167

[kovarex] [0.17.50] Rail collision rectangle not symmetrical

so after recet changes, I encounered strange situation when by accident I destroyed a power pole in the center of my standard mini T- junction(it fits or rather has fitted perfectly big power pole inside) and it was not posibble to place Pole where it was before . Please just tell my if it is tempor...

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