Search found 13 matches
- Sat Oct 26, 2024 12:36 am
- Forum: Assigned
- Topic: [Pard] [2.0.10] Rocket-launch achievements unlock before 50% joined time
- Replies: 0
- Views: 196
[Pard] [2.0.10] Rocket-launch achievements unlock before 50% joined time
When you join a multiplayer game late, you won't get any achievements before you were online for at least 50% of the total game-time. However, I was a bit surprised that the 3 rocket-launch achievement (launch a rocket, and the 8h and 15h variants) unlocked on the first rocket-launch, even if I ...
- Sat Oct 26, 2024 12:10 am
- Forum: Assigned
- Topic: [Klonan] [2.0.10] Pinned achievements with progress-bar change width
- Replies: 0
- Views: 154
[Klonan] [2.0.10] Pinned achievements with progress-bar change width
When you pin achievements to track them, they usually are only showed as square-ish tile at the side. However, every time a new player joins, another progress-bar is shown at the top (for downloading, loading and catching up), and when this player progress-bar is shown, all pinned achievements with ...
- Fri Oct 25, 2024 11:45 pm
- Forum: Duplicates
- Topic: [2.0.8] Crash on autosave & deconstructing roboports "this->busyRobotLink.isLinked() == this->shouldBeLinked()"
- Replies: 5
- Views: 306
[2.0.10] Crash when saving the game
I was on a Multiplayer server, and the server started saving the map for a new player wanting to join. Halfway through saving, it stopped and I got a "server not responding" popup. After the timeout, I got dropped from the server and got a popup where I can "quit", "save" or "reconnect". I clicked ...
- Wed Oct 23, 2024 2:41 am
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 12403
Re: Version 2.0.9
Changes
Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked as ...
- Fri Mar 11, 2022 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.56] "multiplayer.not-received-connection-accept-reply" in error window
- Replies: 1
- Views: 2535
[1.1.56] "multiplayer.not-received-connection-accept-reply" in error window
I got this error message when trying to connect to a server which failed. And I was wondering if this is a bug (missing translation key or something?), because it doesn't look like something that should be shown as text in the UI.
- Tue Jun 02, 2020 9:14 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1133922
Re: [0.18] Sea Block Pack 0.4.6
I updated all mods to the newest versions to I could upgrade factorio to 0.18.29. But now (with new angels mod) the "Electro Whinning Cell" Recipe isn't available anymore, which is needed to create "Ferrous Anode Sludge" which (via many steps) is the only way to create chrome, which is needed for ...
- Fri May 29, 2020 3:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1133922
Re: [0.18] Sea Block Pack 0.4.6
And there is also a technology loop now:
2020-05-29_15-01.png
Angel's Bio Processing 0.7.9 added 'chemical-science-pack' to 'bio-processing-blue', but in seablock Blue Algae Processing is needed for Oil Processing which is needed for Blue Science. So Blue Algae Processing needs to be changed to ...
2020-05-29_15-01.png
Angel's Bio Processing 0.7.9 added 'chemical-science-pack' to 'bio-processing-blue', but in seablock Blue Algae Processing is needed for Oil Processing which is needed for Blue Science. So Blue Algae Processing needs to be changed to ...
- Tue Jan 21, 2020 6:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.18.0] Turret coverage overlay flipped on map view
- Replies: 1
- Views: 2022
[posila] [0.18.0] Turret coverage overlay flipped on map view
I somehow managed to flip the turret coverage overlay in map view vertically. It is normal first, but then when zooming closer it suddenly flips. At this screenshot you can see clearly that is's flipped, because it should be where the wall is.
20200121190633_1.jpg
It also moved in the opposite ...
20200121190633_1.jpg
It also moved in the opposite ...
- Sat Jun 22, 2019 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Zombie-Train after removing the last planned stop
- Replies: 1
- Views: 2357
[kovarex] [0.17.50] Zombie-Train after removing the last planned stop
When you delete the last planned stop of a currently driving train, the train becomes a zombie-train and drives until the fuel is empty. A "planned stop" can be a station with a wait-condition, or a temporary target, which has a wait condition too, but a station without a waiting condition doesn't ...
- Sun Jun 02, 2019 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.45] Game crashes when saving map
- Replies: 2
- Views: 2616
Re: [0.17.45] Game crashes when saving map
I still have the save that I took after the server was restarted with the latest autosave. So the game crashed at around 3h18min (ingame time) and the autosave was only every 20 minutes, so we were thrown back to 03:00:00, and my save is then from 03:01:50 after I joined again. It crashed again then ...
- Tue May 28, 2019 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
- Replies: 5
- Views: 3820
Re: [Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
Oh, it's only in the file, I checked the UI yesterday and couldn't find it. But in the config.ini it's just commented out (and I think I never edited this file before):
So I guess it uses the default then? Should the default be true or false?
Code: Select all
; Options: true, false
; enable-steam-networking=true
- Mon May 27, 2019 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
- Replies: 5
- Views: 3820
Re: [Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
Interesting, I don't remember disabling steam networking, maybe it's disabled by default (or maybe I just forgot about it)? I don't even find where I can enable it? Can you tell me where this setting is?
- Sat May 25, 2019 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
- Replies: 5
- Views: 3820
[Rseding91] [0.17.43] "Join server after sync" ends on blank title screen
When I joined a modded multiplayer game, factorio offered me to sync the mods with the checkbox "Join server after sync". When this checkbox was enabled, it downloads the mods, restarts and I end on an empty menu screen, but without a menu, so just the background image. I then need to close factorio ...