modern full 3D city builders which completely lack soul
I mean not just change graphics, but build factory from a first person rather than from third person. Something like mix between Minecraft and Factorio 1. There is already such game, Fortresscraft Evolved (and perhaps mods for Minecraft), but ...
Search found 19 matches
- Sun Oct 08, 2017 4:13 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 38227
- Fri Oct 06, 2017 4:37 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 38227
Re: Friday Facts #211 - The little things
Good! Please finish it already and start Factorio 2 in 3D and VRwe are focusing on polishing and finishing the game.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Apr 29, 2016 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: Blueprint Placement Not Correct
- Replies: 14
- Views: 6758
Re: Blueprint Placement Not Correct
Can't get 0.12.32 through Steam, only 0.12.31 here.
Update: now I got it, thanks!
Update: now I got it, thanks!
- Tue Sep 01, 2015 9:45 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 343182
Re: [0.12.2+] SmartTrains 0.3.65
What parts of the smart train stop would you want? I guess the combinator that outputs the trains cargo and the signal?
Yes. I guess "go to station" feature fits badly in train stop.
At least the empty rule is quite easy to do with combinators, full rule is more tricky (if not impossible)
Why ...
Yes. I guess "go to station" feature fits badly in train stop.
At least the empty rule is quite easy to do with combinators, full rule is more tricky (if not impossible)
Why ...
- Tue Sep 01, 2015 1:28 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 343182
Re: [0.12.2+] SmartTrains 0.3.65
Any chance of getting smart train stop as separate mod? Building stuff and connecting it with wires is more factorio-way than setting up stuff in gui and then have everything scripted for you.
- Tue Sep 01, 2015 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 367727
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
If somebody still going to complain about tanker capacity, even 1250 was fine, now it's 2500 and 50 second loading/unloading with 4 pumps, no need for more!JamesOFarrell wrote:I've updated the mod, the tanker now holds 2500 liquid, still not as much as a cargo wagon but twice as much as before.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Aug 20, 2015 11:48 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 367727
Re: [0.12.x] Rail Tanker - Liquid transpor
There is another way to get a progress in this game: build a train with 3 locomotives and 10 tankers ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Aug 05, 2015 10:22 am
- Forum: Mods
- Topic: [0.12] Logistics Wagons 0.2.3 unofficial update
- Replies: 0
- Views: 2735
[0.12] Logistics Wagons 0.2.3 unofficial update
This mod adds four new train wagons which will act like the four logistics chests.
Details in original topic: https://forums.factorio.com/forum/vie ... =87&t=8491
Details in original topic: https://forums.factorio.com/forum/vie ... =87&t=8491
- Tue Jul 21, 2015 1:35 pm
- Forum: Mods
- Topic: BlueprintMirror 0.0.3 [0.11.16+]
- Replies: 16
- Views: 41800
Re: BlueprintMirror 0.0.3 [0.11.16+]
Unofficially updated for 0.12, half-working version here
- Tue Jul 21, 2015 1:33 pm
- Forum: Mods
- Topic: [0.12.0] BlueprintMirror unofficial update 0.0.4
- Replies: 0
- Views: 3794
[0.12.0] BlueprintMirror unofficial update 0.0.4
This is a dirty fix of mod BlueprintMirror for 0.12. This version mirrors incorrectly oil refineries and chemical plants. I tested only mirroring. For description see original topic.
- Mon Jul 20, 2015 12:07 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 95797
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Is there any chance that this mod will be updated?
- Sun Jul 19, 2015 2:14 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 367727
Re: [0.12.x] Rail Tanker - Liquid transpor
Thanks for fast update!
- Sat Jul 18, 2015 9:38 am
- Forum: Mods
- Topic: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase
- Replies: 10
- Views: 20575
Re: Mods from ColonelWill's Megabase, Patched for 0.12
Thanks! Especially for RailTanker.
- Fri Jul 17, 2015 6:11 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 152298
Re: Version 0.12.0
From OP
Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units().
- Fri Jul 17, 2015 4:45 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 367727
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Not working in 1.12
Code: Select all
1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker
- Fri Jul 10, 2015 12:50 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 24279
- Sat Apr 18, 2015 6:38 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 49493
Re: Friday Facts #82 Optimisations
How about better multi-threading? It seems for me even better than 20% optimization, as game could use all my 8 CPU cores and don't lag.
- Thu Apr 02, 2015 3:28 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 95797
Re: [Mod 0.11.x] Foreman - Blueprint Manager
I installed Choumiko's archive with jerem0883 fix, but i got error: "blueprint has to have at least one icon". And blueprint has old icon. I fixed it by replacing in control.lua
function setBlueprintData(blueprintStack, blueprintData)
if blueprintStack ~= nil then
blueprintStack ...
function setBlueprintData(blueprintStack, blueprintData)
if blueprintStack ~= nil then
blueprintStack ...
- Sat Mar 28, 2015 1:47 am
- Forum: Mods
- Topic: BlueprintMirror 0.0.3 [0.11.16+]
- Replies: 16
- Views: 41800
Re: BlueprintMirror [0.11.14+]
May be not UI button, but recipe for assembling machine, you put there blueprint, and get mirrored one.