Blueprint Placement Not Correct

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kingarthur
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Blueprint Placement Not Correct

Post by kingarthur »

Since the 12.31 update ive been seeing an issue where the blueprint ghost items dont line up with the ghost that are create after placing a blueprint. they keep getting shifted a tile.
blueprint bug
blueprint bug
factorio bug.png (2.82 MiB) Viewed 5713 times
im playing on nopantsmcdances whitelist server. it happen while i was playing with another player and also when it was just me and the server. i have attached a save from there.
Attachments
sugaming server.zip
whitelist server save
(13.2 MiB) Downloaded 115 times

kovarex
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Re: Blueprint Placement Not Correct

Post by kovarex »

I was able to reproduce it, this is related to the fixes of the blueprint center specification. It created these kind of possible problems on existing blueprints, but new blueprint should work just fine.

Speadge
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Re: Blueprint Placement Not Correct

Post by Speadge »

doesnt work on new blueprints either once u rotated them.

kingarthur
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Re: Blueprint Placement Not Correct

Post by kingarthur »

did you create a new blueprint from the crafting menu. i tried to clear and reuse the in my pocket and it was still broke but so far i havnt seen the issue reappear on a completely new blueprint

Speadge
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Re: Blueprint Placement Not Correct

Post by Speadge »

kingarthur wrote:did you create a new blueprint from the crafting menu. i tried to clear and reuse the in my pocket and it was still broke but so far i havnt seen the issue reappear on a completely new blueprint
good Point. will be back in a Moment to test this.

thx

Edit: Still not working. Best to test on Train crossings

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brunzenstein
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Re: Blueprint Placement Not Correct

Post by brunzenstein »

My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?

kingarthur
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Re: Blueprint Placement Not Correct

Post by kingarthur »

shift click will force the blueprint to place anything that isnt blocked

Speadge
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Re: Blueprint Placement Not Correct

Post by Speadge »

brunzenstein wrote:My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?
why do ppl post other Problems in a threat that has ist dedicated Problem in the title?

back to Topic: @ Devs: something on this?
i have a savegame, deleted all mods, created new blueprints, cant turn it successfull because of misalignment

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brunzenstein
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Re: Blueprint Placement Not Correct

Post by brunzenstein »

kingarthur wrote:shift click will force the blueprint to place anything that isnt blocked
Thank You!

kovarex
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Re: Blueprint Placement Not Correct

Post by kovarex »

Speadge wrote:
brunzenstein wrote:My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?
why do ppl post other Problems in a threat that has ist dedicated Problem in the title?

back to Topic: @ Devs: something on this?
i have a savegame, deleted all mods, created new blueprints, cant turn it successfull because of misalignment
What blueprint? ALl the blueprints I tried worked for me.

kovarex
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Re: Blueprint Placement Not Correct

Post by kovarex »

Ok, so I get it now, fixed for 0.12.32

segura
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Re: Blueprint Placement Not Correct

Post by segura »

I was trying to upload a short gif but I couldn't. I have the same problem with my train blueprints. The blueprint is from the one in horizontal, when doing the placement in vertical it shifts the electric poles. Similar problem with the signals on my other train blueprints.

Image


The blueprint itself and the blueprint item are new 0.12.31

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Re: Blueprint Placement Not Correct

Post by Speadge »

kovarex wrote:Ok, so I get it now, fixed for 0.12.32

thanks.
I assume i dont need to answer your question from before anymore :)

any hint on 12.32 since this is killing my 12.31 upgrade and i need to stay on 12.30, even with the multiplayer issues fixed in 12.31... its not worth it :D

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Re: Blueprint Placement Not Correct

Post by Hellrespawn »

I'm assuming this is related, so just in case you need more info, here is my save with the blueprint problem. Completely vanilla 12.31.

Image

To the right is the design as I made, to the left it's rotated 180 degrees.
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RailBug.zip
(1.11 MiB) Downloaded 79 times

TeDeum
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Re: Blueprint Placement Not Correct

Post by TeDeum »

Can't get 0.12.32 through Steam, only 0.12.31 here.
Update: now I got it, thanks!

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