Search found 21 matches

by martinekopl
Thu Dec 19, 2024 4:29 pm
Forum: Duplicates
Topic: [2.0.27]Quality stat change not represented in selection list of UP
Replies: 1
Views: 155

[2.0.27]Quality stat change not represented in selection list of UP

Ex: Quality stat change of modules do not change, shows default (common) rarity when selecting in Upgrade Planner

When a quality is selected, the item should show stats of said quality.

When this is a problem : Selecting modules to upgrade to - > choosing between high qual lvl2 vs low qual lvl3 ...
by martinekopl
Thu Nov 28, 2024 4:16 pm
Forum: Duplicates
Topic: [2.0.22] Smart belt places extra underground belts
Replies: 1
Views: 195

[2.0.22] Smart belt places extra underground belts

When building with smart belt over a belt prior, there is extra underground built where there should not be

https://youtu.be/mQwxNQeeigw
by martinekopl
Sat Nov 23, 2024 5:29 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] Right click deconstruct not consistent
Replies: 2
Views: 264

Re: [2.0.21] Right click deconstruct not consistent


I couldn't care less if this works with blue prints, but I wish it did work when you want to copy and paste something.
This more often comes up when I am cutting/pasting some belts and need to remove a piece or two to make it fit.


I get why that would be awesome as I also find myself having to ...
by martinekopl
Sat Nov 23, 2024 1:07 pm
Forum: Ideas and Suggestions
Topic: Add menu entry to deconstruct entities with BP in hand
Replies: 1
Views: 167

Re: Add menu entry to deconstruct entities with BP in hand

Brainstorming ideas:

Make the deconstruction available only when the blueprint is smaller than current zoom - screen size - but where to draw the line?

Pressing the right button with bp in hand will increase transparency on the blueprint allowing to see more behind it - transparency restored when ...
by martinekopl
Sat Nov 23, 2024 11:47 am
Forum: Ideas and Suggestions
Topic: Add menu entry to deconstruct entities with BP in hand
Replies: 1
Views: 167

Add menu entry to deconstruct entities with BP in hand

Intended behavior is to not be able to deconstruct with right mouse click when holding a BP / ctrl-c/x in hand.
However, I believe there should be a toggle to allow such deconstruction for those who would make use of it.
Could be placed in the hidden settings

Related: https://forums.factorio.com ...
by martinekopl
Sat Nov 23, 2024 11:42 am
Forum: Ideas and Suggestions
Topic: [2.0.21] Right click deconstruct not consistent
Replies: 2
Views: 264

[2.0.21] Right click deconstruct not consistent

You cannot deconstruct entities when you have a Blueprint or ctrl-c/x in hand, but you can deconstruct ghost entities with BP/ctrl in hand, thus it is not consistent.

As of recent conversation with kovarex, deconstructing with bps in hand is considered too chaotic/disorganized, however, I believe ...
by martinekopl
Wed Oct 30, 2024 9:10 pm
Forum: Gameplay Help
Topic: [2.0.13] Train does not path over specific rail
Replies: 3
Views: 316

Re: [2.0.13] Train does not path over specific rail

Should, however, those two signals screw up the pathing this much?
by martinekopl
Wed Oct 30, 2024 9:00 pm
Forum: Gameplay Help
Topic: [2.0.13] Train does not path over specific rail
Replies: 3
Views: 316

[2.0.13] Train does not path over specific rail

Train cannot path over specific rail
Whole rail setup build by robots except the station area

https://youtu.be/NDaWBf64UuI
by martinekopl
Sun Oct 27, 2024 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.11] Pipe sound cuts and clicks
Replies: 2
Views: 1226

[Donion] [2.0.11] Pipe sound cuts and clicks

Pipe sound is cut abruptly, followed by a very disturbing tick - like when you clip mp3's overlap
https://youtu.be/sgCZ-gpLVmI

if the pipe is not "working" the sound could be cut with a gradient, or make the sound effect gain on intensity depending on distance + current pipe load
by martinekopl
Thu Oct 24, 2024 3:43 pm
Forum: Duplicates
Topic: [2.0.10] Map generator presets only affect Nauvis
Replies: 1
Views: 170

[2.0.10] Map generator presets only affect Nauvis

When choosing a preset (rich resources, rail world) only the Nauvis sliders change, and not the others
by martinekopl
Fri Jun 21, 2024 11:07 am
Forum: Duplicates
Topic: [StrangePan][1.1.107] Enemies abandon attack short of target
Replies: 1
Views: 526

[StrangePan][1.1.107] Enemies abandon attack short of target

What did you do?
Normal gameplay

What happened?
Small group of bugs get repeatedly (multiple times in a 6 hour session) stuck near water tiles. F4 shows strange pathing things

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Bugs should reach their ...
by martinekopl
Wed Jan 11, 2023 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Sound/music cuts of on research
Replies: 3
Views: 4768

[1.1.74] Sound/music cuts of on research

When you open research, the music cuts of too agressivelly
Cuting the sound of machines (research open pauses game enabled) is okay, but if you set the music volume to low percentage (myself on 10%), the music no longer fades away if you open the menu, but it cuts of rather fast, and it sound weird ...
by martinekopl
Sat Oct 02, 2021 8:02 pm
Forum: Ideas and Suggestions
Topic: Mod menu back button confirm [MOUSE]
Replies: 1
Views: 822

Mod menu back button confirm [MOUSE]

TL;DR
Add a confirm to the "back" function in the mod menu (modlist) [MOUSE]


What ?
When i press the "back" button on my mouse in modlist (mod browser?), it immediately restarts the game applying changes (when pressing the back button while installing mods). Because this back function does not ...
by martinekopl
Sat Sep 04, 2021 7:45 pm
Forum: Won't fix.
Topic: [1.1.38] Artillery shell not quick-trashable
Replies: 2
Views: 1967

[1.1.38] Artillery shell not quick-trashable

The artillery shell is not quick-trashable by Shiftclicking it in the inventory to put it in the logistic trash. It is instead telling "cannot insert Artillery shell. Ammo slots are full". I believe that this is a bug, because even though artillery shell is a Ammo, it was never intended to be a ammo ...
by martinekopl
Tue Jan 19, 2021 11:28 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 7
Views: 4827

Re: [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

I can confirm, the Matching server connection failed and Error 10049 appears only when hosting the game via the ''continue'' button, when hosting normally, i can't trigger not even one of those two things. Also attaching a log of the Player Data Issue, it popped when i was testing it for you
by martinekopl
Sun Jan 17, 2021 9:38 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 7
Views: 4827

Re: [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

Here is the log. Also i would like to add, that when i load few QoL mods into my game, i sometimes (seems random - i did not find a way to reliable summon this) get an error that the game did not loaded my player data file (campaign progress might be lost) - it just resets my hotbar buttons layout ...
by martinekopl
Sat Jan 16, 2021 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 7
Views: 4827

Re: [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

Unable to post a log right now, so tomorow. Would be nice if someone could try to replicate the issue, to know if it is only on my end, or global
by martinekopl
Sat Jan 16, 2021 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 7
Views: 4827

[kovarex] [1.1.12] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

Issue still persist, original report: https://forums.factorio.com/viewtopic.php?p=528275
Bug report is the same as before, but im adding a video, maybe it will help you.

https://youtu.be/WHbObY_T5sg

Also notice: as you can see in the video, the error 10049 appears only when i save the game i ...
by martinekopl
Sat Jan 16, 2021 6:20 pm
Forum: Duplicates
Topic: [kovarex] [1.1.6] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 3
Views: 2763

Re: [kovarex] [1.1.6] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

Fixed. Thanks!
EDIT: Bug still persist in 1.1.12, i just did not notice the matching connection failed
by martinekopl
Sun Dec 20, 2020 9:27 am
Forum: Duplicates
Topic: [kovarex] [1.1.6] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"
Replies: 3
Views: 2763

[kovarex] [1.1.6] "Matching server connection failed, error 10049" when resuming game with "Continue:Host"

Hello, I'm not sure if im just extremely unlucky, or it is a bug, anyways reporting it just in case.

What did you do?
I Press the ''continue : Host {new}'' <- new is my savegame name without brackets

What happened?
1) When the map loads, it always printed ''matching server connection failed ...

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