Search found 11 matches

by Vilkra
Sat Dec 26, 2020 9:41 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51291

Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM

I'm playing seablock with this mod right now and it might just be me, but I'm not of making laboratories themselves complex to make. For example, I was trying to get purple science and I could do it, but the lab itself required tungsten plates, processing units and etc, which are used for yellow sci...
by Vilkra
Wed Dec 09, 2020 9:05 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011247

Re: [1.0] Sea Block Pack 0.4.10

Is it possible to use seablock in 1.1. Are mods updating?
by Vilkra
Fri Oct 30, 2020 9:28 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011247

Re: [1.0] Sea Block Pack 0.4.10

Any way to fix that blast furnace problem without using reskin mods. I can't handle the change in aesthetics.
by Vilkra
Fri May 10, 2019 9:34 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.25

Thanks for adding lighted poles to safety list. https://i.imgur.com/mzL7eQ4.jpg Three biter waves just standing there for a hour or so. Not sure if normal. agreed, but I would need a save to tell you anything more. After two hours they did a massive wave. Maybe it's because I'm barely producing now...
by Vilkra
Fri May 10, 2019 8:27 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.25

Thanks for adding lighted poles to safety list.

https://i.imgur.com/mzL7eQ4.jpg

Three biter waves just standing there for a hour or so. Not sure if normal.
by Vilkra
Tue Apr 30, 2019 7:51 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.22

I'm using the mod Lighted Electric Poles+ and big electric poles destroyed by passing by biters are not regenerated (safety on). Perhaps it's because lighted electric poles are not marked for safety. Then it would be sweet, if that could be updated :) .
by Vilkra
Mon Apr 08, 2019 5:27 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.16

Hmm, so it's something wrong on my end. Damn I have no idea atm. Thank you for looking into it. I did end up finding some issues with the settlers, try 0.17.17 and let me know. Now enemies attack, but expansion is extremely slow (notice the clock). https://i.imgur.com/Sk5O77q.jpg https://i.imgur.co...
by Vilkra
Sun Apr 07, 2019 9:25 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.16

Hmm, so it's something wrong on my end. Damn I have no idea atm.
Thank you for looking into it.
by Vilkra
Sun Apr 07, 2019 6:53 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.15

Sure.
by Vilkra
Sun Apr 07, 2019 6:39 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.15

Forgot to mention resource spawner overhaul. That and bobs, rampant are the only mods that concern enemies. Rampant was used from the start. I used tree growth mods at the start, so that reduces pollution spread (evo 70%). Anyway, I waited for some time with 64x speed and refreshing map via console ...
by Vilkra
Sun Apr 07, 2019 5:29 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316278

Re: [MOD 0.13.17+] Rampant - 0.17.15

Hey, playing on the current experimental version my biters are completely frozen unless I uncheck "disable vanilla ai". If I uncheck all rampant ai options below that, they are still frozen. Am I misunderstanding that rampant is just additions instead of replacements? Also, expansion is no...

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