Search found 5 matches

by p4wana
Tue Feb 02, 2021 8:25 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 28588

Re: Version 1.1.19

I am missing a feature in this version that I belief had been in 1.0: When marking a rail for deconstruction and then placing the same rail (same orientation, same type of straight or curved) as a ghost again, this would cancel the deconstruction, and the rail would just stay. In 1.1.19, the rail is...
by p4wana
Sat Dec 05, 2020 11:21 pm
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 2580

Re: [1.1.5] Train stop - inserter loading train although being disabled

The circuit network does not work instantaneously, but is updated in ticks. The behavior you describe can be explained by: In tick 0 (before the train stops): - the train station outputs T=0 (as no train is present) In tick 1 (train just stopped): - the train station outputs T=220 - the input at the...
by p4wana
Sat May 30, 2020 1:11 pm
Forum: Not a bug
Topic: [0.18.28] New dependencies of inactive mods are active
Replies: 1
Views: 654

[0.18.28] New dependencies of inactive mods are active

Occasionally I have observed new mods to be present in a save game without activating those manually. This seems to happen if a mod adds a new dependency. In case the original mod is inactive this might add unwanted things to the current game. As I do not want to mess around with mod internals mysel...
by p4wana
Wed May 15, 2019 8:25 am
Forum: Won't fix.
Topic: [0.17.39] Fuel request stays active when fuel supplied via inserters
Replies: 2
Views: 1446

[0.17.39] Fuel request stays active when fuel supplied via inserters

I made a blueprint of a locomotive containing fuel. I then placed the blueprint next to an inserter with the same type of fuel. The inventory of the locomotive is filled up, but the request to the logistic network does not go away. The alarm for missing items is shown for the personal roboport and f...
by p4wana
Mon Apr 01, 2019 7:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17.23] No levels for artillery research shown
Replies: 1
Views: 1401

[0.17.23] No levels for artillery research shown

I loaded my 0.17.21 save into 0.17.23. The research menu does not show the current level and the indicator for infinite research for both artillery researches in the list of technologies; for all other researches the levels are shown. artillery.png I would have expected the current level and the ind...

Go to advanced search