[0.18.28] New dependencies of inactive mods are active

Bugs that are actually features.
p4wana
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Apr 01, 2019 7:19 am
Contact:

[0.18.28] New dependencies of inactive mods are active

Post by p4wana »

Occasionally I have observed new mods to be present in a save game without activating those manually. This seems to happen if a mod adds a new dependency. In case the original mod is inactive this might add unwanted things to the current game.
As I do not want to mess around with mod internals myself, I cannot really reproduce this issue. But the following steps should cause the issue:
  1. install mod A
  2. deactivate mod A
  3. update mod A to a new version that has a dependency on mod B that was not present before
  4. find that mod A is still inactive, but mod B is active
In step 4 I would expect mod A and mod B to be inactive, as mod B is not required to be active.

The attached log does not contain a mod update that causes this issue.
Attachments
factorio-previous.log
(6.88 KiB) Downloaded 78 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14618
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.28] New dependencies of inactive mods are active

Post by Rseding91 »

Thanks for the report. That is controlled by the other setting "Automatically enable new mods."
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”