Search found 26 matches
- Thu May 04, 2017 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
- Replies: 1
- Views: 2037
[0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
Bug occured while pressing the "back" button on the server browser. I was playing a multiplayer map before. After exiting, i checked the server browser, and while hitting the back button, the game crashed. Screenshot is from the moment of the crash, with the button still highlighted. I had...
- Fri Feb 03, 2017 10:42 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 47072
Re: Friday Facts #176 - Belts optimization for 0.15
All these performance optimizations. Awesome! I have a nagging fear that the code moves from inefficient but clear to very efficient but very convoluted. And at some point, you cant change a data structure anymore without having many side effects in different code pieces. the FFF sounds like the ins...
- Sat Aug 20, 2016 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17] Biters build too close to players structues
- Replies: 24
- Views: 8471
[0.13.17] Biters build too close to players structues
The same issue happend also with 0.13.16: Biters build new bases too close to player structures. Sometimes they build new bases within tower range. They get attacked but still manage to make the base. They also spawn extremely close to your rails: factorio.png There is no option to defend the train ...
- Mon Jun 27, 2016 11:24 pm
- Forum: Mods
- Topic: [Discontinued] Burner Assembly Machine
- Replies: 7
- Views: 12812
Re: [MOD 0.12.x] Burner Assembly Machine
Any chance upgrading this to 0.13? I tried it and it got recognized as 0.12, even though i could not find any specific version number
- Mon Jun 27, 2016 10:56 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 192670
Re: Version 0.13.0
I started a new map with 0.13 (no errors on download or startup by the way) and played some hours with two others. What i noticed: With two players everything runs smoothly. As soon as the third player connects the game slows down a bit. The order of players does not influence this, and all have dec...
- Wed Aug 05, 2015 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Oxyd] Error during replay
- Replies: 1
- Views: 1890
[0.12.2][Oxyd] Error during replay
I started a fresh map in singleplayer without any mods in 0.12.2. When i replay the map it generates the error: "Game::connectToPlayer: Different player already connected." I have several savefiles from this map, ALL error at the exact same ingame-time. Replay speed does not influence the ...
- Sat Aug 01, 2015 11:00 am
- Forum: Modding help
- Topic: Overwrite rocket silo message / behavior?
- Replies: 4
- Views: 2308
Re: Overwrite rocket silo message / behavior?
Ah, did not noticed the event, my bad
The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
- Sat Aug 01, 2015 9:30 am
- Forum: Modding help
- Topic: Overwrite rocket silo message / behavior?
- Replies: 4
- Views: 2308
Overwrite rocket silo message / behavior?
Greetings :) I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite and "win" the game, or you get the message that you forgot the satellite. Is there a way to disable this message? And is there a way to get an event / not...
- Sat Aug 01, 2015 7:37 am
- Forum: Ideas and Suggestions
- Topic: Smoke for the rocket
- Replies: 1
- Views: 962
Smoke for the rocket
Just a small graphical detail. I launched my third rocket today, looks extremely epic, but i think
some smoke from the engine could enhance the feeling.
See https://youtu.be/zsJpUCWfyPE?t=80 for example
some smoke from the engine could enhance the feeling.
See https://youtu.be/zsJpUCWfyPE?t=80 for example
- Sat Jul 25, 2015 12:16 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 21391
Re: [0.12] Transformator
Finally got the power priority working. Should work as intended now, with accumulators, solar panels,
steam engines
Also working on a bigger transformator with more power capability.
See original post for 0.0.4 version
steam engines
Also working on a bigger transformator with more power capability.
See original post for 0.0.4 version
- Sat Jul 25, 2015 12:02 pm
- Forum: Modding help
- Topic: Dummy generator for power production
- Replies: 2
- Views: 1767
Re: Dummy generator for power production
After several tests i narrowed it down to the type of generator. if i set the usage_priority to "solar", no luqid inside the steam engine gets used. if i set the usage_priority to "secondary-output", the liquid gets used as normal. if i set the usage_priority to "primary-out...
- Fri Jul 24, 2015 9:50 pm
- Forum: Mods
- Topic: [Discontinued] Burner Assembly Machine
- Replies: 7
- Views: 12812
Re: [0.12.X] Burner Assembly Machine
I downloaded the mod and tried it. Works really well, nicely done :) This got me thinking, now you can build a simple factory without electricity. coal.png (Runs entirely on coal) If we had a coal powered research lab, you could skip the steam engine entirely. So a map without any water would be pla...
- Fri Jul 24, 2015 10:18 am
- Forum: Modding help
- Topic: Dummy generator for power production
- Replies: 2
- Views: 1767
Dummy generator for power production
Hello :) Im trying to convert my mod "Transformator" to 0.12, but have trouble doing so. Behind the scenes i use a dummy building which can be charged by one network. In the script i exctract power from it. With this power the amount of hot water is calculated, to make a dummy steam engine...
- Thu Jul 23, 2015 8:38 pm
- Forum: Duplicates
- Topic: [0.12] Crash on exiting car
- Replies: 1
- Views: 3429
Re: [0.12] Crash on exiting car
Same error occured to me in multiplayer. I was collecting items on a belt (with a small lag, so the items visually disappeared a few moments later). My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured. Savefile is a fe...
- Wed Jul 22, 2015 10:07 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293290
Re: Thank you (Make the dev-team happy today!)
I just finished the 0.12 Freeplay mode and launched the first rocket! This game is absolutly amazing :D So far, i played this map (completely without mods, 0.12) for a little over 24 hours. I had one crash while alt tabbing (crashfile shows error in allegro), and after i launched the rocket, the mes...
- Tue Jul 21, 2015 3:03 pm
- Forum: Duplicates
- Topic: [0.12] Multiplayer crash on loading singleplayer save
- Replies: 1
- Views: 3311
[0.12] Multiplayer crash on loading singleplayer save
I wanted to host a singleplayer save in multiplayer. This crashed after creating the game.
See error log and world attached.
See error log and world attached.
Im playing without mods at the moment.Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
- Mon Jul 20, 2015 7:41 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 21391
Re: [0.12] Transformator
This is really strange, im looking into it right now... seems 0.12 changed something about the energy system. Currently the transformator produces power even without input. Normally the transformator would drain the accumulators as soon as they are connected, given you have a load on the other side....
- Mon Jul 20, 2015 6:46 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 21391
Re: [0.12] Transformator
I updated the original post with the template, but pasting the same information here will be confusing too.
Not sure what to do
Just got an idea, maybe 3x7, but now it requires an active oil cooling. So you need a pump which runs continuously, which
would increase the power capability.
Not sure what to do
Just got an idea, maybe 3x7, but now it requires an active oil cooling. So you need a pump which runs continuously, which
would increase the power capability.
- Mon Jul 20, 2015 6:23 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 21391
Re: [0.12] Transformator
You are mostly looking at train accu usage. You got me there :D A new tier of transformators, what should be its power rating? Real life transformators can go to 500MVA, some even higher. Maybe 200MVA? How big should it be? 4x6 ? (Offtopic: amazing how the player can carry a few stacks of hundreds ...
- Mon Jul 20, 2015 6:04 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 21391
Re: [0.12] Transformator
1. There is a power limit of 10MW on one transformator - is that by design? Yes this is intentional. First, it makes the code easier, because i have to at least provide enough energy for 2 ticks, and making the "output energy buffer" to large has some side effects. And i ran tests with an...