Search found 30 matches

by Gotbread
Sun Oct 12, 2025 12:47 am
Forum: Assigned
Topic: [raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe
Replies: 0
Views: 183

[raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe

1. What did i do?

Created a mod with 2 recipes, both have the same fluid input:

ingredients =
{
{type = "fluid", name = "crude-oil", amount = 10},
{type = "fluid", name = "water", amount = 10},
},

and different outputs (one makes an iron plate, another makes a copper plate, so i can ...
by Gotbread
Sat Oct 11, 2025 10:59 pm
Forum: Modding help
Topic: Crafting recipe based on the input
Replies: 3
Views: 224

Re: Crafting recipe based on the input

Thanks, will take a look!

But that would not be automatic, right? Lets say i have 1 fluid which needs <50°C and another that needs >=50°C. The user then still would have to manually change the recipe? Just the crafting would not happen if the fluid has the wrong temperature?
by Gotbread
Sat Oct 11, 2025 10:01 pm
Forum: Modding help
Topic: Crafting recipe based on the input
Replies: 3
Views: 224

Crafting recipe based on the input

Hello!

I got a mod idea: a more complex chemical crafting system, based on the input temperature of the fluids.
For example, one could have a crude oil cracking process, taking in oil and water. At 50°C, the output could be 80%/10%/10% (heavy oil, light oil, gas)
but at 250°C crude oil temperature ...
by Gotbread
Sun Nov 10, 2024 11:06 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 39446

Re: Increase Gleba seed production chance


The problem is the Biochamber production bonus reads as a footnote, and not as a fundamental stepping stone to progress and thrive on Gleba.


Yes and no. People should notice very quickly that each planet has a "main building" you unlock, which gives you +50% productivity. Before even arriving ...
by Gotbread
Thu May 04, 2017 6:58 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
Replies: 1
Views: 2780

[0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"

Bug occured while pressing the "back" button on the server browser.

I was playing a multiplayer map before. After exiting, i checked the server browser, and while hitting the back button, the game crashed.
Screenshot is from the moment of the crash, with the button still highlighted.

I had some ...
by Gotbread
Fri Feb 03, 2017 10:42 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 61574

Re: Friday Facts #176 - Belts optimization for 0.15

All these performance optimizations. Awesome!

I have a nagging fear that the code moves from inefficient but clear to very efficient but very convoluted. And at some point, you cant change a data structure anymore
without having many side effects in different code pieces. the FFF sounds like the ...
by Gotbread
Sat Aug 20, 2016 11:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 11525

[0.13.17] Biters build too close to players structues

The same issue happend also with 0.13.16:

Biters build new bases too close to player structures. Sometimes they build new bases within tower range. They get attacked but still manage to make the base. They also spawn extremely close to your rails:

factorio.png

There is no option to defend the ...
by Gotbread
Mon Jun 27, 2016 11:24 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 14840

Re: [MOD 0.12.x] Burner Assembly Machine

Any chance upgrading this to 0.13? I tried it and it got recognized as 0.12, even though i could not find any specific version number
by Gotbread
Mon Jun 27, 2016 10:56 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 233057

Re: Version 0.13.0

I started a new map with 0.13 (no errors on download or startup by the way) and played some hours with two others.
What i noticed:

With two players everything runs smoothly. As soon as the third player connects the game slows down a bit. The order of players does not influence this, and all have ...
by Gotbread
Wed Aug 05, 2015 8:06 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Oxyd] Error during replay
Replies: 1
Views: 2521

[0.12.2][Oxyd] Error during replay

I started a fresh map in singleplayer without any mods in 0.12.2. When i replay the map it generates the error:

"Game::connectToPlayer: Different player already connected."

I have several savefiles from this map, ALL error at the exact same ingame-time.
Replay speed does not influence the outcome ...
by Gotbread
Sat Aug 01, 2015 11:00 am
Forum: Modding help
Topic: Overwrite rocket silo message / behavior?
Replies: 4
Views: 2979

Re: Overwrite rocket silo message / behavior?

Ah, did not noticed the event, my bad :D

The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
by Gotbread
Sat Aug 01, 2015 9:30 am
Forum: Modding help
Topic: Overwrite rocket silo message / behavior?
Replies: 4
Views: 2979

Overwrite rocket silo message / behavior?

Greetings :)

I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite
and "win" the game, or you get the message that you forgot the satellite.

Is there a way to disable this message?
And is there a way to get an event ...
by Gotbread
Sat Aug 01, 2015 7:37 am
Forum: Ideas and Suggestions
Topic: Smoke for the rocket
Replies: 1
Views: 1301

Smoke for the rocket

Just a small graphical detail. I launched my third rocket today, looks extremely epic, but i think
some smoke from the engine could enhance the feeling.

See https://youtu.be/zsJpUCWfyPE?t=80 for example :D
by Gotbread
Sat Jul 25, 2015 12:16 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 23817

Re: [0.12] Transformator

Finally got the power priority working. Should work as intended now, with accumulators, solar panels,
steam engines :)

Also working on a bigger transformator with more power capability.

See original post for 0.0.4 version
by Gotbread
Sat Jul 25, 2015 12:02 pm
Forum: Modding help
Topic: Dummy generator for power production
Replies: 2
Views: 2298

Re: Dummy generator for power production

After several tests i narrowed it down to the type of generator.

if i set the usage_priority to "solar", no luqid inside the steam engine gets used.

if i set the usage_priority to "secondary-output", the liquid gets used as normal.

if i set the usage_priority to "primary-output" the liquid gets ...
by Gotbread
Fri Jul 24, 2015 9:50 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 14840

Re: [0.12.X] Burner Assembly Machine

I downloaded the mod and tried it. Works really well, nicely done :)

This got me thinking, now you can build a simple factory without electricity.

coal.png

(Runs entirely on coal)

If we had a coal powered research lab, you could skip the steam engine entirely.
So a map without any water would ...
by Gotbread
Fri Jul 24, 2015 10:18 am
Forum: Modding help
Topic: Dummy generator for power production
Replies: 2
Views: 2298

Dummy generator for power production

Hello :)

Im trying to convert my mod "Transformator" to 0.12, but have trouble doing so.

Behind the scenes i use a dummy building which can be charged by one network. In the script i exctract power from it.
With this power the amount of hot water is calculated, to make a dummy steam engine run ...
by Gotbread
Thu Jul 23, 2015 8:38 pm
Forum: Duplicates
Topic: [0.12] Crash on exiting car
Replies: 1
Views: 3879

Re: [0.12] Crash on exiting car

Same error occured to me in multiplayer. I was collecting items on a belt (with a small lag, so the items visually disappeared a few moments later).
My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured.

Savefile is a ...
by Gotbread
Wed Jul 22, 2015 10:07 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 614
Views: 421459

Re: Thank you (Make the dev-team happy today!)

I just finished the 0.12 Freeplay mode and launched the first rocket!

This game is absolutly amazing :D

So far, i played this map (completely without mods, 0.12) for a little over 24 hours.

I had one crash while alt tabbing (crashfile shows error in allegro), and after i launched the rocket, the ...
by Gotbread
Tue Jul 21, 2015 3:03 pm
Forum: Duplicates
Topic: [0.12] Multiplayer crash on loading singleplayer save
Replies: 1
Views: 3651

[0.12] Multiplayer crash on loading singleplayer save

I wanted to host a singleplayer save in multiplayer. This crashed after creating the game.
See error log and world attached.
Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
Im playing without mods at the moment.

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