Search found 26 matches

by Gotbread
Thu May 04, 2017 6:58 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
Replies: 1
Views: 2037

[0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"

Bug occured while pressing the "back" button on the server browser. I was playing a multiplayer map before. After exiting, i checked the server browser, and while hitting the back button, the game crashed. Screenshot is from the moment of the crash, with the button still highlighted. I had...
by Gotbread
Fri Feb 03, 2017 10:42 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47072

Re: Friday Facts #176 - Belts optimization for 0.15

All these performance optimizations. Awesome! I have a nagging fear that the code moves from inefficient but clear to very efficient but very convoluted. And at some point, you cant change a data structure anymore without having many side effects in different code pieces. the FFF sounds like the ins...
by Gotbread
Sat Aug 20, 2016 11:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8471

[0.13.17] Biters build too close to players structues

The same issue happend also with 0.13.16: Biters build new bases too close to player structures. Sometimes they build new bases within tower range. They get attacked but still manage to make the base. They also spawn extremely close to your rails: factorio.png There is no option to defend the train ...
by Gotbread
Mon Jun 27, 2016 11:24 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 12812

Re: [MOD 0.12.x] Burner Assembly Machine

Any chance upgrading this to 0.13? I tried it and it got recognized as 0.12, even though i could not find any specific version number
by Gotbread
Mon Jun 27, 2016 10:56 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 192670

Re: Version 0.13.0

I started a new map with 0.13 (no errors on download or startup by the way) and played some hours with two others. What i noticed: With two players everything runs smoothly. As soon as the third player connects the game slows down a bit. The order of players does not influence this, and all have dec...
by Gotbread
Wed Aug 05, 2015 8:06 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Oxyd] Error during replay
Replies: 1
Views: 1890

[0.12.2][Oxyd] Error during replay

I started a fresh map in singleplayer without any mods in 0.12.2. When i replay the map it generates the error: "Game::connectToPlayer: Different player already connected." I have several savefiles from this map, ALL error at the exact same ingame-time. Replay speed does not influence the ...
by Gotbread
Sat Aug 01, 2015 11:00 am
Forum: Modding help
Topic: Overwrite rocket silo message / behavior?
Replies: 4
Views: 2308

Re: Overwrite rocket silo message / behavior?

Ah, did not noticed the event, my bad :D

The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
by Gotbread
Sat Aug 01, 2015 9:30 am
Forum: Modding help
Topic: Overwrite rocket silo message / behavior?
Replies: 4
Views: 2308

Overwrite rocket silo message / behavior?

Greetings :) I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite and "win" the game, or you get the message that you forgot the satellite. Is there a way to disable this message? And is there a way to get an event / not...
by Gotbread
Sat Aug 01, 2015 7:37 am
Forum: Ideas and Suggestions
Topic: Smoke for the rocket
Replies: 1
Views: 962

Smoke for the rocket

Just a small graphical detail. I launched my third rocket today, looks extremely epic, but i think
some smoke from the engine could enhance the feeling.

See https://youtu.be/zsJpUCWfyPE?t=80 for example :D
by Gotbread
Sat Jul 25, 2015 12:16 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 21391

Re: [0.12] Transformator

Finally got the power priority working. Should work as intended now, with accumulators, solar panels,
steam engines :)

Also working on a bigger transformator with more power capability.

See original post for 0.0.4 version
by Gotbread
Sat Jul 25, 2015 12:02 pm
Forum: Modding help
Topic: Dummy generator for power production
Replies: 2
Views: 1767

Re: Dummy generator for power production

After several tests i narrowed it down to the type of generator. if i set the usage_priority to "solar", no luqid inside the steam engine gets used. if i set the usage_priority to "secondary-output", the liquid gets used as normal. if i set the usage_priority to "primary-out...
by Gotbread
Fri Jul 24, 2015 9:50 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 12812

Re: [0.12.X] Burner Assembly Machine

I downloaded the mod and tried it. Works really well, nicely done :) This got me thinking, now you can build a simple factory without electricity. coal.png (Runs entirely on coal) If we had a coal powered research lab, you could skip the steam engine entirely. So a map without any water would be pla...
by Gotbread
Fri Jul 24, 2015 10:18 am
Forum: Modding help
Topic: Dummy generator for power production
Replies: 2
Views: 1767

Dummy generator for power production

Hello :) Im trying to convert my mod "Transformator" to 0.12, but have trouble doing so. Behind the scenes i use a dummy building which can be charged by one network. In the script i exctract power from it. With this power the amount of hot water is calculated, to make a dummy steam engine...
by Gotbread
Thu Jul 23, 2015 8:38 pm
Forum: Duplicates
Topic: [0.12] Crash on exiting car
Replies: 1
Views: 3429

Re: [0.12] Crash on exiting car

Same error occured to me in multiplayer. I was collecting items on a belt (with a small lag, so the items visually disappeared a few moments later). My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured. Savefile is a fe...
by Gotbread
Wed Jul 22, 2015 10:07 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293290

Re: Thank you (Make the dev-team happy today!)

I just finished the 0.12 Freeplay mode and launched the first rocket! This game is absolutly amazing :D So far, i played this map (completely without mods, 0.12) for a little over 24 hours. I had one crash while alt tabbing (crashfile shows error in allegro), and after i launched the rocket, the mes...
by Gotbread
Tue Jul 21, 2015 3:03 pm
Forum: Duplicates
Topic: [0.12] Multiplayer crash on loading singleplayer save
Replies: 1
Views: 3311

[0.12] Multiplayer crash on loading singleplayer save

I wanted to host a singleplayer save in multiplayer. This crashed after creating the game.
See error log and world attached.
Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
Im playing without mods at the moment.
by Gotbread
Mon Jul 20, 2015 7:41 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 21391

Re: [0.12] Transformator

This is really strange, im looking into it right now... seems 0.12 changed something about the energy system. Currently the transformator produces power even without input. Normally the transformator would drain the accumulators as soon as they are connected, given you have a load on the other side....
by Gotbread
Mon Jul 20, 2015 6:46 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 21391

Re: [0.12] Transformator

I updated the original post with the template, but pasting the same information here will be confusing too.
Not sure what to do :?:

Just got an idea, maybe 3x7, but now it requires an active oil cooling. So you need a pump which runs continuously, which
would increase the power capability.
by Gotbread
Mon Jul 20, 2015 6:23 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 21391

Re: [0.12] Transformator

You are mostly looking at train accu usage. You got me there :D A new tier of transformators, what should be its power rating? Real life transformators can go to 500MVA, some even higher. Maybe 200MVA? How big should it be? 4x6 ? (Offtopic: amazing how the player can carry a few stacks of hundreds ...
by Gotbread
Mon Jul 20, 2015 6:04 pm
Forum: Mods
Topic: [0.12] Transformator
Replies: 17
Views: 21391

Re: [0.12] Transformator

1. There is a power limit of 10MW on one transformator - is that by design? Yes this is intentional. First, it makes the code easier, because i have to at least provide enough energy for 2 ticks, and making the "output energy buffer" to large has some side effects. And i ran tests with an...

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