Search found 27 matches
- Sun Nov 10, 2024 11:06 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 22554
Re: Increase Gleba seed production chance
The problem is the Biochamber production bonus reads as a footnote, and not as a fundamental stepping stone to progress and thrive on Gleba.
Yes and no. People should notice very quickly that each planet has a "main building" you unlock, which gives you +50% productivity. Before even arriving ...
- Thu May 04, 2017 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
- Replies: 1
- Views: 2380
[0.15.6] Crash on Server Browser back Button on: "sendNatPunchRequest"
Bug occured while pressing the "back" button on the server browser.
I was playing a multiplayer map before. After exiting, i checked the server browser, and while hitting the back button, the game crashed.
Screenshot is from the moment of the crash, with the button still highlighted.
I had some ...
I was playing a multiplayer map before. After exiting, i checked the server browser, and while hitting the back button, the game crashed.
Screenshot is from the moment of the crash, with the button still highlighted.
I had some ...
- Fri Feb 03, 2017 10:42 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 54203
Re: Friday Facts #176 - Belts optimization for 0.15
All these performance optimizations. Awesome!
I have a nagging fear that the code moves from inefficient but clear to very efficient but very convoluted. And at some point, you cant change a data structure anymore
without having many side effects in different code pieces. the FFF sounds like the ...
I have a nagging fear that the code moves from inefficient but clear to very efficient but very convoluted. And at some point, you cant change a data structure anymore
without having many side effects in different code pieces. the FFF sounds like the ...
- Sat Aug 20, 2016 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17] Biters build too close to players structues
- Replies: 24
- Views: 9965
[0.13.17] Biters build too close to players structues
The same issue happend also with 0.13.16:
Biters build new bases too close to player structures. Sometimes they build new bases within tower range. They get attacked but still manage to make the base. They also spawn extremely close to your rails:
factorio.png
There is no option to defend the ...
Biters build new bases too close to player structures. Sometimes they build new bases within tower range. They get attacked but still manage to make the base. They also spawn extremely close to your rails:
factorio.png
There is no option to defend the ...
- Mon Jun 27, 2016 11:24 pm
- Forum: Mods
- Topic: [Discontinued] Burner Assembly Machine
- Replies: 7
- Views: 13777
Re: [MOD 0.12.x] Burner Assembly Machine
Any chance upgrading this to 0.13? I tried it and it got recognized as 0.12, even though i could not find any specific version number
- Mon Jun 27, 2016 10:56 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 211827
Re: Version 0.13.0
I started a new map with 0.13 (no errors on download or startup by the way) and played some hours with two others.
What i noticed:
With two players everything runs smoothly. As soon as the third player connects the game slows down a bit. The order of players does not influence this, and all have ...
What i noticed:
With two players everything runs smoothly. As soon as the third player connects the game slows down a bit. The order of players does not influence this, and all have ...
- Wed Aug 05, 2015 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Oxyd] Error during replay
- Replies: 1
- Views: 2210
[0.12.2][Oxyd] Error during replay
I started a fresh map in singleplayer without any mods in 0.12.2. When i replay the map it generates the error:
"Game::connectToPlayer: Different player already connected."
I have several savefiles from this map, ALL error at the exact same ingame-time.
Replay speed does not influence the outcome ...
"Game::connectToPlayer: Different player already connected."
I have several savefiles from this map, ALL error at the exact same ingame-time.
Replay speed does not influence the outcome ...
- Sat Aug 01, 2015 11:00 am
- Forum: Modding help
- Topic: Overwrite rocket silo message / behavior?
- Replies: 4
- Views: 2621
Re: Overwrite rocket silo message / behavior?
Ah, did not noticed the event, my bad ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
- Sat Aug 01, 2015 9:30 am
- Forum: Modding help
- Topic: Overwrite rocket silo message / behavior?
- Replies: 4
- Views: 2621
Overwrite rocket silo message / behavior?
Greetings :)
I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite
and "win" the game, or you get the message that you forgot the satellite.
Is there a way to disable this message?
And is there a way to get an event ...
I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite
and "win" the game, or you get the message that you forgot the satellite.
Is there a way to disable this message?
And is there a way to get an event ...
- Sat Aug 01, 2015 7:37 am
- Forum: Ideas and Suggestions
- Topic: Smoke for the rocket
- Replies: 1
- Views: 1122
Smoke for the rocket
Just a small graphical detail. I launched my third rocket today, looks extremely epic, but i think
some smoke from the engine could enhance the feeling.
See https://youtu.be/zsJpUCWfyPE?t=80 for example![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
some smoke from the engine could enhance the feeling.
See https://youtu.be/zsJpUCWfyPE?t=80 for example
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat Jul 25, 2015 12:16 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 22587
Re: [0.12] Transformator
Finally got the power priority working. Should work as intended now, with accumulators, solar panels,
steam engines![Smile :)](./images/smilies/icon_e_smile.gif)
Also working on a bigger transformator with more power capability.
See original post for 0.0.4 version
steam engines
![Smile :)](./images/smilies/icon_e_smile.gif)
Also working on a bigger transformator with more power capability.
See original post for 0.0.4 version
- Sat Jul 25, 2015 12:02 pm
- Forum: Modding help
- Topic: Dummy generator for power production
- Replies: 2
- Views: 2061
Re: Dummy generator for power production
After several tests i narrowed it down to the type of generator.
if i set the usage_priority to "solar", no luqid inside the steam engine gets used.
if i set the usage_priority to "secondary-output", the liquid gets used as normal.
if i set the usage_priority to "primary-output" the liquid gets ...
if i set the usage_priority to "solar", no luqid inside the steam engine gets used.
if i set the usage_priority to "secondary-output", the liquid gets used as normal.
if i set the usage_priority to "primary-output" the liquid gets ...
- Fri Jul 24, 2015 9:50 pm
- Forum: Mods
- Topic: [Discontinued] Burner Assembly Machine
- Replies: 7
- Views: 13777
Re: [0.12.X] Burner Assembly Machine
I downloaded the mod and tried it. Works really well, nicely done :)
This got me thinking, now you can build a simple factory without electricity.
coal.png
(Runs entirely on coal)
If we had a coal powered research lab, you could skip the steam engine entirely.
So a map without any water would ...
This got me thinking, now you can build a simple factory without electricity.
coal.png
(Runs entirely on coal)
If we had a coal powered research lab, you could skip the steam engine entirely.
So a map without any water would ...
- Fri Jul 24, 2015 10:18 am
- Forum: Modding help
- Topic: Dummy generator for power production
- Replies: 2
- Views: 2061
Dummy generator for power production
Hello :)
Im trying to convert my mod "Transformator" to 0.12, but have trouble doing so.
Behind the scenes i use a dummy building which can be charged by one network. In the script i exctract power from it.
With this power the amount of hot water is calculated, to make a dummy steam engine run ...
Im trying to convert my mod "Transformator" to 0.12, but have trouble doing so.
Behind the scenes i use a dummy building which can be charged by one network. In the script i exctract power from it.
With this power the amount of hot water is calculated, to make a dummy steam engine run ...
- Thu Jul 23, 2015 8:38 pm
- Forum: Duplicates
- Topic: [0.12] Crash on exiting car
- Replies: 1
- Views: 3652
Re: [0.12] Crash on exiting car
Same error occured to me in multiplayer. I was collecting items on a belt (with a small lag, so the items visually disappeared a few moments later).
My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured.
Savefile is a ...
My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured.
Savefile is a ...
- Wed Jul 22, 2015 10:07 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 351062
Re: Thank you (Make the dev-team happy today!)
I just finished the 0.12 Freeplay mode and launched the first rocket!
This game is absolutly amazing :D
So far, i played this map (completely without mods, 0.12) for a little over 24 hours.
I had one crash while alt tabbing (crashfile shows error in allegro), and after i launched the rocket, the ...
This game is absolutly amazing :D
So far, i played this map (completely without mods, 0.12) for a little over 24 hours.
I had one crash while alt tabbing (crashfile shows error in allegro), and after i launched the rocket, the ...
- Tue Jul 21, 2015 3:03 pm
- Forum: Duplicates
- Topic: [0.12] Multiplayer crash on loading singleplayer save
- Replies: 1
- Views: 3491
[0.12] Multiplayer crash on loading singleplayer save
I wanted to host a singleplayer save in multiplayer. This crashed after creating the game.
See error log and world attached.
See error log and world attached.
Im playing without mods at the moment.Error NetworkInputHandler.cpp:431: Cannot deduce player for input action.
- Mon Jul 20, 2015 7:41 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 22587
Re: [0.12] Transformator
This is really strange, im looking into it right now... seems 0.12 changed something about the energy system.
Currently the transformator produces power even without input.
Normally the transformator would drain the accumulators as soon as they are connected, given you have a load
on the other side ...
Currently the transformator produces power even without input.
Normally the transformator would drain the accumulators as soon as they are connected, given you have a load
on the other side ...
- Mon Jul 20, 2015 6:46 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 22587
Re: [0.12] Transformator
I updated the original post with the template, but pasting the same information here will be confusing too.
Not sure what to do
Just got an idea, maybe 3x7, but now it requires an active oil cooling. So you need a pump which runs continuously, which
would increase the power capability.
Not sure what to do
![Question :?:](./images/smilies/icon_question.gif)
Just got an idea, maybe 3x7, but now it requires an active oil cooling. So you need a pump which runs continuously, which
would increase the power capability.
- Mon Jul 20, 2015 6:23 pm
- Forum: Mods
- Topic: [0.12] Transformator
- Replies: 17
- Views: 22587
Re: [0.12] Transformator
You are mostly looking at train accu usage.
You got me there :D
A new tier of transformators, what should be its power rating? Real life transformators can go to 500MVA, some even higher.
Maybe 200MVA? How big should it be? 4x6 ?
(Offtopic: amazing how the player can carry a few stacks of ...
You got me there :D
A new tier of transformators, what should be its power rating? Real life transformators can go to 500MVA, some even higher.
Maybe 200MVA? How big should it be? 4x6 ?
(Offtopic: amazing how the player can carry a few stacks of ...