Overwrite rocket silo message / behavior?

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Gotbread
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Overwrite rocket silo message / behavior?

Post by Gotbread »

Greetings :)

I want to use the rocket silo to launch other (modded) things into orbit. however, either you launch the correct satellite
and "win" the game, or you get the message that you forgot the satellite.

Is there a way to disable this message?
And is there a way to get an event / notification when the rocket was launched?
orzelek
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Re: Overwrite rocket silo message / behavior?

Post by orzelek »

I know that message is coded in scenario control file - it's in freeplay scenario. You can take a look there to see how launch is detected.
Xyfi
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Re: Overwrite rocket silo message / behavior?

Post by Xyfi »

Come on people, use the wiki... ;)
Last edited by Xyfi on Sat Aug 01, 2015 11:25 am, edited 1 time in total.
Gotbread
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Re: Overwrite rocket silo message / behavior?

Post by Gotbread »

Ah, did not noticed the event, my bad :D

The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
Xyfi
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Re: Overwrite rocket silo message / behavior?

Post by Xyfi »

Gotbread wrote:Ah, did not noticed the event, my bad :D

The script explanes much, however, if i hook the same event, is the freeplay script called first or my function?
Can i disable the freeplay script somehow?
I don't think so. The rocket-lauch event is the end goal of the freeplay scenario, so you would have to create a custom scenario.
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