Yes, that's right.Am I correct in assuming you're running Windows?
Search found 23 matches
- Sat Nov 02, 2024 10:03 am
- Forum: General discussion
- Topic: v2 woes
- Replies: 5
- Views: 399
Re: v2 woes
- Sat Nov 02, 2024 10:03 am
- Forum: General discussion
- Topic: v2 woes
- Replies: 5
- Views: 399
Re: v2 woes
Honestly, I don't even know if anything else has changed - over my 120 hours of digging Navius 2.0 I didn't noticed any other changes as dramatic. What specifically you would like to revert? It's just - all wrong: The color is too orange (yes, even with working the "saturation" slider in ...
- Fri Nov 01, 2024 4:06 pm
- Forum: General discussion
- Topic: v2 woes
- Replies: 5
- Views: 399
v2 woes
I have a problem: I did the upgrade to v2 when offered in-game. But the new version doesn't really work for me: I don't like the new graphics, some of my mods don't work as I'm used to, and some of the modified UI logic is just not for me. This is not a criticism, it's just me not being that fond of...
- Mon Aug 05, 2024 9:49 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 116
- Views: 26991
Re: purchase from website
Excellent. Thanks for the info.
- Sun Aug 04, 2024 9:41 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 116
- Views: 26991
purchase from website
Hi,
I'm a long time Factorio player and intend to buy the new expansion as soon as it is available. Will the key be offered directly on the website again as it is with the v1 key? I don't use Steam.
Regards
I'm a long time Factorio player and intend to buy the new expansion as soon as it is available. Will the key be offered directly on the website again as it is with the v1 key? I don't use Steam.
Regards
- Sun Apr 11, 2021 1:28 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 5262
Re: Fluid System - multiples
edit:
Yeehaa, I think I've got it. I read your earlier comments again really carefully, then came up with this:
... an additional pump after joining two feed lines. And this seems to work as intended!
Thanks for the tips!
Regards
Yeehaa, I think I've got it. I read your earlier comments again really carefully, then came up with this:
... an additional pump after joining two feed lines. And this seems to work as intended!
Thanks for the tips!
Regards
- Sun Apr 11, 2021 1:18 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 5262
Re: Fluid System - multiples
I just can't figure this out. I need four pipelines supplying 1237/s each. An offshore pump supplies 1200/s, so I need five pumps for the four lines. This is what I tried: factorio_pipe_5to4.jpg 1, 2, 3, 4, 5 are pipes from the offshore pumps. A, B, C, D lead off to consumers. The five offshore pump...
- Sat Mar 06, 2021 4:43 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 5262
Re: Fluid System - multiples
Example: Look at the two pumps at the top. They are supposed to fill the tank array beneath them. (Please ignore the rest.) The tank contents (top row) are from left to right: 21k - 20k - 20k - 21k - 20k The pipeline (coming down from above) leading to the left pump is "95 of 100" full (lo...
- Sat Mar 06, 2021 3:11 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 5262
Re: Fluid System - multiples
So how do you build a "tank farm" to store large amounts of liquids? If I connect e.g. 9 tanks together, they never "even out" between them, regardless how long I wait: The tank furthest from the feed line may be empty, even though the "first" tank in line may be half f...
- Sat Mar 06, 2021 12:52 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 5262
Fluid System - multiples
Hi, even after 250+ hours in the game I still don't understand the fluid system. This works as I would expect: tank -> pump -> pipes -> pump -> tank But what about this: tank -> pump -> pipes -> pump -> two-tanks Here, the two tanks never fill completly. The line will just stop pumping as soon as th...
- Sat Jan 30, 2021 5:25 pm
- Forum: Technical Help
- Topic: Close inventory by tab
- Replies: 4
- Views: 1315
Re: Close inventory by tab
Found it! It's called "confirm", standard key is "E".
... much better, thanks!
Regards
... much better, thanks!
Regards
- Sat Jan 30, 2021 5:23 pm
- Forum: Technical Help
- Topic: Close inventory by tab
- Replies: 4
- Views: 1315
Re: Close inventory by tab
Are you sure?
I can find "open character screen" in this dialog, but not "close character screen".
Regards
I can find "open character screen" in this dialog, but not "close character screen".
Regards
- Sat Jan 30, 2021 4:26 pm
- Forum: Technical Help
- Topic: Close inventory by tab
- Replies: 4
- Views: 1315
Close inventory by tab
Hello,
in v1.0.0 the player's inventory was opened with the TAB key and it closed when TAB was pressed again.
In v1.1.19 this doesn't work any more: The menu opens with TAB, but it only closes with ESC, not with TAB.
Can this be reset so that it works as before?
REgards
in v1.0.0 the player's inventory was opened with the TAB key and it closed when TAB was pressed again.
In v1.1.19 this doesn't work any more: The menu opens with TAB, but it only closes with ESC, not with TAB.
Can this be reset so that it works as before?
REgards
- Thu Dec 31, 2020 1:37 am
- Forum: Gameplay Help
- Topic: deconstruction planner in inventory
- Replies: 4
- Views: 3237
Re: deconstruction planner in inventory
Thanks!
Regards
Regards
- Wed Dec 30, 2020 4:55 pm
- Forum: Gameplay Help
- Topic: deconstruction planner in inventory
- Replies: 4
- Views: 3237
deconstruction planner in inventory
Hi,
somhow a "deconstruction planner" icon appeared in my player inventory. I can even push it to a storage box, but I can't remove it completly.
What exactly is this icon, how did it get created and how can I get rid of it?
Regards
somhow a "deconstruction planner" icon appeared in my player inventory. I can even push it to a storage box, but I can't remove it completly.
What exactly is this icon, how did it get created and how can I get rid of it?
Regards
- Tue Dec 29, 2020 9:05 pm
- Forum: Gameplay Help
- Topic: logistic: push to storage
- Replies: 9
- Views: 3284
Re: logistic: push to storage
I see; thanks for the pointers. I should have known that with Factorio there is no such thing as "just take the next one", but that there is a full-fledged algorithm behind it. Of course there is! :-) Though in practice, I find it difficult to handle. For example, you can't just put one it...
- Tue Dec 29, 2020 2:21 am
- Forum: Gameplay Help
- Topic: logistic: push to storage
- Replies: 9
- Views: 3284
Re: logistic: push to storage
How so? For filtered storage chests I can only filter what item _can_ be stored in it. This doesn't prevent the item from being stored in another storage chest that has no filter. Buffer chests would activly draw their item from any other storage chest on the map. This would mean the material could ...
- Tue Dec 29, 2020 12:27 am
- Forum: Gameplay Help
- Topic: logistic: push to storage
- Replies: 9
- Views: 3284
logistic: push to storage
Hi, is there a way to control where logistic robots put material in storage? I have a train station where material is unloaded into active provider chests. Right next to them are a number of storage chests and close by a number of requester chests. My intention is to have the active provider chests ...
- Sun Dec 06, 2020 9:42 pm
- Forum: General discussion
- Topic: satellites and consumers
- Replies: 6
- Views: 2904
Re: satellites and consumers
Actually, you're not wrong: Producing those endless technologies would in effect be the "consumer" I was talking about.
I hadn't seen it this way before.
Regards
I hadn't seen it this way before.
Regards
- Sun Dec 06, 2020 12:19 pm
- Forum: General discussion
- Topic: satellites and consumers
- Replies: 6
- Views: 2904
satellites and consumers
Hi, I couldn't help but noticing that the satellite doesn't really have a purpose. The launches produce "space science packs", but you can't do anything with them either. If satellites would do anything useful, a new "game goal" could be to keep producing them. For example, they ...