Search found 7 matches

by lightdark
Sun Nov 15, 2020 3:51 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011113

Re: [1.0] Sea Block Pack 0.4.10

I'm running into a different error in the sea block mod itself. I tried disabling all mods then enabling just sea block, and it appears that the mod itself is trying to index a nil field when it loads. :(

The dependency loop issue doesn't seem to be there at least.
by lightdark
Sun Nov 10, 2019 10:27 pm
Forum: Ideas and Suggestions
Topic: Logistics chest filter alt-mode visibility
Replies: 5
Views: 1915

Re: Logistics chest filter alt-mode visibility

Want to bump this and point out that I also would love this. Basically, my ideal scenario would be an option to make logistics chests always show their filter first on the list of contents, even if they don't contain any of the filtered item.
by lightdark
Sun Nov 10, 2019 10:23 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 6507

Re: Use 64-bit integers for signals

Factorio has dropped support for 32-bit systems with 0.14/0.15 : https://factorio.com/blog/post/fff-158 OP is clearly talking about switching from uint32 to uint64 integer variables in terms of signal value storage, not about memory adressing and hardware architecture issues. I mean, you definitely...
by lightdark
Sun Oct 20, 2019 3:32 am
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 6507

Use 64-bit integers for signals

Right now, the circuit network uses 32-bit integers for signals. If you're counting items, this is more than plenty, but the limit of ~4 billion can be a bit limiting when measuring other values, e.g. energy. Right now, I'd like to be able to set a circuit signal to measure energy in J, but because ...
by lightdark
Sun Oct 06, 2019 9:12 pm
Forum: Won't fix.
Topic: [posila] [0.17.69] Graphical glitch between poles and artillery cannons
Replies: 1
Views: 1206

[posila] [0.17.69] Graphical glitch between poles and artillery cannons

See attached image; top layer of cannon is drawn over pole.

Edit: image failed to upload, so, here. Image
by lightdark
Sat Apr 13, 2019 5:14 am
Forum: Ideas and Suggestions
Topic: Missing combinations for logistics chests
Replies: 1
Views: 751

Missing combinations for logistics chests

I realised that the logistic chests form a sort of table, and not every cell in the table is filled in. Essentially, chests are set up so that chests can be both filled and emptied, either passively or actively. This essentially gives us 9 options for logistics chests: 1. Actively fill, actively emp...
by lightdark
Mon Mar 25, 2019 6:09 am
Forum: Ideas and Suggestions
Topic: Fixing chest flickering in alt mode
Replies: 0
Views: 551

Fixing chest flickering in alt mode

Right now if you have items going both in and out of a chest as a buffer (either via inserted or a loader mod) the image of the chest contents in alt mode will flicker, sometimes several times a second. This is super off-putting and it would likely make sense to only update the image every few frame...

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