Search found 96 matches
- Mon May 09, 2022 4:22 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360830
- Tue Jun 09, 2020 9:56 pm
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 55626
Re: Pymods compatibility Mod
I have an inside joke for the mod, how about an endgame build called a cruel ABPy's thesis which is a statue of EVA-01 from Neon Genesis: Evangelion that requires 1,000 of each ultra-late game material from those mods and 10,000 of each of the the Mid-late game materials and 100,000 of every beginn...
- Tue Feb 04, 2020 3:09 pm
- Forum: PyMods
- Topic: Py and Biters
- Replies: 6
- Views: 3380
- Fri Jan 03, 2020 6:14 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340156
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
pycoaltbaa is getting taken apart and im going to massive cut support back to specific mods that have had an actual balancing and bug fixing done starting with angel bob. Glad to see you writing in this thread. So it's a no then. Could you elaborate more please on what is "specific mods that h...
- Fri Jan 03, 2020 12:47 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340156
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I've been thinking for a while for a mod idea, that instead of all these fixes we have in this mod, having an item converter, just like Angel's converter valve for fluids, could also work. Would be much simpler to implement and will not have an endless stream of bugs. Wouldn't it?
- Wed Jan 01, 2020 3:31 pm
- Forum: PyMods
- Topic: Early game attention
- Replies: 8
- Views: 3956
Re: Early game attention
Well, anyway, my evolution settings that work fine (~92% evolution at 400 hours @ blue science just opened; half of this time was spent clearing biters and building defenses) for an ABPY+ game for a map 95% covered with biters: /ac game.player.print (game.map_settings.enemy_evolution.time_factor) 5e...
- Thu Dec 26, 2019 3:57 pm
- Forum: PyMods
- Topic: Early game attention
- Replies: 8
- Views: 3956
- Thu Nov 21, 2019 5:35 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340156
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Has anyone gotten to blue science with this new version yet?
- Fri Oct 25, 2019 4:15 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340156
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I'm just checking.
- Fri Oct 25, 2019 12:54 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340156
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Is pyAL integrated? It's not in the dependencies on the mod portal.
- Tue Oct 15, 2019 12:29 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 19790
Re: [MOD 0.17] Deadlock's Larger Lamps
Squeak Through was updated with the requested functionality.
viewtopic.php?p=461453#p461453
viewtopic.php?p=461453#p461453
- Tue Oct 15, 2019 12:23 pm
- Forum: Technical Help
- Topic: What is lua garbage incremental?
- Replies: 4
- Views: 2127
Re: What is lua garbage incremental?
I tried the reduce-mods-by-half method to see if any particular mods would be significant consumers of this, but found that while there are some variations indeed, there is no mod that "consumes GC noticeably enough to be worth disabling". Did this a couple of months ago, most difference f...
- Wed Jul 31, 2019 1:25 pm
- Forum: PyMods
- Topic: Quantum computer up to pyRO
- Replies: 5
- Views: 3368
Re: Quantum computer up to pyRO
I added pyPH 400 hours in. Seems fine to me. I'm only at blue science though. But I aim at a yellow belt of circuit 2, because I play with SpaceX and Expanded Rocket Payloads.
- Wed Jul 24, 2019 2:36 pm
- Forum: PyMods
- Topic: Soil Extractor MK4 is effectively slower than MK3...
- Replies: 17
- Views: 5556
Re: Soil Extractor MK4 is effectively slower than MK3...
I think having constant number of module slots between tiers would feel best. Not 0 though, 4 maybe too much too.
- Thu Jul 18, 2019 1:39 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 12878
- Thu Jul 18, 2019 12:27 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 12878
- Wed Jul 17, 2019 8:37 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113869
- Wed Jul 17, 2019 8:28 pm
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 12878
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
Unless I'm mistaken, having A/B in there lets you smelt things at base tier WAY cheaper than Py stock. Nope. In proper ABPy, base (simple furnace) smelting is still 10 or 8 to 1. I've mined 25k+ ores 5 hours into the game For Py, 5 hours is nothing. The early game is super rough Yep. "small en...
- Wed Jul 17, 2019 1:44 am
- Forum: PyMods
- Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
- Replies: 30
- Views: 12878
Re: Am I missing something or does the full PyMods mean an absurdly slow start?
I'm pretty sure most Py players play without biters at all; Lol, you're welcome to see my screenshots at https://steamcommunity.com/profiles/76561197992170195/screenshots/?appid=427520&sort=newestfirst&browsefilter=myfiles&view=grid to check my biter settings and ways to deal with them ...
- Mon Jul 15, 2019 10:29 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 60780
Re: Deadlocks Stacking for Pyanodons mods
I've added all items you mentioned as well as some others and recombined it in a way that wouldn't cause pycoaltbaa to weirdly lose the productivity module installation limitation, as it depends on using data or data-final-fixes. It still is broken for some reason for me, but not this mod. Your curr...