Search found 86 matches

by YunoAloe
Tue Oct 15, 2019 12:29 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Larger Lamps
Replies: 47
Views: 2848

Re: [MOD 0.17] Deadlock's Larger Lamps

Squeak Through was updated with the requested functionality.
viewtopic.php?p=461453#p461453
by YunoAloe
Tue Oct 15, 2019 12:23 pm
Forum: Technical Help
Topic: What is lua garbage incremental?
Replies: 4
Views: 232

Re: What is lua garbage incremental?

I tried the reduce-mods-by-half method to see if any particular mods would be significant consumers of this, but found that while there are some variations indeed, there is no mod that "consumes GC noticeably enough to be worth disabling". Did this a couple of months ago, most difference from 1 mod ...
by YunoAloe
Wed Jul 31, 2019 1:25 pm
Forum: PyMods
Topic: Quantum computer up to pyRO
Replies: 5
Views: 417

Re: Quantum computer up to pyRO

mxpal wrote:
Sat Jul 27, 2019 7:04 am
nope, i am already 300 hours into this save when pyPH came out, too late to add that
I added pyPH 400 hours in. Seems fine to me. I'm only at blue science though. But I aim at a yellow belt of circuit 2, because I play with SpaceX and Expanded Rocket Payloads.
by YunoAloe
Wed Jul 24, 2019 2:36 pm
Forum: PyMods
Topic: Soil Extractor MK4 is effectively slower than MK3...
Replies: 17
Views: 879

Re: Soil Extractor MK4 is effectively slower than MK3...

I think having constant number of module slots between tiers would feel best. Not 0 though, 4 maybe too much too.
by YunoAloe
Thu Jul 18, 2019 1:39 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 1442

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

mrvn wrote:
Thu Jul 18, 2019 1:03 pm
Does setting a large starting area help?
Helps in making biters easier, yes.
by YunoAloe
Thu Jul 18, 2019 12:27 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 1442

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

BlueTemplar wrote:
Thu Jul 18, 2019 11:07 am
0.16_py_iron2.jpg
Why is it 12 UPS?
by YunoAloe
Wed Jul 17, 2019 8:37 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 189
Views: 24035

Re: pY Industry - Discussion

NewSwiss wrote:
Wed Jul 17, 2019 8:15 pm
Ah, ok. Just to be clear, there is an item in game with that title, there's just no current tech or recipe for it yet?
Yes, this is intentional.
by YunoAloe
Wed Jul 17, 2019 8:28 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 1442

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

Unless I'm mistaken, having A/B in there lets you smelt things at base tier WAY cheaper than Py stock. Nope. In proper ABPy, base (simple furnace) smelting is still 10 or 8 to 1. I've mined 25k+ ores 5 hours into the game For Py, 5 hours is nothing. The early game is super rough Yep. "small enough ...
by YunoAloe
Wed Jul 17, 2019 1:44 am
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 1442

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

I'm pretty sure most Py players play without biters at all; Lol, you're welcome to see my screenshots at https://steamcommunity.com/profiles/76561197992170195/screenshots/?appid=427520&sort=newestfirst&browsefilter=myfiles&view=grid to check my biter settings and ways to deal with them up to midgam...
by YunoAloe
Mon Jul 15, 2019 10:29 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 104
Views: 7329

Re: Deadlocks Stacking for Pyanodons mods

I've added all items you mentioned as well as some others and recombined it in a way that wouldn't cause pycoaltbaa to weirdly lose the productivity module installation limitation, as it depends on using data or data-final-fixes. It still is broken for some reason for me, but not this mod. Your curr...
by YunoAloe
Fri Jul 12, 2019 2:46 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 501
Views: 58794

Re: pY Fusion Energy - Discussion

I have started a new game with pyanodon. I hav played for almost 90 hours. I can't find a way to mine diamonds (kimberlite) It's seem i need a volcanic pipe but i can't find one. I have built a few megadar to explore the map but I still can't find a volcanic pipe. Can someone help me? Kimberlite is...
by YunoAloe
Fri Jul 05, 2019 4:01 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 899
Views: 66894

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

toorudez wrote:
Fri Jul 05, 2019 2:46 am
Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it.

Actually, just about everything needs Circuit Board 1 to build...
Use v0.0.55, not 56.
by YunoAloe
Thu Jul 04, 2019 1:47 am
Forum: Mods
Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
Replies: 36
Views: 8846

Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension

Any chance to have this for 0.17?
by YunoAloe
Wed Jul 03, 2019 12:11 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 899
Views: 66894

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Really excited to try a "include everything"-mod run for maximum difficulty! ABPy is actually easier than pure Py. More complex as in more alternatives, but most of Angel's alternatives are a lot easier than Py's, and there are a lot of them. Adding MadClown's makes it even more easy. 1 red science...
by YunoAloe
Tue Jul 02, 2019 1:25 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 899
Views: 66894

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

kingarthur wrote:
Tue Jun 11, 2019 4:25 am
On july 1st ill release a new version that ill be bumping up 0.9.0 for the new and improved pycoaltbaa.
Sup?
by YunoAloe
Tue Jul 02, 2019 12:01 pm
Forum: PyMods
Topic: This modpack is nuts. Any tips for mid-game?
Replies: 9
Views: 845

Re: This modpack is nuts. Any tips for mid-game?

Crixomix wrote:
Mon Jul 01, 2019 7:05 pm
I am currently in what I would consider the early-mid-game (Though I'm like 30+ hours in).
I'm 400 hours in. I just finished blue science. Blue science is mid-game.
by YunoAloe
Mon Jul 01, 2019 11:44 pm
Forum: Technical Help
Topic: [0.17.52] Many active chunks far outside my base
Replies: 3
Views: 243

Re: [0.17.52] Many active chunks far outside my base

Upon further investigation, I found out what happened. Turned out I wasn't accurate enough in my tests. Rampant has an option to shrink collision boxes of biters and nests, so it did. After I returned it to normal, a lot of biters got stuck inside rocks, cliffs and nests. Where they got stuck, they ...
by YunoAloe
Mon Jul 01, 2019 3:25 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant - 0.17.28
Replies: 535
Views: 91551

Re: [MOD 0.13.17+] Rampant - 0.17.26

I'm having a UPS issue which I described at https://forums.factorio.com/viewtopic.php?f=49&t=72738 . I'm playing on an entirely forest-biter-covered map. Either the recent patch with the AI tweak, or installing Rampant, seem to have permanently activated a lot of chunks outside my base. When I set R...
by YunoAloe
Mon Jul 01, 2019 12:23 am
Forum: Technical Help
Topic: [0.17.52] Many active chunks far outside my base
Replies: 3
Views: 243

[0.17.52] Many active chunks far outside my base

active-chunks.png I have many active chunks outside my base (purple squares). There is no pollution there. They're eating my UPS. Uninstalling Rampant and Natural Evolution does not help, nor changing any of their options either. Deleting the chunks with lua commands helps as well as deleting all b...
by YunoAloe
Sun Jun 30, 2019 8:21 pm
Forum: Resource Spawner Overhaul
Topic: Command to spawn a naturally-looking ore patch
Replies: 4
Views: 442

Re: Command to spawn a naturally-looking ore patch

Yep, looks better than a square. :) Thank you.

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