Search found 96 matches

by YunoAloe
Tue Jun 09, 2020 9:56 pm
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 81
Views: 50457

Re: Pymods compatibility Mod

I have an inside joke for the mod, how about an endgame build called a cruel ABPy's thesis which is a statue of EVA-01 from Neon Genesis: Evangelion that requires 1,000 of each ultra-late game material from those mods and 10,000 of each of the the Mid-late game materials and 100,000 of every beginn...
by YunoAloe
Tue Feb 04, 2020 3:09 pm
Forum: PyMods
Topic: Py and Biters
Replies: 6
Views: 2800

Re: Py and Biters

by YunoAloe
Fri Jan 03, 2020 6:14 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285449

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

pycoaltbaa is getting taken apart and im going to massive cut support back to specific mods that have had an actual balancing and bug fixing done starting with angel bob. Glad to see you writing in this thread. So it's a no then. Could you elaborate more please on what is "specific mods that h...
by YunoAloe
Fri Jan 03, 2020 12:47 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285449

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I've been thinking for a while for a mod idea, that instead of all these fixes we have in this mod, having an item converter, just like Angel's converter valve for fluids, could also work. Would be much simpler to implement and will not have an endless stream of bugs. Wouldn't it?
by YunoAloe
Wed Jan 01, 2020 3:31 pm
Forum: PyMods
Topic: Early game attention
Replies: 8
Views: 3447

Re: Early game attention

Well, anyway, my evolution settings that work fine (~92% evolution at 400 hours @ blue science just opened; half of this time was spent clearing biters and building defenses) for an ABPY+ game for a map 95% covered with biters: /ac game.player.print (game.map_settings.enemy_evolution.time_factor) 5e...
by YunoAloe
Thu Nov 21, 2019 5:35 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285449

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Has anyone gotten to blue science with this new version yet?
by YunoAloe
Fri Oct 25, 2019 12:54 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285449

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Is pyAL integrated? It's not in the dependencies on the mod portal.
by YunoAloe
Tue Oct 15, 2019 12:29 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 16972

Re: [MOD 0.17] Deadlock's Larger Lamps

Squeak Through was updated with the requested functionality.
viewtopic.php?p=461453#p461453
by YunoAloe
Tue Oct 15, 2019 12:23 pm
Forum: Technical Help
Topic: What is lua garbage incremental?
Replies: 4
Views: 1766

Re: What is lua garbage incremental?

I tried the reduce-mods-by-half method to see if any particular mods would be significant consumers of this, but found that while there are some variations indeed, there is no mod that "consumes GC noticeably enough to be worth disabling". Did this a couple of months ago, most difference f...
by YunoAloe
Wed Jul 31, 2019 1:25 pm
Forum: PyMods
Topic: Quantum computer up to pyRO
Replies: 5
Views: 2873

Re: Quantum computer up to pyRO

mxpal wrote: ↑
Sat Jul 27, 2019 7:04 am
nope, i am already 300 hours into this save when pyPH came out, too late to add that
I added pyPH 400 hours in. Seems fine to me. I'm only at blue science though. But I aim at a yellow belt of circuit 2, because I play with SpaceX and Expanded Rocket Payloads.
by YunoAloe
Wed Jul 24, 2019 2:36 pm
Forum: PyMods
Topic: Soil Extractor MK4 is effectively slower than MK3...
Replies: 17
Views: 4800

Re: Soil Extractor MK4 is effectively slower than MK3...

I think having constant number of module slots between tiers would feel best. Not 0 though, 4 maybe too much too.
by YunoAloe
Thu Jul 18, 2019 1:39 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 11095

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

mrvn wrote: ↑
Thu Jul 18, 2019 1:03 pm
Does setting a large starting area help?
Helps in making biters easier, yes.
by YunoAloe
Thu Jul 18, 2019 12:27 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 11095

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

BlueTemplar wrote: ↑
Thu Jul 18, 2019 11:07 am
0.16_py_iron2.jpg
Why is it 12 UPS?
by YunoAloe
Wed Jul 17, 2019 8:37 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 100200

Re: pY Industry - Discussion

NewSwiss wrote: ↑
Wed Jul 17, 2019 8:15 pm
Ah, ok. Just to be clear, there is an item in game with that title, there's just no current tech or recipe for it yet?
Yes, this is intentional.
by YunoAloe
Wed Jul 17, 2019 8:28 pm
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 11095

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

Unless I'm mistaken, having A/B in there lets you smelt things at base tier WAY cheaper than Py stock. Nope. In proper ABPy, base (simple furnace) smelting is still 10 or 8 to 1. I've mined 25k+ ores 5 hours into the game For Py, 5 hours is nothing. The early game is super rough Yep. "small en...
by YunoAloe
Wed Jul 17, 2019 1:44 am
Forum: PyMods
Topic: Am I missing something or does the full PyMods mean an absurdly slow start?
Replies: 30
Views: 11095

Re: Am I missing something or does the full PyMods mean an absurdly slow start?

I'm pretty sure most Py players play without biters at all; Lol, you're welcome to see my screenshots at https://steamcommunity.com/profiles/76561197992170195/screenshots/?appid=427520&sort=newestfirst&browsefilter=myfiles&view=grid to check my biter settings and ways to deal with them ...
by YunoAloe
Mon Jul 15, 2019 10:29 pm
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 52494

Re: Deadlocks Stacking for Pyanodons mods

I've added all items you mentioned as well as some others and recombined it in a way that wouldn't cause pycoaltbaa to weirdly lose the productivity module installation limitation, as it depends on using data or data-final-fixes. It still is broken for some reason for me, but not this mod. Your curr...

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