Search found 24 matches
- Thu Nov 28, 2024 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Display panel variable text
- Replies: 4
- Views: 1028
- Wed Nov 27, 2024 1:31 pm
- Forum: Not a bug
- Topic: Factoriopedia search issue
- Replies: 3
- Views: 331
Re: Factoriopedia search issue
Doh!
You are correct. I never noticed the tabs.
Sorry for the bother!
You are correct. I never noticed the tabs.
Sorry for the bother!
- Wed Nov 27, 2024 12:49 pm
- Forum: Not a bug
- Topic: Factoriopedia search issue
- Replies: 3
- Views: 331
Factoriopedia search issue
As you type in the Factoriopedia search field, items matching what you have typed appear in the left side of the Factoriopedia window. However, if your search string contains multiple words, results containing the second word don't appear in the results until you type the space after the first word ...
- Wed Nov 20, 2024 6:32 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 641
Re: Train Signal Question
Yah, I had tried to use signals on the inside curves, but they just blinked.
Thanks for the excellent explanation & blueprint!
Thanks for the excellent explanation & blueprint!
- Wed Nov 20, 2024 3:58 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 641
Re: Train Signal Question
I understand all of that.
What I want to figure out is how to arrange signals so that it isn't just one big block , so that trains don't get held up needlessly.
What I want to figure out is how to arrange signals so that it isn't just one big block , so that trains don't get held up needlessly.
- Wed Nov 20, 2024 2:07 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 641
Re: Train Signal Question
I am not sure why the link to the screenshot isn't working.
Try this one:

Try this one:
- Wed Nov 20, 2024 2:01 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 641
Train Signal Question
I have this train intersection in my factory. It seems to work fine with the exception that when a train is anywhere in the intersection, all other trains wanting to enter the intersection have to wait for the first train to clear the intersection.
What I would like help with is, if it's possible ...
What I would like help with is, if it's possible ...
- Fri Nov 01, 2024 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Map Search using icons
- Replies: 0
- Views: 112
Map Search using icons
The ability to search the map using text is great.
However, it could be even greater if I could search using icons as well. That way, instead of having to type "inserter", I could just click on the icon for the inserter type I was looking for.
However, it could be even greater if I could search using icons as well. That way, instead of having to type "inserter", I could just click on the icon for the inserter type I was looking for.
- Tue Oct 29, 2024 7:37 pm
- Forum: Not a bug
- Topic: [2.0.12] Interrupt target stations not showing "Trains with this stop"
- Replies: 2
- Views: 329
[2.0.12] Interrupt target stations not showing "Trains with this stop"
The list of trains in a Train Stop's "Trains with this stop" list do not include trains that have the stop as an Interrupt Target Stop.
- Thu Mar 10, 2022 1:46 pm
- Forum: Implemented Suggestions
- Topic: Crafting search suggestion
- Replies: 2
- Views: 1443
Re: Crafting search suggestion
I just discovered that if I enable the "Fuzzy search" Interface option, the search will now search all crafting categories.
- Thu Mar 10, 2022 1:35 pm
- Forum: Implemented Suggestions
- Topic: Crafting search suggestion
- Replies: 2
- Views: 1443
Crafting search suggestion
Currently, when you use the search tool in the Crafting list to search for a crafting skill, it only searches the currently displayed Crafting category (Logistics, Production, etc.),
Please consider adding an option where the user can specify that searches should search all available skills, no ...
Please consider adding an option where the user can specify that searches should search all available skills, no ...
- Sun Mar 17, 2019 3:28 pm
- Forum: Gameplay Help
- Topic: How do you "copy" objects?
- Replies: 1
- Views: 8540
Re: How do you "copy" objects?
OK, I figured it out...
The Pipette tool (Q key) takes whatever object the pointer is over and puts it into your hand.
The Pipette tool (Q key) takes whatever object the pointer is over and puts it into your hand.
- Sun Mar 17, 2019 2:19 pm
- Forum: Gameplay Help
- Topic: How do you "copy" objects?
- Replies: 1
- Views: 8540
How do you "copy" objects?
I have seen Factorio gameplay videos where they appear to be able to copy & paste objects, such as an inserter.
They already have one inserter placed. They appear to drag a new inserter from the already placed one then place the new one. They did not have an inserter in their quick bar and they did ...
They already have one inserter placed. They appear to drag a new inserter from the already placed one then place the new one. They did not have an inserter in their quick bar and they did ...
- Sat Mar 16, 2019 12:34 pm
- Forum: Gameplay Help
- Topic: How do you clear a hotbar spot
- Replies: 3
- Views: 4838
Re: How do you clear a hotbar spot
Thanks for the info!
I am just starting out with Factorio, so I have not dealt with train wagons yet.
- Sat Mar 16, 2019 11:28 am
- Forum: Gameplay Help
- Topic: How do you clear a hotbar spot
- Replies: 3
- Views: 4838
How do you clear a hotbar spot
I understand how to set up the Hotbar, but how do I clear/empty a hotbar spot?
- Fri Mar 15, 2019 1:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.11] Notice message when saving
- Replies: 11
- Views: 3475
Re: [0.7.11] Notice message when saving
I have already uninstalled everything and reinstalled through Steam.
Since the error message is just a nuisance, I can put up wilt it till it gets fixed.
Since the error message is just a nuisance, I can put up wilt it till it gets fixed.
- Fri Mar 15, 2019 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.11] Notice message when saving
- Replies: 11
- Views: 3475
Re: [0.7.11] Notice message when saving
No, I installed the standalone download in place of the Steam download, because the Steam download was giving me the error message I noted at the start of this thread.tehfreek wrote: Fri Mar 15, 2019 12:50 am Uh oh. Sounds like the standalone path config file got included in the Steam download for some reason.
- Fri Mar 15, 2019 12:33 am
- Forum: Not a bug
- Topic: [0.17.12] Stuck in tutorial. Can't make Science Packs
- Replies: 2
- Views: 3202
Re: [0.17.12] Stuck in tutorial. Can't make Science Packs
You were correct.Rseding91 wrote: Fri Mar 15, 2019 12:25 am I believe you're supposed to use the machines in the world to craft the science packs.
I hit ALT and one of the machines was set up to manufacture the science pack.
Thanks for the tip!
- Fri Mar 15, 2019 12:17 am
- Forum: Not a bug
- Topic: [0.17.12] Stuck in tutorial. Can't make Science Packs
- Replies: 2
- Views: 3202
[0.17.12] Stuck in tutorial. Can't make Science Packs
I am stuck in the new tutorial.
They want me to research Basic Electronics, which requires 10 Automation Science Packs (Red). Unfortunately, I have no Sciencs Packs and I can not build any myself. It is listed in the crafting menu, but it is tinted red and when I click on it I get a messages saying ...
They want me to research Basic Electronics, which requires 10 Automation Science Packs (Red). Unfortunately, I have no Sciencs Packs and I can not build any myself. It is listed in the crafting menu, but it is tinted red and when I click on it I get a messages saying ...
- Fri Mar 15, 2019 12:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.11] Notice message when saving
- Replies: 11
- Views: 3475
Re: [0.7.11] Notice message when saving
That's because, for some reason, the saves are now in the Steam steamapps\common\factorio\saves folder.tehfreek wrote: Thu Mar 14, 2019 11:04 pm
That's strange. Save files are stored in a completely different directory.
Go figure.....