Search found 16 matches

by LFarquaad
Tue Feb 09, 2021 12:12 am
Forum: Technical Help
Topic: [0.18.27] Cut/copy/paste keyboard macros often fail in game
Replies: 3
Views: 868

Re: [0.18.27] Cut/copy/paste keyboard macros often fail in game

Up! Just passing by to say I am still affected by this bug in latest experimental version (1.1.21). BTW if a mod could move it back to the bug reports, that would be nice. And I would also perfectly accept a “Won't fix” answer. It's just that having this thread in “Technical help” does not, actually...
by LFarquaad
Sat Sep 26, 2020 4:52 pm
Forum: Ideas and Suggestions
Topic: Left-handed text copy/paste shortcuts [Accessibility]
Replies: 3
Views: 720

Re: Left-handed text copy/paste shortcuts [Accessibility]

As stated in the other topic, this would also be very useful for people who don't use a QWERTY-based layout. I am personally using the BÉPO layout and doing CTRL+C/V with the left hand is difficult/not possible. I am thus using CTRL/SHIFT+insert/delete on a keyboard that has dedicated macros for tha...
by LFarquaad
Tue Aug 04, 2020 8:16 pm
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 7088

Re: New Blueprints - Better Symmetry Point

So how about another way - use current behaviour, but add an "offset anchor". Show the "center map" in the blueprint GUI (intersecting lines like in the picture above, with some flag in the center) and allow to drag it (e.g. by Shift + RMB). Unchanged anchor will automatically a...
by LFarquaad
Tue Jun 30, 2020 7:38 pm
Forum: Technical Help
Topic: [0.18.27] Cut/copy/paste keyboard macros often fail in game
Replies: 3
Views: 868

Re: [0.18.27] Cut/copy/paste keyboard macros often fail in game

Up! Any chance someone could help me with that, or confirm that it is a bug? (even if it won't get fixed)
by LFarquaad
Fri May 29, 2020 8:23 pm
Forum: Technical Help
Topic: [0.18.27] Cut/copy/paste keyboard macros often fail in game
Replies: 3
Views: 868

Re: [0.18.27] Cut/copy/paste keyboard macros often fail in game

I see this was moved to Technical Help. I believe this is a bug but if I can fix this issue thanks to some help that would be nice. I forgot to mention I am playing on Linux. I can test it on Windows too if desired. However, on Linux I can also use xev to give you the output of this macro, which I g...
by LFarquaad
Wed May 27, 2020 8:40 pm
Forum: Not a bug
Topic: [0.17.33] Copy with Insert key
Replies: 11
Views: 1980

Re: [0.17.33] Copy with Insert key

Just stopping by to say shift+delete to cut is the stupidest shortcut I've ever come across and personally caused me a large amount of pain before I knew it was a thing and disabled it. Shift+delete is not a shortcut that you would press by mistake, would you? And the only case I know in which it d...
by LFarquaad
Wed May 27, 2020 8:29 pm
Forum: Technical Help
Topic: [0.18.27] Cut/copy/paste keyboard macros often fail in game
Replies: 3
Views: 868

[0.18.27] Cut/copy/paste keyboard macros often fail in game

I have a keyboard¹ which has physical keys for cut/copy/paste. These keys are macros that send shift+delete, control+insert and shift+insert, respectively. I have thus mapped those as secondary bindings for cut/copy/paste tools. It appears, however, that those shortcuts often fail in game, like 75% ...
by LFarquaad
Sun Apr 07, 2019 6:07 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 31
Views: 9384

Re: Keybinding issues

I am a using the BÉPO keyboard layout , a Dvorak-inspired layout for French. I play on Ubuntu 18.10. Today I wanted to use an external blueprint, but the usual keyboard shortcuts for pasting didn't work. I tried both CTRL+V and SHIFT+Insert. I then tried CTRL+., which matches the QWERTY CTRL+V and ...
by LFarquaad
Fri Apr 05, 2019 8:50 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 37992

Re: Friday Facts #289 - Character GUI

Another QOL improvement would be the ability to organize the logistic slots. Currently – except if I missed it – it is not possible to move around the logistic requests. Instead you have to do the following: Remove the current item request you want to move – because you can't have two requests for t...
by LFarquaad
Thu Mar 28, 2019 12:03 am
Forum: General discussion
Topic: Complete oil processing - conditions
Replies: 17
Views: 5151

Re: Complete oil processing - conditions

(Also, using processed instead of raw oil in flame turrets might not be the best idea, for safety and logistic reasons...) Well, since oil processing keeps the same amount of fluids as the crude oil (or even more with productivity modules in refineries), and considering that heavy/light oil deals m...
by LFarquaad
Sun Mar 24, 2019 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.17] Gates next to diagonal cliff remain (half) open
Replies: 1
Views: 2253

[Twinsen][0.17.17] Gates next to diagonal cliff remain (half) open

When you build a gate in contact with a diagonal cliff, it is initially closed as expected, but once it opens it never closes again. Moreover if the gate extends over several times, only the first gate tile remains open, the remaining ones will close as intended – so the gate is half open/closed. I ...
by LFarquaad
Thu Mar 14, 2019 11:59 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 31
Views: 9384

Re: Keybinding issues

Hello posila, I feel like my previous comment about the issue with copy/pasting has been unnoticed. Should I have reported it in a new topic? I had understood you wanted to track all such issues here: There are lot of report regarding to different keybinding issues. So I'd like to address them here ...
by LFarquaad
Tue Mar 12, 2019 10:30 pm
Forum: Not a bug
Topic: [0.17.11] Loading save shows a lot of sectors as recently scanned
Replies: 1
Views: 460

[0.17.11] Loading save shows a lot of sectors as recently scanned

I loaded my save from 0.17.9 and immediately hit pause. I then switched to the map view, and to my surprise a lot of sectors were displayed as if they had been recently scanned by the radar. It appears to be quite random, though you can clearly see some patterns. Moreover reloading the save seem to ...
by LFarquaad
Tue Mar 12, 2019 9:03 pm
Forum: Not a bug
Topic: [0.17.11] + Mods. Random items have been marked for deconstruction. [Solved]
Replies: 5
Views: 1172

Re: [0.17.11] + Mods. Random items have been marked for deconstruction.

You probably assigned a random keybinding to “Undo”. I would guess scroll up or down :) Happened to me as I had to reconfigure controls after upgrading.
by LFarquaad
Mon Mar 11, 2019 7:05 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 31
Views: 9384

Re: Keybinding issues

I am unable to use any shortcut that uses my scroll wheel and it's made blueprints and copy/paste unusable. What's your use case of scroll wheel that doesn't work in 0.17 and used to work in 0.16? Changes described in the first post are exclusive to keyboard presses (and maybe HW that emulates keyb...
by LFarquaad
Sun Mar 10, 2019 3:12 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 31
Views: 9384

Re: Keybinding issues

I am a using the BÉPO keyboard layout , a Dvorak-inspired layout for French. I play on Ubuntu 18.10. Today I wanted to use an external blueprint, but the usual keyboard shortcuts for pasting didn't work. I tried both CTRL+V and SHIFT+Insert. I then tried CTRL+., which matches the QWERTY CTRL+V and i...

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