I thought I've built a completely lock free Gleba factory, but I can't figure out how to prevent this one scenario(happened only once).
1. Inserter picks up a spoilable item, which is just about to spoil.
2. While the inserter arm is mid-air, the item spoils, making it as an invalid input.
3. The inserter can't put item inside the assembler(or biolab), because it's now just a spoilage.
I think this can only be prevented by game rule change where items picked up by inserters doesn't spoil. Any ideas?
Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Related/same issue with furnaces: viewtopic.php?p=645746#p645746
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
If there is a machine that does not allow rhe placement of spoilage into a trash slot where another inserter can remove it, that might be a bug.
I don't know if this will work, but it's possible putting another inserter pulling items from the first inserter will pick up the first inserter's hand stack.
I don't know if this will work, but it's possible putting another inserter pulling items from the first inserter will pick up the first inserter's hand stack.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Just to confirm that spoilage insertion is possible, I built a test scenario (in version 2.0.23) that makes this happen 100% of the time:robot256 wrote: Fri Dec 06, 2024 8:31 pm If there is a machine that does not allow rhe placement of spoilage into a trash slot where another inserter can remove it, that might be a bug.
The left yellow inserter is picking up yumako mash that spoils in hand, and it is successfully inserted into the biochamber as trash, then removed by the inserter on the right (which also removes items that spoil inside the biochamber).
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
I'm having this issue with the captive biter nests. The bioflux spoils while in hand and locks it up as the nest doesn't accept the spoilage at all. I tried using another inserter to grab from the original, but that idea was a bust. I don't think this can be prevented and is fairly annoying to lose your biter nest.
The only solution I can think of is to wire the inserter to an alarm and have it go off if there is spoilage in the hand so you at least get a warning. I'm wishing there was an automated way out of this problem.
The only solution I can think of is to wire the inserter to an alarm and have it go off if there is spoilage in the hand so you at least get a warning. I'm wishing there was an automated way out of this problem.
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
I've also been looking for a solution for this.MrJoshua wrote: Tue Jan 07, 2025 4:31 am I'm having this issue with the captive biter nests. The bioflux spoils while in hand and locks it up as the nest doesn't accept the spoilage at all. I tried using another inserter to grab from the original, but that idea was a bust. I don't think this can be prevented and is fairly annoying to lose your biter nest.
The only solution I can think of is to wire the inserter to an alarm and have it go off if there is spoilage in the hand so you at least get a warning. I'm wishing there was an automated way out of this problem.
01-06-2025, 20-28-51.png
I think the problem stems from when bioflux spoils mid-swing. The result is something I haven't been able to automatically resolve.
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Best I could come up with:
Use a requestor chest with request for more than one stack of bioflux, then on the inserter prioritize fresh.
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
While I might not call it a bug, it does seem 'buildings' have a trash slot for spoilage to prevent this from happening. It seems the captive biter nest however does not? It's really hard to say what is happening in my situation as it's always when I'm off planet for hours.
EDIT: So I recaptured my nest with the spoilage still in hand... it DOES have a trashslot (when captured) so make sure you have that inserter pulling spoilage out too.
EDIT: So I recaptured my nest with the spoilage still in hand... it DOES have a trashslot (when captured) so make sure you have that inserter pulling spoilage out too.
Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
I found a better solution:MrJoshua wrote: Fri Jan 10, 2025 5:38 am While I might not call it a bug, it does seem 'buildings' have a trash slot for spoilage to prevent this from happening. It seems the captive biter nest however does not? It's really hard to say what is happening in my situation as it's always when I'm off planet for hours.
EDIT: So I recaptured my nest with the spoilage still in hand... it DOES have a trashslot (when captured) so make sure you have that inserter pulling spoilage out too.
01-09-2025, 21-43-54.png
When a starved spawner is re-converted the spoilage in the bioflux inserters hand magically disappears. So having a rocket turret nearby with capture bot rockets is a fail proof method. Not sure about the captive biter spawner having a trash slot like you claim, since it only works at the moment of re-capture