Search found 13 matches
- Thu Feb 20, 2020 11:25 am
- Forum: Modding help
- Topic: [HELP] how to attach animations so that the character won't be obscured?
- Replies: 2
- Views: 1031
Re: [HELP] how to attach animations so that the character won't be obscured?
Character is in object layer too.
Only way for you to solve this, is to create the simple entity on a position with slightly greater value of Y coordinate than the combinator.
I'll add secondary_draw_order for simple entity prototypes for 0.18.8, so you can use that to adjust ordering when the ...
- Thu Feb 20, 2020 9:35 am
- Forum: Modding help
- Topic: [HELP] how to attach animations so that the character won't be obscured?
- Replies: 2
- Views: 1031
[HELP] how to attach animations so that the character won't be obscured?
Here is the thing, I need to attach some animations to the 'constant-combinator', since it doesn't support animations.
The render_layer of 'constant-combinator' is 'object', and can't be changed. And it has a static image so that it can be previewed.
The animations prototype is 'simple-entity ...
The render_layer of 'constant-combinator' is 'object', and can't be changed. And it has a static image so that it can be previewed.
The animations prototype is 'simple-entity ...
- Fri Feb 14, 2020 11:03 am
- Forum: Not a bug
- Topic: Failed to create entity 'speech-bubble'
- Replies: 4
- Views: 1633
Re: Failed to create entity 'speech-bubble'
This isn't a bug, there is no entity called 'speech-bubble', try 'compi-speech-bubble'
The api doc says there is 'speech-bubble', :shock:
https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.create_entity
The game changelog says:
- Added "speech-bubble" entity.
"speech ...
- Fri Feb 14, 2020 10:54 am
- Forum: Not a bug
- Topic: Failed to create entity 'speech-bubble'
- Replies: 4
- Views: 1633
Re: Failed to create entity 'speech-bubble'
The api doc says there is 'speech-bubble',Klonan wrote: Fri Feb 14, 2020 10:42 am This isn't a bug, there is no entity called 'speech-bubble', try 'compi-speech-bubble'

https://lua-api.factorio.com/latest/Lua ... ate_entity
The game changelog says:
- Added "speech-bubble" entity.
- Fri Feb 14, 2020 10:32 am
- Forum: Not a bug
- Topic: Failed to create entity 'speech-bubble'
- Replies: 4
- Views: 1633
Failed to create entity 'speech-bubble'
I use the following codes to create the 'speech-bubble' entity, and game crashed saying unknown entity name 'speech-bubble'.
It would not crash if I replace 'speech-bubble' with 'flying-text'.
entity.surface.create_entity {
name = 'speech-bubble',
position = {x = entity.position.x, y = entity ...
It would not crash if I replace 'speech-bubble' with 'flying-text'.
entity.surface.create_entity {
name = 'speech-bubble',
position = {x = entity.position.x, y = entity ...
- Tue Aug 27, 2019 2:40 am
- Forum: Mod portal Discussion
- Topic: Unable to upload mod, likely due to file size issue.
- Replies: 5
- Views: 3188
Re: Unable to upload mod, likely due to file size issue.
Problem solved with VPN.
- Mon Aug 26, 2019 3:39 pm
- Forum: Mod portal Discussion
- Topic: Unable to upload mod, likely due to file size issue.
- Replies: 5
- Views: 3188
Re: Unable to upload mod, likely due to file size issue.
I got this error too, but the file size of my mod is only 400kb.
I want to know if there is an error in my mod or the network goes wrong.
I want to know if there is an error in my mod or the network goes wrong.
- Wed Mar 06, 2019 1:18 pm
- Forum: PyMods
- Topic: Py and 0.17
- Replies: 30
- Views: 10794
Re: Py and 0.17
Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
It's a factorio bug,I ...
- Tue Mar 05, 2019 11:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.
- Replies: 4
- Views: 4092
Re: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.
It seems to happen with cheat_mode on.And the fps drops about 2-6 even when checking the complex recipes in normal mode.
- Tue Mar 05, 2019 3:51 pm
- Forum: General discussion
- Topic: Mod Fix:0.16->0.17
- Replies: 3
- Views: 2102
Re: Mod Fix:0.16->0.17
I know,but upgrade-planner can upgrade without robots and can upgrade blueprints.Jelmergu wrote: Tue Mar 05, 2019 3:48 pm you don't need to update the upgrade-planner, it is implemented in the game
- Tue Mar 05, 2019 12:44 pm
- Forum: General discussion
- Topic: Mod Fix:0.16->0.17
- Replies: 3
- Views: 2102
Re: Mod Fix:0.16->0.17
py series are uploading.
- Tue Mar 05, 2019 12:43 pm
- Forum: General discussion
- Topic: Mod Fix:0.16->0.17
- Replies: 3
- Views: 2102
Mod Fix:0.16->0.17
At the very beginning of v0.17,many fun and useful mods don't work before an update.So I am going to fix those mods with very tiny changes of the codes.
Mods fixed:
py series.
upgrade-planner.
Blueprint_Flip_Turn.
Oil Patches Organizer.
Picker Pipe Tools.
Increased Rates.
I won't submit ...
Mods fixed:
py series.
upgrade-planner.
Blueprint_Flip_Turn.
Oil Patches Organizer.
Picker Pipe Tools.
Increased Rates.
I won't submit ...
- Mon Mar 04, 2019 12:57 am
- Forum: Resolved Problems and Bugs
- Topic: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.
- Replies: 4
- Views: 4092
Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.
It doesn't happen in normal mode. It shows the correct ingredients in normal mode.