Here is the thing, I need to attach some animations to the 'constant-combinator', since it doesn't support animations.
The render_layer of 'constant-combinator' is 'object', and can't be changed. And it has a static image so that it can be previewed.
The animations prototype is 'simple-entity' with render_layer 'higher-object-under' so that the animations won't be obscured by the 'constant-combinator'.
But, the animations will overshadow the character. It seems that the render_layer of the character is higher than 'object' but lower than 'higher-object-under'. But there isn't a layer between them. What should I do?
Help me, thanks. ^^
[HELP] how to attach animations so that the character won't be obscured?
Re: [HELP] how to attach animations so that the character won't be obscured?
Character is in object layer too.
Only way for you to solve this, is to create the simple entity on a position with slightly greater value of Y coordinate than the combinator.
I'll add secondary_draw_order for simple entity prototypes for 0.18.8, so you can use that to adjust ordering when the combinator and the simple entity have exactly same position.
Only way for you to solve this, is to create the simple entity on a position with slightly greater value of Y coordinate than the combinator.
I'll add secondary_draw_order for simple entity prototypes for 0.18.8, so you can use that to adjust ordering when the combinator and the simple entity have exactly same position.
Re: [HELP] how to attach animations so that the character won't be obscured?
It works. Nice, thanks.posila wrote: Thu Feb 20, 2020 10:26 am Character is in object layer too.
Only way for you to solve this, is to create the simple entity on a position with slightly greater value of Y coordinate than the combinator.
I'll add secondary_draw_order for simple entity prototypes for 0.18.8, so you can use that to adjust ordering when the combinator and the simple entity have exactly same position.
