Search found 163 matches

by Tekillaa
Sun Jan 10, 2021 5:14 pm
Forum: Ideas and Suggestions
Topic: Cloning as massive UPS improvement (Factory-Streets)
Replies: 49
Views: 10532

Re: Cloning as massive UPS improvement (Factory-Streets)

Well, seems to be a controversial thread.. I just want to share my point of view/opinion : I like this idea because I think that the game making different calculation for some identical blueprint seems artificial to me, and the fact that blueprint are a thing that is used by lot of player, casual or...
by Tekillaa
Tue Dec 08, 2020 7:40 pm
Forum: Ideas and Suggestions
Topic: Spidertron UI for logistic
Replies: 1
Views: 893

Spidertron UI for logistic

TL;DR Better Spidertron User Interface : suppression inventory tab and be able to interact with spidertron logistic tab in the map (or at least activate/desactivate) What ? For now: when we open the spidertron UI, we got at the left our inventory,and at the right the "spidertron section" ...
by Tekillaa
Sun Nov 29, 2020 2:19 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 171899

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

Hello, I'll add the BluePrint book as soon as possible, it should be this evening. I'll re-edit this post when it will be done. Edit :Sorry for the waiting, pastebin no longer accept BP books. I have made another link for the Bp book that was available before, but I'm thinking about making some addi...
by Tekillaa
Mon Nov 23, 2020 11:12 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129047

Re: Version 1.1.0

Animated background are awesome, I love the one when the character run after a lonely biter...
The rail signal display on the map is sweet to see what is missing!

Bravo!

Thanks for this amazing update!
by Tekillaa
Mon Nov 23, 2020 8:35 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7342

Re: Nuclear Reactors BluePrint Cloning

SoShootMe wrote:
Mon Nov 23, 2020 8:10 pm
The attribute needs to persist, and I think the player needs to be able to see it. Something like a Factorissimo warehouse ;).
This is definitely what I was missing and it is essential, thanks a lot for pointing this out.
by Tekillaa
Mon Nov 23, 2020 5:34 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7342

Re: Nuclear Reactors BluePrint Cloning

Ok, sorry for my missunderstanding. I was suggesting this set of conditions to be counted as clone : - Close fluid loop : water supply include (water pump in), no fluid come in or out from the BP (water and steam) - Perfect feeding for reactors : reactors have to be filled with nuclear fuel cells an...
by Tekillaa
Mon Nov 23, 2020 10:44 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7342

Re: Nuclear Reactors BluePrint Cloning

Dave McW found me a mod very near from the idea I suggest : https://mods.factorio.com/mod/some-npp but it's not completly my idea yet : I wish people to be able to build their own powerplant. A nuclear powerplant with a BP with waterpump in got only one input : uranium fuel cells, and it's easy to c...
by Tekillaa
Sun Nov 22, 2020 11:47 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7342

Re: Nuclear Reactors BluePrint Cloning

Exactly, but the conditions to be able to consider a "factory module" as clone is far more complicated considering the many inputs and outputs a factory can have. But for a powerplant, i feel it's really easy to make it work nice and the game will earn a good performance optimisation.
by Tekillaa
Sun Nov 22, 2020 11:43 am
Forum: Ideas and Suggestions
Topic: Combat Bots for Spidertron
Replies: 0
Views: 595

Combat Bots for Spidertron

TL;DR Be able to use combat bots from a spidertron with no passenger What ? 1)open spidertron inventory 2)click stack of bots 3)click ground near spidertron to deploy (like the player, but for a spidertron) Why ? Spidertron will soon have logistic request like a player, we will be able to use it fo...
by Tekillaa
Sat Nov 21, 2020 7:37 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7342

Nuclear Reactors BluePrint Cloning

TL;DR Option to calculate Nuclear Reactor Electric Central BP Clone like the game do for solar panel and accumulator. What ? Is it possible to make an option(or maybe a mod?) that can identify a clone of the same "nuclear reactor blueprint" to calculate all others iterations of the bluepr...
by Tekillaa
Thu Oct 15, 2020 9:27 pm
Forum: Show your Creations
Topic: cars on belts with routed cars
Replies: 1
Views: 1997

Re: cars on belts with routed cars

Hi! It seems awesome honnestly, can we have more pictures/screenshot to describe your factory? I really enjoy cars on belts system, I have done 2 megafactory and a tutorial about it talking quickly about rerouting. I have used loops most of the time so far but not a grid yet, I made a stacker to beg...
by Tekillaa
Sun Oct 11, 2020 4:13 am
Forum: Videos
Topic: Tutorial: Cars On Belts Basics
Replies: 0
Views: 1244

Tutorial: Cars On Belts Basics

Hello Factorio Lovers and Cars Maniacs :) I made this tutorial so people can know everything I have found about Cars on Belts so far: https://www.youtube.com/watch?v=qjU_82om8zE I hope that you like it and maybe it will help you for your factory. Thanks Allaizn and KnightElite and thanks devs! "...
by Tekillaa
Fri Sep 25, 2020 8:21 pm
Forum: Fan Art
Topic: Bad timing to cross a railroad
Replies: 8
Views: 7061

Bad timing to cross a railroad

Hi Factorio lovers!

The trailer I got in head when a train got me :

https://www.youtube.com/watch?v=ZPzZQyfePCI

Have fun!
by Tekillaa
Fri Sep 25, 2020 3:10 pm
Forum: Videos
Topic: Cars on Belt 1kspm module/megafactory
Replies: 4
Views: 2005

Re: Cars on Belt 1kspm module/megafactory

Thank you Koub for pointing the perfect time tag when I talk about it! If I can add : the word "detect" that you use, I can't truely detect a car (without using additional inserter with specific item to tag a car/mod as inventory sensor), i got to set each stop so they release the car at t...
by Tekillaa
Wed Sep 23, 2020 8:36 am
Forum: Videos
Topic: Cars on Belt 1kspm module/megafactory
Replies: 4
Views: 2005

Cars on Belt 1kspm module/megafactory

Hello Factorio lovers and traffic jam fan ("cough")?!? Here's the video clip I made with a terrible accent of mine :) subtitles available if it's to hard to understand: https://www.youtube.com/watch?v=GbQUpLXbGmU This is possible thanks to the help of Allaizn, KnightElite and the Technical...
by Tekillaa
Fri Sep 18, 2020 8:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal
Replies: 10
Views: 6140

Re: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal

Hi,

I got the exact same issue, some people told me it was maybe necessary to make a bug report :
stacker issue.png
stacker issue.png (2.12 MiB) Viewed 6124 times
so here is the picture
by Tekillaa
Wed Sep 09, 2020 12:43 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
Replies: 11
Views: 8681

Re: A 4k spm modular megabase with diagonal rail grid and some concrete art

Awesome factory! Very nice design and flooring, keep up the good work! :)
by Tekillaa
Tue Sep 08, 2020 5:03 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 171899

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

Hello, when you plug a logic wire on a roboport then you click on it, you'll see logic network options for the roboport! I hope it helps, have fun!
by Tekillaa
Sun Aug 23, 2020 11:21 am
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 10568

Re: Slight reduction of rocket launch animation time

I wish to stick to the first idea which is allow the silo to make (slightly) more than 1 rocket/min in a classic/no modifier game. I can agree with the idea to allow construction even during the animation of after the "launch" in the animation, reduce the animation time, but other ideas do...
by Tekillaa
Wed Aug 19, 2020 11:14 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 171899

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

I have changed 3 missing filters on the chests you were talking about, Thank you :)

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