Search found 148 matches

by Tekillaa
Fri Sep 18, 2020 8:38 pm
Forum: Not a bug
Topic: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal
Replies: 4
Views: 189

Re: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal

Hi,

I got the exact same issue, some people told me it was maybe necessary to make a bug report :
stacker issue.png
stacker issue.png (2.12 MiB) Viewed 173 times
so here is the picture

and here the save when it happens http://www.mediafire.com/file/wr4gp1zff ... r.zip/file
by Tekillaa
Wed Sep 09, 2020 12:43 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
Replies: 4
Views: 377

Re: A 4k spm modular megabase with diagonal rail grid and some concrete art

Awesome factory! Very nice design and flooring, keep up the good work! :)
by Tekillaa
Tue Sep 08, 2020 5:03 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 26
Views: 59640

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

Hello, when you plug a logic wire on a roboport then you click on it, you'll see logic network options for the roboport! I hope it helps, have fun!
by Tekillaa
Sun Aug 23, 2020 11:21 am
Forum: Balancing
Topic: Slight reduction of rocket launch animation time
Replies: 20
Views: 1876

Re: Slight reduction of rocket launch animation time

I wish to stick to the first idea which is allow the silo to make (slightly) more than 1 rocket/min in a classic/no modifier game. I can agree with the idea to allow construction even during the animation of after the "launch" in the animation, reduce the animation time, but other ideas dont seems t...
by Tekillaa
Wed Aug 19, 2020 11:14 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 26
Views: 59640

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

I have changed 3 missing filters on the chests you were talking about, Thank you :)
by Tekillaa
Sun Aug 16, 2020 4:48 am
Forum: Balancing
Topic: Slight reduction of rocket launch animation time
Replies: 20
Views: 1876

Re: Slight reduction of rocket launch animation time

Hi, same question one year after :)
by Tekillaa
Fri Aug 14, 2020 5:26 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 22327

Re: Friday Facts #360 - 1.0 is here!

Congratulations to the team to bring us such an amazing game! Thanks for all the hours I have and will enjoy on your game. <3
by Tekillaa
Wed Aug 12, 2020 8:53 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 26
Views: 59640

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hey, thank you for noticing, I'll do a version with filtered yellow chest in the next days, and i make a link as soon as possible with "0.18 pictures".

->Done
by Tekillaa
Mon Feb 10, 2020 9:54 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 26
Views: 59640

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Thank you for noticing! Pictures are re-available.
by Tekillaa
Mon Sep 02, 2019 10:03 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 26
Views: 59640

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hello! I play with buffer chest because i use a lot connecting and disconnecting logistic network when i build a base, i prefer the way item are requested to make this kind of action, it's clearly a matter of taste and gamestyle. I just prefer the fact that item are requested, when i set up the blue...
by Tekillaa
Sun Jul 28, 2019 1:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 72243

Re: Friday Facts #305 - The Oil Changes

The second thing that I have been considering recently would be to make BOP output heavy and gas only, no light. The point of “oil processing only feels like a complicated process if it has multiple outputs” is quite valid. This would allow to keep robots before chemical science. The argument of ro...
by Tekillaa
Fri Jul 19, 2019 7:26 am
Forum: Not a bug
Topic: [0.17.58] Concrete graphic is visually misaligned relative to other entities
Replies: 1
Views: 173

[0.17.58] Concrete graphic is visually misaligned relative to other entities

Hi,

I make the post here because it's a "graphic bug"
This is the picture to show how both contrete seems missaligned compare to other entities, and horizontal borders only for stone path.
Concrete centering.jpg
Concrete centering.jpg (554.3 KiB) Viewed 173 times

Thanks for your awesome work!
by Tekillaa
Thu Jul 04, 2019 12:17 pm
Forum: Ideas and Suggestions
Topic: Allow adjustment of constant combinators from the map screen
Replies: 14
Views: 1574

Re: Allow adjustment of constant combinators from the map screen

Right, is kind of inconsistent. I would suggest enabling editing of entities from the map screen but a construction robot has to go and make the change (same would happen when changing something with a blueprint). That way we don't need to workaround the issue with blueprints and the developers' id...
by Tekillaa
Wed Jul 03, 2019 1:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Cars On Belt Self Contained Prototype 1kspm
Replies: 3
Views: 1780

Re: Cars On Belt Self Contained Prototype 1kspm

Hi, Thank you! I will try soon to make a bigger structure to aim a bigger output in labs! My current save at 3kspm : http://www.mediafire.com/file/zxsim95lk6xfl36/Car_Planet_Prototype_3k.zip/file Still at 60 fps during the production with car on belts: https://image.noelshack.com/fichiers/2019/27/3/...
by Tekillaa
Mon Jul 01, 2019 2:42 am
Forum: General discussion
Topic: Module Production: To beacon or not to beacon?
Replies: 26
Views: 3065

Re: Module Production: To beacon or not to beacon?

I'm waiting more for thing to be produced than for bots or me to place things. Clearing aliens is also more of an issue for getting more ores. So if I can reduce the amount of ores needed and time to produce stuff then that is a plus. Increasing ore costs and production times jut for a smaller foot...
by Tekillaa
Sat Jun 29, 2019 9:36 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 500

Re: change how the game proceed Ctrl+right click on chest/container

now i don't understand you, why is it important that what is left in the chest is the good stack size? If you want to take only half of the chest you just CTRL click the chest directly. You can wire the inserter to the chest, with a condition like Belts<400, and another inserter with condition Spli...
by Tekillaa
Sat Jun 29, 2019 8:42 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 500

Re: change how the game proceed Ctrl+right click on chest/container

Ok i see your point, thank you for showing this kind of use to this behaviour. Like you make the suggestion, it maybe needs another hotkey (ctrl+middle mouse maybe?) to have the result I'm looking for, i loose so much time trying to make chest organisation sometimes (mall chest transition, when i wa...
by Tekillaa
Sat Jun 29, 2019 6:40 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 500

Re: change how the game proceed Ctrl+right click on chest/container

I think the point is for the second situation, if you want a box to contain half iron ore half plate , you put that in it, then you can just take half of the iron plate, you don't need to worry about filters on the chest slots and the iron ore taking all room. Sure you can control what's get put in...
by Tekillaa
Sat Jun 29, 2019 5:01 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner for no module to module
Replies: 14
Views: 3083

Re: Upgrade planner could add a module to a entity without modules.

Hey, i was about to make a suggestion very near from the one you make: We add free slots on the upgrade planner : in those slots, we are able to pick item able to have module (AM,beacon, mining drills, silo, modded item..), if we choose an item in this slot, few more free slots appear on the same li...
by Tekillaa
Sat Jun 29, 2019 4:03 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 500

Re: change how the game proceed Ctrl+right click on chest/container

This behaviour is quite useful since boxes don't have filters, but as long as you don't take the last item in a slot, it is effectively filtered. I don't see your point, we can control the type of item incoming in the chest without filter : filter inserter to be sure about the item going in, the re...

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