Hello Factorio lovers and traffic jam fan ("cough")?!?
Here's the video clip I made with a terrible accent of mine subtitles available if it's to hard to understand:
https://www.youtube.com/watch?v=GbQUpLXbGmU
This is possible thanks to the help of Allaizn, KnightElite and the Technical Factorio Discord!
Special thanks to the dev for this awesome game!
Cheers!
Cars on Belt 1kspm module/megafactory
Cars on Belt 1kspm module/megafactory
It should be add in the game: viewtopic.php?f=6&t=67650
Re: Cars on Belt 1kspm module/megafactory
How do you control the spacing between the cars?
I see cars which are stationary being released, when a next car arrives behind it. How do you detect an arriving car?
I see cars which are stationary being released, when a next car arrives behind it. How do you detect an arriving car?
Re: Cars on Belt 1kspm module/megafactory
Koub - Please consider English is not my native language.
Re: Cars on Belt 1kspm module/megafactory
Thank you Koub for pointing the perfect time tag when I talk about it!
If I can add : the word "detect" that you use, I can't truely detect a car (without using additional inserter with specific item to tag a car/mod as inventory sensor), i got to set each stop so they release the car at the right time. To make the task easier, some pattern/distancing are repeating themselves , but for some section i got to test it with editor, stop the time in order to identify the right time lapse to set for the stop. I'm editing something gathering all I know/my findings, allaizn's advices about it and more...
If I can add : the word "detect" that you use, I can't truely detect a car (without using additional inserter with specific item to tag a car/mod as inventory sensor), i got to set each stop so they release the car at the right time. To make the task easier, some pattern/distancing are repeating themselves , but for some section i got to test it with editor, stop the time in order to identify the right time lapse to set for the stop. I'm editing something gathering all I know/my findings, allaizn's advices about it and more...
Last edited by Tekillaa on Sat Sep 26, 2020 7:20 am, edited 1 time in total.
It should be add in the game: viewtopic.php?f=6&t=67650
Re: Cars on Belt 1kspm module/megafactory
OK. got it. thx!
I find cars on belts intriguing, as the calculus shifts from items/sec on a belt to in what interval a container arrives and how long does it need to be un/loaded.
I find cars on belts intriguing, as the calculus shifts from items/sec on a belt to in what interval a container arrives and how long does it need to be un/loaded.