Search found 48 matches

by DoubleThought
Sun Nov 24, 2024 10:39 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.50] Soft crash on Mac when using full screen split screen with Discord
Replies: 3
Views: 1327

Re: [StrangePan] [1.1.50] Soft crash on Mac when using full screen split screen with Discord

Unfortunately, I've since passed my mac onto someone else in favour of a laptop, so I'm not able to test this myself. If you're not able to reproduce it, I'd say it's probably fixed. Thanks for following up on this bug report!
by DoubleThought
Sat Nov 09, 2024 3:10 am
Forum: Resolved Problems and Bugs
Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
Replies: 3
Views: 346

Re: [2.0.14] How do I save and quit when my character is on a platform?

I've since figured out how to save the game (by pausing with the Pause button before pressing Escape to save and close the game), so I've uploaded a replay of the bug in action.
by DoubleThought
Sat Nov 02, 2024 5:47 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
Replies: 3
Views: 346

Re: [2.0.14] How do I save and quit when my character is on a platform?

It looks like this is a problem when I start driving a tank and then go to the space platform. It seems that it's possible to save by pressing the Pause/Break button, then pressing Esc to bring up the menu.
by DoubleThought
Sat Nov 02, 2024 7:16 am
Forum: Resolved Problems and Bugs
Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
Replies: 3
Views: 346

[2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)

When my character is on a platform, I can't bring up the pause menu because "esc" brings me to different map locations.

Steps to reproduce:
Launch the player onto a platform
Try to open up the menu to save and quit by pressing [esc]
Notice that either nothing happens or you see a new location in ...
by DoubleThought
Thu Oct 31, 2024 6:14 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.10] Tank requests equipment forever
Replies: 3
Views: 1557

[2.0.12] Construction bots repeatedly trying to deliver already delivered items to vehicle grid

After a blueprinted tank with a planned equipment grid is built by a robot, more robots are sent to fill the equipment grid. However, even after the equipment grid is full, more bots are still sent to put things into the equipment grid. The tank blueprint was created and placed in a previous version ...
by DoubleThought
Sun Oct 27, 2024 12:30 pm
Forum: Resolved Requests
Topic: Make Stable Documentation Be 2.0.11
Replies: 1
Views: 219

Make Stable Documentation Be 2.0.11

The stable API documentation homepage claims that it is documenting 2.0.7 despite the latest stable version being 2.0.11. I'd like to request that this be fixed.
by DoubleThought
Sat Oct 26, 2024 11:57 am
Forum: Translations
Topic: "Keeping your hands clean" description is unclear
Replies: 1
Views: 2687

"Keeping your hands clean" description is unclear

The description of the "Keeping your hands clean" achievement reads "Destroy your first enemy structure using artillery". This is confusing because I originally took the usage of "first" as similar to (for example) a hypothetical achievement reading "Research your first technology" - that is to say ...
by DoubleThought
Sat Oct 26, 2024 1:25 am
Forum: Ideas and Suggestions
Topic: Copy-paste should preserve wires
Replies: 0
Views: 140

Copy-paste should preserve wires

...just like cut-paste does.

Currently, cut-paste preserves wires to outside the selected entities. This is especially useful for moving combinators around. It also marks the selected entities for deconstruction. On the other hand, copy-paste does not preserve wires to outside the selected entities ...
by DoubleThought
Fri Sep 06, 2024 3:15 pm
Forum: Duplicates
Topic: [1.1.110] Crash with fixed_recipe with fluid
Replies: 1
Views: 245

[1.1.110] Crash with fixed_recipe with fluid

I was modding the game and screwed up, but it had an unusual crash that the game instructed me to report, so I'm reporting.

I have an assembling-machine that has a fixed_recipe, and the recipe has an output that's a fluid. However, the assembling-machine does not have a fluidbox.

What did I expect ...
by DoubleThought
Wed Aug 28, 2024 7:40 am
Forum: Modding interface requests
Topic: Make transport belt entities react to the active field
Replies: 0
Views: 243

Make transport belt entities react to the active field

...Or some other way to deactivate them by scrip.

LuaEntity has a field active , which controls whether an entity is active. Transport belts have a deactivated state (where the belt is disabled by circuit network) already. This interface request is to make deactivating a belt through the "active ...
by DoubleThought
Sun Aug 11, 2024 9:14 pm
Forum: Modding interface requests
Topic: A flag to allow achievements despite commands
Replies: 1
Views: 442

A flag to allow achievements despite commands

Part of testing mods is testing if achievements work. However, particularly difficult achievements are difficult to test, as in-game achievements are disabled by when using lua commands, editor mode, or scenarios. For example, if a Pyanodon's developer wishes to test the "Win the game" achievement ...
by DoubleThought
Tue Mar 26, 2024 9:03 pm
Forum: Releases
Topic: Version 1.1.106
Replies: 3
Views: 9521

Re: Version 1.1.106


What mods are related to the modding and scripting fixes? Need smart people to explain to me dumb brain what capabilities are avail now


The show_fluid_icon is almost definitely pushed by Earendel to benefit Space Exploration, to let the fluid tank for the cargo rocket silo show arrows in alt ...
by DoubleThought
Mon Jan 01, 2024 3:01 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 45160

Re: [1.1] bugs and balance issues.

I'm getting a multiplayer bug.

Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (See log file for more details)

mod-boblogistics

Unfortunately it was the joining computer that ...
by DoubleThought
Thu Oct 05, 2023 5:28 am
Forum: 1 / 0 magic
Topic: [1.1.91] SIGSEGV in main menu while game not focused
Replies: 3
Views: 871

Re: [1.1.91] SIGSEGV in main menu while game not focused

Ah, I see. I can confirm that I had OBS open at the time, hooked into Factorio. Thank you for your time
by DoubleThought
Wed Oct 04, 2023 1:09 pm
Forum: 1 / 0 magic
Topic: [1.1.91] SIGSEGV in main menu while game not focused
Replies: 3
Views: 871

Re: [1.1.91] SIGSEGV in main menu while game not focused

I've attached a sample save file with the same mod list and map settings, for convenience in syncing mods - sorry for not doing this earlier.
by DoubleThought
Wed Oct 04, 2023 11:17 am
Forum: 1 / 0 magic
Topic: [1.1.91] SIGSEGV in main menu while game not focused
Replies: 3
Views: 871

[1.1.91] SIGSEGV in main menu while game not focused

I was alt-tabbed out at the time, so I'm not sure what was happening. It might be because I alt-tabbed out and my computer switched Factorio from the dedicated to integrated graphics cad. It might be because I have Factorio's main directory set to an external drive.

What I was doing:

I opened ...
by DoubleThought
Sun Jul 23, 2023 4:27 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
Replies: 6
Views: 2255

[Kovarex] [1.1.87] Continue: Host Game does not sync mods

In the main menu, when the green button reads Continue: Host savefile, clicking the green button does not sync mods with the save. This is inconsistent with the behavior when the green button reads Continue savefile, which does create a prompt to sync mods.
by DoubleThought
Thu Jun 29, 2023 2:44 pm
Forum: Assigned
Topic: [Klonan] [1.1.80] Technology tooltips appear in background while achievement was met
Replies: 3
Views: 1380

[1.1.86] Technology information tooltip blurry when achievement unlocked in multiplayer

I hosted a multiplayer game of Factorio. While in the tech screen, I hovered over a technology, which showed the information card as demonstrated below:

Screenshot 2023-06-29 223538.png

While I was in the tech screen, an achievement unlocked. When this happened, the information card and unlocked ...
by DoubleThought
Thu Jan 19, 2023 2:54 pm
Forum: Technical Help
Topic: Crash while launching [1.1.74]
Replies: 1
Views: 620

Crash while launching [1.1.74]

I was launching Factorio. The Factorio logo did not appear; instead it was a white screen. Then the screen yellowed a bit. Then the game crashed.
factorio-dump-current.dmp
(910.59 KiB) Downloaded 77 times
factorio-current.log
(11.03 KiB) Downloaded 83 times
by DoubleThought
Tue Jan 03, 2023 7:24 am
Forum: Technical Help
Topic: Crash in Steam Multiplayer
Replies: 1
Views: 693

Crash in Steam Multiplayer

In a Steam multiplayer game, I was running westwards between two assembly machines. My friend was building and removing belts. I was hosting the world when Factorio crashed. I've attached the latest save before the crash , as well as the log and dump.

Apparently it didn't upload the attachments ...

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