Search found 48 matches
- Sun Nov 24, 2024 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.50] Soft crash on Mac when using full screen split screen with Discord
- Replies: 3
- Views: 1327
Re: [StrangePan] [1.1.50] Soft crash on Mac when using full screen split screen with Discord
Unfortunately, I've since passed my mac onto someone else in favour of a laptop, so I'm not able to test this myself. If you're not able to reproduce it, I'd say it's probably fixed. Thanks for following up on this bug report!
- Sat Nov 09, 2024 3:10 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
- Replies: 3
- Views: 346
Re: [2.0.14] How do I save and quit when my character is on a platform?
I've since figured out how to save the game (by pausing with the Pause button before pressing Escape to save and close the game), so I've uploaded a replay of the bug in action.
- Sat Nov 02, 2024 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
- Replies: 3
- Views: 346
Re: [2.0.14] How do I save and quit when my character is on a platform?
It looks like this is a problem when I start driving a tank and then go to the space platform. It seems that it's possible to save by pressing the Pause/Break button, then pressing Esc to bring up the menu.
- Sat Nov 02, 2024 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
- Replies: 3
- Views: 346
[2.0.14] How do I save and quit when my character is on a platform? (remote driving issue)
When my character is on a platform, I can't bring up the pause menu because "esc" brings me to different map locations.
Steps to reproduce:
Launch the player onto a platform
Try to open up the menu to save and quit by pressing [esc]
Notice that either nothing happens or you see a new location in ...
Steps to reproduce:
Launch the player onto a platform
Try to open up the menu to save and quit by pressing [esc]
Notice that either nothing happens or you see a new location in ...
- Thu Oct 31, 2024 6:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.10] Tank requests equipment forever
- Replies: 3
- Views: 1557
[2.0.12] Construction bots repeatedly trying to deliver already delivered items to vehicle grid
After a blueprinted tank with a planned equipment grid is built by a robot, more robots are sent to fill the equipment grid. However, even after the equipment grid is full, more bots are still sent to put things into the equipment grid. The tank blueprint was created and placed in a previous version ...
- Sun Oct 27, 2024 12:30 pm
- Forum: Resolved Requests
- Topic: Make Stable Documentation Be 2.0.11
- Replies: 1
- Views: 219
Make Stable Documentation Be 2.0.11
The stable API documentation homepage claims that it is documenting 2.0.7 despite the latest stable version being 2.0.11. I'd like to request that this be fixed.
- Sat Oct 26, 2024 11:57 am
- Forum: Translations
- Topic: "Keeping your hands clean" description is unclear
- Replies: 1
- Views: 2687
"Keeping your hands clean" description is unclear
The description of the "Keeping your hands clean" achievement reads "Destroy your first enemy structure using artillery". This is confusing because I originally took the usage of "first" as similar to (for example) a hypothetical achievement reading "Research your first technology" - that is to say ...
- Sat Oct 26, 2024 1:25 am
- Forum: Ideas and Suggestions
- Topic: Copy-paste should preserve wires
- Replies: 0
- Views: 140
Copy-paste should preserve wires
...just like cut-paste does.
Currently, cut-paste preserves wires to outside the selected entities. This is especially useful for moving combinators around. It also marks the selected entities for deconstruction. On the other hand, copy-paste does not preserve wires to outside the selected entities ...
Currently, cut-paste preserves wires to outside the selected entities. This is especially useful for moving combinators around. It also marks the selected entities for deconstruction. On the other hand, copy-paste does not preserve wires to outside the selected entities ...
- Fri Sep 06, 2024 3:15 pm
- Forum: Duplicates
- Topic: [1.1.110] Crash with fixed_recipe with fluid
- Replies: 1
- Views: 245
[1.1.110] Crash with fixed_recipe with fluid
I was modding the game and screwed up, but it had an unusual crash that the game instructed me to report, so I'm reporting.
I have an assembling-machine that has a fixed_recipe, and the recipe has an output that's a fluid. However, the assembling-machine does not have a fluidbox.
What did I expect ...
I have an assembling-machine that has a fixed_recipe, and the recipe has an output that's a fluid. However, the assembling-machine does not have a fluidbox.
What did I expect ...
- Wed Aug 28, 2024 7:40 am
- Forum: Modding interface requests
- Topic: Make transport belt entities react to the active field
- Replies: 0
- Views: 243
Make transport belt entities react to the active field
...Or some other way to deactivate them by scrip.
LuaEntity has a field active , which controls whether an entity is active. Transport belts have a deactivated state (where the belt is disabled by circuit network) already. This interface request is to make deactivating a belt through the "active ...
LuaEntity has a field active , which controls whether an entity is active. Transport belts have a deactivated state (where the belt is disabled by circuit network) already. This interface request is to make deactivating a belt through the "active ...
- Sun Aug 11, 2024 9:14 pm
- Forum: Modding interface requests
- Topic: A flag to allow achievements despite commands
- Replies: 1
- Views: 442
A flag to allow achievements despite commands
Part of testing mods is testing if achievements work. However, particularly difficult achievements are difficult to test, as in-game achievements are disabled by when using lua commands, editor mode, or scenarios. For example, if a Pyanodon's developer wishes to test the "Win the game" achievement ...
- Tue Mar 26, 2024 9:03 pm
- Forum: Releases
- Topic: Version 1.1.106
- Replies: 3
- Views: 9521
Re: Version 1.1.106
What mods are related to the modding and scripting fixes? Need smart people to explain to me dumb brain what capabilities are avail now
The show_fluid_icon is almost definitely pushed by Earendel to benefit Space Exploration, to let the fluid tank for the cargo rocket silo show arrows in alt ...
- Mon Jan 01, 2024 3:01 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 45160
Re: [1.1] bugs and balance issues.
I'm getting a multiplayer bug.
Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (See log file for more details)
mod-boblogistics
Unfortunately it was the joining computer that ...
Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (See log file for more details)
mod-boblogistics
Unfortunately it was the joining computer that ...
- Thu Oct 05, 2023 5:28 am
- Forum: 1 / 0 magic
- Topic: [1.1.91] SIGSEGV in main menu while game not focused
- Replies: 3
- Views: 871
Re: [1.1.91] SIGSEGV in main menu while game not focused
Ah, I see. I can confirm that I had OBS open at the time, hooked into Factorio. Thank you for your time
- Wed Oct 04, 2023 1:09 pm
- Forum: 1 / 0 magic
- Topic: [1.1.91] SIGSEGV in main menu while game not focused
- Replies: 3
- Views: 871
Re: [1.1.91] SIGSEGV in main menu while game not focused
I've attached a sample save file with the same mod list and map settings, for convenience in syncing mods - sorry for not doing this earlier.
- Wed Oct 04, 2023 11:17 am
- Forum: 1 / 0 magic
- Topic: [1.1.91] SIGSEGV in main menu while game not focused
- Replies: 3
- Views: 871
[1.1.91] SIGSEGV in main menu while game not focused
I was alt-tabbed out at the time, so I'm not sure what was happening. It might be because I alt-tabbed out and my computer switched Factorio from the dedicated to integrated graphics cad. It might be because I have Factorio's main directory set to an external drive.
What I was doing:
I opened ...
What I was doing:
I opened ...
- Sun Jul 23, 2023 4:27 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [1.1.87] Continue: Host Game does not sync mods
- Replies: 6
- Views: 2255
[Kovarex] [1.1.87] Continue: Host Game does not sync mods
In the main menu, when the green button reads Continue: Host savefile, clicking the green button does not sync mods with the save. This is inconsistent with the behavior when the green button reads Continue savefile, which does create a prompt to sync mods.
- Thu Jun 29, 2023 2:44 pm
- Forum: Assigned
- Topic: [Klonan] [1.1.80] Technology tooltips appear in background while achievement was met
- Replies: 3
- Views: 1380
[1.1.86] Technology information tooltip blurry when achievement unlocked in multiplayer
I hosted a multiplayer game of Factorio. While in the tech screen, I hovered over a technology, which showed the information card as demonstrated below:
Screenshot 2023-06-29 223538.png
While I was in the tech screen, an achievement unlocked. When this happened, the information card and unlocked ...
Screenshot 2023-06-29 223538.png
While I was in the tech screen, an achievement unlocked. When this happened, the information card and unlocked ...
- Thu Jan 19, 2023 2:54 pm
- Forum: Technical Help
- Topic: Crash while launching [1.1.74]
- Replies: 1
- Views: 620
Crash while launching [1.1.74]
I was launching Factorio. The Factorio logo did not appear; instead it was a white screen. Then the screen yellowed a bit. Then the game crashed.
- Tue Jan 03, 2023 7:24 am
- Forum: Technical Help
- Topic: Crash in Steam Multiplayer
- Replies: 1
- Views: 693
Crash in Steam Multiplayer
In a Steam multiplayer game, I was running westwards between two assembly machines. My friend was building and removing belts. I was hosting the world when Factorio crashed. I've attached the latest save before the crash , as well as the log and dump.
Apparently it didn't upload the attachments ...
Apparently it didn't upload the attachments ...