Search found 8 matches

by DoubleThought
Tue Feb 11, 2020 4:47 am
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 36
Views: 5121

Re: Friday Facts #333 - Terrain scrolling

Alien Biomes hits the tile limit of 255 tile types. So if all of these can transition to every other tile in eight directions that's about half a million possible tile combinations i think (≈ 8*255^2)? Each of the eight adjacent tiles can be any of 255 tile types. The central tile can also be any o...
by DoubleThought
Sat Dec 28, 2019 10:19 am
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 5857

Re: Friday Facts #326 - Particle emitter & Data cache

it's not... but particle emission is not that simple let's say that you have a simple forward moving emitter: - with velocity of 1.0 units per second - emitter emission rate is 1.7 particles per second - your pc is currently having a hard time and your framerate is not ideal 60fps, but varies from ...
by DoubleThought
Tue Dec 24, 2019 3:43 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 5857

Re: Friday Facts #326 - Particle emitter & Data cache

Of course, if you create a particle with 10.9 and 10.7 frames worth of life, they will both be alive after 10 ticks and both be dead after 11 ticks. The life difference is then only useful for tracking the age of the particle to perform some added effects, like extremely fine animations. A uint16_t ...
by DoubleThought
Mon Apr 29, 2019 12:12 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 18
Views: 4166

Re: Raycasting engine in factorio

Maddhawk wrote:
Sat Apr 27, 2019 12:00 am
First question: What do you do for a living? I ask cause I am wondering what helped you develop the skills to pull this off.
According to him on Reddit, he's a student, currently studying Computer Science at some university.
by DoubleThought
Thu Apr 18, 2019 2:28 pm
Forum: Pending
Topic: [kovarex] [0.17.32] Trains on automatic with no stations make "no path" notice
Replies: 2
Views: 228

[kovarex] [0.17.32] Trains on automatic with no stations make "no path" notice

As in title, when a train in "automatic" mode has no stations, it shows a "no path" red text. What did I do? What happened? I made a train in Automatic mode. I used the temporary station feature to transport myself, but the train has no stations beyond that. I enter the train, select my destination,...
by DoubleThought
Wed Mar 13, 2019 9:29 am
Forum: Won't fix.
Topic: Graphical Bug: Inserter Arms Visible Through Trees [0.17.11]
Replies: 1
Views: 228

Graphical Bug: Inserter Arms Visible Through Trees [0.17.11]

What did you do? I built a few inserters hidden behind trees. What happened? The inserter arms and the items held were visible in front of the trees, as seen in the cropped screenshot below. InserterArmThroughTree.png What did you expect to happen instead? It might be obvious to you, but do it anywa...
by DoubleThought
Fri Mar 01, 2019 1:22 pm
Forum: Balancing
Topic: [0.17.0] Campaign: Biter attacks ramp up too quickly
Replies: 6
Views: 549

Re: [0.17.0] Campaign: Biter attacks ramp up too quickly

This problem seems to persist in 0.17.3. I've never been the best at securing my base from biters. However, the waves of biters were somewhat ridiculous. I actually had to win the tutorial by kiting the biters to a nest of gun turrets while my labs (with no tech production) finished that last final ...

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