Search found 27 matches

by DoubleThought
Thu Mar 10, 2022 7:02 am
Forum: Pending
Topic: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)
Replies: 5
Views: 541

Re: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)

I re-downloaded 1.1.53 and wasn't able to reproduce the error again. So I guess this may as well be moved to 1 / 0 magic unless it pops up again?
by DoubleThought
Wed Mar 09, 2022 4:29 am
Forum: Pending
Topic: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)
Replies: 5
Views: 541

Re: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)

I'll update to the latest experimental to see if I can reproduce it there. I'm suspecting either a corrupted executable or some sort of weird overwriting of the call stack, since the stack trace is weird. E: I've updated, but wasn't able to reproduce it for a bit. It's possible it'll crash if I try ...
by DoubleThought
Wed Mar 09, 2022 4:23 am
Forum: Pending
Topic: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)
Replies: 5
Views: 541

Re: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)

I've reproduced the crash again, using the same procedure and the same world (I've since loaded and played the same world for a couple hours, then saved it). It might be that there's a small timing window where pressing escape causes this crash, and I'm able to reproduce it by chance while loading a...
by DoubleThought
Tue Mar 08, 2022 9:35 am
Forum: Pending
Topic: [1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)
Replies: 5
Views: 541

[1.1.53] Crash cancelling map load with escape (Chart::flagForDelete)

What did you do? I opened the game. I loaded the last played map by pressing [E]. While the bar was full, I pressed the [esc] key. What happened? The game crashed. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expected that the map loading would cancel, retur...
by DoubleThought
Mon Jan 03, 2022 9:17 am
Forum: Bug Reports
Topic: [1.1.50] Soft crash on Mac when using full screen split screen with Discord
Replies: 0
Views: 263

[1.1.50] Soft crash on Mac when using full screen split screen with Discord

This is on a Mac computer. 1. I put Discord into full screen mode. 2. I launched Factorio and waited for the loading screen to complete and bring me to the main menu. 3. I pressed [ctrl]+[UP] to enter the virtual desktop screen on Mac. 4. I dragged the Discord screen onto the right side of Factorio,...
by DoubleThought
Thu Dec 23, 2021 5:01 pm
Forum: Duplicates
Topic: [1.1.50] Minor graphical inconsistencies with rail crossbar and power area
Replies: 2
Views: 298

Re: Minor graphical inconsistencies with rail crossbar and power area

Adding log file and save. I created a fresh session and world to check if this graphical glitch exists in vanilla Factorio.
by DoubleThought
Thu Dec 23, 2021 4:53 pm
Forum: Duplicates
Topic: [1.1.50] Minor graphical inconsistencies with rail crossbar and power area
Replies: 2
Views: 298

[1.1.50] Minor graphical inconsistencies with rail crossbar and power area

For most rails, the crossbars render behind the semitransparent blue square representing the power reach of a power pole. While this is the case for straight rails, this is not the case for all curved rails. For example: Screenshot 2021-12-24 at 12.46.48 AM.png This appears in curved rails rails goi...
by DoubleThought
Wed May 12, 2021 6:59 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 242
Views: 27500

Re: Small documentation improvement requests

Types/IconData (https://wiki.factorio.com/Types/IconData) does not specify what units shift works in. I am uncertain if it's in grid coordinates, where an icon ranges from [-1, 1], or where an icon ranges from [0, 1], or where an icon ranges from [0, icon_size]. -> Documented, thank you to snouz, H...
by DoubleThought
Thu May 06, 2021 3:02 am
Forum: Minor issues
Topic: [1.1.32] Hand icon in wrong slot after changing modules
Replies: 1
Views: 503

Re: [1.1.32] Hand icon in wrong slot after changing modules

This also happens for me while [ctrl] clicking modules into machines in the Space Exploration modpack. The hand icon moves to the top-left inventory slot.
by DoubleThought
Thu Mar 25, 2021 3:46 am
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 19568

Re: Version 1.1.30

I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!

Proof that the devs are human.
by DoubleThought
Wed Mar 24, 2021 11:49 am
Forum: Wiki Talk
Topic: Download API page incomplete?
Replies: 1
Views: 732

Download API page incomplete?

The page for the Download API has the current opening text: This API allows you to download official releases of stand-alone Factorio from the Factorio servers. It's not so much of an API as it is web scraping, but it's documented here for completeness. Please update this page if you utilize it and ...
by DoubleThought
Sat Feb 13, 2021 4:55 am
Forum: General discussion
Topic: Alt-F4 #23 - Beltravaganza
Replies: 7
Views: 1798

Re: Alt-F4 #23 - Beltravaganza

Holy cow the turing complete belts are amazing.
by DoubleThought
Mon Nov 02, 2020 1:35 pm
Forum: General discussion
Topic: Alt-F4 #11 - Scientific Curiosities
Replies: 11
Views: 2703

Re: Alt-F4 #11 - Scientific Curiosities

I would refute the assertion that locomotives are less dense than air. Perhaps, only taking the mass of metal into account, this is the case. However, locomotives are not vacuum chambers. They are not necessarily airtight. If they were filled with vacuum, they would be floating away. However, it's f...
by DoubleThought
Fri Oct 09, 2020 3:15 pm
Forum: Technical Help
Topic: Unexpected Crash while launching
Replies: 3
Views: 585

Re: Unexpected Crash while launching

Loewchen wrote: ↑
Fri Oct 09, 2020 12:49 pm
You ran out of memory, restart your system.
Ah, thought so, but couldn't confirm. Thanks!
by DoubleThought
Fri Oct 09, 2020 12:37 pm
Forum: Technical Help
Topic: Unexpected Crash while launching
Replies: 3
Views: 585

Unexpected Crash while launching

I was launching Factorio (1.0) with the Space Exploration modpack (plus AAI signals) installed. While checking sprites, the game crashed. I've attached the log file below.
by DoubleThought
Fri Jul 03, 2020 1:18 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 11880

Re: Friday Facts #354 - Launch party and HR power switch

*sigh* With the pandemic mentioned, I cannot help but expect arguments to start up. First of all: launch party. The launch of Factorio is indeed a great cause for celebration. I would be happy if there were virtual attendance options, since it's impossible for me to attend otherwise. I'll express my...
by DoubleThought
Wed Apr 08, 2020 3:52 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 9503

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Though you are the character, having the visual and audio parts clash tends to be very disorienting. For example, sounds to the left of the screen come out in the left ear of your headphones (if you have them), even if they are on the right side of the character (the character is facing south). I've...
by DoubleThought
Tue Mar 10, 2020 1:00 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 17182

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Custom time period statistics? Hmm... possible, but tough. If the Factorio devs are as much of optimisation wizards as I think they are, then this is a reasonable summation of how the production stats are done. Each item type has a pointer to a forward single linked list. Each linked list element is...
by DoubleThought
Sat Mar 07, 2020 4:48 am
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 17182

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

They store joules because that's watt*second. A watt-hour is 3600 joules. The second they refer to is a game-second, or 60 frames. Nights are absolutely not 10 hours; they are 41 2/3 seconds at full darkness and 166 2/3 seconds darkening/lightening, for a total of 208 1/3 seconds not at full power, ...
by DoubleThought
Tue Feb 11, 2020 4:47 am
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 12911

Re: Friday Facts #333 - Terrain scrolling

Alien Biomes hits the tile limit of 255 tile types. So if all of these can transition to every other tile in eight directions that's about half a million possible tile combinations i think (β‰ˆ 8*255^2)? Each of the eight adjacent tiles can be any of 255 tile types. The central tile can also be any o...

Go to advanced search