Search found 92 matches

by boran_blok
Thu Jun 03, 2021 6:13 am
Forum: Ideas and Suggestions
Topic: Specify an output value for Decider Combinators / Negative Output Signals
Replies: 11
Views: 653

Re: Specify an output value for Decider Combinators

instead of multiplying you can provide an input constant combinator with a given value and then use input count.
by boran_blok
Mon May 31, 2021 6:50 am
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 795

Re: regarding guns in the late game

My late game outposts are strictly a gun turret/flamethrower affair. With two artillery pieces added in as well. The size is within a single roboport construction range, and I have two overlapping blueprints. The shell, which is the station, roboport and request chests. This gets built by me where I...
by boran_blok
Mon May 17, 2021 7:11 am
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 21
Views: 2323

Re: Threshold and Stack Threshold

To jump in on this a bit. I think a truly universal reaquester station would have to be done with circuits, and is a nice game problem to solve. In essence you want to only put things on the requester when they are over their specific threshold. I experimented a bit already with these, but I ended u...
by boran_blok
Mon May 10, 2021 2:24 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 267

Re: loading robots in port via train (help needed)

You can read the entire logistic/robot network from one roboport. So you can use total robots of either kind to then enable/disable an inbound station and have one train with supplies always standing by. I'll take some screenshots of my no-mods outpost and post it here with an explanation of how it ...
by boran_blok
Wed Apr 21, 2021 8:41 am
Forum: Gameplay Help
Topic: How to check full belt of items
Replies: 5
Views: 519

Re: How to check full belt of items

I think you have to make a merger with a combinator.

anything * 1 output checkmark for example.
and then on checkmark > 7
by boran_blok
Fri Apr 02, 2021 11:31 am
Forum: Gameplay Help
Topic: Equipment Grid Missing from Player Tab
Replies: 1
Views: 148

Re: Equipment Grid Missing from Player Tab

right click your equipped armor.
by boran_blok
Fri Apr 02, 2021 7:46 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1421
Views: 214837

Re: Simple Questions and Short Answers

If it is just for ores you can use the Ore Eraser mod:
https://mods.factorio.com/mod/OreEraserContinued
by boran_blok
Wed Mar 31, 2021 1:34 pm
Forum: Off topic
Topic: Would some good soul give me a copy of factorio?
Replies: 13
Views: 1122

Re: Would some good soul give me a copy of factorio?

You could play with steam link or something like that.
by boran_blok
Wed Mar 31, 2021 7:12 am
Forum: Ideas and Suggestions
Topic: Rails auto-deconstruction trees/rocks/...
Replies: 7
Views: 424

Re: Rails auto-deconstruction trees/rocks/...

Or build rails using blueprints.

I have a chunk aligned rails template, and I build all my rails from map view and then I just go out there and actually build em with the bots.
by boran_blok
Tue Mar 30, 2021 8:52 pm
Forum: Gameplay Help
Topic: Dumb Guy Circuit question
Replies: 11
Views: 800

Re: Dumb Guy Circuit question

The wiki has a section on clocks and directly under that is the section on pulse generators which is what you want.
by boran_blok
Tue Mar 23, 2021 3:32 pm
Forum: Ideas and Suggestions
Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
Replies: 11
Views: 662

Re: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill

I am replying to this topic instead of starting a new one. But I would also love for the spidertron inventory to get autosorted just like the players. Probably bound to the same or a different setting so players with 500 spidertrons can turn it off if it impacts their UPS too much.
by boran_blok
Thu Mar 18, 2021 6:53 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2200

Re: Noob intro + baffled by Kovarex

Here is my very simple and not very efficient Kovarex setup: SimpleKovarex.png The key is that the 235 is only ever put on the inside lane and never the outside. The outside lane is for 238 only. The output 238 is priority used as input, and replenished by output from the source centrifuges. This is...
by boran_blok
Wed Mar 17, 2021 8:11 am
Forum: Logistic Train Network
Topic: LTN is a mod great enough to build a playthrough around
Replies: 9
Views: 655

Re: LTN is a mod great enough to build a playthrough around

I have to agree, LTN makes soo much possible because the trains are no longer limited as point to point entities, but behave like bots. I am now playing a vanilla playtrough to get back into 1.1 and I sorely miss it. I don't even know how I'll manage to get all the ingredients to my mall with standa...
by boran_blok
Wed Mar 10, 2021 3:06 pm
Forum: Not a bug
Topic: [1.1.26] Modded recipes producing tiny amounts of fluid produce zero instead
Replies: 4
Views: 300

Re: [1.1.26] Modded recipes producing tiny amounts of fluid produce zero instead

Just to everything times 100 and say the units are in cl. Problem solved, as the unit is never mentioned anyways.
by boran_blok
Fri Jul 05, 2019 2:39 pm
Forum: Technical Help
Topic: [0.17.54] Blur on zoomout
Replies: 7
Views: 724

Re: [0.17.54] Blur on zoomout

as a sidenote, you can probably force to install the drivers posila linked, if you go to device manager and manually select these as drivers. -> update drivers for this device -> choose driver -> browse, and select the correct .inf and ignore all warnings. Granted, I propose you do some more researc...
by boran_blok
Fri Jun 28, 2019 2:59 pm
Forum: Gameplay Help
Topic: Trains using the same track (signals etc)
Replies: 9
Views: 1210

Re: Trains using the same track (signals etc)

I am sorry, what seems to be the problem? I dont see any concrete problems you state except "this is hard man"

I can only point you to check some train tutorials on youtube or look at designs and see if you understand them.
by boran_blok
Tue Jun 25, 2019 3:15 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 2530

Re: UPS related lag spikes.

the question then becomes, how much UPS does the stacking and unstacking create?
by boran_blok
Sat Jun 22, 2019 6:09 pm
Forum: Gameplay Help
Topic: First logistic chests
Replies: 8
Views: 1325

Re: First logistic chests

The main use at that point imho is an automated mall for the player. it is very useful in that role.
by boran_blok
Fri Jun 21, 2019 8:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My soon to be retired seablock starter base
Replies: 0
Views: 1265

My soon to be retired seablock starter base

I am at the point where I am going to retire my seablock bootrstrap base, but I wanted to share it before I removed it. So here it is in all its map view glory: Map view of starter base.png he concept was a ribbon setup with power left and more complex stuff to the right, ending with science and a m...
by boran_blok
Fri Jun 14, 2019 3:24 pm
Forum: Gameplay Help
Topic: Too many stations for my personal transport
Replies: 7
Views: 1054

Re: Too many stations for my personal transport

now actually, shuttle train lite might be still of help here, despite it being a .16 mod.

You enter a train, start typing your destination, press . and off you go.

I have dabbled in the code a bit, and maybe I could see if it is manageable to get it to .17

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