Search found 34 matches
- Fri Apr 19, 2024 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 415
Re: Spidertron Improvements , SCOUT and FORMATION
https://www.factorio.com/blog/post/fff-404 My suggestions is different , by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the ma...
- Thu Apr 18, 2024 2:55 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 415
- Sun Mar 24, 2024 3:24 am
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 612
Re: 64-bit integer limit
This also would not require the game to be run in 64-bit (if its not already) since you should just be able to assign 2 number slots per signal As someone who's had to do that, it's a mess. Anything you're doing in particular that needs more than 32 bits? The biggest thing is actually to do with FF...
- Sun Mar 24, 2024 3:18 am
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 612
Re: 64-bit integer limit
Even better, that would make this change nearly seamless and not overly complicated either
- Sat Mar 23, 2024 4:00 am
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 612
64-bit integer limit
TL;DR expand integer limit to 64-bit What ? Currently signals work on a 32-bit system, which means that each signal can have 2^32 possible values (-2.1G < x < 2.1G) I propose this be expanded to a 64-bit number, which would mean that each signal would have a possible 2^64 value or (-9.2E < x < 9.2E...
- Thu Mar 21, 2024 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Skip mod loading
- Replies: 5
- Views: 365
Skip mod loading
TL;DR Add a button to skip mod loading and go directly to the mods tab What ? Directly after launching the game, there should be a button that cancels mod loading and launches Factorio directly into the mods tab Why ? When you launch the game and do not want to play with the massive set of mods you...
- Sun Mar 03, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3912
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
[...] and we would very quickly reach the incredibly low cap of 300% productivity, [...] I laughed when I read that. Especially when I read the "incredible low". I can't tell whether you are serious or not. ^^ In the base game you will not be able to hit 300% even if you put legendary tie...
- Sun Feb 04, 2024 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Bounding Box
- Replies: 3
- Views: 289
Re: Circuit Network Bounding Box
Fixed, thank you for the help. Glad that they make it as obvious as possible
- Sun Feb 04, 2024 5:27 pm
- Forum: Outdated/Not implemented
- Topic: Spining camera.
- Replies: 4
- Views: 377
Re: Spining camera.
I suspect that would be exceedingly difficult to code. To what end? why is this suggestion needed? how would it benefit the game?
- Sun Feb 04, 2024 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Network Bounding Box
- Replies: 3
- Views: 289
Circuit Network Bounding Box
TL;DR Add red/green bounding boxes to entities that are connected via red/green wires to the entity that the player is hovering over What ? Currently, when selecting an entity with wires it shows something like this https://imgur.com/6BftBPy.jpg I propose that the bounding boxes on the entities con...
- Tue Dec 19, 2023 2:01 am
- Forum: Ideas and Suggestions
- Topic: Pistol trouble
- Replies: 2
- Views: 359
Re: Pistol trouble
you can filter the weapons slots on your character iirc they stay after death and force the pistol into your inventory, to filter the slot just middle-click on it like you would any other item slot
- Mon Dec 18, 2023 2:15 am
- Forum: Ideas and Suggestions
- Topic: Add reqests when pasting recipe in requester chest
- Replies: 3
- Views: 344
Add reqests when pasting recipe in requester chest
TL;DR Instead of replacing the requests in a requester chest, add the requests to the requester chest when pasting a recipe into a requester chest What ? Currently, you can copy a recipe from a machine (normally used to paste the recipe into other assembly machines) and paste it (much like how you ...
- Sun Dec 17, 2023 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Auto switch to ghost placement
- Replies: 1
- Views: 255
Auto switch to ghost placement
TL;DR When placing a machine out of range of the player automatically place it as a ghost What ? When placing entities (machines, belts, etc) and the cursor is out of range of the player, automatically place the building as a ghost I would imagine this would be a togglable setting as well Why ? Rea...
- Sun Dec 17, 2023 4:26 am
- Forum: Ideas and Suggestions
- Topic: Show radar coverage in map view
- Replies: 1
- Views: 338
Show radar coverage in map view
TL;DR When placing a radar (ghost) through map view, show the coverage of the radar What ? Currently, when placing a radar you can see its coverage on the minimap, this is very good, however, you cannot see the coverage of a potential radar that you may place via map view on the map you are using t...
- Sun Dec 17, 2023 12:10 am
- Forum: Ideas and Suggestions
- Topic: Elevated rail unloading
- Replies: 6
- Views: 692
Re: Elevated rail unloading
Something similar was just suggested an hour and a half before this post (https://forums.factorio.com/viewtopic.php?f=6&t=110233), though this one is slightly better. But my thoughts are similar: This would need to be restricted to only a few item types at most as otherwise it'd make it complet...
- Sat Dec 16, 2023 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Highlight limiting ingredient
- Replies: 0
- Views: 197
Highlight limiting ingredient
TL;DR When handcrafting, highlight the raw ingredient that is limiting how many of that item you can craft What ? When handcrafting a certain item (especially more complex items) The game should highlight the raw material that is limited how many items you can craft, say for example you have 200 st...
- Sat Dec 16, 2023 10:18 pm
- Forum: Ideas and Suggestions
- Topic: Elevated rail unloading
- Replies: 6
- Views: 692
Elevated rail unloading
This post pertains to information found in FFF-378 TL;DR Unload trains on elevated rails by 'dumping' the items beneath it What ? With the new elevated rails, there is a potential new way of unloading cargo wagons similar to a method used in real life Vertical unloading, this method would dump the ...
- Thu Dec 14, 2023 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Circuit wires in red science tier
- Replies: 7
- Views: 801
Re: Circuit wires in red science tier
iirc the shortcuts are only available after the circuit network research, so my suggestion would still be applicable as in stead of unlocking the item with the red tier science it would be the shortcutIlliander42 wrote: βThu Dec 14, 2023 9:03 amPretty sure with circuit wires moving to an itemless item 2.0 will do this.
- Wed Dec 13, 2023 5:35 pm
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3912
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
That completely trivialises the quality mechanics. There would be no point in doing anything else but that machine. I am not a game designer, I was just proposing a potential solution, not necessarily the best one, I'm curious, assuming the recycler were not in play, how would you choose to fix the...
- Wed Dec 13, 2023 4:23 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 3912
The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
TL;DR The recycler shouldn't be introduced since it forces a cap on productivity bonuses, which go against the very nature of "the factory must grow" There is also another option to fix this What ? The recycler (shown in FFF #375 ) shouldn't be introduced because it necessitates a cap on ...