Search found 69 matches
- Wed Oct 22, 2025 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Allow copying Recipe onto Storage Chest (like Requester Chest)
- Replies: 1
- Views: 76
- Sun Oct 19, 2025 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Advanced rail signal
- Replies: 0
- Views: 134
Advanced rail signal
TL;DR
A new type of rail signal that can change its behavior depending on the train that is looking at it
What?
Add a new type of rail signal that changes its behavior depending on the train that is looking at it. So that if a train is too long to fit in the block that the rail signal ...
A new type of rail signal that can change its behavior depending on the train that is looking at it
What?
Add a new type of rail signal that changes its behavior depending on the train that is looking at it. So that if a train is too long to fit in the block that the rail signal ...
- Tue Sep 30, 2025 12:31 am
- Forum: Ideas and Suggestions
- Topic: Sort Space Platform List
- Replies: 7
- Views: 864
Re: Space Plateform Sorting
+1 and bump
- Fri Aug 22, 2025 2:41 am
- Forum: Ideas and Suggestions
- Topic: Merge Science Production Graph
- Replies: 2
- Views: 321
Merge Science Production Graph
TL;DR
Science production graph should be with the other production graphs
What?
Currently the production statistics graph contains 5 tabs, Items, Fluids, Buildings, Pollution, Kills
08-21-2025, 22-36-12.png
And the science production graph, seen by hovering over a currently researching tech ...
Science production graph should be with the other production graphs
What?
Currently the production statistics graph contains 5 tabs, Items, Fluids, Buildings, Pollution, Kills
08-21-2025, 22-36-12.png
And the science production graph, seen by hovering over a currently researching tech ...
- Fri Aug 01, 2025 2:35 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 57
- Views: 14308
- Fri May 02, 2025 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint parameter formula - Access to relative & absolute coordinates
- Replies: 2
- Views: 577
Re: Blueprint parameter - Access to relative & absolute coordinates
+1
thats actually the most ideal solution to a circuit logic that I've been cooking for months now
thats actually the most ideal solution to a circuit logic that I've been cooking for months now
- Wed Apr 30, 2025 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 460
Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
additional bump (it has been a week)
- Wed Apr 23, 2025 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 21
- Views: 4447
Re: Output R/G settings for buildings
bump for 2.1
- Wed Apr 23, 2025 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 27
- Views: 6432
Re: Add 2 outputs to Decider Combinator
bumping this post in light of potential combinator reworks in 2.1
- Wed Apr 23, 2025 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 460
Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
In light of version 2.1 and that an update for the arithmetic combinator is planned, I will bump this suggestion again.
- Mon Mar 31, 2025 2:23 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 1092
Re: Prevent items with equipment grids from being used in crafting if they have equipment
this is what I get for only using one equipment (and getting unlucky) they were hiding underneath the machines... my bad lol, please move this to already implemented or something (or just delete it)
- Mon Mar 31, 2025 2:09 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 1092
Re: Prevent items with equipment grids from being used in crafting if they have equipment
ok, to be honest I was assuming that the recycler would do the same thing, given that I tested the assembler about one hour ago in the latest version (2.0.43-3) because to me it makes no sense to have one of these fixed but not the other
EDIT just tested the recycler and I am correct, it does not ...
EDIT just tested the recycler and I am correct, it does not ...
- Mon Mar 31, 2025 1:30 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 1092
Prevent items with equipment grids from being used in crafting if they have equipment
TL;DR
Prevent equipment loss if an item with an equipment grid (armors, vehicles) by making it impossible to use them in crafting
What?
Currently, using power armor MK2 in mech armor recipe, recycling anything with an equipment grid will permanently delete the equipment inside of the item ...
Prevent equipment loss if an item with an equipment grid (armors, vehicles) by making it impossible to use them in crafting
What?
Currently, using power armor MK2 in mech armor recipe, recycling anything with an equipment grid will permanently delete the equipment inside of the item ...
- Tue Mar 25, 2025 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 27
- Views: 6432
Re: Add 2 outputs to Decider Combinator
here is my take on it, including choosing output wire type
- Tue Mar 25, 2025 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Decider Combinators should have an output option if condition is false
- Replies: 2
- Views: 282
Re: Decider Combinators should have an output option if condition is false
my bad I tried to search for it, but could not find it
- Tue Mar 25, 2025 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 460
Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
TL;DR
Arithmetic combinators should be updated to bring them inline with what blueprint parameters can already do, and make them be able to do more at once like decider combinators can
What?
Add a field that allows for more complex equations, and allow for more outputs and equations inside of ...
Arithmetic combinators should be updated to bring them inline with what blueprint parameters can already do, and make them be able to do more at once like decider combinators can
What?
Add a field that allows for more complex equations, and allow for more outputs and equations inside of ...
- Tue Mar 25, 2025 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Decider Combinators should have an output option if condition is false
- Replies: 2
- Views: 282
Decider Combinators should have an output option if condition is false
TL;DR
Decider combinators should have the ability to output if a condition is false (make it an if/else instead of just an if)
What?
Better Decider Combinator (else).png
I would also like the option to choose which wire the given output would output to
Why?
This would allow for more ...
Decider combinators should have the ability to output if a condition is false (make it an if/else instead of just an if)
What?
Better Decider Combinator (else).png
I would also like the option to choose which wire the given output would output to
Why?
This would allow for more ...
- Tue Mar 25, 2025 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 21
- Views: 4447
Re: Output R/G settings for buildings
instead of making a new post, I will add on my take on this, I made a graphic
- Wed Mar 19, 2025 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Ability to add your own variables to the blueprint parameterization
- Replies: 2
- Views: 480
- Wed Mar 19, 2025 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 12
- Views: 2436
Re: Add more decimal places in assembler tooltip
+1 and bump