Search found 64 matches

by Epb7304
Fri May 02, 2025 4:59 pm
Forum: Ideas and Suggestions
Topic: Blueprint parameter formula - Access to relative & absolute coordinates
Replies: 2
Views: 427

Re: Blueprint parameter - Access to relative & absolute coordinates

+1

thats actually the most ideal solution to a circuit logic that I've been cooking for months now
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 19
Views: 3331

Re: Output R/G settings for buildings

bump for 2.1
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 27
Views: 5234

Re: Add 2 outputs to Decider Combinator

bumping this post in light of potential combinator reworks in 2.1
by Epb7304
Wed Apr 23, 2025 6:41 pm
Forum: Ideas and Suggestions
Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
Replies: 2
Views: 340

Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations

In light of version 2.1 and that an update for the arithmetic combinator is planned, I will bump this suggestion again.
by Epb7304
Mon Mar 31, 2025 2:23 am
Forum: Implemented Suggestions
Topic: Prevent items with equipment grids from being used in crafting if they have equipment
Replies: 4
Views: 646

Re: Prevent items with equipment grids from being used in crafting if they have equipment

this is what I get for only using one equipment (and getting unlucky) they were hiding underneath the machines... my bad lol, please move this to already implemented or something (or just delete it)
by Epb7304
Mon Mar 31, 2025 2:09 am
Forum: Implemented Suggestions
Topic: Prevent items with equipment grids from being used in crafting if they have equipment
Replies: 4
Views: 646

Re: Prevent items with equipment grids from being used in crafting if they have equipment

ok, to be honest I was assuming that the recycler would do the same thing, given that I tested the assembler about one hour ago in the latest version (2.0.43-3) because to me it makes no sense to have one of these fixed but not the other

EDIT just tested the recycler and I am correct, it does not ...
by Epb7304
Mon Mar 31, 2025 1:30 am
Forum: Implemented Suggestions
Topic: Prevent items with equipment grids from being used in crafting if they have equipment
Replies: 4
Views: 646

Prevent items with equipment grids from being used in crafting if they have equipment

TL;DR
Prevent equipment loss if an item with an equipment grid (armors, vehicles) by making it impossible to use them in crafting


What?
Currently, using power armor MK2 in mech armor recipe, recycling anything with an equipment grid will permanently delete the equipment inside of the item ...
by Epb7304
Tue Mar 25, 2025 1:26 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 27
Views: 5234

Re: Add 2 outputs to Decider Combinator

here is my take on it, including choosing output wire type
Better Decider Combinator (else).png
Better Decider Combinator (else).png (44.92 KiB) Viewed 457 times
by Epb7304
Tue Mar 25, 2025 1:25 pm
Forum: Ideas and Suggestions
Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
Replies: 2
Views: 340

Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations

TL;DR
Arithmetic combinators should be updated to bring them inline with what blueprint parameters can already do, and make them be able to do more at once like decider combinators can


What?
Add a field that allows for more complex equations, and allow for more outputs and equations inside of ...
by Epb7304
Tue Mar 25, 2025 1:19 pm
Forum: Ideas and Suggestions
Topic: Decider Combinators should have an output option if condition is false
Replies: 2
Views: 204

Decider Combinators should have an output option if condition is false

TL;DR
Decider combinators should have the ability to output if a condition is false (make it an if/else instead of just an if)


What?
Better Decider Combinator (else).png

I would also like the option to choose which wire the given output would output to

Why?
This would allow for more ...
by Epb7304
Tue Mar 25, 2025 1:03 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 19
Views: 3331

Re: Output R/G settings for buildings

instead of making a new post, I will add on my take on this, I made a graphic
Assembler Circuit Connection.png
Assembler Circuit Connection.png (28.23 KiB) Viewed 1499 times
by Epb7304
Sat Mar 08, 2025 5:40 pm
Forum: Ideas and Suggestions
Topic: Combinator Improvements (and general circuits too) (With photos!)
Replies: 1
Views: 399

Combinator Improvements (and general circuits too) (With photos!)

TL;DR
Decider combinators should have an 'else' output, and the ordering of AND and OR should be changed
Arithmetic combinators should be able to more calculations at once
All entities should be able to choose whether they read (or emit) on the red or green wire channel

"Graphic Design is my ...
by Epb7304
Thu Mar 06, 2025 6:03 pm
Forum: Ideas and Suggestions
Topic: Deconstruction tile/entity and Superforce Building
Replies: 3
Views: 357

Deconstruction tile/entity and Superforce Building

TL;DR
Add a fake tile/entity that sets whatever it intersects for deconstruction


What?
I propose that a new tile and 1x1 entity be added that can be put into blueprints that marks whatever they intersect for deconstruction but does not actually place the tile/entity

Why?
This would allow ...
by Epb7304
Mon Jan 27, 2025 2:33 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 8557

Re: Please, PLEASE make circuit connection behavior configurable per wire

+1 this would solve so many issues that I face with my designs
by Epb7304
Fri Nov 01, 2024 11:44 pm
Forum: Ideas and Suggestions
Topic: Enemy settings per planet
Replies: 3
Views: 1921

Re: Enemy settings per planet

+1

no biters on nauvis, hell on gleba
by Epb7304
Fri Nov 01, 2024 11:09 pm
Forum: Ideas and Suggestions
Topic: Ability to read rocket count in silo using circuit network
Replies: 3
Views: 806

Re: Ability to read rocket count in silo using circuit network

In theory you could test to see if items are not being inserted but are available.

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