TL;DR
Science production graph should be with the other production graphs
What?
Currently the production statistics graph contains 5 tabs, Items, Fluids, Buildings, Pollution, Kills
08-21-2025, 22-36-12.png
And the science production graph, seen by hovering over a currently researching tech ...
Search found 66 matches
- Fri Aug 22, 2025 2:41 am
- Forum: Ideas and Suggestions
- Topic: Merge Science Production Graph
- Replies: 2
- Views: 227
- Fri Aug 01, 2025 2:35 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 57
- Views: 12750
- Fri May 02, 2025 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint parameter formula - Access to relative & absolute coordinates
- Replies: 2
- Views: 476
Re: Blueprint parameter - Access to relative & absolute coordinates
+1
thats actually the most ideal solution to a circuit logic that I've been cooking for months now
thats actually the most ideal solution to a circuit logic that I've been cooking for months now
- Wed Apr 30, 2025 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 374
Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
additional bump (it has been a week)
- Wed Apr 23, 2025 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 20
- Views: 3810
Re: Output R/G settings for buildings
bump for 2.1
- Wed Apr 23, 2025 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 27
- Views: 5750
Re: Add 2 outputs to Decider Combinator
bumping this post in light of potential combinator reworks in 2.1
- Wed Apr 23, 2025 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 374
Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
In light of version 2.1 and that an update for the arithmetic combinator is planned, I will bump this suggestion again.
- Mon Mar 31, 2025 2:23 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 769
Re: Prevent items with equipment grids from being used in crafting if they have equipment
this is what I get for only using one equipment (and getting unlucky) they were hiding underneath the machines... my bad lol, please move this to already implemented or something (or just delete it)
- Mon Mar 31, 2025 2:09 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 769
Re: Prevent items with equipment grids from being used in crafting if they have equipment
ok, to be honest I was assuming that the recycler would do the same thing, given that I tested the assembler about one hour ago in the latest version (2.0.43-3) because to me it makes no sense to have one of these fixed but not the other
EDIT just tested the recycler and I am correct, it does not ...
EDIT just tested the recycler and I am correct, it does not ...
- Mon Mar 31, 2025 1:30 am
- Forum: Implemented Suggestions
- Topic: Prevent items with equipment grids from being used in crafting if they have equipment
- Replies: 4
- Views: 769
Prevent items with equipment grids from being used in crafting if they have equipment
TL;DR
Prevent equipment loss if an item with an equipment grid (armors, vehicles) by making it impossible to use them in crafting
What?
Currently, using power armor MK2 in mech armor recipe, recycling anything with an equipment grid will permanently delete the equipment inside of the item ...
Prevent equipment loss if an item with an equipment grid (armors, vehicles) by making it impossible to use them in crafting
What?
Currently, using power armor MK2 in mech armor recipe, recycling anything with an equipment grid will permanently delete the equipment inside of the item ...
- Tue Mar 25, 2025 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 27
- Views: 5750
Re: Add 2 outputs to Decider Combinator
here is my take on it, including choosing output wire type
- Tue Mar 25, 2025 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Decider Combinators should have an output option if condition is false
- Replies: 2
- Views: 232
Re: Decider Combinators should have an output option if condition is false
my bad I tried to search for it, but could not find it
- Tue Mar 25, 2025 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
- Replies: 2
- Views: 374
Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
TL;DR
Arithmetic combinators should be updated to bring them inline with what blueprint parameters can already do, and make them be able to do more at once like decider combinators can
What?
Add a field that allows for more complex equations, and allow for more outputs and equations inside of ...
Arithmetic combinators should be updated to bring them inline with what blueprint parameters can already do, and make them be able to do more at once like decider combinators can
What?
Add a field that allows for more complex equations, and allow for more outputs and equations inside of ...
- Tue Mar 25, 2025 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Decider Combinators should have an output option if condition is false
- Replies: 2
- Views: 232
Decider Combinators should have an output option if condition is false
TL;DR
Decider combinators should have the ability to output if a condition is false (make it an if/else instead of just an if)
What?
Better Decider Combinator (else).png
I would also like the option to choose which wire the given output would output to
Why?
This would allow for more ...
Decider combinators should have the ability to output if a condition is false (make it an if/else instead of just an if)
What?
Better Decider Combinator (else).png
I would also like the option to choose which wire the given output would output to
Why?
This would allow for more ...
- Tue Mar 25, 2025 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 20
- Views: 3810
Re: Output R/G settings for buildings
instead of making a new post, I will add on my take on this, I made a graphic
- Wed Mar 19, 2025 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Ability to add your own variables to the blueprint parameterization
- Replies: 2
- Views: 405
- Wed Mar 19, 2025 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 12
- Views: 2173
Re: Add more decimal places in assembler tooltip
+1 and bump
- Sat Mar 08, 2025 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Combinator Improvements (and general circuits too) (With photos!)
- Replies: 1
- Views: 444
Combinator Improvements (and general circuits too) (With photos!)
TL;DR
Decider combinators should have an 'else' output, and the ordering of AND and OR should be changed
Arithmetic combinators should be able to more calculations at once
All entities should be able to choose whether they read (or emit) on the red or green wire channel
"Graphic Design is my ...
Decider combinators should have an 'else' output, and the ordering of AND and OR should be changed
Arithmetic combinators should be able to more calculations at once
All entities should be able to choose whether they read (or emit) on the red or green wire channel
"Graphic Design is my ...
- Thu Mar 06, 2025 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction tile/entity and Superforce Building
- Replies: 4
- Views: 474
Deconstruction tile/entity and Superforce Building
TL;DR
Add a fake tile/entity that sets whatever it intersects for deconstruction
What?
I propose that a new tile and 1x1 entity be added that can be put into blueprints that marks whatever they intersect for deconstruction but does not actually place the tile/entity
Why?
This would allow ...
Add a fake tile/entity that sets whatever it intersects for deconstruction
What?
I propose that a new tile and 1x1 entity be added that can be put into blueprints that marks whatever they intersect for deconstruction but does not actually place the tile/entity
Why?
This would allow ...
- Mon Jan 27, 2025 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 9264
Re: Please, PLEASE make circuit connection behavior configurable per wire
+1 this would solve so many issues that I face with my designs