Search found 78 matches

by Epb7304
Sun Apr 19, 2026 1:44 am
Forum: Ideas and Suggestions
Topic: Remove Productivity Cap (With alternative fix!)
Replies: 3
Views: 446

Re: Remove Productivity Cap (With alternative fix!)


An absolutely correct solution has been proposed! I'm all for it. However, I have a question: is the mining drill limited to the same 300% productivity cap? If so, I think this limit should be removed entirely, since we aren't turning ore back into the ground! In this case, there won't be any ...
by Epb7304
Sat Apr 18, 2026 2:14 pm
Forum: Ideas and Suggestions
Topic: Remove Productivity Cap (With alternative fix!)
Replies: 3
Views: 446

Remove Productivity Cap (With alternative fix!)

TL;DR
Remove the productivity cap, replace it with a negative productivity 'boost' to the recycling recipe


What?
Presently, productivity is capped at 300%, this was done primarily to prevent infinite loops from occurring via the recycler. What if instead of limiting how high productivity can ...
by Epb7304
Sat Feb 28, 2026 4:39 am
Forum: Ideas and Suggestions
Topic: Change Personal Robotport toggle to range slider
Replies: 1
Views: 300

Change Personal Robotport toggle to range slider

TL;DR
Change the personal roboport toggle to a slider for construction range


What?
Currently for personal roboports there are two modes, completely on, and completely off. I propose that this be modified (or perhaps a right click action) so that instead of an immediate on off, a precise range ...
by Epb7304
Sat Feb 28, 2026 4:35 am
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 6
Views: 2635

Re: Better speed control for player with exoskeleton

bump because legendary exoskeletons are crazy
by Epb7304
Wed Jan 28, 2026 4:48 pm
Forum: Ideas and Suggestions
Topic: UI rounded corners
Replies: 2
Views: 474

Re: UI rounded corners

+1 for a setting. since more settings is always better

-1 without setting, because I personally do really like the current aesthetics
by Epb7304
Mon Dec 29, 2025 3:31 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge % in Electric network info
Replies: 10
Views: 6487

Display accumulator charge as a percentage in graph

TL;DR
Add a 0-100% axis to the accumulator charge graph


What?
Currently the y axis of the accumulator charge graph ranges from 0 Joules to the maximum that can be stored in the network
12-29-2025, 10-26-08.png

I propose that a second y axis label be shown that ranges from 0% to 100 ...
by Epb7304
Mon Dec 29, 2025 1:34 pm
Forum: Ideas and Suggestions
Topic: Merge Science Production Graph
Replies: 6
Views: 1130

Re: Merge Science Production Graph


I am wondering what this does to the scale on the production graph... yeah producing and consuming 20K science packs per minute and what was that? 2.5M eSPM? And suddenly you can't see anything else on the production graph...
Perhaps giving eSPM its own tab like pollution or kills?


perhaps I ...
by Epb7304
Sun Nov 02, 2025 1:02 pm
Forum: Ideas and Suggestions
Topic: "Stop exists" interrupt condition
Replies: 3
Views: 626

Re: "Stop exists" interrupt condition

+1 more flexibility is always good

Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
by Epb7304
Sun Oct 19, 2025 11:18 pm
Forum: Ideas and Suggestions
Topic: Advanced rail signal
Replies: 2
Views: 715

Advanced rail signal

TL;DR
A new type of rail signal that can change its behavior depending on the train that is looking at it


What?
Add a new type of rail signal that changes its behavior depending on the train that is looking at it. So that if a train is too long to fit in the block that the rail signal ...
by Epb7304
Tue Sep 30, 2025 12:31 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 7
Views: 2126

Re: Space Plateform Sorting

+1 and bump
by Epb7304
Fri Aug 22, 2025 2:41 am
Forum: Ideas and Suggestions
Topic: Merge Science Production Graph
Replies: 6
Views: 1130

Merge Science Production Graph

TL;DR
Science production graph should be with the other production graphs


What?
Currently the production statistics graph contains 5 tabs, Items, Fluids, Buildings, Pollution, Kills
08-21-2025, 22-36-12.png

And the science production graph, seen by hovering over a currently researching tech ...
by Epb7304
Fri May 02, 2025 4:59 pm
Forum: Ideas and Suggestions
Topic: Blueprint parameter formula - Access to relative & absolute coordinates
Replies: 2
Views: 934

Re: Blueprint parameter - Access to relative & absolute coordinates

+1

thats actually the most ideal solution to a circuit logic that I've been cooking for months now
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 21
Views: 7201

Re: Output R/G settings for buildings

bump for 2.1
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 27
Views: 9985

Re: Add 2 outputs to Decider Combinator

bumping this post in light of potential combinator reworks in 2.1
by Epb7304
Wed Apr 23, 2025 6:41 pm
Forum: Ideas and Suggestions
Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
Replies: 2
Views: 754

Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations

In light of version 2.1 and that an update for the arithmetic combinator is planned, I will bump this suggestion again.
by Epb7304
Mon Mar 31, 2025 2:23 am
Forum: Implemented Suggestions
Topic: Prevent items with equipment grids from being used in crafting if they have equipment
Replies: 4
Views: 1712

Re: Prevent items with equipment grids from being used in crafting if they have equipment

this is what I get for only using one equipment (and getting unlucky) they were hiding underneath the machines... my bad lol, please move this to already implemented or something (or just delete it)

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