Search found 79 matches

by Epb7304
Fri May 29, 2026 4:28 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 20427

Re: Friday Facts #440 - 2.1 plan


Oh man, what a journey it has been! I still remember the first Factorio video I saw over 12 years ago that caught my interest. The special feeling of playing and learning for the first time that I know we all wish we could experience over and over.
Doing my own first video series as a makeshift ...
by Epb7304
Sun Apr 19, 2026 1:44 am
Forum: Ideas and Suggestions
Topic: Remove Productivity Cap (With alternative fix!)
Replies: 3
Views: 589

Re: Remove Productivity Cap (With alternative fix!)


An absolutely correct solution has been proposed! I'm all for it. However, I have a question: is the mining drill limited to the same 300% productivity cap? If so, I think this limit should be removed entirely, since we aren't turning ore back into the ground! In this case, there won't be any ...
by Epb7304
Sat Apr 18, 2026 2:14 pm
Forum: Ideas and Suggestions
Topic: Remove Productivity Cap (With alternative fix!)
Replies: 3
Views: 589

Remove Productivity Cap (With alternative fix!)

TL;DR
Remove the productivity cap, replace it with a negative productivity 'boost' to the recycling recipe


What?
Presently, productivity is capped at 300%, this was done primarily to prevent infinite loops from occurring via the recycler. What if instead of limiting how high productivity can ...
by Epb7304
Sat Feb 28, 2026 4:39 am
Forum: Ideas and Suggestions
Topic: Change Personal Robotport toggle to range slider
Replies: 1
Views: 364

Change Personal Robotport toggle to range slider

TL;DR
Change the personal roboport toggle to a slider for construction range


What?
Currently for personal roboports there are two modes, completely on, and completely off. I propose that this be modified (or perhaps a right click action) so that instead of an immediate on off, a precise range ...
by Epb7304
Sat Feb 28, 2026 4:35 am
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 6
Views: 2897

Re: Better speed control for player with exoskeleton

bump because legendary exoskeletons are crazy
by Epb7304
Wed Jan 28, 2026 4:48 pm
Forum: Ideas and Suggestions
Topic: UI rounded corners
Replies: 2
Views: 549

Re: UI rounded corners

+1 for a setting. since more settings is always better

-1 without setting, because I personally do really like the current aesthetics
by Epb7304
Mon Dec 29, 2025 3:31 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge % in Electric network info
Replies: 10
Views: 6831

Display accumulator charge as a percentage in graph

TL;DR
Add a 0-100% axis to the accumulator charge graph


What?
Currently the y axis of the accumulator charge graph ranges from 0 Joules to the maximum that can be stored in the network
12-29-2025, 10-26-08.png

I propose that a second y axis label be shown that ranges from 0% to 100 ...
by Epb7304
Mon Dec 29, 2025 1:34 pm
Forum: Ideas and Suggestions
Topic: Merge Science Production Graph
Replies: 6
Views: 1254

Re: Merge Science Production Graph


I am wondering what this does to the scale on the production graph... yeah producing and consuming 20K science packs per minute and what was that? 2.5M eSPM? And suddenly you can't see anything else on the production graph...
Perhaps giving eSPM its own tab like pollution or kills?


perhaps I ...
by Epb7304
Sun Nov 02, 2025 1:02 pm
Forum: Ideas and Suggestions
Topic: "Stop exists" interrupt condition
Replies: 5
Views: 869

Re: "Stop exists" interrupt condition

+1 more flexibility is always good

Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)
by Epb7304
Sun Oct 19, 2025 11:18 pm
Forum: Ideas and Suggestions
Topic: Advanced rail signal
Replies: 2
Views: 802

Advanced rail signal

TL;DR
A new type of rail signal that can change its behavior depending on the train that is looking at it


What?
Add a new type of rail signal that changes its behavior depending on the train that is looking at it. So that if a train is too long to fit in the block that the rail signal ...
by Epb7304
Tue Sep 30, 2025 12:31 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 7
Views: 2356

Re: Space Plateform Sorting

+1 and bump
by Epb7304
Fri Aug 22, 2025 2:41 am
Forum: Ideas and Suggestions
Topic: Merge Science Production Graph
Replies: 6
Views: 1254

Merge Science Production Graph

TL;DR
Science production graph should be with the other production graphs


What?
Currently the production statistics graph contains 5 tabs, Items, Fluids, Buildings, Pollution, Kills
08-21-2025, 22-36-12.png

And the science production graph, seen by hovering over a currently researching tech ...
by Epb7304
Fri May 02, 2025 4:59 pm
Forum: Ideas and Suggestions
Topic: Blueprint parameter formula - Access to relative & absolute coordinates
Replies: 2
Views: 986

Re: Blueprint parameter - Access to relative & absolute coordinates

+1

thats actually the most ideal solution to a circuit logic that I've been cooking for months now
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 24
Views: 8143

Re: Output R/G settings for buildings

bump for 2.1
by Epb7304
Wed Apr 23, 2025 9:22 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 27
Views: 10918

Re: Add 2 outputs to Decider Combinator

bumping this post in light of potential combinator reworks in 2.1
by Epb7304
Wed Apr 23, 2025 6:41 pm
Forum: Ideas and Suggestions
Topic: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations
Replies: 2
Views: 823

Re: Arithmetic combinators should use blueprint parameterization methods and allow for multiple equations

In light of version 2.1 and that an update for the arithmetic combinator is planned, I will bump this suggestion again.

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