Search found 103 matches

by JaJe
Sat Apr 25, 2026 12:26 am
Forum: Not a bug
Topic: [2.0.76] Heating tower show no fuel while powered
Replies: 4
Views: 774

Re: [2.0.76] Heating tower show no fuel while powered

Yes I know but I think it can be tweaked a bit to start flickering the icon only after is ran out of fuel for at least a second
if the Heating tower si constantly fueled by spoilage to not show it even if it appear as empty fuel.
Having some sort of a buffer time
by JaJe
Thu Apr 23, 2026 10:09 am
Forum: Not a bug
Topic: [2.0.76] Heating tower show no fuel while powered
Replies: 4
Views: 774

Re: [2.0.76] Heating tower show no fuel while powered

Yes, I know
250kj fuel value but couldn't at least disappear that icon? as it bit annoying and misleading.
by JaJe
Thu Apr 23, 2026 9:53 am
Forum: Not a bug
Topic: [2.0.76] Heating tower show no fuel while powered
Replies: 4
Views: 774

[2.0.76] Heating tower show no fuel while powered

I made a short video to explain the situation.
Spoilage burn so fast that it doesn't even update the icon of Heating tower and it show as always no fuel.
Not sure if is intended but worth mentioning.
by JaJe
Wed Feb 11, 2026 4:52 pm
Forum: Won't fix.
Topic: [2.0.74] Shadow not properly working on Fulgoran Lightning attractor
Replies: 1
Views: 495

[2.0.74] Shadow not properly working on Fulgoran Lightning attractor

What did you do?
Drive near fulgoran lightning attractor

What happened?
Shadow of the car act very strage...it either appear on top of the car or not depending where i'm driving near the building while on foot there's no shadow on top of the character.

What did you expect to happen instead ...
by JaJe
Mon Sep 22, 2025 4:42 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 21445

Re: Version 2.0.67

Splitters can be connected to circuit network.
HOLD ON, THIS IS HUGE!!!
This needs more attention as it's an important change!
by JaJe
Mon Apr 07, 2025 4:53 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 16748

Re: Version 2.0.44

Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
Interesting..

No Lakes for Nauvius? :D
by JaJe
Wed Mar 12, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: "Request once" checkbox on space platform requests
Replies: 1
Views: 461

Re: "Request once" checkbox on space platform requests

I agree on this.
I always forget to uncheck the list of items to transfer on the platform and I find myself with my platform always filled with items after dropping previously on another planet urghh.
by JaJe
Wed Mar 12, 2025 11:52 am
Forum: Ideas and Suggestions
Topic: Improved UI remote view
Replies: 2
Views: 610

Improved UI remote view

I play Factorio on 2k monitor and still unable to see all info while hovering my mouse on any building due to my pins, the more I have, the worse it is.
Playing on my laptop at 1080p is even worse.

Why don't you move the PINS tab on top where I draw or let us to enable/disable the hud for pins at ...
by JaJe
Tue Feb 25, 2025 1:05 pm
Forum: Technical Help
Topic: [2.0.35]Alt+Right Click not working for Linux
Replies: 3
Views: 1133

Re: [2.0.35]Alt+Right Click not working for Linux

Right now I am not at home to do further tests on my computer and will be back in 2 weeks
I noticed the issue today while playing on windows after transfering and continuing the save.

Yes, It's cinnamon desktop.
I don't have any macro configured for the said combination.
by JaJe
Tue Feb 25, 2025 11:22 am
Forum: Technical Help
Topic: [2.0.35]Alt+Right Click not working for Linux
Replies: 3
Views: 1133

[2.0.35]Alt+Right Click not working for Linux

Hi,
As title says I noticed that I cannot pin anything while I play the game on Linux Mint however If I move the save to windows It just work the alt+right click to pin.

I haven't touched the settings > controls so every settings are default.

Hope this to be fixed as my main device is my computer ...
by JaJe
Sat Feb 22, 2025 2:23 pm
Forum: Ideas and Suggestions
Topic: Set station name on circuit condition
Replies: 2
Views: 1107

Set station name on circuit condition

I was in a situation where I needed to have 2 different liquid output in a single station and this gave me an ideea of a suggestion similiar to how an assember circuit signal have for set recipe.

Can we have set new station name based on different conditions? This way one one condition is set the ...
by JaJe
Fri Feb 21, 2025 8:11 pm
Forum: Ideas and Suggestions
Topic: Higher quality items to produce normal quality items.
Replies: 1
Views: 478

Higher quality items to produce normal quality items.

I'm surprised that we can't mix normal and high quality items to produce the minimum quality stuff.

Example green circuit: [uncommon iron plate] + [normal quality copper wire] = Normal quality green circuit
Example2 green circuit: [rare iron plate] + [ legendary copper wire] = rare green circuit ...
by JaJe
Fri Feb 21, 2025 8:08 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 1694

Re: Priority energy feature



Would be a nice feature to be used in different circumstances apart for the example of boilers and inserters.


If I understand correct, here you are:

0eNrNl19vmzAQwL9K5KdNMlVIMPkjbVK/wR721kXIwCWxZAyzTdsoynffGQI0LVlCVnVVXg7n/PPd+f7AnsSyhEILZclyT1IwiRaFFbkiS ...
by JaJe
Thu Feb 20, 2025 3:25 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 1694

Priority energy feature

Many times, in particular early stage when I have boilers + coal as main source of energy before unlocking solar or even nuclear I have a lower satisfaction energy temporary due to a high spike of of energy making my whole base working slower, including inserters.

If we could add priority energy to ...
by JaJe
Thu Feb 20, 2025 2:55 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 14979

Re: Version 2.0.35

Nemoricus wrote: Thu Feb 20, 2025 12:52 pm
JaJe wrote: Thu Feb 20, 2025 12:43 pm
Furnaces can be connected to circuit network.
Well well well...this is an interesting one.
I see we can attach a cable to radars but no use yet.
Radars act as long range signal transmitters.

https://www.factorio.com/blog/post/fff-402
Wow! I did not know that!
Thanks!!
by JaJe
Thu Feb 20, 2025 12:43 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 14979

Re: Version 2.0.35

Furnaces can be connected to circuit network.
Well well well...this is an interesting one.
I see we can attach a cable to radars but no use yet.
by JaJe
Thu Feb 06, 2025 7:07 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 30323

Re: Version 2.0.34


A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.


The game is already working fantastic on ...
by JaJe
Fri Nov 01, 2024 3:53 pm
Forum: Ideas and Suggestions
Topic: Surface tab to screen suggetion
Replies: 7
Views: 1879

Re: Surface tab to screen suggetion

Tinyboss wrote: Fri Nov 01, 2024 3:48 pm Uncheck "always visible".

11-01-2024, 10-48-46.png
Righttttt!! This what I was missing.
Thank you!
by JaJe
Fri Nov 01, 2024 1:59 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 23901

Re: Version 2.0.14

Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (118163)
This is a huge one! Thanks!
by JaJe
Thu Oct 31, 2024 3:23 pm
Forum: Ideas and Suggestions
Topic: Suggestion path choosing for robots
Replies: 0
Views: 592

Suggestion path choosing for robots

Hi,
I want to suggest the logic for bots to take the shortest path to destination by flying near every roboports instead of flying linear into its destination, like in my case, over the water.

This causes issue as bots runs out of battery and fly very very very slow until it approach the closest ...

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