Search found 97 matches

by JaJe
Wed Mar 12, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: "Request once" checkbox on space platform requests
Replies: 1
Views: 99

Re: "Request once" checkbox on space platform requests

I agree on this.
I always forget to uncheck the list of items to transfer on the platform and I find myself with my platform always filled with items after dropping previously on another planet urghh.
by JaJe
Wed Mar 12, 2025 11:52 am
Forum: Ideas and Suggestions
Topic: Improved UI remote view
Replies: 2
Views: 165

Improved UI remote view

I play Factorio on 2k monitor and still unable to see all info while hovering my mouse on any building due to my pins, the more I have, the worse it is.
Playing on my laptop at 1080p is even worse.

Why don't you move the PINS tab on top where I draw or let us to enable/disable the hud for pins at ...
by JaJe
Tue Feb 25, 2025 1:05 pm
Forum: Technical Help
Topic: [2.0.35]Alt+Right Click not working for Linux
Replies: 2
Views: 193

Re: [2.0.35]Alt+Right Click not working for Linux

Right now I am not at home to do further tests on my computer and will be back in 2 weeks
I noticed the issue today while playing on windows after transfering and continuing the save.

Yes, It's cinnamon desktop.
I don't have any macro configured for the said combination.
by JaJe
Tue Feb 25, 2025 11:22 am
Forum: Technical Help
Topic: [2.0.35]Alt+Right Click not working for Linux
Replies: 2
Views: 193

[2.0.35]Alt+Right Click not working for Linux

Hi,
As title says I noticed that I cannot pin anything while I play the game on Linux Mint however If I move the save to windows It just work the alt+right click to pin.

I haven't touched the settings > controls so every settings are default.

Hope this to be fixed as my main device is my computer ...
by JaJe
Sat Feb 22, 2025 2:23 pm
Forum: Ideas and Suggestions
Topic: Set station name on circuit condition
Replies: 2
Views: 207

Set station name on circuit condition

I was in a situation where I needed to have 2 different liquid output in a single station and this gave me an ideea of a suggestion similiar to how an assember circuit signal have for set recipe.

Can we have set new station name based on different conditions? This way one one condition is set the ...
by JaJe
Fri Feb 21, 2025 8:11 pm
Forum: Ideas and Suggestions
Topic: Higher quality items to produce normal quality items.
Replies: 1
Views: 120

Higher quality items to produce normal quality items.

I'm surprised that we can't mix normal and high quality items to produce the minimum quality stuff.

Example green circuit: [uncommon iron plate] + [normal quality copper wire] = Normal quality green circuit
Example2 green circuit: [rare iron plate] + [ legendary copper wire] = rare green circuit ...
by JaJe
Fri Feb 21, 2025 8:08 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 291

Re: Priority energy feature



Would be a nice feature to be used in different circumstances apart for the example of boilers and inserters.


If I understand correct, here you are:

0eNrNl19vmzAQwL9K5KdNMlVIMPkjbVK/wR721kXIwCWxZAyzTdsoynffGQI0LVlCVnVVXg7n/PPd+f7AnsSyhEILZclyT1IwiRaFFbkiS ...
by JaJe
Thu Feb 20, 2025 3:25 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 291

Priority energy feature

Many times, in particular early stage when I have boilers + coal as main source of energy before unlocking solar or even nuclear I have a lower satisfaction energy temporary due to a high spike of of energy making my whole base working slower, including inserters.

If we could add priority energy to ...
by JaJe
Thu Feb 20, 2025 2:55 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 7168

Re: Version 2.0.35

Nemoricus wrote: Thu Feb 20, 2025 12:52 pm
JaJe wrote: Thu Feb 20, 2025 12:43 pm
Furnaces can be connected to circuit network.
Well well well...this is an interesting one.
I see we can attach a cable to radars but no use yet.
Radars act as long range signal transmitters.

https://www.factorio.com/blog/post/fff-402
Wow! I did not know that!
Thanks!!
by JaJe
Thu Feb 20, 2025 12:43 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 7168

Re: Version 2.0.35

Furnaces can be connected to circuit network.
Well well well...this is an interesting one.
I see we can attach a cable to radars but no use yet.
by JaJe
Thu Feb 06, 2025 7:07 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15552

Re: Version 2.0.34


A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.


The game is already working fantastic on ...
by JaJe
Fri Nov 01, 2024 3:53 pm
Forum: Ideas and Suggestions
Topic: Surface tab to screen suggetion
Replies: 7
Views: 601

Re: Surface tab to screen suggetion

Tinyboss wrote: Fri Nov 01, 2024 3:48 pm Uncheck "always visible".

11-01-2024, 10-48-46.png
Righttttt!! This what I was missing.
Thank you!
by JaJe
Fri Nov 01, 2024 1:59 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 14969

Re: Version 2.0.14

Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (118163)
This is a huge one! Thanks!
by JaJe
Thu Oct 31, 2024 3:23 pm
Forum: Ideas and Suggestions
Topic: Suggestion path choosing for robots
Replies: 0
Views: 182

Suggestion path choosing for robots

Hi,
I want to suggest the logic for bots to take the shortest path to destination by flying near every roboports instead of flying linear into its destination, like in my case, over the water.

This causes issue as bots runs out of battery and fly very very very slow until it approach the closest ...
by JaJe
Thu Oct 31, 2024 11:27 am
Forum: Ideas and Suggestions
Topic: Surface tab to screen suggetion
Replies: 7
Views: 601

Re: Surface tab to screen suggetion

10-31-2024, 13-26-24.png
10-31-2024, 13-26-24.png (1.13 MiB) Viewed 493 times
Another reason why we need a better UI. I setup a pin on my tank while I'm on Fulgora, I cannot remove that "!" icon even with tags off from map menu.
Is there a way to remove it completely?
by JaJe
Wed Oct 30, 2024 10:22 am
Forum: Ideas and Suggestions
Topic: Surface tab to screen suggetion
Replies: 7
Views: 601

Re: Surface tab to screen suggetion

I did now know that.
Thanks!
by JaJe
Wed Oct 30, 2024 8:51 am
Forum: Ideas and Suggestions
Topic: Surface tab to screen suggetion
Replies: 7
Views: 601

Surface tab to screen suggetion

10-30-2024, 10-50-56.png
10-30-2024, 10-50-56.png (3.67 MiB) Viewed 601 times
I've attached a screenshot edited to show what I mean as suggestion. I feel it annoying that I have to open the map every single time to select a planet/space station.
Can we have the surface tab directly in the game?

Thanks!
by JaJe
Tue Oct 29, 2024 4:49 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 13562

Re: Version 2.0.12

My vanilla run + DLC now says it's modded and I didn't get the achievements on Steam after reaching Fulgora... No mods, no console commands...
Is my save ruined now?
by JaJe
Mon Mar 20, 2023 3:12 pm
Forum: Releases
Topic: Version 1.1.78
Replies: 3
Views: 11885

Re: Version 1.1.78

I'm amazed of how new bugs are appearing since I start playing the game back in 0.15, I never ever found anything that could be considered a bug and when you think it's a stable game and nothing else can be fixed...new stuff are appearing, fascinating. Like 99% of players will never probably ...
by JaJe
Tue Jul 26, 2022 12:48 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 19278

Re: Version 1.1.62

Minor Features
Added support for SRV records on Windows.
Care to explain what is this?

EDIT:
I found this: https://www.pair.com/support/kb/what-is-an-srv-record/

EDIT 2:
My only question is, what are benefits of this for Factorio? In which circumstances it is useful?

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