Yes I know but I think it can be tweaked a bit to start flickering the icon only after is ran out of fuel for at least a second
if the Heating tower si constantly fueled by spoilage to not show it even if it appear as empty fuel.
Having some sort of a buffer time
Search found 103 matches
- Sat Apr 25, 2026 12:26 am
- Forum: Not a bug
- Topic: [2.0.76] Heating tower show no fuel while powered
- Replies: 4
- Views: 774
- Thu Apr 23, 2026 10:09 am
- Forum: Not a bug
- Topic: [2.0.76] Heating tower show no fuel while powered
- Replies: 4
- Views: 774
Re: [2.0.76] Heating tower show no fuel while powered
Yes, I know
250kj fuel value but couldn't at least disappear that icon? as it bit annoying and misleading.
250kj fuel value but couldn't at least disappear that icon? as it bit annoying and misleading.
- Thu Apr 23, 2026 9:53 am
- Forum: Not a bug
- Topic: [2.0.76] Heating tower show no fuel while powered
- Replies: 4
- Views: 774
[2.0.76] Heating tower show no fuel while powered
I made a short video to explain the situation.
Spoilage burn so fast that it doesn't even update the icon of Heating tower and it show as always no fuel.
Not sure if is intended but worth mentioning.
Spoilage burn so fast that it doesn't even update the icon of Heating tower and it show as always no fuel.
Not sure if is intended but worth mentioning.
- Wed Feb 11, 2026 4:52 pm
- Forum: Won't fix.
- Topic: [2.0.74] Shadow not properly working on Fulgoran Lightning attractor
- Replies: 1
- Views: 495
[2.0.74] Shadow not properly working on Fulgoran Lightning attractor
What did you do?
Drive near fulgoran lightning attractor
What happened?
Shadow of the car act very strage...it either appear on top of the car or not depending where i'm driving near the building while on foot there's no shadow on top of the character.
What did you expect to happen instead ...
Drive near fulgoran lightning attractor
What happened?
Shadow of the car act very strage...it either appear on top of the car or not depending where i'm driving near the building while on foot there's no shadow on top of the character.
What did you expect to happen instead ...
- Mon Sep 22, 2025 4:42 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 21445
Re: Version 2.0.67
HOLD ON, THIS IS HUGE!!!Splitters can be connected to circuit network.
This needs more attention as it's an important change!
- Mon Apr 07, 2025 4:53 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 16748
Re: Version 2.0.44
Interesting..Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
No Lakes for Nauvius?
- Wed Mar 12, 2025 1:35 pm
- Forum: Ideas and Suggestions
- Topic: "Request once" checkbox on space platform requests
- Replies: 1
- Views: 461
Re: "Request once" checkbox on space platform requests
I agree on this.
I always forget to uncheck the list of items to transfer on the platform and I find myself with my platform always filled with items after dropping previously on another planet urghh.
I always forget to uncheck the list of items to transfer on the platform and I find myself with my platform always filled with items after dropping previously on another planet urghh.
- Wed Mar 12, 2025 11:52 am
- Forum: Ideas and Suggestions
- Topic: Improved UI remote view
- Replies: 2
- Views: 610
Improved UI remote view
I play Factorio on 2k monitor and still unable to see all info while hovering my mouse on any building due to my pins, the more I have, the worse it is.
Playing on my laptop at 1080p is even worse.
Why don't you move the PINS tab on top where I draw or let us to enable/disable the hud for pins at ...
Playing on my laptop at 1080p is even worse.
Why don't you move the PINS tab on top where I draw or let us to enable/disable the hud for pins at ...
- Tue Feb 25, 2025 1:05 pm
- Forum: Technical Help
- Topic: [2.0.35]Alt+Right Click not working for Linux
- Replies: 3
- Views: 1133
Re: [2.0.35]Alt+Right Click not working for Linux
Right now I am not at home to do further tests on my computer and will be back in 2 weeks
I noticed the issue today while playing on windows after transfering and continuing the save.
Yes, It's cinnamon desktop.
I don't have any macro configured for the said combination.
I noticed the issue today while playing on windows after transfering and continuing the save.
Yes, It's cinnamon desktop.
I don't have any macro configured for the said combination.
- Tue Feb 25, 2025 11:22 am
- Forum: Technical Help
- Topic: [2.0.35]Alt+Right Click not working for Linux
- Replies: 3
- Views: 1133
[2.0.35]Alt+Right Click not working for Linux
Hi,
As title says I noticed that I cannot pin anything while I play the game on Linux Mint however If I move the save to windows It just work the alt+right click to pin.
I haven't touched the settings > controls so every settings are default.
Hope this to be fixed as my main device is my computer ...
As title says I noticed that I cannot pin anything while I play the game on Linux Mint however If I move the save to windows It just work the alt+right click to pin.
I haven't touched the settings > controls so every settings are default.
Hope this to be fixed as my main device is my computer ...
- Sat Feb 22, 2025 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Set station name on circuit condition
- Replies: 2
- Views: 1107
Set station name on circuit condition
I was in a situation where I needed to have 2 different liquid output in a single station and this gave me an ideea of a suggestion similiar to how an assember circuit signal have for set recipe.
Can we have set new station name based on different conditions? This way one one condition is set the ...
Can we have set new station name based on different conditions? This way one one condition is set the ...
- Fri Feb 21, 2025 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Higher quality items to produce normal quality items.
- Replies: 1
- Views: 478
Higher quality items to produce normal quality items.
I'm surprised that we can't mix normal and high quality items to produce the minimum quality stuff.
Example green circuit: [uncommon iron plate] + [normal quality copper wire] = Normal quality green circuit
Example2 green circuit: [rare iron plate] + [ legendary copper wire] = rare green circuit ...
Example green circuit: [uncommon iron plate] + [normal quality copper wire] = Normal quality green circuit
Example2 green circuit: [rare iron plate] + [ legendary copper wire] = rare green circuit ...
- Fri Feb 21, 2025 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Priority energy feature
- Replies: 3
- Views: 1694
Re: Priority energy feature
Would be a nice feature to be used in different circumstances apart for the example of boilers and inserters.
If I understand correct, here you are:
0eNrNl19vmzAQwL9K5KdNMlVIMPkjbVK/wR721kXIwCWxZAyzTdsoynffGQI0LVlCVnVVXg7n/PPd+f7AnsSyhEILZclyT1IwiRaFFbkiS ...
- Thu Feb 20, 2025 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Priority energy feature
- Replies: 3
- Views: 1694
Priority energy feature
Many times, in particular early stage when I have boilers + coal as main source of energy before unlocking solar or even nuclear I have a lower satisfaction energy temporary due to a high spike of of energy making my whole base working slower, including inserters.
If we could add priority energy to ...
If we could add priority energy to ...
- Thu Feb 20, 2025 2:55 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 14979
Re: Version 2.0.35
Wow! I did not know that!Nemoricus wrote: Thu Feb 20, 2025 12:52 pmRadars act as long range signal transmitters.JaJe wrote: Thu Feb 20, 2025 12:43 pmWell well well...this is an interesting one.Furnaces can be connected to circuit network.
I see we can attach a cable to radars but no use yet.
https://www.factorio.com/blog/post/fff-402
Thanks!!
- Thu Feb 20, 2025 12:43 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 14979
Re: Version 2.0.35
Well well well...this is an interesting one.Furnaces can be connected to circuit network.
I see we can attach a cable to radars but no use yet.
- Thu Feb 06, 2025 7:07 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 30323
Re: Version 2.0.34
A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.
The game is already working fantastic on ...
- Fri Nov 01, 2024 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Surface tab to screen suggetion
- Replies: 7
- Views: 1879
Re: Surface tab to screen suggetion
Righttttt!! This what I was missing.
Thank you!
- Fri Nov 01, 2024 1:59 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 23901
Re: Version 2.0.14
This is a huge one! Thanks!Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (118163)
- Thu Oct 31, 2024 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion path choosing for robots
- Replies: 0
- Views: 592
Suggestion path choosing for robots
Hi,
I want to suggest the logic for bots to take the shortest path to destination by flying near every roboports instead of flying linear into its destination, like in my case, over the water.
This causes issue as bots runs out of battery and fly very very very slow until it approach the closest ...
I want to suggest the logic for bots to take the shortest path to destination by flying near every roboports instead of flying linear into its destination, like in my case, over the water.
This causes issue as bots runs out of battery and fly very very very slow until it approach the closest ...