Search found 15 matches
- Tue Nov 24, 2020 10:08 am
- Forum: Not a bug
- Topic: [1.1.0] Old Reservation Can Be Reused by Train
- Replies: 3
- Views: 3074
[1.1.0] Old Reservation Can Be Reused by Train
When a train's leave condition is met and it leaves a stop, it does not immediately give up its reservation. Instead, it waits until it has physically left the stop (which may happen later due to eg destination full) to give up the reservation. As I understand it, this is a feature so that the ...
- Fri May 17, 2019 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 3462
Re: Improved Access to Train ID
I agree that the current Train IDs are a pain to work with. However, instead of improving the search interface for searching for a specific Train ID, I think it would be more important if the player were able to define his own Train IDs, so that the Train IDs are organized in some way. That would ...
- Fri May 17, 2019 10:07 am
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 3462
Improved Access to Train ID
Problem: Working with numerical train IDs is a pain right now. For example, I have a circuit that stores the train ID of some trains. Trying to track down which train the stored ID belongs to is an absolute pain (best method right now is basically guess and check).
Suggestions:
1) When searching ...
Suggestions:
1) When searching ...
- Wed Mar 13, 2019 3:33 am
- Forum: Duplicates
- Topic: [0.17.11] Wire Graphic Disappearing When Power Poles Leave Screen
- Replies: 1
- Views: 891
[0.17.11] Wire Graphic Disappearing When Power Poles Leave Screen
Blueprint:
0eNqV0NsKwjAMBuB3+a+7Yefqoa8iItsMEti60nbiGH132+mFIAheJiRfDgvafiLr2AToBdyNxkOfFni+mabPuTBbggYHGiBgmiFHLd8K6qkLjrvCjj0hCrC50gNaxrMAmcCB6YWtwXwx09CSSwU/GAE7+tQ5mjw7aXWpBGboQlalilF8adU/WqHenJRZS4uud+mPNwjcyfm1Zb/dSCV39bE6xPgEBrFiCg==
Standing roughly in the middle of these power poles and ...
0eNqV0NsKwjAMBuB3+a+7Yefqoa8iItsMEti60nbiGH132+mFIAheJiRfDgvafiLr2AToBdyNxkOfFni+mabPuTBbggYHGiBgmiFHLd8K6qkLjrvCjj0hCrC50gNaxrMAmcCB6YWtwXwx09CSSwU/GAE7+tQ5mjw7aXWpBGboQlalilF8adU/WqHenJRZS4uud+mPNwjcyfm1Zb/dSCV39bE6xPgEBrFiCg==
Standing roughly in the middle of these power poles and ...
- Tue Mar 12, 2019 12:24 pm
- Forum: Implemented Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 72
- Views: 28697
Option to Remove Blinking Icons for Missing Power Source or Low Power
Add a setting that removes the blinking icons when there's no power supply in the circuit network, or the power is low. Something like "Show power warnings." Currently, working with combinators that are intentionally disconnected from power is incredibly annoying, as the icon takes up most of the ...
- Thu Feb 28, 2019 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Mistake in 0.17.2 patch notest
- Replies: 1
- Views: 923
[0.17.2] Mistake in 0.17.2 patch notest
The patch notes for 0.17.2 contained one line twice:


- Wed Feb 27, 2019 2:03 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.1+] Partially researched technologies should show their researched total
- Replies: 1
- Views: 990
Re: [0.17.1+] Partially researched technologies should show their researched total
I would definitely prefer option 1. Also in that case, the text on the button should become "continue research"
- Wed Feb 27, 2019 2:02 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 4814
Re: 0.17 problem: items not appear on toolbar after pickup
I strongly disagree with this for the reasons stated by Ranakastrasz and request that (if this does get changed) there's an option to turn it off
- Tue Feb 26, 2019 7:26 pm
- Forum: General discussion
- Topic: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
- Replies: 2
- Views: 1261
Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
Since at least version 0.16, you can place a ghost of an entity, and a real entity marked for deconstruction on top of each other. This does not seem very useful to me, so I was going to suggest a different behavior. However, before I do so: What are the valid use cases of this, and why might we ...
- Tue Feb 26, 2019 7:20 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.0] Drop (Insert) Item Modifier Key
- Replies: 1
- Views: 907
- Tue Feb 26, 2019 7:05 pm
- Forum: Not a bug
- Topic: [0.17.0] Placing a Bluprint on Top of a Deconstruction Marked Item Does Not Remove Deconstruction
- Replies: 1
- Views: 873
[0.17.0] Placing a Bluprint on Top of a Deconstruction Marked Item Does Not Remove Deconstruction
Steps to reproduce:
1. Build some entity.
2. Mark it for deconstruction.
3. Build a ghost of the same type on the same spot.
Actual behavior: The deconstruction marked original and the ghost are now stacked
Expected behavior: The deconstruction marking should simply have been removed, creating ...
1. Build some entity.
2. Mark it for deconstruction.
3. Build a ghost of the same type on the same spot.
Actual behavior: The deconstruction marked original and the ghost are now stacked
Expected behavior: The deconstruction marking should simply have been removed, creating ...
- Tue Feb 26, 2019 6:36 pm
- Forum: Duplicates
- Topic: Render Blueprints and Books at Same Height in My Blueprints
- Replies: 1
- Views: 801
Render Blueprints and Books at Same Height in My Blueprints
In the My Blueprints section, books and blueprints are rendered at different heights in each row. Blueprints are rendered a few pixels lower (presumably since they do not have a title). I would like them to be rendered at the same height.
https://i.imgur.com/ggIn3Qc.png
This is a fairly clear ...
https://i.imgur.com/ggIn3Qc.png
This is a fairly clear ...
- Tue Feb 26, 2019 6:15 pm
- Forum: Not a bug
- Topic: [0.17.0] Furnaces no longer show production icon when idle
- Replies: 1
- Views: 1080
[0.17.0] Furnaces no longer show production icon when idle
When in alt mode, the furnace has in the past shown an icon to display what is currently being smelted, or what is currently in the output slot even if there's no smelting in process.
I have failed to get the second part to happen at all. Playing normal settings (not campaign) and none of the ...
I have failed to get the second part to happen at all. Playing normal settings (not campaign) and none of the ...
- Tue Feb 26, 2019 6:08 pm
- Forum: Ideas and Suggestions
- Topic: New Campaign Tip Progression by Click
- Replies: 4
- Views: 1554
Re: New Campaign Tip Progression by Click
I disagree. I prefer moving my pinkie rather than my mouse. However, there's no reason both shouldn't be possible?
- Tue Feb 26, 2019 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Improved Handling of Filter Removing
- Replies: 0
- Views: 677
Improved Handling of Filter Removing
In playing 0.17 one of the first thing that bothered me was difficulty interacting with the filters in the quickbar. I did not know how to remove the filter and ended up having to ask on discord. I was then told to use middle mouse button, and this worked. I have a few criticisms / suggestions ...