Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
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- Burner Inserter
- Posts: 15
- Joined: Tue Feb 26, 2019 5:49 pm
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Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
Since at least version 0.16, you can place a ghost of an entity, and a real entity marked for deconstruction on top of each other. This does not seem very useful to me, so I was going to suggest a different behavior. However, before I do so: What are the valid use cases of this, and why might we want to keep it?
Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
Otherwise the entity would be blocking a ghost placement, or blueprint placement. Marked for deconstruction entities are deactivated, and are practically just waiting for a construction robot to come collect them. Once you mark something for decon, that space is instantly "free" for BP ghost planning.
- BlueTemplar
- Smart Inserter
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Re: Usefullness of Stacking Ghosts and Entities Marked for Deconstruction
Cut-and-Paste moving, while the new overlaps with old.
BobDiggity (mod-scenario-pack)