Search found 48 matches

by dockmeister
Fri Mar 20, 2020 6:29 pm
Forum: Logistic Train Network
Topic: requested items out of bounds
Replies: 5
Views: 510

Re: requested items out of bounds

I cannot test it right now, but i ran into this a couple month back.

Code: Select all

https://lua-api.factorio.com/latest/LuaControlBehavior.html#LuaConstantCombinatorControlBehavior.set_signal
I think this method is very picky and only accepts signed int 32
by dockmeister
Tue Mar 17, 2020 6:46 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 9396

Re: Version 0.18.13

Allowed to choose whether train fuel should be included in a blueprint. So now robots can load fuel into trains while placing it on rails? Since the patch which allowed you to blueprint trains, robots were able to fuel trains according to the blueprint. With this change you can remove fuel from the...
by dockmeister
Thu Mar 12, 2020 5:04 pm
Forum: Logistic Train Network
Topic: Removing localized item label name after the icon in console
Replies: 2
Views: 250

Re: Removing localized item label name after the icon in console

Hi,

using tags like:

Code: Select all

[item=iron-plate]
results in those mixed text messages.

using:

Code: Select all

[img=item/iron-plate]
will result in the icon without text
by dockmeister
Mon Feb 10, 2020 2:11 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17/0.18] LTN Combinator

This is a very minor request: Is it possible to make LTN Combinator not a upgrade from the vanilla combinator? Currently a unmodified Upgrade Planner wants to upgrade every combinator to LTN Combinators. While not breaking anything it's a bit silly. Is it possible to do that without losing function...
by dockmeister
Tue Feb 04, 2020 6:10 pm
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 3532

Re: Report stolen mods

Uploading such blatant rips on sites like nexus gets you banned almost instantly. I would like for fair moderation with common sense rather than having to add 100 page legal documents to each of my mods and threaten lawsuits. I said it in discord yesterday: In regards to the re-upload of Loaders Re...
by dockmeister
Mon Feb 03, 2020 5:59 pm
Forum: Logistic Train Network
Topic: How provider is selected exactly ?
Replies: 5
Views: 368

Re: How provider is selected exactly ?

Afaik, there is no distance check, when choosing a provider.

A list of provider stations, which can fulfill the request, is sorted this way:
1. Priority
2. Trains already inbound to that provider
3. Number of available items
by dockmeister
Fri Nov 01, 2019 7:22 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 4996

Re: Friday Facts #319 - New T-shirts & Lua event filtering

I am probably too late, but for the next iteration i'd like to see a T-Shirt for couples: Underground belts, one to the right and one to the left.

A plain Factorio- and an inserter shirt will do for now.

The new LUA event system sounds awesome.
by dockmeister
Fri Sep 06, 2019 7:37 am
Forum: Modding interface requests
Topic: Fuel category for choose-elem-button
Replies: 6
Views: 354

Re: Fuel category for choose-elem-button

I could do this, but fuel categories don't have icons so they would all be red "X"s. Below is a picture of what i am looking for. The red "X"s would be two item groups "chemical" and "nuclear"? If so, its not pretty, but i would use it. Its more helpful than the whole item list. Its for this mod . ...
by dockmeister
Wed Sep 04, 2019 9:40 am
Forum: Modding interface requests
Topic: Fuel category for choose-elem-button
Replies: 6
Views: 354

Fuel category for choose-elem-button

Hi,

i would like the user to select a fuel type via a choose-elem-button.

It would be a lot cleaner to have the category "Fuel" as a possible elem_type available.

cheers
by dockmeister
Fri Aug 30, 2019 12:09 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

dockmeister, Could you add the option "Limit trains"? This is also a commonly used option. Hi, you can go to the "Mod Settings", under Global, you'll find the settings for LTN Combinator. There you can edit the default visibility for ltn signals. Another quick way is, to put any LTN Signal into the...
by dockmeister
Mon Aug 19, 2019 10:01 pm
Forum: Off topic
Topic: Kerbal Space Program 2
Replies: 4
Views: 2908

Re: Kerbal Space Program 2

I was surprised and hyped to see the announcement. KSP is still in front of factorio in terms of hours played for me. A few things came to mind, i don't know how i feel about them yet: - Take2 aquired the IP and shifted the Dev-Work (can be good, squad wasn't a game-dev before KSP) - Still Unity - N...
by dockmeister
Sun Aug 18, 2019 10:27 am
Forum: Modding discussion
Topic: Mod the personal battery display?
Replies: 11
Views: 654

Re: Mod the personal battery display?

You cannot modify or add any widgets, you can however modify the styles.

Code: Select all

data.raw["gui-style"].default["battery_widget"].size = {50, 200}
data.raw["gui-style"].default["battery_progressbar"].bar_width = 40
by dockmeister
Sun Aug 18, 2019 8:04 am
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

thanks for the report, i'll look into it

Edit:
Version 0.5.1 with a bugfix is live
by dockmeister
Thu Aug 15, 2019 8:16 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 638

Re: automatic pumpjack placement

Hi,

i use this one: https://autotorio.com/oil
I dont know, if there is or was an in-game version.

cheers
by dockmeister
Tue Aug 13, 2019 5:19 pm
Forum: Gameplay Help
Topic: Combinators on train stations
Replies: 3
Views: 223

Re: Combinators on train stations

Hi, the steam example is a little bit too much. 1. Connect all your chests with a green or red wire 2. Extend the connection with the same wire to the train station 3. Click on the train station and select - Mode of Operation: Enable/Disable 4. In the circuit definition window, which popped up below...
by dockmeister
Sat Aug 10, 2019 10:31 am
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

Hi, the update with the network id assistant is live. I like the icons for Network ID bits. But if possible being able to specify up to 4 icons per bit would be nicer, like with blueprints. Then I can set 0x10 to Slag + Electrolizer for example to signify that it is creating slag expensively. I look...
by dockmeister
Wed Aug 07, 2019 8:55 am
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

As in, is this something you would accept a patch for, or something you would reject a patch for? Hi, yes i do accept patches - if i like the changes :) Here is what i got so far: https://i.imgur.com/yxrDnuE.png A lot of things have changed, so you might want to wait with patches until i release th...
by dockmeister
Sun Aug 04, 2019 3:49 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

Hi,

i am already working on a popup window, where you can toggle individual networks on/off. But it will take a couple more weeks - i don't have a lot of time to work on the mod, currently.

Naming networks most likely won't happen.

cheers
by dockmeister
Fri Aug 02, 2019 10:08 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 96
Views: 17392

Re: [0.17] LTN Combinator

Hi, that is a bug with factorio introduced in 17.61: https://forums.factorio.com/viewtopic.php?f=30&t=73996 If you can't wait for the update you can disable the LTNC-Gui in the Mod-Settings: Mod Settings -> Map -> LTN Combinator -> Disable mod on version mismatch That way the gui will be disabled an...
by dockmeister
Fri Aug 02, 2019 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.61] choose-elem-button not working for mods
Replies: 2
Views: 646

[0.17.61] choose-elem-button not working for mods

Hi, as i understand you just added new types for the choose-elem-button - the syntax did not change? button = container.add({ name = "button-name", type = "choose-elem-button", elem_type = "signal", }) As soon as i access the element with elem_value() or elem_type(), the game crashes with "Unknown e...

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